Originally Posted by
FlameChocobo
I take about 4k to 5k damage, and whenever I use Panic on them, it's 3k from Soul Master mobs. Around 2K to 3K from Wind Breaker mobs, 1k to 2k with Panic inflicted. 2k to 3k (1k to 2k with Panic inflicted) touch damage from Striker, 4k to 5k (3k with Panic inflicted) if they use the shark skill, and 3k to 7k (2k to 4k or 5k with Panic inflicted) from a punch depending on how many it hits or misses. Flame Wizard mobs deal 2k to 3k (1k to 2k with Panic inflicted) touch damage and 3k to 5k (2k to 3k with Panic inflicted) from Flame Wheel. And for the Night Walker mobs, I take about the double or triple digit damage each hit from Vampire skill and 2k to 3k damage from the Avenger skill and touch damage. When I use Panic on them, It's 1 damage each hit from a vampire skill, and high 1k to 2k damage from them otherwise (touch damage and avenger) That is with Power Reflection in effect. When I solo train (I was solo training during this experiment mind you,) I sometimes use Panic on new set of mobs, but since it can only handle up to 6 mobs along with Raging Blow (7 with Aswan Inner Ability,) sometimes I will take more damage (especially thanks to the cooldown it has.) so if I want to solo train, Knight's Chamber 1 is the way to go for me.
I may have set it to 50% of HP, so maybe I should set it a tad lower so that I don't burn that much potions.
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