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Thread: [KMST] KMST 1.2.460 - Xenon

  1. Default Re: KMST 1.2.460 - Xenon


    yes it auto allow u 3 stats on ap system .....

  2. Monster Truck Tire Straight Male
    IGN: Triggernometry
    Server: Supports
    Job: TeamSecret
    Guild: BigDaddy<3

    Default Re: KMST 1.2.460 - Xenon


    Pirate and thief?
    But I see Bowman AND Pirate strings on weapon...

  3. Default Re: KMST 1.2.460 - Xenon


    Why do alot of Xenons skill have cats in them o.O

  4. Default Re: KMST 1.2.460 - Xenon


    Those 4th job skills are pretty crazy looking. Some of the best looking skills in game, especially that ultimate.

  5. Default Re: KMST 1.2.460 - Xenon


    bowman + mage combo: hey guys im here in no time!

  6. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMST 1.2.460 - Xenon


    Someone posted this on PPF, interesting mechanic.

  7. Default Re: KMST 1.2.460 - Xenon


    More 4th job skills in action:

  8. Default Re: KMST 1.2.460 - Xenon


    so theyre all actually 1 main stat? i mean full luck means 50% luk and 50% str etc? then the mosyt effective looks like luk or str

  9. Default Re: KMST 1.2.460 - Xenon


    Gotta head to work. I'm off.

  10. Default Re: KMST 1.2.460 - Xenon


    DAT pineappleN OVERBOARD RUSH

  11. Default Re: KMST 1.2.460 - Xenon


    Already a joke, just a Link Skill mule.

  12. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: KMST 1.2.460 - Xenon


    so im assuming the scythe girl is someone xenon is chasing, as its a multiple time boss fight

  13. Default Re: KMST 1.2.460 - Xenon


    This job explains a lot about the additional options, doesn't it? In theory it'd also mean that allstat% would be the way to go for this character and I'm off to reserve an IGN!

  14. Default Re: KMST 1.2.460 - Xenon


    베릴, aka Belil/Beryl really seems like an re-appearing enemy.
    And she learns ONE extra attack at the last battle.
    Rockets.

    Well, genius and better than nothin'n.

    Francis gets beaten up again, yadda yadda yadda...

    Wait, is that base underwater?
    UNDER AQUAROAD?
    WOW. TWIST. OLIVER TWIST.

  15. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMST 1.2.460 - Xenon


    I don't get your second sentence, anyway if it works like that and 100% Resistance is possible, adding DEX could be OP as pineapple.

    Anyway, this could be a very smart move. 3 main stat, to get most out of it you MAYBE should just put 330 AP in each stat and cube all stat % all the way to hell.

  16. Default Re: KMST 1.2.460 - Xenon


    Emblems, not just for Novas anymore. Only a matter of time before every class gets one just like with second weapons.

  17. Default Re: KMST 1.2.460 - Xenon


    Making multiple stats the same for the damage range and attaching secondary effects to stats is a smart move which I hope they transfer over to every class.

    And so soon again will the Str Mage rise from the ashes. Fusion Mace OP

  18. Default Re: KMST 1.2.460 - Xenon


    You just said it yourself, secondary stats only give secondary effects so it'd be more appropriate to say that this change was geared towards additional options.

  19. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: KMST 1.2.460 - Xenon


    statistically almost no.

    for example compare 6% all stat vs 6% specific sat(ill use luk for example)

    in the end your stats are 4/23/4/999(assuming u no pump hp) but for calculation purposes, ill use 0/0/0/1000 for example
    with the other build like 500/0/0/500 as the other guy

    6% luk on guy 1 gives a bonus of 60 points in luk
    6% all stat on guy 2 gives 30 ap to each stat so in the end, you didnt gain much.

    % potential doesnt affect + stats is the only reason why theres no "real" advantage to technically go all stat.

  20. Default Re: KMST 1.2.460 - Xenon


    I think he means... 6%all vs 6%luk, 6%all would obviously be better assuming the damage formula is something like:

    DMG = WA*multiplier*[K*(STR+DEX+LUK)]

    Again this is an assumption that all 3 stats contribute equally to damage output. We need numbers! Also note that auto-assign puts all the AP equally amongst the 3 stats.

    Hadriel

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