Blacksmith
Main weapon is two handed blunt weapons, with the obvious main stat of STR.
It has the equipable second weapon in 3nd job onwards; anvil.
I'm posting up to 3rd job. I don't want to do 4th job just yet because I'm not sure how balanced this is so far. So I'd rather wait for criticism beforehand. Feel free to post suggestions, nerfs, buffs or any errors I've made.
It's meant to be based on buffs rather than attacks, which is why they don't get any aside from 1st job until they reach 4th job.
Anvil
Anvil - Warrior
Req Level: 60
HP: 500
MP: 500
WDEF: 50
MDEF: 50
STR: 5
0 slots
Equipable by Blacksmith Only
Warrior(I)
Hammer Whack
Description: Hit an enemy hard with your heavy hammer.
Info: type = 1
Final Attack: 2H BW
Animations:effect, hit.0
Maximum Level: 20
1 MP Cost: 6, Damage: 205% 2 MP Cost: 6, Damage: 210% 3 MP Cost: 6, Damage: 215% 4 MP Cost: 6, Damage: 220% 5 MP Cost: 7, Damage: 225% 6 MP Cost: 7, Damage: 230% 7 MP Cost: 7, Damage: 235% 8 MP Cost: 7, Damage: 240% 9 MP Cost: 8, Damage: 245% 10 MP Cost: 8, Damage: 250% 11 MP Cost: 8, Damage: 255% 12 MP Cost: 8, Damage: 260% 13 MP Cost: 9, Damage: 265% 14 MP Cost: 9, Damage: 270% 15 MP Cost: 9, Damage: 275% 16 MP Cost: 9, Damage: 280% 17 MP Cost: 10, Damage: 285% 18 MP Cost: 10, Damage: 290% 19 MP Cost: 10, Damage: 295% 20 MP Cost: 10, Damage: 300%
Heavy Swing
Description: Smash the ground hard, damaging multiple enemies with a chance of stunning them.
Info: type = 1, rangeAttack = 1
[b]Pre-requisite:Level 10 Hammer Whack
Final Attack: 2H BW
Animations: effect, hit.0,hit.1,hit.2
Maximum Level: 20
1 MP Cost: 45, Damage: 154%, Max Enemies Hit: 3 2 MP Cost: 45, Damage: 135%, Max Enemies Hit: 3 3 MP Cost: 40, Damage: 140%, Max Enemies Hit: 3 4 MP Cost: 40, Damage: 145%, Max Enemies Hit: 3 5 MP Cost: 40, Damage: 150%, Max Enemies Hit: 3 6 MP Cost: 35, Damage: 155%, Max Enemies Hit: 3 7 MP Cost: 35, Damage: 160%, Max Enemies Hit: 3, Stun Chance: 19%, Stun Duration: 1 8 MP Cost: 35, Damage: 165%, Max Enemies Hit: 3, Stun Chance: 22%, Stun Duration: 1 9 MP Cost: 30, Damage: 170%, Max Enemies Hit: 3, Stun Chance: 25%, Stun Duration: 1 10 MP Cost: 30, Damage: 175%, Max Enemies Hit: 3, Stun Chance: 28%, Stun Duration: 2 11 MP Cost: 30, Damage: 180%, Max Enemies Hit: 3, Stun Chance: 31%, Stun Duration: 2 12 MP Cost: 25, Damage: 185%, Max Enemies Hit: 3, Stun Chance: 34%, Stun Duration: 2 13 MP Cost: 25, Damage: 190%, Max Enemies Hit: 3, Stun Chance: 37%, Stun Duration: 2 14 MP Cost: 25, Damage: 195%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 2 15 MP Cost: 20, Damage: 200%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 2 16 MP Cost: 20, Damage: 205%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 2 17 MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 2 18 MP Cost: 20, Damage: 215%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 2 19 MP Cost: 20, Damage: 220%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 2 20 MP Cost: 20, Damage: 225%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 2 21 MP Cost: 20, Damage: 230%, Max Enemies Hit: 3, Stun Chance: 40%, Stun Duration: 3,
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20%
Weapon Basics
Description: Knowledge on the basics of maintaining and improving weapons. Passively increases attack.
Info: type = 50
Maximum Level: 10
1 Weapon ATT: +2 2 Weapon ATT: +4 3 Weapon ATT: +6 4 Weapon ATT: +8 5 Weapon ATT: +10 6 Weapon ATT: +12 7 Weapon ATT: +14 8 Weapon ATT: +16 9 Weapon ATT: +18 10 Weapon ATT: +20 Blacksmith(II)
Smithing Supply
Description: Expands Equip, Use and Etc Inventory. Along with passively increasing Smithing Skill. Automatically maxed. Prevents Smithing from being unlearnt.
Info: type = 50
Maximum Level: 1
Permanently expands Equip, Use and Etc Inventory by 20. Raising Smithing Skill to level 5.
Rush
Description: Gather up your energy to jump a far distance.
Info: type = 41
Maximum Level: 5
1 MP Cost: 50, jumps a certain distance 2 MP Cost: 40, jumps a certain distance 3 MP Cost: 30, jumps a certain distance 4 MP Cost: 20, jumps a certain distance 5 MP Cost: 10, jumps a certain distance
Hammer Booster
Description: Increases the attack speed of your weapon. Must have a 2 Handed Blunt Weapon Equipped.
Info: type = 10
Pre-requisite: Level 5 Hammer Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 30, Duration 20 Sec 2 MP Cost: 28, Duration 40 Sec 3 MP Cost: 26, Duration 60 Sec 4 MP Cost: 24, Duration 80 Sec 5 MP Cost: 22, Duration 100 Sec 6 MP Cost: 20, Duration 120 Sec 7 MP Cost: 18, Duration 140 Sec 8 MP Cost: 16, Duration 160 Sec 9 MP Cost: 14, Duration 180 Sec 10 MP Cost: 12, Duration 200 Sec
Self-Rage
Description: Improves own Weapon Attack
Info: type = 10
Animations: effect
Maximum Level: 20
1 MP Cost: 12, Duration: 12 sec, Weapon ATT: +12 2 MP Cost: 12, Duration: 24 sec, Weapon ATT: +12 3 MP Cost: 13, Duration: 36 sec, Weapon ATT: +14 4 MP Cost: 13, Duration: 48 sec, Weapon ATT: +14 5 MP Cost: 14, Duration: 60 sec, Weapon ATT: +16 6 MP Cost: 14, Duration: 72 sec, Weapon ATT: +16 7 MP Cost: 15, Duration: 84 sec, Weapon ATT: +18 8 MP Cost: 16, Duration: 96 sec, Weapon ATT: +18 9 MP Cost: 16, Duration: 108 sec, Weapon ATT: +20 10 MP Cost: 17, Duration: 120 sec, Weapon ATT: +22 11 MP Cost: 17, Duration: 132 sec, Weapon ATT: +24 12 MP Cost: 18, Duration: 144 sec, Weapon ATT: +26 13 MP Cost: 18, Duration: 156 sec, Weapon ATT: +28 14 MP Cost: 20, Duration: 180 sec, Weapon ATT: +30
Heavy Plating
Description: Apply a thick metal alloy to all party members armor, increasing defense and magic defense while increasing elemental resistance.
Info: type = 10, massSpell = 1
Range: 512%
Animations: effect, affected
Maximum Level: 10
1 MP Cost: 15, Duration: 60 sec, Defense + 40, Magic Defense + 40, Elemental Resistance 1% 2 MP Cost: 15, Duration: 90 sec, Defense + 80, Magic Defense + 80, Elemental Resistance 2% 3 MP Cost: 15, Duration: 120 sec, Defense + 120, Magic Defense + 120, Elemental Resistance 3% 4 MP Cost: 15, Duration: 150 sec, Defense + 160, Magic Defense + 160, Elemental Resistance 4% 5 MP Cost: 15, Duration: 180 sec, Defense + 200, Magic Defense + 200, Elemental Resistance 5% 6 MP Cost: 15, Duration: 220 sec, Defense + 240, Magic Defense + 240, Elemental Resistance 6% 7 MP Cost: 15, Duration: 250 sec, Defense + 280, Magic Defense + 280, Elemental Resistance 7% 8 MP Cost: 15, Duration: 280 sec, Defense + 320, Magic Defense + 320, Elemental Resistance 8% 9 MP Cost: 15, Duration: 320 sec, Defense + 360, Magic Defense + 360, Elemental Resistance 9% 10 MP Cost: 15, Duration: 350 sec, Defense + 400, Magic Defense + 400, Elemental Resistance 10%
Hammer Mastery
Description: Increases the weapon mastery of two handed Blunt weaponry.
Info: type = 50
Maximum Level: 10
1 Hammer Mastery +5%, Accuracy + 20 2 Hammer Mastery: +10%, Accuracy: + 30 3 Hammer Mastery: +15%, Accuracy: + 40 4 Hammer Mastery: +20%, Accuracy: + 50 5 Hammer Mastery: +25%, Accuracy: + 60 6 Hammer Mastery: +30%, Accuracy: + 70 7 Hammer Mastery: +35%, Accuracy: + 80 8 Hammer Mastery: +40%, Accuracy: + 90 9 Hammer Mastery: +45%, Accuracy: + 100 10 Hammer Mastery: +50%, Accuracy: + 110
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a 2 Handed Blunt Weapon equipped.
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 5%, Damage: 105% 2 Activation Rate: 5%, Damage: 110% 3 Activation Rate: 10%, Damage: 115% 4 Activation Rate: 10%, Damage: 120% 5 Activation Rate: 15%, Damage: 125% 6 Activation Rate: 15%, Damage: 130% 7 Activation Rate: 20%, Damage: 135% 8 Activation Rate: 20%, Damage: 140% 9 Activation Rate: 25%, Damage: 145% 10 Activation Rate: 25%, Damage: 150% 11 Activation Rate: 30%, Damage: 155% 12 Activation Rate: 30%, Damage: 160% 13 Activation Rate: 35%, Damage: 165% 14 Activation Rate: 35%, Damage: 170% 15 Activation Rate: 40%, Damage: 175% 16 Activation Rate: 40%, Damage: 180% 17 Activation Rate: 45%, Damage: 185% 18 Activation Rate: 45%, Damage: 190% 19 Activation Rate: 45%, Damage: 195% 20 Activation Rate: 50%, Damage: 200%
Red Hot Weaponry
Description: Adds passive Burn status to 2 Handed Blunt Weapons. Also allows Heavy Swing and Hammer Whack to hit 1 extra target.
Info: type = 50, dot = 1, dotType = burn
Pre-requisite: Level 10 Hammer Mastery
Maximum Level: 10
1 5% Damage every sec for 2 sec 2 10% Damage every sec for 2 sec 3 15% Damage every sec for 4 sec 4 20% Damage every sec for 4 sec 5 25% Damage every sec for 6 sec 6 30% Damage every sec for 6 sec 7 35% Damage every sec for 8 sec 8 40% Damage every sec for 8 sec 9 45% Damage every sec for 9 sec 10 50% Damage every sec for 10 sec
Physical Training
Description: Permanently increases Strength.
Info: type = 50
Maximum Level: 10
1 Strength: +4 2 Strength: +8 3 Strength: +12 4 Strength: +16 5 Strength: +20 6 Strength: +24 7 Strength: +28 8 Strength: +32 9 Strength: +36 10 Strength: +40 Tradesmith (III)
Perfect Physique
Description: Due to your extreme physical prowess, you are able to equip weapons and armor earlier. Your health has also improved.
Info: type = 50
Maximum Level: 20
1 Allows equipment to be worn 1 levels earlier, HP+1% 2 Allows equipment to be worn 2 levels earlier, HP+1% 3 Allows equipment to be worn 3 levels earlier, HP+2% 4 Allows equipment to be worn 4 levels earlier, HP+2% 5 Allows equipment to be worn 5 levels earlier, HP+3% 6 Allows equipment to be worn 6 levels earlier, HP+3% 7 Allows equipment to be worn 7 levels earlier, HP+4% 8 Allows equipment to be worn 8 levels earlier, HP+4% 9 Allows equipment to be worn 9 levels earlier, HP+5% 10 Allows equipment to be worn 10 levels earlier, HP+5%
Mithril Coating
Description: Coats all party members weaponry in mithril, increasing weapon attack on all party members. Does not effect the user.
Info: type = 10, massSpell = 1
Range: 512%
Animations: effect, affected,
Maximum Level: 20
1 MP Cost: 40, Duration: 9 sec, Weapon ATT: +20 2 MP Cost: 42, Duration: 18 sec, Weapon ATT: +20 3 MP Cost: 44, Duration: 27 sec, Weapon ATT: +22 4 MP Cost: 46, Duration: 36 sec, Weapon ATT: +22 5 MP Cost: 48, Duration: 45 sec, Weapon ATT: +24 6 MP Cost: 50, Duration: 54 sec, Weapon ATT: +24 7 MP Cost: 52, Duration: 63 sec, Weapon ATT: +26 8 MP Cost: 54, Duration: 72 sec, Weapon ATT: +26 9 MP Cost: 56, Duration: 81 sec, Weapon ATT: +28 10 MP Cost: 58, Duration: 90 sec, Weapon ATT: +28 11 MP Cost: 60, Duration: 99 sec, Weapon ATT: +30 12 MP Cost: 62, Duration: 108 sec, Weapon ATT: +30 13 MP Cost: 64, Duration: 117 sec, Weapon ATT: +32 14 MP Cost: 66, Duration: 126 sec, Weapon ATT: +32 15 MP Cost: 68, Duration: 135 sec, Weapon ATT: +34 16 MP Cost: 70, Duration: 144 sec, Weapon ATT: +34 17 MP Cost: 72, Duration: 153 sec, Weapon ATT: +36 18 MP Cost: 74, Duration: 162 sec, Weapon ATT: +36 19 MP Cost: 76, Duration: 171 sec, Weapon ATT: +38 20 MP Cost: 80, Duration: 180 sec, Weapon ATT: +40
Of Sound Mind
Description: Passively increases MP and HP
Info: type = 50
Maximum Level: 5
1 MP+2% 2 MP+4% 3 MP+6% 4 MP+8% 5 MP+10%
Weapon Reinforcement
Description: Reinforce your party members weapons. Allowing all party members to ignore defense and magic defense.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Animations: effect, affected
Maximum Level: 20
1 MP Cost: 40, Duration: 66 sec, Defense Ignored 1%, Magic Defense Ignored 1% Cooldown Time: 480 sec 2 MP Cost: 40, Duration: 72 sec, Defense Ignored 1%, Magic Defense Ignored 1% Cooldown Time: 450 sec 3 MP Cost: 40, Duration: 78 sec, Defense Ignored 1%, Magic Defense Ignored 1% Cooldown Time: 450 sec 4 MP Cost: 40, Duration: 84 sec, Defense Ignored 1%, Magic Defense Ignored 1% Cooldown Time: 420 sec 5 MP Cost: 45, Duration: 90 sec, Defense Ignored 2%, Magic Defense Ignored 2% Cooldown Time: 420 sec 6 MP Cost: 45, Duration: 96 sec, Defense Ignored 2%, Magic Defense Ignored 2% Cooldown Time: 390 sec 7 MP Cost: 45, Duration: 102 sec, Defense Ignored 2%, Magic Defense Ignored 2% Cooldown Time: 390 sec 8 MP Cost: 45, Duration: 108 sec, Defense Ignored 2%, Magic Defense Ignored 2% Cooldown Time: 360 sec 9 MP Cost: 45, Duration: 114 sec, Defense Ignored 3%, Magic Defense Ignored 3% Cooldown Time: 360 sec 10 MP Cost: 50, Duration: 120 sec, Defense Ignored 3%, Magic Defense Ignored 3% Cooldown Time: 330 sec 11 MP Cost: 50, Duration: 126 sec, Defense Ignored 3%, Magic Defense Ignored 3% Cooldown Time: 330 sec 12 MP Cost: 50, Duration: 132 sec, Defense Ignored 3%, Magic Defense Ignored 3% Cooldown Time: 300 sec 13 MP Cost: 50, Duration: 138 sec, Defense Ignored 4%, Magic Defense Ignored 4% Cooldown Time: 300 sec 14 MP Cost: 50, Duration: 144 sec, Defense Ignored 4%, Magic Defense Ignored 4% Cooldown Time: 270 sec 15 MP Cost: 55, Duration: 150 sec, Defense Ignored 4%, Magic Defense Ignored 4% Cooldown Time: 270 sec 16 MP Cost: 55, Duration: 156 sec, Defense Ignored 4%, Magic Defense Ignored 4 Cooldown Time: 240 sec 17 MP Cost: 55, Duration: 162 sec, Defense Ignored 5%, Magic Defense Ignored 5% Cooldown Time: 240 sec 18 MP Cost: 55, Duration: 168 sec, Defense Ignored 5%, Magic Defense Ignored 5% Cooldown Time: 210 sec 19 MP Cost: 55, Duration: 174 sec, Defense Ignored 5%, Magic Defense Ignored 5% Cooldown Time: 210 sec 20 MP Cost: 60, Duration: 180 sec, Defense Ignored 5%, Magic Defense Ignored 5% Cooldown Time: 180 sec
Hammer Expertise
Description: After having used your hammer for so long you've gained superior attack and quicker attack speed with it.
Info: type = 50
Maximum Level: 15
1 Weapon ATT: +2, Weapon Speed: -1 2 Weapon ATT: +4, Weapon Speed: -1 3 Weapon ATT: +6, Weapon Speed: -1 4 Weapon ATT: +8, Weapon Speed: -1 5 Weapon ATT: +10, Weapon Speed: -1 6 Weapon ATT: +12, Weapon Speed: -1 7 Weapon ATT: +14, Weapon Speed: -1 8 Weapon ATT: +16, Weapon Speed: -1 9 Weapon ATT: +18, Weapon Speed: -1 10 Weapon ATT: +20, Weapon Speed: -1 11 Weapon ATT: +22, Weapon Speed: -1 12 Weapon ATT: +24, Weapon Speed: -1 13 Weapon ATT: +26, Weapon Speed: -1 14 Weapon ATT: +28, Weapon Speed: -1 15 Weapon ATT: +30, Weapon Speed: -1
Crippling Blows
Description: Passive increases the damage, stun chance, amount of enemies hit, and stun duration of Heavy Swing.
Info: type = 50
Maximum Level: 20
1 MP Cost: 22, Damage: 252%, Max Enemies Hit: 3, Stun Chance: 42%, Stun Duration: 3 2 MP Cost: 24, Damage: 264%, Max Enemies Hit: 3, Stun Chance: 44%, Stun Duration: 3 3 MP Cost: 26, Damage: 286%, Max Enemies Hit: 3, Stun Chance: 46%, Stun Duration: 3 4 MP Cost: 28, Damage: 298%, Max Enemies Hit: 3, Stun Chance: 48%, Stun Duration: 4 5 MP Cost: 30, Damage: 310%, Max Enemies Hit: 3, Stun Chance: 50%, Stun Duration: 4 6 MP Cost: 32, Damage: 322%, Max Enemies Hit: 3, Stun Chance: 52%, Stun Duration: 4 7 MP Cost: 34, Damage: 334%, Max Enemies Hit: 3, Stun Chance: 54%, Stun Duration: 4 8 MP Cost: 36, Damage: 346%, Max Enemies Hit: 4, Stun Chance: 56%, Stun Duration: 5 9 MP Cost: 38, Damage: 358%, Max Enemies Hit: 4, Stun Chance: 58%, Stun Duration: 5 10 MP Cost: 40, Damage: 360%, Max Enemies Hit: 4, Stun Chance: 60%, Stun Duration: 5 11 MP Cost: 42, Damage: 372%, Max Enemies Hit: 4, Stun Chance: 62%, Stun Duration: 5 12 MP Cost: 44, Damage: 384%, Max Enemies Hit: 4, Stun Chance: 64%, Stun Duration: 6 13 MP Cost: 46, Damage: 396%, Max Enemies Hit: 4, Stun Chance: 66%, Stun Duration: 6 14 MP Cost: 48, Damage: 408%, Max Enemies Hit: 4, Stun Chance: 68%, Stun Duration: 6 15 MP Cost: 50, Damage: 420%, Max Enemies Hit: 4, Stun Chance: 70%, Stun Duration: 6 16 MP Cost: 52, Damage: 432%, Max Enemies Hit: 5, Stun Chance: 72%, Stun Duration: 7 17 MP Cost: 54, Damage: 444%, Max Enemies Hit: 5, Stun Chance: 74%, Stun Duration: 7 18 MP Cost: 56, Damage: 456%, Max Enemies Hit: 5, Stun Chance: 76%, Stun Duration: 7 19 MP Cost: 58, Damage: 468%, Max Enemies Hit: 5, Stun Chance: 78%, Stun Duration: 7 20 MP Cost: 60, Damage: 480%, Max Enemies Hit: 6, Stun Chance: 80%, Stun Duration: 8
Hammer Crush
Description: Improves Hammer Whack's damage greatly.
Info: type = 50
Maximum Level: 10
1 MP Cost: 12, Damage: 320% 2 MP Cost: 14, Damage: 340% 3 MP Cost: 16, Damage: 360% 4 MP Cost: 18, Damage: 380% 5 MP Cost: 20, Damage: 400% 6 MP Cost: 22, Damage: 420% 7 MP Cost: 24, Damage: 440% 8 MP Cost: 26, Damage: 460% 9 MP Cost: 28, Damage: 480% 10 MP Cost 30, Damage: 500% Grand Smith (IV)Not done yet
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