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New JobIDs - 3002, 3600, 3610, 3611, 3612
Skills are translated. Thanks JoeTang and Locked! Special thanks to JoeTang for gathering the beginner skill data.
Beginner Skills
Surplus Supply
Description: Recharge 1 Energy after a certain amount of time. Each time you are attacked, there is a chance to recharge 1 Energy. Higher Energy will increase your stats.
Recharge 1 Energy every 4 seconds. Recharge Rate when attacked: 60%, For each Energy, gain 2% All Stat.
Hybrid Logic
Description: [Link Skill] As a result of Hybrid Logic Design, increase all of your stats permanently.
1 All Stats +5% 2 All Stats +10%
Multi-Lateral I
Description: Increase your stats depending on your total AP.
If you have 20 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10%
Promessa Assault
Description: Summon the Promessa to return to base.
Multi-Mode Linker
Description: As of 2nd job, you will receive Multi-Mode Linking Skills, where their attack type can be changed.
Hold down the Multi-Mode Skill's key to open the Multi-Mode Linker Menu. Push a direction key to change the type.
Aviation Liberty
Description: Equip your boosters to freely fly.
Fly for up to 30 seconds - Cooldown Time: 30 seconds.
Camouflage
Description: Ignore the stat requirements of equipment, and become able to equip Thief and Pirate equipment.
Xenon (I)Radial Nerve Refinement
Radial Nerve Refinement
Description: Improve your speed, accuracy and jump.
Info: type = 50
Maximum Level: 10
1 Accuracy: +1%, Jump: +1%, Speed: +2%, Maximum Speed: +2% 2 Accuracy: +2%, Jump: +2%, Speed: +4%, Maximum Speed: +4% 3 Accuracy: +3%, Jump: +3%, Speed: +6%, Maximum Speed: +6% 4 Accuracy: +4%, Jump: +4%, Speed: +8%, Maximum Speed: +8% 5 Accuracy: +5%, Jump: +5%, Speed: +10%, Maximum Speed: +10% 6 Accuracy: +6%, Jump: +6%, Speed: +12%, Maximum Speed: +12% 7 Accuracy: +7%, Jump: +7%, Speed: +14%, Maximum Speed: +14% 8 Accuracy: +8%, Jump: +8%, Speed: +16%, Maximum Speed: +16% 9 Accuracy: +9%, Jump: +9%, Speed: +18%, Maximum Speed: +18% 10 Accuracy: +10%, Jump: +10%, Speed: +20%, Maximum Speed: +20% Multi-Lateral II
Multi-Lateral II
Description: Increase your stats depending on your total AP.
Info: type = 50
Maximum Level: 5
1 If you have 40 or more; STR: Stance Rate: +2%, DEX: Status Effect Resistance: +2%, LUK: Dodge Rate: +2%, STR/DEX/LUK: Total Damage: +2% 2 If you have 40 or more; STR: Stance Rate: +4%, DEX: Status Effect Resistance: +4%, LUK: Dodge Rate: +4%, STR/DEX/LUK: Total Damage: +4% 3 If you have 40 or more; STR: Stance Rate: +6%, DEX: Status Effect Resistance: +6%, LUK: Dodge Rate: +6%, STR/DEX/LUK: Total Damage: +6% 4 If you have 40 or more; STR: Stance Rate: +8%, DEX: Status Effect Resistance: +8%, LUK: Dodge Rate: +8%, STR/DEX/LUK: Total Damage: +8% 5 If you have 40 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10% Energy Spline
Energy Spline
Description: Swing your energy sword in the form of a spline dealing double damage to enemies.
Info: type = 1, areaAttack = 1, dmgDelay = 1
Delays: RTenergySpline - 1080 ms
Range: 250%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 5, Damage: 103%, Number of Hits: 2, Max Enemies Hit: 4. 2 MP Cost: 5, Damage: 105%, Number of Hits: 2, Max Enemies Hit: 4. 3 MP Cost: 5, Damage: 107%, Number of Hits: 2, Max Enemies Hit: 4. 4 MP Cost: 5, Damage: 109%, Number of Hits: 2, Max Enemies Hit: 4. 5 MP Cost: 6, Damage: 111%, Number of Hits: 2, Max Enemies Hit: 4. 6 MP Cost: 6, Damage: 113%, Number of Hits: 2, Max Enemies Hit: 4. 7 MP Cost: 6, Damage: 115%, Number of Hits: 2, Max Enemies Hit: 4. 8 MP Cost: 6, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 4. 9 MP Cost: 6, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 4. 10 MP Cost: 7, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 4. 11 MP Cost: 7, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 4. 12 MP Cost: 7, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 4. 13 MP Cost: 7, Damage: 127%, Number of Hits: 2, Max Enemies Hit: 4. 14 MP Cost: 7, Damage: 129%, Number of Hits: 2, Max Enemies Hit: 4. 15 MP Cost: 8, Damage: 131%, Number of Hits: 2, Max Enemies Hit: 4. 16 MP Cost: 8, Damage: 133%, Number of Hits: 2, Max Enemies Hit: 4. 17 MP Cost: 8, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 4. 18 MP Cost: 8, Damage: 137%, Number of Hits: 2, Max Enemies Hit: 4. 19 MP Cost: 8, Damage: 139%, Number of Hits: 2, Max Enemies Hit: 4. 20 MP Cost: 9, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 4. Sudden Propel
Sudden Propel
Description: While in mid-air, jump again to leap forward. As the skill level increases, distance travelled improves.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: jump - 200 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 19, Jump a fixed distance. Can be used twice consecutively. 2 MP Cost: 18, Jump a fixed distance. Can be used twice consecutively. 3 MP Cost: 17, Jump a fixed distance. Can be used twice consecutively. 4 MP Cost: 16, Jump a fixed distance. Can be used twice consecutively. 5 MP Cost: 15, Jump a fixed distance. Can be used twice consecutively. 6 MP Cost: 14, Jump a fixed distance. Can be used twice consecutively. 7 MP Cost: 13, Jump a fixed distance. Can be used twice consecutively. 8 MP Cost: 12, Jump a fixed distance. Can be used twice consecutively. 9 MP Cost: 11, Jump a fixed distance. Can be used twice consecutively. 10 MP Cost: 10, Jump a fixed distance. Can be used twice consecutively. Incline Power
Incline Power
Description: [Energy] Increase your attack temporarily.
Info: type = 10, magicSteal = 1
Delays: alert6 - 990 ms
Animations: effect
Maximum Level: 20
1 Energy Cost: 3, Duration: 66 sec, Attack: =11. Passive Effect: All Stats: +1 2 Energy Cost: 3, Duration: 72 sec, Attack: =12. Passive Effect: All Stats: +1 3 Energy Cost: 3, Duration: 78 sec, Attack: =13. Passive Effect: All Stats: +2 4 Energy Cost: 3, Duration: 84 sec, Attack: =14. Passive Effect: All Stats: +2 5 Energy Cost: 3, Duration: 90 sec, Attack: =15. Passive Effect: All Stats: +3 6 Energy Cost: 3, Duration: 96 sec, Attack: =16. Passive Effect: All Stats: +3 7 Energy Cost: 3, Duration: 102 sec, Attack: =17. Passive Effect: All Stats: +4 8 Energy Cost: 3, Duration: 108 sec, Attack: =18. Passive Effect: All Stats: +4 9 Energy Cost: 3, Duration: 114 sec, Attack: =19. Passive Effect: All Stats: +5 10 Energy Cost: 3, Duration: 120 sec, Attack: =20. Passive Effect: All Stats: +5 11 Energy Cost: 3, Duration: 126 sec, Attack: =21. Passive Effect: All Stats: +6 12 Energy Cost: 3, Duration: 132 sec, Attack: =22. Passive Effect: All Stats: +6 13 Energy Cost: 3, Duration: 138 sec, Attack: =23. Passive Effect: All Stats: +7 14 Energy Cost: 3, Duration: 144 sec, Attack: =24. Passive Effect: All Stats: +7 15 Energy Cost: 3, Duration: 150 sec, Attack: =25. Passive Effect: All Stats: +8 16 Energy Cost: 3, Duration: 156 sec, Attack: =26. Passive Effect: All Stats: +8 17 Energy Cost: 3, Duration: 162 sec, Attack: =27. Passive Effect: All Stats: +9 18 Energy Cost: 3, Duration: 168 sec, Attack: =28. Passive Effect: All Stats: +9 19 Energy Cost: 3, Duration: 174 sec, Attack: =29. Passive Effect: All Stats: +10 20 Energy Cost: 3, Duration: 180 sec, Attack: =30. Passive Effect: All Stats: +10 Xenon (II)Minority Support
Minority Support
Description: Permanently increases all stats.
Info: type = 50
Maximum Level: 5
1 All Stats: +2 2 All Stats: +4 3 All Stats: +6 4 All Stats: +8 5 All Stats: +10 Xenon Mastery
Xenon Mastery
Description: Increases the weapon mastery and attack.
Info: type = 50
Maximum Level: 10
1 Mastery: +14%, Attack: +2 2 Mastery: +18%, Attack: +4 3 Mastery: +22%, Attack: +6 4 Mastery: +26%, Attack: +8 5 Mastery: +30%, Attack: +10 6 Mastery: +34%, Attack: +12 7 Mastery: +38%, Attack: +14 8 Mastery: +42%, Attack: +16 9 Mastery: +46%, Attack: +18 10 Mastery: +50%, Attack: +20 Multi-Lateral III
Multi-Lateral III
Description: Increase your stats depending on your total AP.
Info: type = 50
Maximum Level: 5
1 If you have 90 or more; STR: Stance Rate: +2%, DEX: Status Effect Resistance: +2%, LUK: Dodge Rate: +2%, STR/DEX/LUK: Total Damage: +2% 2 If you have 90 or more; STR: Stance Rate: +4%, DEX: Status Effect Resistance: +4%, LUK: Dodge Rate: +4%, STR/DEX/LUK: Total Damage: +4% 3 If you have 90 or more; STR: Stance Rate: +6%, DEX: Status Effect Resistance: +6%, LUK: Dodge Rate: +6%, STR/DEX/LUK: Total Damage: +6% 4 If you have 90 or more; STR: Stance Rate: +8%, DEX: Status Effect Resistance: +8%, LUK: Dodge Rate: +8%, STR/DEX/LUK: Total Damage: +8% 5 If you have 90 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10% Xenon Booster
Xenon Booster
Description: Increases the attack speed of your weapon.
Info: type = 10
Delays: alert3 - 1500 ms
Pre-requisite: Level 5 Xenon Mastery
Animations: effect
Maximum Level: 10
1 MP Cost: 38, Duration: 24 sec 2 MP Cost: 36, Duration: 48 sec 3 MP Cost: 34, Duration: 72 sec 4 MP Cost: 32, Duration: 96 sec 5 MP Cost: 30, Duration: 120 sec 6 MP Cost: 28, Duration: 144 sec 7 MP Cost: 26, Duration: 168 sec 8 MP Cost: 24, Duration: 192 sec 9 MP Cost: 22, Duration: 216 sec 10 MP Cost: 20, Duration: 240 sec Efficiency Pipeline
Efficiency Pipeline
Description: Temporarily improve the efficiency of your energy flow, increasing your Maximum HP and MP. Passively increase HP and MP as well.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 12, Duration: 90 sec, Maximum HP and MP: +12% - Passive Effect - Maximum HP and MP: +100 2 MP Cost: 12, Duration: 100 sec, Maximum HP and MP: +14% - Passive Effect - Maximum HP and MP: +200 3 MP Cost: 12, Duration: 110 sec, Maximum HP and MP: +16% - Passive Effect - Maximum HP and MP: +300 4 MP Cost: 13, Duration: 120 sec, Maximum HP and MP: +18% - Passive Effect - Maximum HP and MP: +400 5 MP Cost: 13, Duration: 130 sec, Maximum HP and MP: +20% - Passive Effect - Maximum HP and MP: +500 6 MP Cost: 13, Duration: 140 sec, Maximum HP and MP: +22% - Passive Effect - Maximum HP and MP: +600 7 MP Cost: 14, Duration: 150 sec, Maximum HP and MP: +24% - Passive Effect - Maximum HP and MP: +700 8 MP Cost: 14, Duration: 160 sec, Maximum HP and MP: +26% - Passive Effect - Maximum HP and MP: +800 9 MP Cost: 14, Duration: 170 sec, Maximum HP and MP: +28% - Passive Effect - Maximum HP and MP: +900 10 MP Cost: 15, Duration: 180 sec, Maximum HP and MP: +30% - Passive Effect - Maximum HP and MP: +1000 Linear Perspective
Linear Perspective
Description: [Energy] Temporarily increase your critical rate. Consumes Energy.
Info: type = 10, magicSteal = 1
Delays: RTlinerPerspective - 0 ms
Animations: effect, effect0
Maximum Level: 20
1 Energy Cost: 6, Duration: 66 sec, Critical Rate: +12% - Passive Effect - All Stats: +1 2 Energy Cost: 6, Duration: 72 sec, Critical Rate: +14% - Passive Effect - All Stats: +2 3 Energy Cost: 6, Duration: 78 sec, Critical Rate: +16% - Passive Effect - All Stats: +3 4 Energy Cost: 6, Duration: 84 sec, Critical Rate: +18% - Passive Effect - All Stats: +4 5 Energy Cost: 6, Duration: 90 sec, Critical Rate: +20% - Passive Effect - All Stats: +5 6 Energy Cost: 6, Duration: 96 sec, Critical Rate: +22% - Passive Effect - All Stats: +6 7 Energy Cost: 6, Duration: 102 sec, Critical Rate: +24% - Passive Effect - All Stats: +7 8 Energy Cost: 6, Duration: 108 sec, Critical Rate: +26% - Passive Effect - All Stats: +8 9 Energy Cost: 6, Duration: 114 sec, Critical Rate: +28% - Passive Effect - All Stats: +9 10 Energy Cost: 6, Duration: 120 sec, Critical Rate: +30% - Passive Effect - All Stats: +10 11 Energy Cost: 6, Duration: 126 sec, Critical Rate: +32% - Passive Effect - All Stats: +11 12 Energy Cost: 6, Duration: 132 sec, Critical Rate: +34% - Passive Effect - All Stats: +12 13 Energy Cost: 6, Duration: 138 sec, Critical Rate: +36% - Passive Effect - All Stats: +13 14 Energy Cost: 6, Duration: 144 sec, Critical Rate: +38% - Passive Effect - All Stats: +14 15 Energy Cost: 6, Duration: 150 sec, Critical Rate: +40% - Passive Effect - All Stats: +15 16 Energy Cost: 6, Duration: 156 sec, Critical Rate: +42% - Passive Effect - All Stats: +16 17 Energy Cost: 6, Duration: 162 sec, Critical Rate: +44% - Passive Effect - All Stats: +17 18 Energy Cost: 6, Duration: 168 sec, Critical Rate: +46% - Passive Effect - All Stats: +18 19 Energy Cost: 6, Duration: 174 sec, Critical Rate: +48% - Passive Effect - All Stats: +19 20 Energy Cost: 6, Duration: 180 sec, Critical Rate: +50% - Passive Effect - All Stats: +20 Ion Thruster
Ion Thruster
Description: Push enemies near your ion thruster by a large distance. Hold down the skill key to push enemies continuously.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80, pushTarget = 1
Delays: RTionThruster - 90 ms
Range: 150%
Animations: prepare, prepare0, keydown, keydown0, keydownend, keydownend0, hit.0
Maximum Level: 15
1 MP Cost: 4, Duration: 8 sec, Damage: 87%, Max Enemies Hit: 6 2 MP Cost: 4, Duration: 8 sec, Damage: 88%, Max Enemies Hit: 6 3 MP Cost: 4, Duration: 8 sec, Damage: 89%, Max Enemies Hit: 6 4 MP Cost: 4, Duration: 8 sec, Damage: 90%, Max Enemies Hit: 6 5 MP Cost: 4, Duration: 8 sec, Damage: 91%, Max Enemies Hit: 6 6 MP Cost: 4, Duration: 8 sec, Damage: 92%, Max Enemies Hit: 6 7 MP Cost: 5, Duration: 8 sec, Damage: 93%, Max Enemies Hit: 6 8 MP Cost: 5, Duration: 8 sec, Damage: 94%, Max Enemies Hit: 6 9 MP Cost: 5, Duration: 8 sec, Damage: 95%, Max Enemies Hit: 6 10 MP Cost: 5, Duration: 8 sec, Damage: 96%, Max Enemies Hit: 6 11 MP Cost: 5, Duration: 8 sec, Damage: 97%, Max Enemies Hit: 6 12 MP Cost: 5, Duration: 8 sec, Damage: 98%, Max Enemies Hit: 6 13 MP Cost: 6, Duration: 8 sec, Damage: 99%, Max Enemies Hit: 6 14 MP Cost: 6, Duration: 8 sec, Damage: 100%, Max Enemies Hit: 6 15 MP Cost: 6, Duration: 8 sec, Damage: 101%, Max Enemies Hit: 6 Quicksilver Sword: Flash
Quicksilver Sword: Flash
Description: [Multi-Mode: Up] Quickly slash through enemies with your energy sword. Hold down the skill key to change the attack mode.
Info: type = 1, areaAttack = 1, dmgDelay = 1
Delays: RTquickSilverSwordUp - 900 ms
Range: 200%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 13, Damage: 88%, Number of Hits: 3, Max Enemies Hit: 6 2 MP Cost: 13, Damage: 91%, Number of Hits: 3, Max Enemies Hit: 6 3 MP Cost: 13, Damage: 94%, Number of Hits: 3, Max Enemies Hit: 6 4 MP Cost: 13, Damage: 97%, Number of Hits: 3, Max Enemies Hit: 6 5 MP Cost: 13, Damage: 100%, Number of Hits: 3, Max Enemies Hit: 6 6 MP Cost: 14, Damage: 103%, Number of Hits: 3, Max Enemies Hit: 6 7 MP Cost: 14, Damage: 106%, Number of Hits: 3, Max Enemies Hit: 6 8 MP Cost: 14, Damage: 109%, Number of Hits: 3, Max Enemies Hit: 6 9 MP Cost: 14, Damage: 112%, Number of Hits: 3, Max Enemies Hit: 6 10 MP Cost: 14, Damage: 115%, Number of Hits: 3, Max Enemies Hit: 6 11 MP Cost: 14, Damage: 118%, Number of Hits: 3, Max Enemies Hit: 6 12 MP Cost: 15, Damage: 121%, Number of Hits: 3, Max Enemies Hit: 6 13 MP Cost: 15, Damage: 124%, Number of Hits: 3, Max Enemies Hit: 6 14 MP Cost: 15, Damage: 127%, Number of Hits: 3, Max Enemies Hit: 6 15 MP Cost: 15, Damage: 130%, Number of Hits: 3, Max Enemies Hit: 6 16 MP Cost: 15, Damage: 133%, Number of Hits: 3, Max Enemies Hit: 6 17 MP Cost: 15, Damage: 136%, Number of Hits: 3, Max Enemies Hit: 6 18 MP Cost: 16, Damage: 139%, Number of Hits: 3, Max Enemies Hit: 6 19 MP Cost: 16, Damage: 142%, Number of Hits: 3, Max Enemies Hit: 6 20 MP Cost: 16, Damage: 145%, Number of Hits: 3, Max Enemies Hit: 6 Quicksilver Sword: Leap
Quicksilver Sword: Leap
Description: [Multi-Mode: Right] Cut all the enemies around you while instantaneously activating your boosters to do a jump. Can be linked with Ion Thruster.
Info: type = 2, casterMove = 1, areaAttack = 1, pvp = 0
Delays: RTquickSilverSwordRight - 840 ms
Range: 200%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 13, Damage: 117%, Number of Hits: 2, Max Enemies Hit: 8 2 MP Cost: 13, Damage: 119%, Number of Hits: 2, Max Enemies Hit: 8 3 MP Cost: 13, Damage: 121%, Number of Hits: 2, Max Enemies Hit: 8 4 MP Cost: 13, Damage: 123%, Number of Hits: 2, Max Enemies Hit: 8 5 MP Cost: 13, Damage: 125%, Number of Hits: 2, Max Enemies Hit: 8 6 MP Cost: 14, Damage: 127%, Number of Hits: 2, Max Enemies Hit: 8 7 MP Cost: 14, Damage: 129%, Number of Hits: 2, Max Enemies Hit: 8 8 MP Cost: 14, Damage: 131%, Number of Hits: 2, Max Enemies Hit: 8 9 MP Cost: 14, Damage: 133%, Number of Hits: 2, Max Enemies Hit: 8 10 MP Cost: 14, Damage: 135%, Number of Hits: 2, Max Enemies Hit: 8 11 MP Cost: 14, Damage: 137%, Number of Hits: 2, Max Enemies Hit: 8 12 MP Cost: 15, Damage: 139%, Number of Hits: 2, Max Enemies Hit: 8 13 MP Cost: 15, Damage: 141%, Number of Hits: 2, Max Enemies Hit: 8 14 MP Cost: 15, Damage: 143%, Number of Hits: 2, Max Enemies Hit: 8 15 MP Cost: 15, Damage: 145%, Number of Hits: 2, Max Enemies Hit: 8 16 MP Cost: 15, Damage: 147%, Number of Hits: 2, Max Enemies Hit: 8 17 MP Cost: 15, Damage: 149%, Number of Hits: 2, Max Enemies Hit: 8 18 MP Cost: 16, Damage: 151%, Number of Hits: 2, Max Enemies Hit: 8 19 MP Cost: 16, Damage: 153%, Number of Hits: 2, Max Enemies Hit: 8 20 MP Cost: 16, Damage: 155%, Number of Hits: 2, Max Enemies Hit: 8 Quicksilver Sword: Concentrate
Quicksilver Sword: Concentrate
Description: [Multi-Mode: Left] Thrust your energy sword forward to stab your enemies with lethal precision. Has improved Accuracy and Critical Hit Rate.
Info: type = 1, areaAttack = 1
Delays: RTquickSilverSwordLeft - 1110 ms
Range: 350%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 13, Damage: 172%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +10, Critical Hit Rate: +11% 2 MP Cost: 13, Damage: 176%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +20, Critical Hit Rate: +12% 3 MP Cost: 13, Damage: 180%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +30, Critical Hit Rate: +13% 4 MP Cost: 13, Damage: 184%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +40, Critical Hit Rate: +14% 5 MP Cost: 13, Damage: 188%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +50, Critical Hit Rate: +15% 6 MP Cost: 14, Damage: 192%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +60, Critical Hit Rate: +16% 7 MP Cost: 14, Damage: 196%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +70, Critical Hit Rate: +17% 8 MP Cost: 14, Damage: 200%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +80, Critical Hit Rate: +18% 9 MP Cost: 14, Damage: 204%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +90, Critical Hit Rate: +19% 10 MP Cost: 14, Damage: 208%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +100, Critical Hit Rate: +20% 11 MP Cost: 14, Damage: 212%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +110, Critical Hit Rate: +21% 12 MP Cost: 15, Damage: 216%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +120, Critical Hit Rate: +22% 13 MP Cost: 15, Damage: 220%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +130, Critical Hit Rate: +23% 14 MP Cost: 15, Damage: 224%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +140, Critical Hit Rate: +24% 15 MP Cost: 15, Damage: 228%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +150, Critical Hit Rate: +25% 16 MP Cost: 15, Damage: 232%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +160, Critical Hit Rate: +26% 17 MP Cost: 15, Damage: 236%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +170, Critical Hit Rate: +27% 18 MP Cost: 16, Damage: 240%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +180, Critical Hit Rate: +28% 19 MP Cost: 16, Damage: 244%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +190, Critical Hit Rate: +29% 20 MP Cost: 16, Damage: 248%, Number of Hits: 2, Max Enemies Hit: 6. Accuracy: +200, Critical Hit Rate: +30% Xenon (III)Pillar Scramble
Pillar Scramble
Description: Create an energy field to launch your enemies in the air, disregarding gravity. Enemies in the field will slowly fall down. Can be linked with Diagonal Chase.
Info: type = 1, areaAttack = 1
Delays: RTpillarScramble - 900 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 17, Damage: 225%, Number of Hits: 2, Max Enemies Hit: 6 2 MP Cost: 17, Damage: 229%, Number of Hits: 2, Max Enemies Hit: 6 3 MP Cost: 17, Damage: 233%, Number of Hits: 2, Max Enemies Hit: 6 4 MP Cost: 17, Damage: 237%, Number of Hits: 2, Max Enemies Hit: 6 5 MP Cost: 17, Damage: 241%, Number of Hits: 2, Max Enemies Hit: 6 6 MP Cost: 18, Damage: 245%, Number of Hits: 2, Max Enemies Hit: 6 7 MP Cost: 18, Damage: 249%, Number of Hits: 2, Max Enemies Hit: 6 8 MP Cost: 18, Damage: 253%, Number of Hits: 2, Max Enemies Hit: 6 9 MP Cost: 18, Damage: 257%, Number of Hits: 2, Max Enemies Hit: 6 10 MP Cost: 18, Damage: 261%, Number of Hits: 2, Max Enemies Hit: 6 11 MP Cost: 18, Damage: 265%, Number of Hits: 2, Max Enemies Hit: 6 12 MP Cost: 19, Damage: 269%, Number of Hits: 2, Max Enemies Hit: 6 13 MP Cost: 19, Damage: 273%, Number of Hits: 2, Max Enemies Hit: 6 14 MP Cost: 19, Damage: 277%, Number of Hits: 2, Max Enemies Hit: 6 15 MP Cost: 19, Damage: 281%, Number of Hits: 2, Max Enemies Hit: 6 16 MP Cost: 19, Damage: 285%, Number of Hits: 2, Max Enemies Hit: 6 17 MP Cost: 19, Damage: 289%, Number of Hits: 2, Max Enemies Hit: 6 18 MP Cost: 20, Damage: 293%, Number of Hits: 2, Max Enemies Hit: 6 19 MP Cost: 20, Damage: 297%, Number of Hits: 2, Max Enemies Hit: 6 20 MP Cost: 20, Damage: 301%, Number of Hits: 2, Max Enemies Hit: 6 Dual Breeder Defensive
Dual Breeder Defensive
Description: [Energy] Increases your Dodge Rate to 100%. Dodge Rate and damage taken will decrease each time you dodge.
Info: type = 10
Delays: alert4 - 900 ms
Pre-requisite: Level 5 Linear Perspective
Animations: effect, effect0, special, repeat
Maximum Level: 20
1 Energy Cost: 10, Dodge Rate: +81%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +11 2 Energy Cost: 10, Dodge Rate: +82%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +12 3 Energy Cost: 10, Dodge Rate: +83%, Dodge Reduction: 10%, Damage Taken Reduction: 1%, Dodges Before Reset: 5 - Passive Effect - All Stats: +13 4 Energy Cost: 10, Dodge Rate: +84%, Dodge Reduction: 9%, Damage Taken Reduction: 1%, Dodges Before Reset: 6 - Passive Effect - All Stats: +14 5 Energy Cost: 10, Dodge Rate: +85%, Dodge Reduction: 9%, Damage Taken Reduction: 2%, Dodges Before Reset: 6 - Passive Effect - All Stats: +15 6 Energy Cost: 10, Dodge Rate: +86%, Dodge Reduction: 9%, Damage Taken Reduction: 2%, Dodges Before Reset: 6 - Passive Effect - All Stats: +16 7 Energy Cost: 10, Dodge Rate: +87%, Dodge Reduction: 9%, Damage Taken Reduction: 2%, Dodges Before Reset: 6 - Passive Effect - All Stats: +17 8 Energy Cost: 10, Dodge Rate: +88%, Dodge Reduction: 8%, Damage Taken Reduction: 2%, Dodges Before Reset: 7 - Passive Effect - All Stats: +18 9 Energy Cost: 10, Dodge Rate: +89%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +19 10 Energy Cost: 10, Dodge Rate: +90%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +20 11 Energy Cost: 10, Dodge Rate: +91%, Dodge Reduction: 8%, Damage Taken Reduction: 3%, Dodges Before Reset: 7 - Passive Effect - All Stats: +21 12 Energy Cost: 10, Dodge Rate: +92%, Dodge Reduction: 7%, Damage Taken Reduction: 3%, Dodges Before Reset: 8 - Passive Effect - All Stats: +22 13 Energy Cost: 10, Dodge Rate: +93%, Dodge Reduction: 7%, Damage Taken Reduction: 4%, Dodges Before Reset: 8 - Passive Effect - All Stats: +23 14 Energy Cost: 10, Dodge Rate: +94%, Dodge Reduction: 7%, Damage Taken Reduction: 4%, Dodges Before Reset: 8 - Passive Effect - All Stats: +24 15 Energy Cost: 10, Dodge Rate: +95%, Dodge Reduction: 7%, Damage Taken Reduction: 4%, Dodges Before Reset: 8 - Passive Effect - All Stats: +25 16 Energy Cost: 10, Dodge Rate: +96%, Dodge Reduction: 6%, Damage Taken Reduction: 4%, Dodges Before Reset: 9 - Passive Effect - All Stats: +26 17 Energy Cost: 10, Dodge Rate: +97%, Dodge Reduction: 6%, Damage Taken Reduction: 5%, Dodges Before Reset: 9 - Passive Effect - All Stats: +27 18 Energy Cost: 10, Dodge Rate: +98%, Dodge Reduction: 6%, Damage Taken Reduction: 5%, Dodges Before Reset: 9 - Passive Effect - All Stats: +28 19 Energy Cost: 10, Dodge Rate: +99%, Dodge Reduction: 6%, Damage Taken Reduction: 5%, Dodges Before Reset: 9 - Passive Effect - All Stats: +29 20 Energy Cost: 10, Dodge Rate: +100%, Dodge Reduction: 5%, Damage Taken Reduction: 5%, Dodges Before Reset: 10 - Passive Effect - All Stats: +30 Combat Switching: Explosion
Combat Switching: Explosion
Description: [Multi-Mode: Up] After swinging your Energy Sword forward, unleash an explosion damaging enemies caught in the blast.
Info: type = 1, areaAttack = 1, dmgDelay = 1
Delays: RTcombatSwitchingUp - 1440 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 17, Damage: 100%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 17, Damage: 102%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 17, Damage: 104%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 17, Damage: 106%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 17, Damage: 108%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 18, Damage: 110%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 18, Damage: 112%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 18, Damage: 114%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 18, Damage: 116%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 18, Damage: 118%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 18, Damage: 120%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 19, Damage: 122%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 19, Damage: 124%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 19, Damage: 126%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 19, Damage: 128%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 19, Damage: 130%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 19, Damage: 132%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 20, Damage: 134%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 20, Damage: 136%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 20, Damage: 138%, Number of Hits: 4, Max Enemies Hit: 8 Diagonal Chase
Diagonal Chase
Description: Set your Air Boosters to full, charging upwards explosively, pushing enemies with you. Can be linked with Combat Switching: Split.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: RTdiagonalChase - 720 ms
Range: 380%
Animations: hit.0, effect, effect0
Maximum Level: 20
1 MP Cost: 16, Damage: 224%, Max Enemies Hit: 6, Knockback 2 MP Cost: 16, Damage: 228%, Max Enemies Hit: 6, Knockback 3 MP Cost: 16, Damage: 232%, Max Enemies Hit: 6, Knockback 4 MP Cost: 17, Damage: 236%, Max Enemies Hit: 6, Knockback 5 MP Cost: 17, Damage: 240%, Max Enemies Hit: 6, Knockback 6 MP Cost: 17, Damage: 244%, Max Enemies Hit: 6, Knockback 7 MP Cost: 17, Damage: 248%, Max Enemies Hit: 6, Knockback 8 MP Cost: 18, Damage: 252%, Max Enemies Hit: 6, Knockback 9 MP Cost: 18, Damage: 256%, Max Enemies Hit: 6, Knockback 10 MP Cost: 18, Damage: 260%, Max Enemies Hit: 6, Knockback 11 MP Cost: 18, Damage: 264%, Max Enemies Hit: 6, Knockback 12 MP Cost: 19, Damage: 268%, Max Enemies Hit: 6, Knockback 13 MP Cost: 19, Damage: 272%, Max Enemies Hit: 6, Knockback 14 MP Cost: 19, Damage: 276%, Max Enemies Hit: 6, Knockback 15 MP Cost: 19, Damage: 280%, Max Enemies Hit: 6, Knockback 16 MP Cost: 20, Damage: 284%, Max Enemies Hit: 6, Knockback 17 MP Cost: 20, Damage: 288%, Max Enemies Hit: 6, Knockback 18 MP Cost: 20, Damage: 292%, Max Enemies Hit: 6, Knockback 19 MP Cost: 20, Damage: 296%, Max Enemies Hit: 6, Knockback 20 MP Cost: 21, Damage: 300%, Max Enemies Hit: 6, Knockback Virtual Projection
Virtual Projection
Description: Create a virtual projection of yourself that copies your movements to deal damage. The projection has its own HP and will disappear after taking enough damage.
Info: type = 10
Animations: effect, effect0
Maximum Level: 20
1 Projection Damage: 13%, Projection HP: 1% 2 Projection Damage: 16%, Projection HP: 1% 3 Projection Damage: 19%, Projection HP: 2% 4 Projection Damage: 22%, Projection HP: 2% 5 Projection Damage: 25%, Projection HP: 3% 6 Projection Damage: 28%, Projection HP: 3% 7 Projection Damage: 31%, Projection HP: 4% 8 Projection Damage: 34%, Projection HP: 4% 9 Projection Damage: 37%, Projection HP: 5% 10 Projection Damage: 40%, Projection HP: 5% 11 Projection Damage: 43%, Projection HP: 6% 12 Projection Damage: 46%, Projection HP: 6% 13 Projection Damage: 49%, Projection HP: 7% 14 Projection Damage: 52%, Projection HP: 7% 15 Projection Damage: 55%, Projection HP: 8% 16 Projection Damage: 58%, Projection HP: 8% 17 Projection Damage: 61%, Projection HP: 9% 18 Projection Damage: 64%, Projection HP: 9% 19 Projection Damage: 67%, Projection HP: 10% 20 Projection Damage: 70%, Projection HP: 10% Combat Switching: Shoot Down
Combat Switching: Shoot Down
Description: [Multi-Mode: Right] Swing your Energy Sword at an upwards angle, cutting down enemies in the air. Deals extra damage to enemies in midair.
Info: type = 1, areaAttack = 1
Delays: RTcombatSwitchingRight - 810 ms
Range: 350%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 17, Damage: 193%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +114% 2 MP Cost: 17, Damage: 196%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +118% 3 MP Cost: 17, Damage: 199%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +122% 4 MP Cost: 17, Damage: 202%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +126% 5 MP Cost: 17, Damage: 205%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +130% 6 MP Cost: 18, Damage: 208%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +134% 7 MP Cost: 18, Damage: 211%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +138% 8 MP Cost: 18, Damage: 214%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +142% 9 MP Cost: 18, Damage: 217%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +146% 10 MP Cost: 18, Damage: 220%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +150% 11 MP Cost: 18, Damage: 223%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +154% 12 MP Cost: 19, Damage: 226%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +158% 13 MP Cost: 19, Damage: 229%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +162% 14 MP Cost: 19, Damage: 232%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +166% 15 MP Cost: 19, Damage: 235%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +170% 16 MP Cost: 19, Damage: 238%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +174% 17 MP Cost: 19, Damage: 241%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +178% 18 MP Cost: 20, Damage: 244%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +182% 19 MP Cost: 20, Damage: 247%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +186% 20 MP Cost: 20, Damage: 250%, Number of Hits: 1, Max Enemies Hit: 8, Bonus Damage (to airborne): +190% Triangle Formation
Triangle Formation
Description: When attacking, there is a chance to engage Airframe. When Airframe is active, enemies' caution will be weakened, reducing their accuracy and evasion.
Info: type = 1, areaAttack = 1
Range: 1%
Animations: mob, mob1, mob2, hit.0
Maximum Level: 10
1 Activation Rate: 37%, Stacks up to 3 times, Damage: 82%, Accuracy and Evasion Reduction (per Airframe): 3% 2 Activation Rate: 44%, Stacks up to 3 times, Damage: 84%, Accuracy and Evasion Reduction (per Airframe): 4% 3 Activation Rate: 51%, Stacks up to 3 times, Damage: 86%, Accuracy and Evasion Reduction (per Airframe): 4% 4 Activation Rate: 58%, Stacks up to 3 times, Damage: 88%, Accuracy and Evasion Reduction (per Airframe): 5% 5 Activation Rate: 65%, Stacks up to 3 times, Damage: 90%, Accuracy and Evasion Reduction (per Airframe): 5% 6 Activation Rate: 72%, Stacks up to 3 times, Damage: 92%, Accuracy and Evasion Reduction (per Airframe): 6% 7 Activation Rate: 79%, Stacks up to 3 times, Damage: 94%, Accuracy and Evasion Reduction (per Airframe): 6% 8 Activation Rate: 86%, Stacks up to 3 times, Damage: 96%, Accuracy and Evasion Reduction (per Airframe): 7% 9 Activation Rate: 93%, Stacks up to 3 times, Damage: 98%, Accuracy and Evasion Reduction (per Airframe): 7% 10 Activation Rate: 100%, Stacks up to 3 times, Damage: 100%, Accuracy and Evasion Reduction (per Airframe): 8% Aegis System
Aegis System
Description: When attacked, there is a chance to return fire at enemies with a missile. The missile will cancel the enemy attack, and deal damage to them instead.
Info: type = 51, condition = damaged, counter = damaged
Maximum Level: 10
1 Activation Rate: 10%, Damage: 102%, Missiles Fired: 1 2 Activation Rate: 20%, Damage: 104%, Missiles Fired: 1 3 Activation Rate: 30%, Damage: 106%, Missiles Fired: 1 4 Activation Rate: 40%, Damage: 108%, Missiles Fired: 1 5 Activation Rate: 50%, Damage: 110%, Missiles Fired: 2 6 Activation Rate: 60%, Damage: 112%, Missiles Fired: 2 7 Activation Rate: 70%, Damage: 114%, Missiles Fired: 2 8 Activation Rate: 80%, Damage: 116%, Missiles Fired: 2 9 Activation Rate: 90%, Damage: 118%, Missiles Fired: 2 10 Activation Rate: 100%, Damage: 120%, Missiles Fired: 3 Multi-Lateral IV
Multi-Lateral IV
Description: Increase your stats depending on your total AP.
Info: type = 50
Maximum Level: 5
1 If you have 150 or more; STR: Stance Rate: +2%, DEX: Status Effect Resistance: +2%, LUK: Dodge Rate: +2%, STR/DEX/LUK: Total Damage: +2% 2 If you have 150 or more; STR: Stance Rate: +4%, DEX: Status Effect Resistance: +4%, LUK: Dodge Rate: +4%, STR/DEX/LUK: Total Damage: +4% 3 If you have 150 or more; STR: Stance Rate: +6%, DEX: Status Effect Resistance: +6%, LUK: Dodge Rate: +6%, STR/DEX/LUK: Total Damage: +6% 4 If you have 150 or more; STR: Stance Rate: +8%, DEX: Status Effect Resistance: +8%, LUK: Dodge Rate: +8%, STR/DEX/LUK: Total Damage: +8% 5 If you have 150 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10% Combat Switching: Split
Combat Switching: Split
Description: [Multi-Mode: Left] While in mid-air, attack enemies below you. Can be linked with Diagonal Chase.
Info: type = 1, areaAttack = 1, requireHighestJump = 1, avaliableInJumpingState = 1
Delays: RTcombatSwitchingLeft - 1020 ms
Range: 140%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 17, Damage: 194%, Number of Hits: 3, Max Enemies Hit: 8 2 MP Cost: 17, Damage: 197%, Number of Hits: 3, Max Enemies Hit: 8 3 MP Cost: 17, Damage: 200%, Number of Hits: 3, Max Enemies Hit: 8 4 MP Cost: 17, Damage: 203%, Number of Hits: 3, Max Enemies Hit: 8 5 MP Cost: 17, Damage: 206%, Number of Hits: 3, Max Enemies Hit: 8 6 MP Cost: 18, Damage: 209%, Number of Hits: 3, Max Enemies Hit: 8 7 MP Cost: 18, Damage: 212%, Number of Hits: 3, Max Enemies Hit: 8 8 MP Cost: 18, Damage: 215%, Number of Hits: 3, Max Enemies Hit: 8 9 MP Cost: 18, Damage: 218%, Number of Hits: 3, Max Enemies Hit: 8 10 MP Cost: 18, Damage: 221%, Number of Hits: 3, Max Enemies Hit: 8 11 MP Cost: 18, Damage: 224%, Number of Hits: 3, Max Enemies Hit: 8 12 MP Cost: 19, Damage: 227%, Number of Hits: 3, Max Enemies Hit: 8 13 MP Cost: 19, Damage: 230%, Number of Hits: 3, Max Enemies Hit: 8 14 MP Cost: 19, Damage: 233%, Number of Hits: 3, Max Enemies Hit: 8 15 MP Cost: 19, Damage: 236%, Number of Hits: 3, Max Enemies Hit: 8 16 MP Cost: 19, Damage: 239%, Number of Hits: 3, Max Enemies Hit: 8 17 MP Cost: 19, Damage: 242%, Number of Hits: 3, Max Enemies Hit: 8 18 MP Cost: 20, Damage: 245%, Number of Hits: 3, Max Enemies Hit: 8 19 MP Cost: 20, Damage: 248%, Number of Hits: 3, Max Enemies Hit: 8 20 MP Cost: 20, Damage: 251%, Number of Hits: 3, Max Enemies Hit: 8 Extra Supply
Extra Supply
Description: Consume some HP to increase your Energy.
Info: type = 50
Animations: effect, effect0
Maximum Level: 5
1 HP Cost: 1%, Energy: +2 - Cooldown Time: 100 sec 2 HP Cost: 2%, Energy: +4 - Cooldown Time: 90 sec 3 HP Cost: 3%, Energy: +6 - Cooldown Time: 80 sec 4 HP Cost: 4%, Energy: +8 - Cooldown Time: 70 sec 5 HP Cost: 5%, Energy: +10 - Cooldown Time: 60 sec Xenon (IV)Meltdown Explosion
Meltdown Explosion
Description: Summon a large laser bombardment from space to hit everything on the ground below.
Info: type = 1, areaAttack = 1
Delays: RTmeltdownExplosion - 3150 ms
Range: 550%
Animations: effect, effect0, effect1, hit.0, hit.1, hit.2
Maximum Level: 1
MP Cost: 200, Damage: 900%, Number of Hits: 6, Max Enemies Hit: 15 - Cooldown: 90 secConfine Entangle
Confine Entangle
Description: Attack multiple enemies in front of you with your energy sword with chance to debuff enemies and reduce their defence. Shares a cooldown effect with Smite
Info: type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: RTconfineEntangle - 1710 ms
Range: 500%
Animations: effect, mob, hit.0
Maximum Level: 1
MP Cost: 200, Duration: 15 sec, Damage: 700%, Number of Hits: 4, Max Enemies Hit: 15, Bind Rate: 100%, Enemy Defence Reduction: +30% - Cooldown Time: 180 secAmaranth Generator
Amaranth Generator
Description: Using the power of the Amaranth engine, gain a large amount of energy for immediate maximum charge for a short duration of time.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 1
MP Cost: 100, Maximum Charge Duration: 10 sec - Cooldown: 90 secHologram Graffiti - Support
Hologram Graffiti - Support
Description: [Multi-Mode: Right] Create an energy field that increases allies' HP, and Evasion Rate. Allies that successfully dodge inside the field have a chance to recharge 1 Energy for you.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: RThologramGraffiti - 1260 ms
Range: 200%
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 8
Animations: effect, summon.summoned, summon.stand, summon.repeat, summon.attack1, summon.die, affected
Maximum Level: 30
1 MP Cost: 26, Duration: 10 sec, Maximum HP: +1%, Evasion Rate: 2% - Cooldown Time: 39 sec 2 MP Cost: 26, Duration: 10 sec, Maximum HP: +1%, Evasion Rate: 2% - Cooldown Time: 39 sec 3 MP Cost: 26, Duration: 11 sec, Maximum HP: +1%, Evasion Rate: 2% - Cooldown Time: 39 sec 4 MP Cost: 26, Duration: 11 sec, Maximum HP: +2%, Evasion Rate: 4% - Cooldown Time: 38 sec 5 MP Cost: 26, Duration: 11 sec, Maximum HP: +2%, Evasion Rate: 4% - Cooldown Time: 38 sec 6 MP Cost: 27, Duration: 12 sec, Maximum HP: +2%, Evasion Rate: 4% - Cooldown Time: 38 sec 7 MP Cost: 27, Duration: 12 sec, Maximum HP: +3%, Evasion Rate: 6% - Cooldown Time: 37 sec 8 MP Cost: 27, Duration: 12 sec, Maximum HP: +3%, Evasion Rate: 6% - Cooldown Time: 37 sec 9 MP Cost: 27, Duration: 13 sec, Maximum HP: +3%, Evasion Rate: 6% - Cooldown Time: 37 sec 10 MP Cost: 27, Duration: 13 sec, Maximum HP: +4%, Evasion Rate: 8% - Cooldown Time: 36 sec 11 MP Cost: 28, Duration: 13 sec, Maximum HP: +4%, Evasion Rate: 8% - Cooldown Time: 36 sec 12 MP Cost: 28, Duration: 14 sec, Maximum HP: +4%, Evasion Rate: 8% - Cooldown Time: 36 sec 13 MP Cost: 28, Duration: 14 sec, Maximum HP: +5%, Evasion Rate: 10% - Cooldown Time: 35 sec 14 MP Cost: 28, Duration: 14 sec, Maximum HP: +5%, Evasion Rate: 10% - Cooldown Time: 35 sec 15 MP Cost: 28, Duration: 15 sec, Maximum HP: +5%, Evasion Rate: 10% - Cooldown Time: 35 sec 16 MP Cost: 29, Duration: 15 sec, Maximum HP: +6%, Evasion Rate: 12% - Cooldown Time: 34 sec 17 MP Cost: 29, Duration: 15 sec, Maximum HP: +6%, Evasion Rate: 12% - Cooldown Time: 34 sec 18 MP Cost: 29, Duration: 16 sec, Maximum HP: +6%, Evasion Rate: 12% - Cooldown Time: 34 sec 19 MP Cost: 29, Duration: 16 sec, Maximum HP: +7%, Evasion Rate: 14% - Cooldown Time: 33 sec 20 MP Cost: 29, Duration: 16 sec, Maximum HP: +7%, Evasion Rate: 14% - Cooldown Time: 33 sec 21 MP Cost: 30, Duration: 17 sec, Maximum HP: +7%, Evasion Rate: 14% - Cooldown Time: 33 sec 22 MP Cost: 30, Duration: 17 sec, Maximum HP: +8%, Evasion Rate: 16% - Cooldown Time: 32 sec 23 MP Cost: 30, Duration: 17 sec, Maximum HP: +8%, Evasion Rate: 16% - Cooldown Time: 32 sec 24 MP Cost: 30, Duration: 18 sec, Maximum HP: +8%, Evasion Rate: 16% - Cooldown Time: 32 sec 25 MP Cost: 30, Duration: 18 sec, Maximum HP: +9%, Evasion Rate: 18% - Cooldown Time: 31 sec 26 MP Cost: 31, Duration: 18 sec, Maximum HP: +9%, Evasion Rate: 18% - Cooldown Time: 31 sec 27 MP Cost: 31, Duration: 19 sec, Maximum HP: +9%, Evasion Rate: 18% - Cooldown Time: 31 sec 28 MP Cost: 31, Duration: 19 sec, Maximum HP: +10%, Evasion Rate: 20% - Cooldown Time: 30 sec 29 MP Cost: 31, Duration: 19 sec, Maximum HP: +10%, Evasion Rate: 20% - Cooldown Time: 30 sec 30 MP Cost: 31, Duration: 20 sec, Maximum HP: +10%, Evasion Rate: 20% - Cooldown Time: 30 sec Hologram Graffiti - Speed
Hologram Graffiti - Speed
Description: [Multi-Mode] Increase speed of Energy Balls inside the holographic field.
Info: type = 50
Maximum Level: 1
Speed of Energy Balls increased.Fuzzy Lob Masquerade - Bombing
Fuzzy Lob Masquerade - Bombing
Description: [Multi-Mode: Right] Request the aid of Rooty to bomb the enemy with missiles and lasers.
Info: type = 1, areaAttack = 1
Delays: RTfuzzyLobMasRight - 1440 ms
Range: 260%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 22, Damage: 382%, Number of Hits: 6, Max Enemies Hit: 8 2 MP Cost: 22, Damage: 386%, Number of Hits: 6, Max Enemies Hit: 8 3 MP Cost: 22, Damage: 390%, Number of Hits: 6, Max Enemies Hit: 8 4 MP Cost: 22, Damage: 394%, Number of Hits: 6, Max Enemies Hit: 8 5 MP Cost: 22, Damage: 398%, Number of Hits: 6, Max Enemies Hit: 8 6 MP Cost: 22, Damage: 402%, Number of Hits: 6, Max Enemies Hit: 8 7 MP Cost: 22, Damage: 406%, Number of Hits: 6, Max Enemies Hit: 8 8 MP Cost: 23, Damage: 410%, Number of Hits: 6, Max Enemies Hit: 8 9 MP Cost: 23, Damage: 414%, Number of Hits: 6, Max Enemies Hit: 8 10 MP Cost: 23, Damage: 418%, Number of Hits: 6, Max Enemies Hit: 8 11 MP Cost: 23, Damage: 422%, Number of Hits: 6, Max Enemies Hit: 8 12 MP Cost: 23, Damage: 426%, Number of Hits: 6, Max Enemies Hit: 8 13 MP Cost: 23, Damage: 430%, Number of Hits: 6, Max Enemies Hit: 8 14 MP Cost: 23, Damage: 434%, Number of Hits: 6, Max Enemies Hit: 8 15 MP Cost: 23, Damage: 438%, Number of Hits: 6, Max Enemies Hit: 8 16 MP Cost: 24, Damage: 442%, Number of Hits: 6, Max Enemies Hit: 8 17 MP Cost: 24, Damage: 446%, Number of Hits: 6, Max Enemies Hit: 8 18 MP Cost: 24, Damage: 450%, Number of Hits: 6, Max Enemies Hit: 8 19 MP Cost: 24, Damage: 454%, Number of Hits: 6, Max Enemies Hit: 8 20 MP Cost: 24, Damage: 458%, Number of Hits: 6, Max Enemies Hit: 8 21 MP Cost: 24, Damage: 462%, Number of Hits: 6, Max Enemies Hit: 8 22 MP Cost: 24, Damage: 466%, Number of Hits: 6, Max Enemies Hit: 8 23 MP Cost: 24, Damage: 470%, Number of Hits: 6, Max Enemies Hit: 8 24 MP Cost: 25, Damage: 474%, Number of Hits: 6, Max Enemies Hit: 8 25 MP Cost: 25, Damage: 478%, Number of Hits: 6, Max Enemies Hit: 8 26 MP Cost: 25, Damage: 482%, Number of Hits: 6, Max Enemies Hit: 8 27 MP Cost: 25, Damage: 486%, Number of Hits: 6, Max Enemies Hit: 8 28 MP Cost: 25, Damage: 490%, Number of Hits: 6, Max Enemies Hit: 8 29 MP Cost: 25, Damage: 494%, Number of Hits: 6, Max Enemies Hit: 8 30 MP Cost: 25, Damage: 498%, Number of Hits: 6, Max Enemies Hit: 8 Hologram Graffiti - Penetration
Hologram Graffiti - Penetration
Description: [Multi-Mode: Left] After creating an energy field, create an energy ball that damages enemies it touches inside the field.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: RThologramGraffiti - 1260 ms
Range: 200%
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 8
Animations: effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2
Maximum Level: 30
1 MP Cost: 26, Duration: 10 sec, Energy Ball Damage: 126% - Cooldown: 39 sec 2 MP Cost: 26, Duration: 10 sec, Energy Ball Damage: 129% - Cooldown: 39 sec 3 MP Cost: 26, Duration: 11 sec, Energy Ball Damage: 132% - Cooldown: 39 sec 4 MP Cost: 26, Duration: 11 sec, Energy Ball Damage: 135% - Cooldown: 38 sec 5 MP Cost: 26, Duration: 11 sec, Energy Ball Damage: 138% - Cooldown: 38 sec 6 MP Cost: 27, Duration: 12 sec, Energy Ball Damage: 141% - Cooldown: 38 sec 7 MP Cost: 27, Duration: 12 sec, Energy Ball Damage: 144% - Cooldown: 37 sec 8 MP Cost: 27, Duration: 12 sec, Energy Ball Damage: 147% - Cooldown: 37 sec 9 MP Cost: 27, Duration: 13 sec, Energy Ball Damage: 150% - Cooldown: 37 sec 10 MP Cost: 27, Duration: 13 sec, Energy Ball Damage: 153% - Cooldown: 36 sec 11 MP Cost: 28, Duration: 13 sec, Energy Ball Damage: 156% - Cooldown: 36 sec 12 MP Cost: 28, Duration: 14 sec, Energy Ball Damage: 159% - Cooldown: 36 sec 13 MP Cost: 28, Duration: 14 sec, Energy Ball Damage: 162% - Cooldown: 35 sec 14 MP Cost: 28, Duration: 14 sec, Energy Ball Damage: 165% - Cooldown: 35 sec 15 MP Cost: 28, Duration: 15 sec, Energy Ball Damage: 168% - Cooldown: 35 sec 16 MP Cost: 29, Duration: 15 sec, Energy Ball Damage: 171% - Cooldown: 34 sec 17 MP Cost: 29, Duration: 15 sec, Energy Ball Damage: 174% - Cooldown: 34 sec 18 MP Cost: 29, Duration: 16 sec, Energy Ball Damage: 177% - Cooldown: 34 sec 19 MP Cost: 29, Duration: 16 sec, Energy Ball Damage: 180% - Cooldown: 33 sec 20 MP Cost: 29, Duration: 16 sec, Energy Ball Damage: 183% - Cooldown: 33 sec 21 MP Cost: 30, Duration: 17 sec, Energy Ball Damage: 186% - Cooldown: 33 sec 22 MP Cost: 30, Duration: 17 sec, Energy Ball Damage: 189% - Cooldown: 32 sec 23 MP Cost: 30, Duration: 17 sec, Energy Ball Damage: 192% - Cooldown: 32 sec 24 MP Cost: 30, Duration: 18 sec, Energy Ball Damage: 195% - Cooldown: 32 sec 25 MP Cost: 30, Duration: 18 sec, Energy Ball Damage: 198% - Cooldown: 31 sec 26 MP Cost: 31, Duration: 18 sec, Energy Ball Damage: 201% - Cooldown: 31 sec 27 MP Cost: 31, Duration: 19 sec, Energy Ball Damage: 204% - Cooldown: 31 sec 28 MP Cost: 31, Duration: 19 sec, Energy Ball Damage: 207% - Cooldown: 30 sec 29 MP Cost: 31, Duration: 19 sec, Energy Ball Damage: 210% - Cooldown: 30 sec 30 MP Cost: 31, Duration: 20 sec, Energy Ball Damage: 213% - Cooldown: 30 sec Fuzzy Lob Masquerade - Blitzkrieg
Fuzzy Lob Masquerade - Blitzkrieg
Description: [Multi-Mode: Left] Rooty rushes with his vehicle to blitzkrieg all enemies in front of him.
Info: type = 2, piercing = 1
Delays: RTfuzzyLobMasLeft - 1260 ms
Range: 450%
Animations: effect, hit.0, hit.1, hit.2, hit.3
Maximum Level: 30
1 MP Cost: 22, Damage: 289%, Number of Hits: 4, Max Enemies Hit: 8 2 MP Cost: 22, Damage: 293%, Number of Hits: 4, Max Enemies Hit: 8 3 MP Cost: 22, Damage: 297%, Number of Hits: 4, Max Enemies Hit: 8 4 MP Cost: 22, Damage: 301%, Number of Hits: 4, Max Enemies Hit: 8 5 MP Cost: 22, Damage: 305%, Number of Hits: 4, Max Enemies Hit: 8 6 MP Cost: 22, Damage: 309%, Number of Hits: 4, Max Enemies Hit: 8 7 MP Cost: 22, Damage: 313%, Number of Hits: 4, Max Enemies Hit: 8 8 MP Cost: 23, Damage: 317%, Number of Hits: 4, Max Enemies Hit: 8 9 MP Cost: 23, Damage: 321%, Number of Hits: 4, Max Enemies Hit: 8 10 MP Cost: 23, Damage: 325%, Number of Hits: 4, Max Enemies Hit: 8 11 MP Cost: 23, Damage: 329%, Number of Hits: 4, Max Enemies Hit: 8 12 MP Cost: 23, Damage: 333%, Number of Hits: 4, Max Enemies Hit: 8 13 MP Cost: 23, Damage: 337%, Number of Hits: 4, Max Enemies Hit: 8 14 MP Cost: 23, Damage: 341%, Number of Hits: 4, Max Enemies Hit: 8 15 MP Cost: 23, Damage: 345%, Number of Hits: 4, Max Enemies Hit: 8 16 MP Cost: 24, Damage: 349%, Number of Hits: 4, Max Enemies Hit: 8 17 MP Cost: 24, Damage: 353%, Number of Hits: 4, Max Enemies Hit: 8 18 MP Cost: 24, Damage: 357%, Number of Hits: 4, Max Enemies Hit: 8 19 MP Cost: 24, Damage: 361%, Number of Hits: 4, Max Enemies Hit: 8 20 MP Cost: 24, Damage: 365%, Number of Hits: 4, Max Enemies Hit: 8 21 MP Cost: 24, Damage: 369%, Number of Hits: 4, Max Enemies Hit: 8 22 MP Cost: 24, Damage: 373%, Number of Hits: 4, Max Enemies Hit: 8 23 MP Cost: 24, Damage: 377%, Number of Hits: 4, Max Enemies Hit: 8 24 MP Cost: 25, Damage: 381%, Number of Hits: 4, Max Enemies Hit: 8 25 MP Cost: 25, Damage: 385%, Number of Hits: 4, Max Enemies Hit: 8 26 MP Cost: 25, Damage: 389%, Number of Hits: 4, Max Enemies Hit: 8 27 MP Cost: 25, Damage: 393%, Number of Hits: 4, Max Enemies Hit: 8 28 MP Cost: 25, Damage: 397%, Number of Hits: 4, Max Enemies Hit: 8 29 MP Cost: 25, Damage: 401%, Number of Hits: 4, Max Enemies Hit: 8 30 MP Cost: 25, Damage: 405%, Number of Hits: 4, Max Enemies Hit: 8 31 MP Cost: 25, Damage: 409%, Number of Hits: 4, Max Enemies Hit: 8 32 MP Cost: 26, Damage: 413%, Number of Hits: 4, Max Enemies Hit: 8 Hyper Jump
Hyper Jump
Description: Permanently increases your Jump.
Info: type = 50
Maximum Level: 1
Jump: +10%블레이드 댄싱 - 리인포스
블레이드 댄싱 - 리인포스
Description: 블레이드 댄싱의 공격력을 증가시킨다.
Info: type = 50
Maximum Level: 1
블레이드 댄싱 공격력 #damR% 증가
블레이드 댄싱 공격력 20% 증가Hyper Magical Guard
Hyper Magical Guard
Description: Permanently increases your Magical Defence.
Info: type = 50
Maximum Level: 1
Magical Defence: +500Hyper Speed
Hyper Speed
Description: Permanently increases your Speed
Info: type = 50
Maximum Level: 1
Speed: +10%Fuzzy Lob Masquerade - Reinforce
Fuzzy Lob Masquerade - Reinforce
Description: Fuzzy Lob Masquerade's damage is increased.
Info: type = 50
Maximum Level: 1
Fuzzy Lob Masquerade Damage: +20%Fuzzy Lob Masquerade - Ignore Guard
Fuzzy Lob Masquerade - Ignore Guard
Description: Fuzzy Lob Masquerade's enemy defence ignore property is increased
Info: type = 50
Maximum Level: 1
Fuzzy Lob Masquerade Defence Ignore: +10%Blade Dancing - Fast Movement
Blade Dancing - Fast Movement
Description: Increase your speed when using Blade Dancing.
Info: type = 50
Maximum Level: 1
Speed while using Blade Dancing: +10Blade Dancing - Extra Target
Blade Dancing - Extra Target
Description: Increases the number of enemies Blade Dancing attacks.
Info: type = 50
Maximum Level: 1
Max Enemies Hit: +2Xenon Expert
Xenon Expert
Description: Increases Energy Sword Mastery, Weapon Attack, Accuracy, and Minimum Critical Damage.
Info: type = 50
Pre-requisite: Level 10 Xenon Mastery
Maximum Level: 30
1 Energy Sword Mastery: +56%, Weapon ATT: +1, Accuracy: +110, Minimum Critical Damage: +1% 2 Energy Sword Mastery: +56%, Weapon ATT: +2, Accuracy: +120, Minimum Critical Damage: +1% 3 Energy Sword Mastery: +57%, Weapon ATT: +3, Accuracy: +130, Minimum Critical Damage: +2% 4 Energy Sword Mastery: +57%, Weapon ATT: +4, Accuracy: +140, Minimum Critical Damage: +2% 5 Energy Sword Mastery: +58%, Weapon ATT: +5, Accuracy: +150, Minimum Critical Damage: +3% 6 Energy Sword Mastery: +58%, Weapon ATT: +6, Accuracy: +160, Minimum Critical Damage: +3% 7 Energy Sword Mastery: +59%, Weapon ATT: +7, Accuracy: +170, Minimum Critical Damage: +4% 8 Energy Sword Mastery: +59%, Weapon ATT: +8, Accuracy: +180, Minimum Critical Damage: +4% 9 Energy Sword Mastery: +60%, Weapon ATT: +9, Accuracy: +190, Minimum Critical Damage: +5% 10 Energy Sword Mastery: +60%, Weapon ATT: +10, Accuracy: +200, Minimum Critical Damage: +5% 11 Energy Sword Mastery: +61%, Weapon ATT: +11, Accuracy: +210, Minimum Critical Damage: +6% 12 Energy Sword Mastery: +61%, Weapon ATT: +12, Accuracy: +220, Minimum Critical Damage: +6% 13 Energy Sword Mastery: +62%, Weapon ATT: +13, Accuracy: +230, Minimum Critical Damage: +7% 14 Energy Sword Mastery: +62%, Weapon ATT: +14, Accuracy: +240, Minimum Critical Damage: +7% 15 Energy Sword Mastery: +63%, Weapon ATT: +15, Accuracy: +250, Minimum Critical Damage: +8% 16 Energy Sword Mastery: +63%, Weapon ATT: +16, Accuracy: +260, Minimum Critical Damage: +8% 17 Energy Sword Mastery: +64%, Weapon ATT: +17, Accuracy: +270, Minimum Critical Damage: +9% 18 Energy Sword Mastery: +64%, Weapon ATT: +18, Accuracy: +280, Minimum Critical Damage: +9% 19 Energy Sword Mastery: +65%, Weapon ATT: +19, Accuracy: +290, Minimum Critical Damage: +10% 20 Energy Sword Mastery: +65%, Weapon ATT: +20, Accuracy: +300, Minimum Critical Damage: +10% 21 Energy Sword Mastery: +66%, Weapon ATT: +21, Accuracy: +310, Minimum Critical Damage: +11% 22 Energy Sword Mastery: +66%, Weapon ATT: +22, Accuracy: +320, Minimum Critical Damage: +11% 23 Energy Sword Mastery: +67%, Weapon ATT: +23, Accuracy: +330, Minimum Critical Damage: +12% 24 Energy Sword Mastery: +67%, Weapon ATT: +24, Accuracy: +340, Minimum Critical Damage: +12% 25 Energy Sword Mastery: +68%, Weapon ATT: +25, Accuracy: +350, Minimum Critical Damage: +13% 26 Energy Sword Mastery: +68%, Weapon ATT: +26, Accuracy: +360, Minimum Critical Damage: +13% 27 Energy Sword Mastery: +69%, Weapon ATT: +27, Accuracy: +370, Minimum Critical Damage: +14% 28 Energy Sword Mastery: +69%, Weapon ATT: +28, Accuracy: +380, Minimum Critical Damage: +14% 29 Energy Sword Mastery: +70%, Weapon ATT: +29, Accuracy: +390, Minimum Critical Damage: +15% 30 Energy Sword Mastery: +70%, Weapon ATT: +30, Accuracy: +400, Minimum Critical Damage: +15% 31 Energy Sword Mastery: +71%, Weapon ATT: +31, Accuracy: +410, Minimum Critical Damage: +16% 32 Energy Sword Mastery: +71%, Weapon ATT: +32, Accuracy: +420, Minimum Critical Damage: +16% Instant Shock
Instant Shock
Description: When you fail to dodge an attack, receive another chance to dodge. Also increases Aegis System's missile damage.
Info: type = 50
Pre-requisite: Level 10 Aegis System
Animations: special
Maximum Level: 30
1 When dodge fails, Dodge Probability: 21%. Aegis System Missile Damage: +10% 2 When dodge fails, Dodge Probability: 22%. Aegis System Missile Damage: +10% 3 When dodge fails, Dodge Probability: 23%. Aegis System Missile Damage: +11% 4 When dodge fails, Dodge Probability: 24%. Aegis System Missile Damage: +11% 5 When dodge fails, Dodge Probability: 25%. Aegis System Missile Damage: +11% 6 When dodge fails, Dodge Probability: 26%. Aegis System Missile Damage: +12% 7 When dodge fails, Dodge Probability: 27%. Aegis System Missile Damage: +12% 8 When dodge fails, Dodge Probability: 28%. Aegis System Missile Damage: +12% 9 When dodge fails, Dodge Probability: 29%. Aegis System Missile Damage: +13% 10 When dodge fails, Dodge Probability: 30%. Aegis System Missile Damage: +13% 11 When dodge fails, Dodge Probability: 31%. Aegis System Missile Damage: +13% 12 When dodge fails, Dodge Probability: 32%. Aegis System Missile Damage: +14% 13 When dodge fails, Dodge Probability: 33%. Aegis System Missile Damage: +14% 14 When dodge fails, Dodge Probability: 34%. Aegis System Missile Damage: +14% 15 When dodge fails, Dodge Probability: 35%. Aegis System Missile Damage: +15% 16 When dodge fails, Dodge Probability: 36%. Aegis System Missile Damage: +15% 17 When dodge fails, Dodge Probability: 37%. Aegis System Missile Damage: +15% 18 When dodge fails, Dodge Probability: 38%. Aegis System Missile Damage: +16% 19 When dodge fails, Dodge Probability: 39%. Aegis System Missile Damage: +16% 20 When dodge fails, Dodge Probability: 40%. Aegis System Missile Damage: +16% 21 When dodge fails, Dodge Probability: 41%. Aegis System Missile Damage: +17% 22 When dodge fails, Dodge Probability: 42%. Aegis System Missile Damage: +17% 23 When dodge fails, Dodge Probability: 43%. Aegis System Missile Damage: +17% 24 When dodge fails, Dodge Probability: 44%. Aegis System Missile Damage: +18% 25 When dodge fails, Dodge Probability: 45%. Aegis System Missile Damage: +18% 26 When dodge fails, Dodge Probability: 46%. Aegis System Missile Damage: +18% 27 When dodge fails, Dodge Probability: 47%. Aegis System Missile Damage: +19% 28 When dodge fails, Dodge Probability: 48%. Aegis System Missile Damage: +19% 29 When dodge fails, Dodge Probability: 49%. Aegis System Missile Damage: +19% 30 When dodge fails, Dodge Probability: 50%. Aegis System Missile Damage: +20% 31 When dodge fails, Dodge Probability: 51%. Aegis System Missile Damage: +20% 32 When dodge fails, Dodge Probability: 52%. Aegis System Missile Damage: +20% Fuzzy Lob Masquerade - Extra Target
Fuzzy Lob Masquerade - Extra Target
Description: Increase Fuzzy Lob Masquerade's max enemies hit.
Info: type = 50
Maximum Level: 1
Max Enemies Hit: +2Hero's Will
Hero's Will
Description: Cures you from being Seduced. The cooldown decreases as the skill level increases.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown Time: 600 sec 2 MP Cost: 30, Cooldown Time: 540 sec 3 MP Cost: 30, Cooldown Time: 480 sec 4 MP Cost: 30, Cooldown Time: 420 sec 5 MP Cost: 30, Cooldown Time: 360 sec 6 MP Cost: 30, Cooldown Time: 300 sec 7 MP Cost: 30, Cooldown Time: 240 sec Maple Warrior
Maple Warrior
Description: Increases the stats of all party members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, Duration: 30 sec, All Stats: +1% 2 MP Cost: 10, Duration: 60 sec, All Stats: +1% 3 MP Cost: 10, Duration: 90 sec, All Stats: +2% 4 MP Cost: 10, Duration: 120 sec, All Stats: +2% 5 MP Cost: 20, Duration: 150 sec, All Stats: +3% 6 MP Cost: 20, Duration: 180 sec, All Stats: +3% 7 MP Cost: 20, Duration: 210 sec, All Stats: +4% 8 MP Cost: 20, Duration: 240 sec, All Stats: +4% 9 MP Cost: 20, Duration: 270 sec, All Stats: +5% 10 MP Cost: 30, Duration: 300 sec, All Stats: +5% 11 MP Cost: 30, Duration: 330 sec, All Stats: +6% 12 MP Cost: 30, Duration: 360 sec, All Stats: +6% 13 MP Cost: 30, Duration: 390 sec, All Stats: +7% 14 MP Cost: 30, Duration: 420 sec, All Stats: +7% 15 MP Cost: 40, Duration: 450 sec, All Stats: +8% 16 MP Cost: 40, Duration: 480 sec, All Stats: +8% 17 MP Cost: 40, Duration: 510 sec, All Stats: +9% 18 MP Cost: 40, Duration: 540 sec, All Stats: +9% 19 MP Cost: 40, Duration: 570 sec, All Stats: +10% 20 MP Cost: 50, Duration: 600 sec, All Stats: +10% 21 MP Cost: 50, Duration: 630 sec, All Stats: +11% 22 MP Cost: 50, Duration: 660 sec, All Stats: +11% 23 MP Cost: 50, Duration: 690 sec, All Stats: +12% 24 MP Cost: 50, Duration: 720 sec, All Stats: +12% 25 MP Cost: 60, Duration: 750 sec, All Stats: +13% 26 MP Cost: 60, Duration: 780 sec, All Stats: +13% 27 MP Cost: 60, Duration: 810 sec, All Stats: +14% 28 MP Cost: 60, Duration: 840 sec, All Stats: +14% 29 MP Cost: 60, Duration: 870 sec, All Stats: +15% 30 MP Cost: 70, Duration: 900 sec, All Stats: +15% 31 MP Cost: 70, Duration: 930 sec, All Stats: +16% 32 MP Cost: 70, Duration: 960 sec, All Stats: +16% Fuzzy Lob Masquerade - Sniper
Fuzzy Lob Masquerade - Sniper
Description: [Multi-Mode: Up] Rooty navigates to an enemy using his high-tech sniper rifle dealing massive damage.
Info: type = 2
Delays: RTfuzzyLobMasUp - 1230 ms
Animations: effect, ball, hit.0, mob
Maximum Level: 30
1 MP Cost: 22, Damage: 501%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +1%, Range: 440, Accuracy: +13 2 MP Cost: 22, Damage: 507%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +2%, Range: 440, Accuracy: +16 3 MP Cost: 22, Damage: 513%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +3%, Range: 440, Accuracy: +19 4 MP Cost: 22, Damage: 519%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +4%, Range: 440, Accuracy: +22 5 MP Cost: 22, Damage: 525%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +5%, Range: 440, Accuracy: +25 6 MP Cost: 22, Damage: 531%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +6%, Range: 440, Accuracy: +28 7 MP Cost: 22, Damage: 537%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +7%, Range: 440, Accuracy: +31 8 MP Cost: 23, Damage: 543%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +8%, Range: 440, Accuracy: +34 9 MP Cost: 23, Damage: 549%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +9%, Range: 440, Accuracy: +37 10 MP Cost: 23, Damage: 555%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +10%, Range: 440, Accuracy: +40 11 MP Cost: 23, Damage: 561%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +11%, Range: 440, Accuracy: +43 12 MP Cost: 23, Damage: 567%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +12%, Range: 440, Accuracy: +46 13 MP Cost: 23, Damage: 573%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +13%, Range: 440, Accuracy: +49 14 MP Cost: 23, Damage: 579%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +14%, Range: 440, Accuracy: +52 15 MP Cost: 23, Damage: 585%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +15%, Range: 440, Accuracy: +55 16 MP Cost: 24, Damage: 591%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +16%, Range: 440, Accuracy: +58 17 MP Cost: 24, Damage: 597%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +17%, Range: 440, Accuracy: +61 18 MP Cost: 24, Damage: 603%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +18%, Range: 440, Accuracy: +64 19 MP Cost: 24, Damage: 609%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +19%, Range: 440, Accuracy: +67 20 MP Cost: 24, Damage: 615%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +20%, Range: 440, Accuracy: +70 21 MP Cost: 24, Damage: 621%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +21%, Range: 440, Accuracy: +73 22 MP Cost: 24, Damage: 627%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +22%, Range: 440, Accuracy: +76 23 MP Cost: 24, Damage: 633%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +23%, Range: 440, Accuracy: +79 24 MP Cost: 25, Damage: 639%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +24%, Range: 440, Accuracy: +82 25 MP Cost: 25, Damage: 645%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +25%, Range: 440, Accuracy: +85 26 MP Cost: 25, Damage: 651%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +26%, Range: 440, Accuracy: +88 27 MP Cost: 25, Damage: 657%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +27%, Range: 440, Accuracy: +91 28 MP Cost: 25, Damage: 663%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +28%, Range: 440, Accuracy: +94 29 MP Cost: 25, Damage: 669%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +29%, Range: 440, Accuracy: +97 30 MP Cost: 25, Damage: 675%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +30%, Range: 440, Accuracy: +100 31 MP Cost: 25, Damage: 681%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +31%, Range: 440, Accuracy: +103 32 MP Cost: 26, Damage: 687%, Number of Hits: 4, Max Enemies Hit: 1, Defence Ignored: +32%, Range: 440, Accuracy: +106 Blade Dancing
Blade Dancing
Description: Wield your Energy Sword with long swings like a dance, damaging several enemies around you.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: RTbladeDancing - 720 ms
Range: 225%
Animations: prepare, keydown, keydownend, hit.0, hit.1
Maximum Level: 30
1 MP Cost: 7, Damage: 178%, Number of Hits: 1, Max Enemies Hit: 6 2 MP Cost: 7, Damage: 183%, Number of Hits: 1, Max Enemies Hit: 6 3 MP Cost: 7, Damage: 188%, Number of Hits: 1, Max Enemies Hit: 6 4 MP Cost: 7, Damage: 193%, Number of Hits: 1, Max Enemies Hit: 6 5 MP Cost: 7, Damage: 198%, Number of Hits: 1, Max Enemies Hit: 6 6 MP Cost: 7, Damage: 203%, Number of Hits: 1, Max Enemies Hit: 6 7 MP Cost: 7, Damage: 208%, Number of Hits: 1, Max Enemies Hit: 6 8 MP Cost: 7, Damage: 213%, Number of Hits: 1, Max Enemies Hit: 6 9 MP Cost: 7, Damage: 218%, Number of Hits: 1, Max Enemies Hit: 6 10 MP Cost: 7, Damage: 223%, Number of Hits: 1, Max Enemies Hit: 6 11 MP Cost: 8, Damage: 228%, Number of Hits: 1, Max Enemies Hit: 6 12 MP Cost: 8, Damage: 233%, Number of Hits: 1, Max Enemies Hit: 6 13 MP Cost: 8, Damage: 238%, Number of Hits: 1, Max Enemies Hit: 6 14 MP Cost: 8, Damage: 243%, Number of Hits: 1, Max Enemies Hit: 6 15 MP Cost: 8, Damage: 248%, Number of Hits: 1, Max Enemies Hit: 6 16 MP Cost: 8, Damage: 253%, Number of Hits: 1, Max Enemies Hit: 6 17 MP Cost: 8, Damage: 258%, Number of Hits: 1, Max Enemies Hit: 6 18 MP Cost: 8, Damage: 263%, Number of Hits: 1, Max Enemies Hit: 6 19 MP Cost: 8, Damage: 268%, Number of Hits: 1, Max Enemies Hit: 6 20 MP Cost: 8, Damage: 273%, Number of Hits: 1, Max Enemies Hit: 6 21 MP Cost: 9, Damage: 278%, Number of Hits: 1, Max Enemies Hit: 6 22 MP Cost: 9, Damage: 283%, Number of Hits: 1, Max Enemies Hit: 6 23 MP Cost: 9, Damage: 288%, Number of Hits: 1, Max Enemies Hit: 6 24 MP Cost: 9, Damage: 293%, Number of Hits: 1, Max Enemies Hit: 6 25 MP Cost: 9, Damage: 298%, Number of Hits: 1, Max Enemies Hit: 6 26 MP Cost: 9, Damage: 303%, Number of Hits: 1, Max Enemies Hit: 6 27 MP Cost: 9, Damage: 308%, Number of Hits: 1, Max Enemies Hit: 6 28 MP Cost: 9, Damage: 313%, Number of Hits: 1, Max Enemies Hit: 6 29 MP Cost: 9, Damage: 318%, Number of Hits: 1, Max Enemies Hit: 6 30 MP Cost: 9, Damage: 323%, Number of Hits: 1, Max Enemies Hit: 6 31 MP Cost: 10, Damage: 328%, Number of Hits: 1, Max Enemies Hit: 6 32 MP Cost: 10, Damage: 333%, Number of Hits: 1, Max Enemies Hit: 6 OOPArt Code
OOPArt Code
Description: [Energy] Exert a powerful force that cannot be reproduced in the present to increase your total damage and boss damage for a certain amount of time. Permanently increases all stats.
Note: Out-of-place artifact (OOPArt) is a term coined by American naturalist and cryptozoologist Ivan T. Sanderson for an object of historical, archaeological, or palaeontological interest found in a very unusual or seemingly impossible context.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 Energy Cost: 20, Duration: 20 sec, Total Damage: +21%, Boss Damage: +1%. Passive Effect: All Stats: +11 2 Energy Cost: 20, Duration: 20 sec, Total Damage: +22%, Boss Damage: +2%. Passive Effect: All Stats: +12 3 Energy Cost: 20, Duration: 21 sec, Total Damage: +23%, Boss Damage: +3%. Passive Effect: All Stats: +13 4 Energy Cost: 20, Duration: 21 sec, Total Damage: +24%, Boss Damage: +4%. Passive Effect: All Stats: +14 5 Energy Cost: 20, Duration: 21 sec, Total Damage: +25%, Boss Damage: +5%. Passive Effect: All Stats: +15 6 Energy Cost: 20, Duration: 22 sec, Total Damage: +26%, Boss Damage: +6%. Passive Effect: All Stats: +16 7 Energy Cost: 20, Duration: 22 sec, Total Damage: +27%, Boss Damage: +7%. Passive Effect: All Stats: +17 8 Energy Cost: 20, Duration: 22 sec, Total Damage: +28%, Boss Damage: +8%. Passive Effect: All Stats: +18 9 Energy Cost: 20, Duration: 23 sec, Total Damage: +29%, Boss Damage: +9%. Passive Effect: All Stats: +19 10 Energy Cost: 20, Duration: 23 sec, Total Damage: +30%, Boss Damage: +10%. Passive Effect: All Stats: +20 11 Energy Cost: 20, Duration: 23 sec, Total Damage: +31%, Boss Damage: +11%. Passive Effect: All Stats: +21 12 Energy Cost: 20, Duration: 24 sec, Total Damage: +32%, Boss Damage: +12%. Passive Effect: All Stats: +22 13 Energy Cost: 20, Duration: 24 sec, Total Damage: +33%, Boss Damage: +13%. Passive Effect: All Stats: +23 14 Energy Cost: 20, Duration: 24 sec, Total Damage: +34%, Boss Damage: +14%. Passive Effect: All Stats: +24 15 Energy Cost: 20, Duration: 25 sec, Total Damage: +35%, Boss Damage: +15%. Passive Effect: All Stats: +25 16 Energy Cost: 20, Duration: 25 sec, Total Damage: +36%, Boss Damage: +16%. Passive Effect: All Stats: +26 17 Energy Cost: 20, Duration: 25 sec, Total Damage: +37%, Boss Damage: +17%. Passive Effect: All Stats: +27 18 Energy Cost: 20, Duration: 26 sec, Total Damage: +38%, Boss Damage: +18%. Passive Effect: All Stats: +28 19 Energy Cost: 20, Duration: 26 sec, Total Damage: +39%, Boss Damage: +19%. Passive Effect: All Stats: +29 20 Energy Cost: 20, Duration: 26 sec, Total Damage: +40%, Boss Damage: +20%. Passive Effect: All Stats: +30 21 Energy Cost: 20, Duration: 27 sec, Total Damage: +41%, Boss Damage: +21%. Passive Effect: All Stats: +31 22 Energy Cost: 20, Duration: 27 sec, Total Damage: +42%, Boss Damage: +22%. Passive Effect: All Stats: +32 23 Energy Cost: 20, Duration: 27 sec, Total Damage: +43%, Boss Damage: +23%. Passive Effect: All Stats: +33 24 Energy Cost: 20, Duration: 28 sec, Total Damage: +44%, Boss Damage: +24%. Passive Effect: All Stats: +34 25 Energy Cost: 20, Duration: 28 sec, Total Damage: +45%, Boss Damage: +25%. Passive Effect: All Stats: +35 26 Energy Cost: 20, Duration: 28 sec, Total Damage: +46%, Boss Damage: +26%. Passive Effect: All Stats: +36 27 Energy Cost: 20, Duration: 29 sec, Total Damage: +47%, Boss Damage: +27%. Passive Effect: All Stats: +37 28 Energy Cost: 20, Duration: 29 sec, Total Damage: +48%, Boss Damage: +28%. Passive Effect: All Stats: +38 29 Energy Cost: 20, Duration: 29 sec, Total Damage: +49%, Boss Damage: +29%. Passive Effect: All Stats: +39 30 Energy Cost: 20, Duration: 30 sec, Total Damage: +50%, Boss Damage: +30%. Passive Effect: All Stats: +40 31 Energy Cost: 20, Duration: 30 sec, Total Damage: +51%, Boss Damage: +31%. Passive Effect: All Stats: +41 32 Energy Cost: 20, Duration: 30 sec, Total Damage: +52%, Boss Damage: +32%. Passive Effect: All Stats: +42 Hologram Graffiti - Force Field
Hologram Graffiti - Force Field
Description: [Multi-Mode: Up] Create a holographic field which summons an Energy Ball, damaging enemies that touch it.
Info: type = 33, minionAbility = PADReflect&&MADReflect, condition = damaged
Delays: RThologramGraffiti - 1260 ms
Range: 200%
Summon Range: attack1 = 200%
Summon Mob Count: attack1 = 8
Animations: effect, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.attack1, summon.die, hit.0, special.0, special.1, special.2
Maximum Level: 30
1 MP Cost: 26, Duration: 10 sec, Damage: 255%, Max Enemies Hit: 8, Cooldown: 39 sec 2 MP Cost: 26, Duration: 10 sec, Damage: 260%, Max Enemies Hit: 8, Cooldown: 39 sec 3 MP Cost: 26, Duration: 11 sec, Damage: 265%, Max Enemies Hit: 8, Cooldown: 39 sec 4 MP Cost: 26, Duration: 11 sec, Damage: 270%, Max Enemies Hit: 8, Cooldown: 38 sec 5 MP Cost: 26, Duration: 11 sec, Damage: 275%, Max Enemies Hit: 8, Cooldown: 38 sec 6 MP Cost: 27, Duration: 12 sec, Damage: 280%, Max Enemies Hit: 8, Cooldown: 38 sec 7 MP Cost: 27, Duration: 12 sec, Damage: 285%, Max Enemies Hit: 8, Cooldown: 37 sec 8 MP Cost: 27, Duration: 12 sec, Damage: 290%, Max Enemies Hit: 8, Cooldown: 37 sec 9 MP Cost: 27, Duration: 13 sec, Damage: 295%, Max Enemies Hit: 8, Cooldown: 37 sec 10 MP Cost: 27, Duration: 13 sec, Damage: 300%, Max Enemies Hit: 8, Cooldown: 36 sec 11 MP Cost: 28, Duration: 13 sec, Damage: 305%, Max Enemies Hit: 8, Cooldown: 36 sec 12 MP Cost: 28, Duration: 14 sec, Damage: 310%, Max Enemies Hit: 8, Cooldown: 36 sec 13 MP Cost: 28, Duration: 14 sec, Damage: 315%, Max Enemies Hit: 8, Cooldown: 35 sec 14 MP Cost: 28, Duration: 14 sec, Damage: 320%, Max Enemies Hit: 8, Cooldown: 35 sec 15 MP Cost: 28, Duration: 15 sec, Damage: 325%, Max Enemies Hit: 8, Cooldown: 35 sec 16 MP Cost: 29, Duration: 15 sec, Damage: 330%, Max Enemies Hit: 8, Cooldown: 34 sec 17 MP Cost: 29, Duration: 15 sec, Damage: 335%, Max Enemies Hit: 8, Cooldown: 34 sec 18 MP Cost: 29, Duration: 16 sec, Damage: 340%, Max Enemies Hit: 8, Cooldown: 34 sec 19 MP Cost: 29, Duration: 16 sec, Damage: 345%, Max Enemies Hit: 8, Cooldown: 33 sec 20 MP Cost: 29, Duration: 16 sec, Damage: 350%, Max Enemies Hit: 8, Cooldown: 33 sec 21 MP Cost: 30, Duration: 17 sec, Damage: 355%, Max Enemies Hit: 8, Cooldown: 33 sec 22 MP Cost: 30, Duration: 17 sec, Damage: 360%, Max Enemies Hit: 8, Cooldown: 32 sec 23 MP Cost: 30, Duration: 17 sec, Damage: 365%, Max Enemies Hit: 8, Cooldown: 32 sec 24 MP Cost: 30, Duration: 18 sec, Damage: 370%, Max Enemies Hit: 8, Cooldown: 32 sec 25 MP Cost: 30, Duration: 18 sec, Damage: 375%, Max Enemies Hit: 8, Cooldown: 31 sec 26 MP Cost: 31, Duration: 18 sec, Damage: 380%, Max Enemies Hit: 8, Cooldown: 31 sec 27 MP Cost: 31, Duration: 19 sec, Damage: 385%, Max Enemies Hit: 8, Cooldown: 31 sec 28 MP Cost: 31, Duration: 19 sec, Damage: 390%, Max Enemies Hit: 8, Cooldown: 30 sec 29 MP Cost: 31, Duration: 19 sec, Damage: 395%, Max Enemies Hit: 8, Cooldown: 30 sec 30 MP Cost: 31, Duration: 20 sec, Damage: 400%, Max Enemies Hit: 8, Cooldown: 30 sec 31 MP Cost: 32, Duration: 20 sec, Damage: 405%, Max Enemies Hit: 8, Cooldown: 29 sec 32 MP Cost: 32, Duration: 20 sec, Damage: 410%, Max Enemies Hit: 8, Cooldown: 29 sec Offensive Matrix
Offensive Matrix
Description: While the Offensive Matrix is active, ignore defence and increase your stance rate.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect, effect0
Maximum Level: 30
1 MP Cost: 31, Duration: 35 sec, Stance Rate: +11%, Enemy Defence Ignored: +1% 2 MP Cost: 31, Duration: 40 sec, Stance Rate: +12%, Enemy Defence Ignored: +2% 3 MP Cost: 31, Duration: 45 sec, Stance Rate: +13%, Enemy Defence Ignored: +3% 4 MP Cost: 31, Duration: 50 sec, Stance Rate: +14%, Enemy Defence Ignored: +4% 5 MP Cost: 31, Duration: 55 sec, Stance Rate: +15%, Enemy Defence Ignored: +5% 6 MP Cost: 31, Duration: 60 sec, Stance Rate: +16%, Enemy Defence Ignored: +6% 7 MP Cost: 32, Duration: 65 sec, Stance Rate: +17%, Enemy Defence Ignored: +7% 8 MP Cost: 32, Duration: 70 sec, Stance Rate: +18%, Enemy Defence Ignored: +8% 9 MP Cost: 32, Duration: 75 sec, Stance Rate: +19%, Enemy Defence Ignored: +9% 10 MP Cost: 32, Duration: 80 sec, Stance Rate: +20%, Enemy Defence Ignored: +10% 11 MP Cost: 32, Duration: 85 sec, Stance Rate: +21%, Enemy Defence Ignored: +11% 12 MP Cost: 32, Duration: 90 sec, Stance Rate: +22%, Enemy Defence Ignored: +12% 13 MP Cost: 33, Duration: 95 sec, Stance Rate: +23%, Enemy Defence Ignored: +13% 14 MP Cost: 33, Duration: 100 sec, Stance Rate: +24%, Enemy Defence Ignored: +14% 15 MP Cost: 33, Duration: 105 sec, Stance Rate: +25%, Enemy Defence Ignored: +15% 16 MP Cost: 33, Duration: 110 sec, Stance Rate: +26%, Enemy Defence Ignored: +16% 17 MP Cost: 33, Duration: 115 sec, Stance Rate: +27%, Enemy Defence Ignored: +17% 18 MP Cost: 33, Duration: 120 sec, Stance Rate: +28%, Enemy Defence Ignored: +18% 19 MP Cost: 34, Duration: 125 sec, Stance Rate: +29%, Enemy Defence Ignored: +19% 20 MP Cost: 34, Duration: 130 sec, Stance Rate: +30%, Enemy Defence Ignored: +20% 21 MP Cost: 34, Duration: 135 sec, Stance Rate: +31%, Enemy Defence Ignored: +21% 22 MP Cost: 34, Duration: 140 sec, Stance Rate: +32%, Enemy Defence Ignored: +22% 23 MP Cost: 34, Duration: 145 sec, Stance Rate: +33%, Enemy Defence Ignored: +23% 24 MP Cost: 34, Duration: 150 sec, Stance Rate: +34%, Enemy Defence Ignored: +24% 25 MP Cost: 35, Duration: 155 sec, Stance Rate: +35%, Enemy Defence Ignored: +25% 26 MP Cost: 35, Duration: 160 sec, Stance Rate: +36%, Enemy Defence Ignored: +26% 27 MP Cost: 35, Duration: 165 sec, Stance Rate: +37%, Enemy Defence Ignored: +27% 28 MP Cost: 35, Duration: 170 sec, Stance Rate: +38%, Enemy Defence Ignored: +28% 29 MP Cost: 35, Duration: 175 sec, Stance Rate: +39%, Enemy Defence Ignored: +29% 30 MP Cost: 35, Duration: 180 sec, Stance Rate: +40%, Enemy Defence Ignored: +30% 31 MP Cost: 36, Duration: 185 sec, Stance Rate: +41%, Enemy Defence Ignored: +31% 32 MP Cost: 36, Duration: 190 sec, Stance Rate: +42%, Enemy Defence Ignored: +32% Time Capsule
Time Capsule
Description: By distorting the flow of time, reduce the cooldown of all nearby allies. If damaged, the time capsule breaks.
Info: type = 1
Delays: RTtimeCapsule - 1080 ms
Range: 200%
Animations: effect.0, summon.summoned, summon.stand, summon.repeat, summon.repeat0, summon.die, special.0, finish.0
Maximum Level: 1
MP Cost: 100, Cooldown Reduced: -60 sec, Cooldown: 120 secHologram Graffiti - Persist
Hologram Graffiti - Persist
Description: Increase Hologram Graffiti's duration.
Info: type = 50
Maximum Level: 1
Hologram Graffiti Duration: +10 secHologram Graffiti - Reinforce
Hologram Graffiti - Reinforce
Description: Hologram Graffiti's Energy Ball damage is increased.
Info: type = 50
Maximum Level: 1
Enery Ball Damage: +10%Multi-Lateral V
Multi-Lateral V
Description: Increase your stats depending on your total AP.
Info: type = 50
Maximum Level: 5
1 If you have 260 or more; STR: Stance Rate: +2%, DEX: Status Effect Resistance: +2%, LUK: Dodge Rate: +2%, STR/DEX/LUK: Total Damage: +2% 2 If you have 260 or more; STR: Stance Rate: +4%, DEX: Status Effect Resistance: +4%, LUK: Dodge Rate: +4%, STR/DEX/LUK: Total Damage: +4% 3 If you have 260 or more; STR: Stance Rate: +6%, DEX: Status Effect Resistance: +6%, LUK: Dodge Rate: +6%, STR/DEX/LUK: Total Damage: +6% 4 If you have 260 or more; STR: Stance Rate: +8%, DEX: Status Effect Resistance: +8%, LUK: Dodge Rate: +8%, STR/DEX/LUK: Total Damage: +8% 5 If you have 260 or more; STR: Stance Rate: +10%, DEX: Status Effect Resistance: +10%, LUK: Dodge Rate: +10%, STR/DEX/LUK: Total Damage: +10% Hyper Physical Guard
Hyper Physical Guard
Description: Permanently increases your Physical Defence.
Info: type = 50
Maximum Level: 1
Physical Defence: +500Hyper Max Demon Force
Hyper Max Demon Force
Description: Permanently increases Maximum DF
Info: type = 50
Maximum Level: 1
Max Demon Force: +50Hyper Luck
Hyper Luck
Description: Permanently increases your Luck.
Info: type = 50
Maximum Level: 1
Luck: +50Hyper Intelligence
Hyper Intelligence
Description: Permanently increases your Intelligence
Info: type = 50
Maximum Level: 1
Intelligence: +50Hyper Dexterity
Hyper Dexterity
Description: Permanently increases your Dexterity
Info: type = 50
Maximum Level: 1
Dexterity: +50Hyper Strength
Hyper Strength
Description: Permanently increases your Strength
Info: type = 50
Maximum Level: 1
Strength: +50Hyper Max Magic Points
Hyper Max Magic Points
Description: Permanently increases Maximum MP.
Info: type = 50
Maximum Level: 1
MaxMP: +15%Hyper Max Heart Points
Hyper Max Heart Points
Description: Permanently increases Maximum HP.
Info: type = 50
Maximum Level: 1
MaxHP: +15%Hyper Accuracy
Hyper Accuracy
Description: Permanently increases your Accuracy
Info: type = 50
Maximum Level: 1
Accuracy: +20%Hyper Critical Rate
Hyper Critical Rate
Description: Permanently increases your Critical Hit Rate.
Info: type = 50
Maximum Level: 1
Critical Hit Rate: +10%
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