I thought the capped range bit was for show only. Proxied showed that even though his range stayed the same he could increase his Venom damage by adding to his equips. I presume the same thing happens here.
Anyway the only way to get this much % is to cube the ever-living daylights out of all his options. Almost assuredly he has at least 2-4%+ on all his additional pots...
The 1m capped range was visual, i dunno if the 2m is. We'd just need to wait for the same guy to post a video with significantly higher damage than the last one to confirm but my point stays the same basically. Even with 2% on all his equipment the damage boost from nebs would be so insignificant with his funding level.
I don't understand. We have like under 10 people in GMS probably with 1m-1m range and they are mostly hackers/former hackers. How does KMS have so many strong people?
Cuz their nx is 5x cheaper than our nx....
Cuz their equip has random option we dont yet....
..... one strange thing is.............. we have nebulite and kms doenst and yet they still stronger than us?
how is that possible?
maybe they cube everything to legendary incuding additonal potential to legendary
NEBULITES ARE SUCH A S'HITTY DIFFERENCE THE WAY THE SYSTEM WORKS CURRENTLY STOP OVERVALUING IT. >_> No one f'ucking fuses because it's far more limited than cubing due to supply of B rank+ and lack of people opening boxes due to their high price tag not to mention no one wants to do it due to S rank (the only way for nebulites to be a really significant power increase) not being released IN ALMOST A F'UCKING YEAR which creates fear in the marketplace to use the system fully.
Additional potential is only messed with by the obscenely rich and is otherwise only benefited from by the average player (or even funded players) in the case of them getting a good bonus on reveal. Nebulites hardly begin to make up for the difference of KMS additional potentials vs ours @ 2% nebs per equipment much less the 1% nebs that a VAST VAST VAST majority use simply because 2%s are so expensive and useless to invest in due to obvious deflation pressure from higher stat nebs existing in the future.
This is a new motivation for me now to scroll more
The only positive thing, even though most of you seem to hate it, is that the damage of other players wont show up anymore. Positives I see in it are:
1. Will make it harder for arrogant dmg hoes to brag with their illegit items (or ones that they wasted all their [or their parents] earnings on).
2. Makes game less cluttered now when people will hit tens of millions of digits billion times in a second on 15 mobs.
3. Makes game less laggy.
I would assume it's the same way, I think it works something like this but lol I'm just guessing with no information backing this
Damage range is based on your stats and skill damage is based on your stats as well, not from your range, but your range can still reflect the damage you do (such as venom, being based off of just max range) It only becomes out of sync when you hit the range cap
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