Want instant notification of new extractions, announcements and updates? Follow Southperry on Twitter!
How do you feel about the content changed in this patch? Click on "Rate this thread" in the upper right-hand corner of this thread to share your opinion!
-----
There's remarkably little to post here. There are no new Character items, Items items, NPCs, mobs, or maps. :(
Also, the cash shop data did not change so there will be no nxwatch.
Kaiser (I)Flame Surge
Flame Surge
Description: Blasts toward an energy with warrior spirit.
Info: type = 2
Delays: DKimpactWave - 570 ms
Range: 400%
Final Attack: 2H Sword
Animations: ball, effect, hit.0
Maximum Level: 20
1 MP Cost: 7, Damage: 113%, Number of Attacks: 2, Max Enemies Hit: 6 2 MP Cost: 7, Damage: 116%, Number of Attacks: 2, Max Enemies Hit: 6 3 MP Cost: 7, Damage: 119%, Number of Attacks: 2, Max Enemies Hit: 6 4 MP Cost: 7, Damage: 122%, Number of Attacks: 2, Max Enemies Hit: 6 5 MP Cost: 7, Damage: 125%, Number of Attacks: 2, Max Enemies Hit: 6 6 MP Cost: 8, Damage: 128%, Number of Attacks: 2, Max Enemies Hit: 6 7 MP Cost: 8, Damage: 131%, Number of Attacks: 2, Max Enemies Hit: 6 8 MP Cost: 8, Damage: 134%, Number of Attacks: 2, Max Enemies Hit: 6 9 MP Cost: 8, Damage: 137%, Number of Attacks: 2, Max Enemies Hit: 6 10 MP Cost: 8, Damage: 140%, Number of Attacks: 2, Max Enemies Hit: 6 11 MP Cost: 9, Damage: 143%, Number of Attacks: 2, Max Enemies Hit: 6 12 MP Cost: 9, Damage: 146%, Number of Attacks: 2, Max Enemies Hit: 6 13 MP Cost: 9, Damage: 149%, Number of Attacks: 2, Max Enemies Hit: 6 14 MP Cost: 9, Damage: 152%, Number of Attacks: 2, Max Enemies Hit: 6 15 MP Cost: 9, Damage: 155%, Number of Attacks: 2, Max Enemies Hit: 6 16 MP Cost: 10, Damage: 158%, Number of Attacks: 2, Max Enemies Hit: 6 17 MP Cost: 10, Damage: 161%, Number of Attacks: 2, Max Enemies Hit: 6 18 MP Cost: 10, Damage: 164%, Number of Attacks: 2, Max Enemies Hit: 6 19 MP Cost: 10, Damage: 167%, Number of Attacks: 2, Max Enemies Hit: 6 20 MP Cost: 10, Damage: 170%, Number of Attacks: 2, Max Enemies Hit: 6 Dragon Slash
Dragon Slash
Description: Mash the attack key to keep attacking enemies.
Info: type = 1, areaAttack = 1
Delays: DKdragonSlash2 - 570 ms
Range: 225%
Final Attack: 2H Sword
Animations: hit.0, effect, CharLevel.10.hit.0, CharLevel.10.effect, CharLevel.30.hit.0, CharLevel.30.effect, CharLevel.60.hit.0, CharLevel.60.effect, CharLevel.100.hit.0, CharLevel.100.effect
Maximum Level: 20
1 Damage: 41%, Max Enemies Hit: 6, Max Hits: 5 2 Damage: 42%, Max Enemies Hit: 6, Max Hits: 5 3 Damage: 43%, Max Enemies Hit: 6, Max Hits: 5 4 Damage: 44%, Max Enemies Hit: 6, Max Hits: 5 5 Damage: 45%, Max Enemies Hit: 6, Max Hits: 5 6 Damage: 46%, Max Enemies Hit: 6, Max Hits: 5 7 Damage: 47%, Max Enemies Hit: 6, Max Hits: 5 8 Damage: 48%, Max Enemies Hit: 6, Max Hits: 5 9 Damage: 49%, Max Enemies Hit: 6, Max Hits: 5 10 Damage: 50%, Max Enemies Hit: 6, Max Hits: 5 11 Damage: 51%, Max Enemies Hit: 6, Max Hits: 5 12 Damage: 52%, Max Enemies Hit: 6, Max Hits: 5 13 Damage: 53%, Max Enemies Hit: 6, Max Hits: 5 14 Damage: 54%, Max Enemies Hit: 6, Max Hits: 5 15 Damage: 55%, Max Enemies Hit: 6, Max Hits: 5 16 Damage: 56%, Max Enemies Hit: 6, Max Hits: 5 17 Damage: 57%, Max Enemies Hit: 6, Max Hits: 5 18 Damage: 58%, Max Enemies Hit: 6, Max Hits: 5 19 Damage: 59%, Max Enemies Hit: 6, Max Hits: 5 20 Damage: 60%, Max Enemies Hit: 6, Max Hits: 5 Air Lift
Air Lift
Description: Leap once more in the air. Also permanently increases Speed.
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: jump - 200 ms
Animations: effect
Maximum Level: 15
1 MP Cost: 24, Set Jump Distance, Max Speed: +6, Speed: +6 2 MP Cost: 23, Set Jump Distance, Max Speed: +7, Speed: +7 3 MP Cost: 22, Set Jump Distance, Max Speed: +8, Speed: +8 4 MP Cost: 21, Set Jump Distance, Max Speed: +9, Speed: +9 5 MP Cost: 20, Set Jump Distance, Max Speed: +10, Speed: +10 6 MP Cost: 19, Set Jump Distance, Max Speed: +11, Speed: +11 7 MP Cost: 18, Set Jump Distance, Max Speed: +12, Speed: +12 8 MP Cost: 17, Set Jump Distance, Max Speed: +13, Speed: +13 9 MP Cost: 16, Set Jump Distance, Max Speed: +14, Speed: +14 10 MP Cost: 15, Set Jump Distance, Max Speed: +15, Speed: +15 11 MP Cost: 14, Set Jump Distance, Max Speed: +16, Speed: +16 12 MP Cost: 13, Set Jump Distance, Max Speed: +17, Speed: +17 13 MP Cost: 12, Set Jump Distance, Max Speed: +18, Speed: +18 14 MP Cost: 11, Set Jump Distance, Max Speed: +19, Speed: +19 15 MP Cost: 10, Set Jump Distance, Max Speed: +20, Speed: +20 Scale Skin
Scale Skin
Description: Harden your skin to permanently increase Defense and have a chance resist knock-back. Stacks with Transfiguration Power Stance effects.
Info: type = 50
Maximum Level: 10
1 Weapon Defense: +20, Magic Defense: +20, Power Stance Chance: +4% 2 Weapon Defense: +40, Magic Defense: +40, Power Stance Chance: +8% 3 Weapon Defense: +60, Magic Defense: +60, Power Stance Chance: +12% 4 Weapon Defense: +80, Magic Defense: +80, Power Stance Chance: +16% 5 Weapon Defense: +100, Magic Defense: +100, Power Stance Chance: +20% 6 Weapon Defense: +120, Magic Defense: +120, Power Stance Chance: +24% 7 Weapon Defense: +140, Magic Defense: +140, Power Stance Chance: +28% 8 Weapon Defense: +160, Magic Defense: +160, Power Stance Chance: +32% 9 Weapon Defense: +180, Magic Defense: +180, Power Stance Chance: +36% 10 Weapon Defense: +200, Magic Defense: +200, Power Stance Chance: +40% Kaiser (II)Defender Mode I
Defender Mode I
Description: Enhance Realign: Defender Mode. Enhanced effects stack.
Info: type = 50
Maximum Level: 1
Weapon Defense: +100, Magic Defense: +100, Accuracy: +100, Max HP: +10%Sword Mastery
Sword Mastery
Description: Enhance Two-Hand Sword Mastery.
Info: type = 50
Maximum Level: 10
1 Two-Hand Sword Mastery: +14% 2 Two-Hand Sword Mastery: +18% 3 Two-Hand Sword Mastery: +22% 4 Two-Hand Sword Mastery: +26% 5 Two-Hand Sword Mastery: +30% 6 Two-Hand Sword Mastery: +34% 7 Two-Hand Sword Mastery: +38% 8 Two-Hand Sword Mastery: +42% 9 Two-Hand Sword Mastery: +46% 10 Two-Hand Sword Mastery: +50% Inner Blaze
Inner Blaze
Description: Permanently increases Strength and HP.
Info: type = 50
Maximum Level: 10
1 STR: +2, HP: +2% 2 STR: +4, HP: +4% 3 STR: +6, HP: +6% 4 STR: +8, HP: +8% 5 STR: +10, HP: +10% 6 STR: +12, HP: +12% 7 STR: +14, HP: +14% 8 STR: +16, HP: +16% 9 STR: +18, HP: +18% 10 STR: +20, HP: +20% Attacker Mode I
Attacker Mode I
Description: Enhance Realign: Attacker Mode even further. Enhanced effects stack.
Info: type = 50
Maximum Level: 1
Attack: + 5, Crit Chance: +2%, Damage Against Bosses: +2%Dragon Slash I
Dragon Slash I
Description: Enhances Dragon Slash damage.\nRequired Skill: #cDragon Slash Lv. 20#
Info: type = 50
Pre-requisite: Level 20 Dragon Slash
Maximum Level: 2
1 Additional 15% bonus to Dragon Slash damage 2 Additional 30% bonus to Dragon Slash damage Blaze On
Blaze On
Description: Draw out inner strength to temporarily increase Attack Power and Speed.
Info: type = 10
Delays: DKburstUp - 1350 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 11, Duration: 12 sec, Attack Power: +1, Attack Speed: +2 2 MP Cost: 12, Duration: 24 sec, Attack Power: +2, Attack Speed: +2 3 MP Cost: 13, Duration: 36 sec, Attack Power: +3, Attack Speed: +2 4 MP Cost: 14, Duration: 48 sec, Attack Power: +4, Attack Speed: +2 5 MP Cost: 15, Duration: 60 sec, Attack Power: +5, Attack Speed: +2 6 MP Cost: 16, Duration: 72 sec, Attack Power: +6, Attack Speed: +2 7 MP Cost: 17, Duration: 84 sec, Attack Power: +7, Attack Speed: +2 8 MP Cost: 18, Duration: 96 sec, Attack Power: +8, Attack Speed: +2 9 MP Cost: 19, Duration: 108 sec, Attack Power: +9, Attack Speed: +2 10 MP Cost: 20, Duration: 120 sec, Attack Power: +10, Attack Speed: +2 11 MP Cost: 21, Duration: 132 sec, Attack Power: +11, Attack Speed: +2 12 MP Cost: 22, Duration: 144 sec, Attack Power: +12, Attack Speed: +2 13 MP Cost: 23, Duration: 156 sec, Attack Power: +13, Attack Speed: +2 14 MP Cost: 24, Duration: 168 sec, Attack Power: +14, Attack Speed: +2 15 MP Cost: 25, Duration: 180 sec, Attack Power: +15, Attack Speed: +2 16 MP Cost: 26, Duration: 192 sec, Attack Power: +16, Attack Speed: +2 17 MP Cost: 27, Duration: 204 sec, Attack Power: +17, Attack Speed: +2 18 MP Cost: 28, Duration: 216 sec, Attack Power: +18, Attack Speed: +2 19 MP Cost: 29, Duration: 228 sec, Attack Power: +19, Attack Speed: +2 20 MP Cost: 30, Duration: 240 sec, Attack Power: +20, Attack Speed: +2 Impact Wave
Impact Wave
Description: Stab your sword into the earth to create an explosive shockwave that blasts multiple enemies.
Info: type = 1, areaAttack = 1, weapon = 40
Delays: DKdragonUpper - 630 ms
Range: 350%
Final Attack: 2H Sword
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 12, Damage: 174%, Mobs Hit: 8, Number of Attacks: 2 2 MP Cost: 12, Damage: 178%, Mobs Hit: 8, Number of Attacks: 2 3 MP Cost: 12, Damage: 182%, Mobs Hit: 8, Number of Attacks: 2 4 MP Cost: 13, Damage: 186%, Mobs Hit: 8, Number of Attacks: 2 5 MP Cost: 13, Damage: 190%, Mobs Hit: 8, Number of Attacks: 2 6 MP Cost: 13, Damage: 194%, Mobs Hit: 8, Number of Attacks: 2 7 MP Cost: 13, Damage: 198%, Mobs Hit: 8, Number of Attacks: 2 8 MP Cost: 14, Damage: 202%, Mobs Hit: 8, Number of Attacks: 2 9 MP Cost: 14, Damage: 206%, Mobs Hit: 8, Number of Attacks: 2 10 MP Cost: 14, Damage: 210%, Mobs Hit: 8, Number of Attacks: 2 11 MP Cost: 14, Damage: 214%, Mobs Hit: 8, Number of Attacks: 2 12 MP Cost: 15, Damage: 218%, Mobs Hit: 8, Number of Attacks: 2 13 MP Cost: 15, Damage: 222%, Mobs Hit: 8, Number of Attacks: 2 14 MP Cost: 15, Damage: 226%, Mobs Hit: 8, Number of Attacks: 2 15 MP Cost: 15, Damage: 230%, Mobs Hit: 8, Number of Attacks: 2 16 MP Cost: 16, Damage: 234%, Mobs Hit: 8, Number of Attacks: 2 17 MP Cost: 16, Damage: 238%, Mobs Hit: 8, Number of Attacks: 2 18 MP Cost: 16, Damage: 242%, Mobs Hit: 8, Number of Attacks: 2 19 MP Cost: 16, Damage: 246%, Mobs Hit: 8, Number of Attacks: 2 20 MP Cost: 17, Damage: 250%, Mobs Hit: 8, Number of Attacks: 2 Piercing Blaze
Piercing Blaze
Description: Dash forward to knock back enemies. Deals damage to multiple targets with a chance to stun.
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: DKextraKnockback - 600 ms
Range: 300%
Animations: hit.0, effect, mob
Maximum Level: 10
1 MP Cost: 11, Monsters Hit: 12, Damage: 169%, Stun Chance: 26%, Stun Duration: 2 sec 2 MP Cost: 12, Monsters Hit: 12, Damage: 178%, Stun Chance: 32%, Stun Duration: 2 sec 3 MP Cost: 13, Monsters Hit: 12, Damage: 187%, Stun Chance: 38%, Stun Duration: 2 sec 4 MP Cost: 14, Monsters Hit: 12, Damage: 196%, Stun Chance: 44%, Stun Duration: 2 sec 5 MP Cost: 15, Monsters Hit: 12, Damage: 205%, Stun Chance: 50%, Stun Duration: 2 sec 6 MP Cost: 16, Monsters Hit: 12, Damage: 214%, Stun Chance: 56%, Stun Duration: 2 sec 7 MP Cost: 17, Monsters Hit: 12, Damage: 223%, Stun Chance: 62%, Stun Duration: 2 sec 8 MP Cost: 18, Monsters Hit: 12, Damage: 232%, Stun Chance: 68%, Stun Duration: 2 sec 9 MP Cost: 19, Monsters Hit: 12, Damage: 241%, Stun Chance: 74%, Stun Duration: 2 sec 10 MP Cost: 20, Monsters Hit: 12, Damage: 250%, Stun Chance: 80%, Stun Duration: 2 sec Tempest Blades
Tempest Blades
Description: Summon 3 of your swords to search for monsters, leaving tracers behind.
Delays: DKflyingSword - 90 ms
Range: 400%
Animations: hit.0, effect, effect0
Maximum Level: 20
1 MP Cost: 21, # Swords Summoned: 3. #Use the skill again after summoning# to order the swords to attack for 224% damage with 3 attacks.\nCooldown: 20 sec 2 MP Cost: 21, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 228% damage with 3 attacks.\nCooldown: 20 sec 3 MP Cost: 22, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 232% damage with 3 attacks.\nCooldown: 20 sec 4 MP Cost: 22, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 236% damage with 3 attacks.\nCooldown: 20 sec 5 MP Cost: 23, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 240% damage with 3 attacks.\nCooldown: 20 sec 6 MP Cost: 23, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 244% damage with 3 attacks.\nCooldown: 20 sec 7 MP Cost: 24, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 248% damage with 3 attacks.\nCooldown: 20 sec 8 MP Cost: 24, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 252% damage with 3 attacks.\nCooldown: 20 sec 9 MP Cost: 25, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 256% damage with 3 attacks.\nCooldown: 20 sec 10 MP Cost: 25, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 260% damage with 3 attacks.\nCooldown: 20 sec 11 MP Cost: 26, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 264% damage with 3 attacks.\nCooldown: 20 sec 12 MP Cost: 26, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 268% damage with 3 attacks.\nCooldown: 20 sec 13 MP Cost: 27, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 272% damage with 3 attacks.\nCooldown: 20 sec 14 MP Cost: 27, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 276% damage with 3 attacks.\nCooldown: 20 sec 15 MP Cost: 28, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 280% damage with 3 attacks.\nCooldown: 20 sec 16 MP Cost: 28, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 284% damage with 3 attacks.\nCooldown: 20 sec 17 MP Cost: 29, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 288% damage with 3 attacks.\nCooldown: 20 sec 18 MP Cost: 29, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 292% damage with 3 attacks.\nCooldown: 20 sec 19 MP Cost: 30, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 296% damage with 3 attacks.\nCooldown: 20 sec 20 MP Cost: 30, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 300% damage with 3 attacks.\nCooldown: 20 sec Kaiser (III)Tempest Blades (Transfiguration)
Tempest Blades (Transfiguration)
Description: Summon 3 of your swords to search for monsters, leaving tracers behind.
Info: type = 10
Delays: DKflyingSword - 90 ms
Range: 400%
Animations: effect, effect0, hit.0
Maximum Level: 20
1 MP Cost: 21, # Swords Summoned: 3. #Use the skill again after summoning# to order the swords to attack for 224% damage with 4 attacks.\nCooldown: 20 sec 2 MP Cost: 21, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 228% damage with 4 attacks.\nCooldown: 20 sec 3 MP Cost: 22, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 232% damage with 4 attacks.\nCooldown: 20 sec 4 MP Cost: 22, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 236% damage with 4 attacks.\nCooldown: 20 sec 5 MP Cost: 23, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 240% damage with 4 attacks.\nCooldown: 20 sec 6 MP Cost: 23, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 244% damage with 4 attacks.\nCooldown: 20 sec 7 MP Cost: 24, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 248% damage with 4 attacks.\nCooldown: 20 sec 8 MP Cost: 24, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 252% damage with 4 attacks.\nCooldown: 20 sec 9 MP Cost: 25, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 256% damage with 4 attacks.\nCooldown: 20 sec 10 MP Cost: 25, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 260% damage with 4 attacks.\nCooldown: 20 sec 11 MP Cost: 26, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 264% damage with 4 attacks.\nCooldown: 20 sec 12 MP Cost: 26, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 268% damage with 4 attacks.\nCooldown: 20 sec 13 MP Cost: 27, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 272% damage with 4 attacks.\nCooldown: 20 sec 14 MP Cost: 27, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 276% damage with 4 attacks.\nCooldown: 20 sec 15 MP Cost: 28, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 280% damage with 4 attacks.\nCooldown: 20 sec 16 MP Cost: 28, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 284% damage with 4 attacks.\nCooldown: 20 sec 17 MP Cost: 29, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 288% damage with 4 attacks.\nCooldown: 20 sec 18 MP Cost: 29, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 292% damage with 4 attacks.\nCooldown: 20 sec 19 MP Cost: 30, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 296% damage with 4 attacks.\nCooldown: 20 sec 20 MP Cost: 30, # Swords Summoned: 3. the skill again after summoning# to order the swords to attack for 300% damage with 4 attacks.\nCooldown: 20 sec Dragon Slash (Transfiguration)
Dragon Slash (Transfiguration)
Description: Mash the attack key to keep attacking enemies in front up to 3 times.
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: DKdragonSlash0 - 570 ms
Range: 300%
Final Attack: 2H Sword
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 224%, Max Enemies Hit: 8, Max Hits: 5 2 Damage: 228%, Max Enemies Hit: 8, Max Hits: 5 3 Damage: 232%, Max Enemies Hit: 8, Max Hits: 5 4 Damage: 236%, Max Enemies Hit: 8, Max Hits: 5 5 Damage: 240%, Max Enemies Hit: 8, Max Hits: 5 6 Damage: 244%, Max Enemies Hit: 8, Max Hits: 5 7 Damage: 248%, Max Enemies Hit: 8, Max Hits: 5 8 Damage: 252%, Max Enemies Hit: 8, Max Hits: 5 9 Damage: 256%, Max Enemies Hit: 8, Max Hits: 5 10 Damage: 260%, Max Enemies Hit: 8, Max Hits: 5 11 Damage: 264%, Max Enemies Hit: 8, Max Hits: 5 12 Damage: 268%, Max Enemies Hit: 8, Max Hits: 5 13 Damage: 272%, Max Enemies Hit: 8, Max Hits: 5 14 Damage: 276%, Max Enemies Hit: 8, Max Hits: 5 15 Damage: 280%, Max Enemies Hit: 8, Max Hits: 5 16 Damage: 284%, Max Enemies Hit: 8, Max Hits: 5 17 Damage: 288%, Max Enemies Hit: 8, Max Hits: 5 18 Damage: 292%, Max Enemies Hit: 8, Max Hits: 5 19 Damage: 296%, Max Enemies Hit: 8, Max Hits: 5 20 Damage: 300%, Max Enemies Hit: 8, Max Hits: 5 Attacker Mode II
Attacker Mode II
Description: Enhance Realign: Attacker Mode. Enhanced effects stack.\nRequired Skill: #c Attacker Mode 1st Enhancement Lv. 1#
Info: type = 50
Pre-requisite: Level 1 Attacker Mode I
Maximum Level: 1
Attack: + 10, Crit Chance: +5%, Damage Against Bosses: +2%Transfiguration (Teleport)
Transfiguration (Teleport)
Description: Jump
Info: type = 41, casterMove = 1
Maximum Level: 10
1 Jump 2 Jump 3 Jump 4 Jump 5 Jump 6 Jump 7 Jump 8 Jump 9 Jump 10 Jump Wing Beat (Transfiguration)
Wing Beat (Transfiguration)
Description: Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time.
Info: type = 2, areaAttack = 1
Delays: DKwingBeat - 720 ms
Range: 55%
Final Attack: 2H Sword
Animations: effect, effect0, ball, mob, hit.0
Maximum Level: 20
1 MP Cost: 21, Damage: 143%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 31%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#. 2 MP Cost: 22, Damage: 146%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 32%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 3 MP Cost: 23, Damage: 149%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 33%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 4 MP Cost: 24, Damage: 152%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 34%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 5 MP Cost: 25, Damage: 155%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 35%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 6 MP Cost: 26, Damage: 158%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 36%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 7 MP Cost: 27, Damage: 161%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 37%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 8 MP Cost: 28, Damage: 164%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 38%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 9 MP Cost: 29, Damage: 167%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 39%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 10 MP Cost: 30, Damage: 170%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 40%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 11 MP Cost: 31, Damage: 173%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 41%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 12 MP Cost: 32, Damage: 176%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 42%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 13 MP Cost: 33, Damage: 179%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 43%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 14 MP Cost: 34, Damage: 182%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 44%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 15 MP Cost: 35, Damage: 185%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 45%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 16 MP Cost: 36, Damage: 188%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 46%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 17 MP Cost: 37, Damage: 191%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 47%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 18 MP Cost: 38, Damage: 194%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 48%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 19 MP Cost: 39, Damage: 197%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 49%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 20 MP Cost: 40, Damage: 200%, Number of Attacks: 44, Chance to SlowAttacked Monsters: 50%\n when certain # of attacks are made, set distance is traveled, or duration expires#. Pressure Chain
Pressure Chain
Description: Shoot a sword wave that penetrates, then pulls enemies.
Info: type = 2, piercing = 1, piercingBouns = 1, mes = stun
Delays: DKchainPulling - 750 ms
Range: 400%
Animations: effect, hit.0, hit.1, mob
Maximum Level: 20
1 MP Cost: 21, Penetrates then pulls 8 enemies dealing 174% damage 2 times, Stun Chance: 23% 2 MP Cost: 21, Penetrates then pulls 8 enemies dealing 178% damage 2 times, Stun Chance: 26% 3 MP Cost: 22, Penetrates then pulls 8 enemies dealing 182% damage 2 times, Stun Chance: 29% 4 MP Cost: 22, Penetrates then pulls 8 enemies dealing 186% damage 2 times, Stun Chance: 32% 5 MP Cost: 23, Penetrates then pulls 8 enemies dealing 190% damage 2 times, Stun Chance: 35% 6 MP Cost: 23, Penetrates then pulls 8 enemies dealing 194% damage 2 times, Stun Chance: 38% 7 MP Cost: 24, Penetrates then pulls 8 enemies dealing 198% damage 2 times, Stun Chance: 41% 8 MP Cost: 24, Penetrates then pulls 8 enemies dealing 202% damage 2 times, Stun Chance: 44% 9 MP Cost: 25, Penetrates then pulls 8 enemies dealing 206% damage 2 times, Stun Chance: 47% 10 MP Cost: 25, Penetrates then pulls 8 enemies dealing 210% damage 2 times, Stun Chance: 50% 11 MP Cost: 26, Penetrates then pulls 8 enemies dealing 214% damage 2 times, Stun Chance: 53% 12 MP Cost: 26, Penetrates then pulls 8 enemies dealing 218% damage 2 times, Stun Chance: 56% 13 MP Cost: 27, Penetrates then pulls 8 enemies dealing 222% damage 2 times, Stun Chance: 59% 14 MP Cost: 27, Penetrates then pulls 8 enemies dealing 226% damage 2 times, Stun Chance: 62% 15 MP Cost: 28, Penetrates then pulls 8 enemies dealing 230% damage 2 times, Stun Chance: 65% 16 MP Cost: 28, Penetrates then pulls 8 enemies dealing 234% damage 2 times, Stun Chance: 68% 17 MP Cost: 29, Penetrates then pulls 8 enemies dealing 238% damage 2 times, Stun Chance: 71% 18 MP Cost: 29, Penetrates then pulls 8 enemies dealing 242% damage 2 times, Stun Chance: 74% 19 MP Cost: 30, Penetrates then pulls 8 enemies dealing 246% damage 2 times, Stun Chance: 77% 20 MP Cost: 30, Penetrates then pulls 8 enemies dealing 250% damage 2 times, Stun Chance: 80% Wing Beat
Wing Beat
Description: Create a whirlwind that attacks enemies until certain monsters are killed. Whirlwind will dissipate after a short distance or time.
Info: type = 2, areaAttack = 1
Delays: DKwingBeat - 720 ms
Range: 55%
Final Attack: 2H Sword
Animations: effect, effect0, ball, mob, hit.0
Maximum Level: 20
1 MP Cost: 16, Damage: 143%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 21%\n#cDissipates when certain # of attacks are made, set distance is traveled, or duration expires#. 2 MP Cost: 17, Damage: 146%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 22%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 3 MP Cost: 18, Damage: 149%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 23%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 4 MP Cost: 19, Damage: 152%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 24%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 5 MP Cost: 20, Damage: 155%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 25%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 6 MP Cost: 21, Damage: 158%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 26%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 7 MP Cost: 22, Damage: 161%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 27%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 8 MP Cost: 23, Damage: 164%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 28%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 9 MP Cost: 24, Damage: 167%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 29%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 10 MP Cost: 25, Damage: 170%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 30%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 11 MP Cost: 26, Damage: 173%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 31%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 12 MP Cost: 27, Damage: 176%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 32%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 13 MP Cost: 28, Damage: 179%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 33%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 14 MP Cost: 29, Damage: 182%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 34%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 15 MP Cost: 30, Damage: 185%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 35%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 16 MP Cost: 31, Damage: 188%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 36%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 17 MP Cost: 32, Damage: 191%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 37%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 18 MP Cost: 33, Damage: 194%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 38%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 19 MP Cost: 34, Damage: 197%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 39%\n when certain # of attacks are made, set distance is traveled, or duration expires#. 20 MP Cost: 35, Damage: 200%, Number of Attacks: 40, Chance to SlowAttacked Monsters: 40%\n when certain # of attacks are made, set distance is traveled, or duration expires#. Catalyze
Catalyze
Description: Use Dragon Crystal as a catalyst to maximize Weapon Attack.
Info: type = 10
Delays: DKsoulCharge - 1350 ms
Animations: effect, effect0
Maximum Level: 20
1 MP Cost: 21, Weapon ATT: +11%, Duration: 12 sec 2 MP Cost: 22, Weapon ATT: +12%, Duration: 24 sec 3 MP Cost: 23, Weapon ATT: +13%, Duration: 36 sec 4 MP Cost: 24, Weapon ATT: +14%, Duration: 48 sec 5 MP Cost: 25, Weapon ATT: +15%, Duration: 60 sec 6 MP Cost: 26, Weapon ATT: +16%, Duration: 72 sec 7 MP Cost: 27, Weapon ATT: +17%, Duration: 84 sec 8 MP Cost: 28, Weapon ATT: +18%, Duration: 96 sec 9 MP Cost: 29, Weapon ATT: +19%, Duration: 108 sec 10 MP Cost: 30, Weapon ATT: +20%, Duration: 120 sec 11 MP Cost: 31, Weapon ATT: +21%, Duration: 132 sec 12 MP Cost: 32, Weapon ATT: +22%, Duration: 144 sec 13 MP Cost: 33, Weapon ATT: +23%, Duration: 156 sec 14 MP Cost: 34, Weapon ATT: +24%, Duration: 168 sec 15 MP Cost: 35, Weapon ATT: +25%, Duration: 180 sec 16 MP Cost: 36, Weapon ATT: +26%, Duration: 192 sec 17 MP Cost: 37, Weapon ATT: +27%, Duration: 204 sec 18 MP Cost: 38, Weapon ATT: +28%, Duration: 216 sec 19 MP Cost: 39, Weapon ATT: +29%, Duration: 228 sec 20 MP Cost: 40, Weapon ATT: +30%, Duration: 240 sec Stone Dragon
Stone Dragon
Description: Summon a dragon statue that pull in enemies and attacks with a chance to Slow.
Info: type = 33, mes = slow, minionAbility = taunt
Delays: DKmedusa - 450 ms
Summon Range: attack1 = 250%
Summon Mob Count: attack1 = 6
Animations: hit.0, summon.summoned, summon.stand, summon.die, summon.attack1, mob
Maximum Level: 15
1 MP Cost: 21, Summon Duration: 12 sec, Enemies Hit: 6, Damage: 316%, Slow Chance: 22%, Slow Duration: 3 sec 2 MP Cost: 22, Summon Duration: 14 sec, Enemies Hit: 6, Damage: 322%, Slow Chance: 24%, Slow Duration: 3 sec 3 MP Cost: 23, Summon Duration: 16 sec, Enemies Hit: 6, Damage: 328%, Slow Chance: 26%, Slow Duration: 3 sec 4 MP Cost: 24, Summon Duration: 18 sec, Enemies Hit: 6, Damage: 334%, Slow Chance: 28%, Slow Duration: 3 sec 5 MP Cost: 25, Summon Duration: 20 sec, Enemies Hit: 6, Damage: 340%, Slow Chance: 30%, Slow Duration: 3 sec 6 MP Cost: 26, Summon Duration: 22 sec, Enemies Hit: 6, Damage: 346%, Slow Chance: 32%, Slow Duration: 3 sec 7 MP Cost: 27, Summon Duration: 24 sec, Enemies Hit: 6, Damage: 352%, Slow Chance: 34%, Slow Duration: 3 sec 8 MP Cost: 28, Summon Duration: 26 sec, Enemies Hit: 6, Damage: 358%, Slow Chance: 36%, Slow Duration: 3 sec 9 MP Cost: 29, Summon Duration: 28 sec, Enemies Hit: 6, Damage: 364%, Slow Chance: 38%, Slow Duration: 3 sec 10 MP Cost: 30, Summon Duration: 30 sec, Enemies Hit: 6, Damage: 370%, Slow Chance: 40%, Slow Duration: 3 sec 11 MP Cost: 31, Summon Duration: 32 sec, Enemies Hit: 6, Damage: 376%, Slow Chance: 42%, Slow Duration: 3 sec 12 MP Cost: 32, Summon Duration: 34 sec, Enemies Hit: 6, Damage: 382%, Slow Chance: 44%, Slow Duration: 3 sec 13 MP Cost: 33, Summon Duration: 36 sec, Enemies Hit: 6, Damage: 388%, Slow Chance: 46%, Slow Duration: 3 sec 14 MP Cost: 34, Summon Duration: 38 sec, Enemies Hit: 6, Damage: 394%, Slow Chance: 48%, Slow Duration: 3 sec 15 MP Cost: 35, Summon Duration: 40 sec, Enemies Hit: 6, Damage: 400%, Slow Chance: 50%, Slow Duration: 3 sec Cursebite
Cursebite
Description: Bonus Attacks
Info: type = 53, finalAttack = 1, condition = attack
Animations: hit.0
Maximum Level: 20
1 Bonus Attacks 2 Bonus Attacks 3 Bonus Attacks 4 Bonus Attacks 5 Bonus Attacks 6 Bonus Attacks 7 Bonus Attacks 8 Bonus Attacks 9 Bonus Attacks 10 Bonus Attacks 11 Bonus Attacks 12 Bonus Attacks 13 Bonus Attacks 14 Bonus Attacks 15 Bonus Attacks 16 Bonus Attacks 17 Bonus Attacks 18 Bonus Attacks 19 Bonus Attacks 20 Bonus Attacks Advanced Inner Blaze
Advanced Inner Blaze
Description: Permanently increases STR and HP.\nRequired Skill: #c Inner Blaze Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Inner Blaze
Maximum Level: 10
1 STR: +3, HP: +3% 2 STR: +6, HP: +6% 3 STR: +9, HP: +9% 4 STR: +12, HP: +12% 5 STR: +15, HP: +15% 6 STR: +18, HP: +18% 7 STR: +21, HP: +21% 8 STR: +24, HP: +24% 9 STR: +27, HP: +27% 10 STR: +30, HP: +30% Self Recovery
Self Recovery
Description: Continuously restore HP and MP.
Info: type = 50, pvp = 0
Maximum Level: 5
1 Every 12 sec 1% HP and MP restored, even in combat. 2 Every 10 sec 2% HP and MP restored, even in combat. 3 Every 8 sec 3% HP and MP restored, even in combat. 4 Every 6 sec 4% HP and MP restored, even in combat. 5 Every 4 sec 5% HP and MP restored, even in combat. Defender Mode II
Defender Mode II
Description: Enhance Realign: Defender Mode. Enhanced effects stack.\nRequired Skill: #c Defender Mode 1st Enhancement Lv. 1#
Info: type = 50
Pre-requisite: Level 1 Defender Mode I
Maximum Level: 1
Weapon Defense: +100, Magic Defense: +100, Accuracy: +100, Max HP: +10%Dragon Slash II
Dragon Slash II
Description: Enhances Dragon Slash damage.\nRequired Skill: #cDragon Slash 1st Enhancement Lv. 2#
Info: type = 50
Pre-requisite: Level 2 Dragon Slash I
Maximum Level: 2
1 Additional 25% bonus to Dragon Slash damage 2 Additional 50% bonus to Dragon Slash damage Final Form
Final Form
Description: #cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Ignores enemy buffs that ignore your attacks or reflects your attacks.
Info: type = 12, morph = 1
Maximum Level: 10
1 MP Cost: 22, Duration: 60, Attack Power: +6%, Critical Rate: +2%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n#cAfter 4th Job Advancement#\r\nDuration: 90, Attack Power: +3%, Critical Rate: +4% 2 MP Cost: 24, Duration: 60, Attack Power: +7%, Critical Rate: +4%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +6%, Critical Rate: +8% 3 MP Cost: 26, Duration: 60, Attack Power: +8%, Critical Rate: +6%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +9%, Critical Rate: +12% 4 MP Cost: 28, Duration: 60, Attack Power: +9%, Critical Rate: +8%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +12%, Critical Rate: +16% 5 MP Cost: 30, Duration: 60, Attack Power: +10%, Critical Rate: +10%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +15%, Critical Rate: +20% 6 MP Cost: 32, Duration: 60, Attack Power: +11%, Critical Rate: +12%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +18%, Critical Rate: +24% 7 MP Cost: 34, Duration: 60, Attack Power: +12%, Critical Rate: +14%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +21%, Critical Rate: +28% 8 MP Cost: 36, Duration: 60, Attack Power: +13%, Critical Rate: +16%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +24%, Critical Rate: +32% 9 MP Cost: 38, Duration: 60, Attack Power: +14%, Critical Rate: +18%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +27%, Critical Rate: +36% 10 MP Cost: 40, Duration: 60, Attack Power: +15%, Critical Rate: +20%, Speed: +10, Attack Speed: +2. Ignores enemy's ignore attack or reflect buffs.\r\n 4th Job Advancement#\r\nDuration: 90, Attack Power: +30%, Critical Rate: +40% Kaiser (IV)Unbreakable Will
Unbreakable Will
Description: Ignores monster DEF.
Info: type = 51
Maximum Level: 30
1 11% monster DEF ignored 2 12% monster DEF ignored 3 13% monster DEF ignored 4 14% monster DEF ignored 5 15% monster DEF ignored 6 16% monster DEF ignored 7 17% monster DEF ignored 8 18% monster DEF ignored 9 19% monster DEF ignored 10 20% monster DEF ignored 11 21% monster DEF ignored 12 22% monster DEF ignored 13 23% monster DEF ignored 14 24% monster DEF ignored 15 25% monster DEF ignored 16 26% monster DEF ignored 17 27% monster DEF ignored 18 28% monster DEF ignored 19 29% monster DEF ignored 20 30% monster DEF ignored 21 31% monster DEF ignored 22 32% monster DEF ignored 23 33% monster DEF ignored 24 34% monster DEF ignored 25 35% monster DEF ignored 26 36% monster DEF ignored 27 37% monster DEF ignored 28 38% monster DEF ignored 29 39% monster DEF ignored 30 40% monster DEF ignored 31 41% monster DEF ignored 32 42% monster DEF ignored Defender Mode III
Defender Mode III
Description: Enhance Realign: Defender Mode. Enhanced effects stack.\nRequired Skill: #c Defender Mode 2nd Enhancement Lv. 1#
Info: type = 50
Pre-requisite: Level 1 Defender Mode II
Maximum Level: 1
Weapon Defense: +100, Magic Defense: +100, Accuracy: +100, Max HP: +10%Attacker Mode III
Attacker Mode III
Description: Enhance Realign: Attacker Mode. Enhanced effects stack.\nRequired Skill: #c Attacker Mode 2nd Enhancement Lv. 1#
Info: type = 50
Pre-requisite: Level 1 Attacker Mode II
Maximum Level: 1
Attack: + 10, Crit Chance: +10%, Damage Against Bosses: +3%Expert Sword Mastery
Expert Sword Mastery
Description: Maxes out mastery of two-handed sword while increasing Minimum Critical Damage and Weapon Attack.\nRequired Skill: #cSword Mastery Lv. 10#
Info: type = 50
Pre-requisite: Level 10 Sword Mastery
Maximum Level: 30
1 Two-Handed Sword Mastery: +56%, Weapon ATT: +1, Minimum Critical Damage: +1% 2 Two-Handed Sword Mastery: +56%, Weapon ATT: +2, Minimum Critical Damage: +1% 3 Two-Handed Sword Mastery: +57%, Weapon ATT: +3, Minimum Critical Damage: +2% 4 Two-Handed Sword Mastery: +57%, Weapon ATT: +4, Minimum Critical Damage: +2% 5 Two-Handed Sword Mastery: +58%, Weapon ATT: +5, Minimum Critical Damage: +3% 6 Two-Handed Sword Mastery: +58%, Weapon ATT: +6, Minimum Critical Damage: +3% 7 Two-Handed Sword Mastery: +59%, Weapon ATT: +7, Minimum Critical Damage: +4% 8 Two-Handed Sword Mastery: +59%, Weapon ATT: +8, Minimum Critical Damage: +4% 9 Two-Handed Sword Mastery: +60%, Weapon ATT: +9, Minimum Critical Damage: +5% 10 Two-Handed Sword Mastery: +60%, Weapon ATT: +10, Minimum Critical Damage: +5% 11 Two-Handed Sword Mastery: +61%, Weapon ATT: +11, Minimum Critical Damage: +6% 12 Two-Handed Sword Mastery: +61%, Weapon ATT: +12, Minimum Critical Damage: +6% 13 Two-Handed Sword Mastery: +62%, Weapon ATT: +13, Minimum Critical Damage: +7% 14 Two-Handed Sword Mastery: +62%, Weapon ATT: +14, Minimum Critical Damage: +7% 15 Two-Handed Sword Mastery: +63%, Weapon ATT: +15, Minimum Critical Damage: +8% 16 Two-Handed Sword Mastery: +63%, Weapon ATT: +16, Minimum Critical Damage: +8% 17 Two-Handed Sword Mastery: +64%, Weapon ATT: +17, Minimum Critical Damage: +9% 18 Two-Handed Sword Mastery: +64%, Weapon ATT: +18, Minimum Critical Damage: +9% 19 Two-Handed Sword Mastery: +65%, Weapon ATT: +19, Minimum Critical Damage: +10% 20 Two-Handed Sword Mastery: +65%, Weapon ATT: +20, Minimum Critical Damage: +10% 21 Two-Handed Sword Mastery: +66%, Weapon ATT: +21, Minimum Critical Damage: +11% 22 Two-Handed Sword Mastery: +66%, Weapon ATT: +22, Minimum Critical Damage: +11% 23 Two-Handed Sword Mastery: +67%, Weapon ATT: +23, Minimum Critical Damage: +12% 24 Two-Handed Sword Mastery: +67%, Weapon ATT: +24, Minimum Critical Damage: +12% 25 Two-Handed Sword Mastery: +68%, Weapon ATT: +25, Minimum Critical Damage: +13% 26 Two-Handed Sword Mastery: +68%, Weapon ATT: +26, Minimum Critical Damage: +13% 27 Two-Handed Sword Mastery: +69%, Weapon ATT: +27, Minimum Critical Damage: +14% 28 Two-Handed Sword Mastery: +69%, Weapon ATT: +28, Minimum Critical Damage: +14% 29 Two-Handed Sword Mastery: +70%, Weapon ATT: +29, Minimum Critical Damage: +15% 30 Two-Handed Sword Mastery: +70%, Weapon ATT: +30, Minimum Critical Damage: +15% 31 Two-Handed Sword Mastery: +71%, Weapon ATT: +31, Minimum Critical Damage: +16% 32 Two-Handed Sword Mastery: +71%, Weapon ATT: +32, Minimum Critical Damage: +16% Hyper Mana
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Max MP +15%Hyper Health
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Max HP: +15%Hyper Accuracy
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Accuracy +20%Hyper Critical
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Critical Rate +10%Hyper Luck
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
LUK +50Inferno Breath (Tile)
Inferno Breath (Tile)
Description: Tile damage
Info: type = 4, areaAttack = 1, dot = 1, dotType = burn
Range: 40%
Animations: hit.0
Maximum Level: 20
1 Damage: 143%, Enemies Hit: 6 2 Damage: 146%, Enemies Hit: 6 3 Damage: 149%, Enemies Hit: 6 4 Damage: 152%, Enemies Hit: 6 5 Damage: 155%, Enemies Hit: 6 6 Damage: 158%, Enemies Hit: 6 7 Damage: 161%, Enemies Hit: 6 8 Damage: 164%, Enemies Hit: 6 9 Damage: 167%, Enemies Hit: 6 10 Damage: 170%, Enemies Hit: 6 11 Damage: 173%, Enemies Hit: 6 12 Damage: 176%, Enemies Hit: 6 13 Damage: 179%, Enemies Hit: 6 14 Damage: 182%, Enemies Hit: 6 15 Damage: 185%, Enemies Hit: 6 16 Damage: 188%, Enemies Hit: 6 17 Damage: 191%, Enemies Hit: 6 18 Damage: 194%, Enemies Hit: 6 19 Damage: 197%, Enemies Hit: 6 20 Damage: 200%, Enemies Hit: 6 Nova Warrior
Nova Warrior
Description: Temporarily increases the stats of all team members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 10, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 20, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 30, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 40, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 50, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 60, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec Hyper Strength
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
STR +50Blade Burst (Explosion)
Blade Burst (Explosion)
Description: Summon multiple swords to strike the ground and explode, dealing bonus damage.
Info: type = 1, areaAttack = 1
Delays: DKearthQuake1 - 300 ms
Range: 230%
Final Attack: 2H Sword
Animations: hit.0, effect
Maximum Level: 20
1 Damage: 74%, Max Enemies Hit: 12, Max Hits: 4 2 Damage: 78%, Max Enemies Hit: 12, Max Hits: 4 3 Damage: 82%, Max Enemies Hit: 12, Max Hits: 4 4 Damage: 86%, Max Enemies Hit: 12, Max Hits: 4 5 Damage: 90%, Max Enemies Hit: 12, Max Hits: 4 6 Damage: 94%, Max Enemies Hit: 12, Max Hits: 4 7 Damage: 98%, Max Enemies Hit: 12, Max Hits: 4 8 Damage: 102%, Max Enemies Hit: 12, Max Hits: 4 9 Damage: 106%, Max Enemies Hit: 12, Max Hits: 4 10 Damage: 110%, Max Enemies Hit: 12, Max Hits: 4 11 Damage: 114%, Max Enemies Hit: 12, Max Hits: 4 12 Damage: 118%, Max Enemies Hit: 12, Max Hits: 4 13 Damage: 122%, Max Enemies Hit: 12, Max Hits: 4 14 Damage: 126%, Max Enemies Hit: 12, Max Hits: 4 15 Damage: 130%, Max Enemies Hit: 12, Max Hits: 4 16 Damage: 134%, Max Enemies Hit: 12, Max Hits: 4 17 Damage: 138%, Max Enemies Hit: 12, Max Hits: 4 18 Damage: 142%, Max Enemies Hit: 12, Max Hits: 4 19 Damage: 146%, Max Enemies Hit: 12, Max Hits: 4 20 Damage: 150%, Max Enemies Hit: 12, Max Hits: 4 21 Damage: 154%, Max Enemies Hit: 12, Max Hits: 4 22 Damage: 158%, Max Enemies Hit: 12, Max Hits: 4 Kaiser's Majesty
Kaiser's Majesty
Description: Grants you the courage and will of the former Kaiser, resetting your Cooldown, increasing Attack Speed and ATT, and allowing you to ingore enemy defense buffs.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 1
MP Cost: 300, Cooldowns Reset, Duration: 30 sec, ATT +30, Attack Speed +1. Ignores enemy's attack ignore buff and attack reflection buff\n#cCooldown: 90 sec. Hyper Skill cooldowns not reset.Ancestral Prominence
Ancestral Prominence
Description: Summons an ancient Nova to cause an explosion that covers the entire screen in flames. This is the skill used by the former Kaiser to save the Nova people.
Info: type = 1, areaAttack = 1
Delays: HY6112prominence - 2940 ms
Range: 550%
Final Attack: 2H Sword
Animations: effect, hit.0
Maximum Level: 1
MP Cost: 300, Enemies Hit: 15, Damage: 1000%, Number of Attacks: 8.\nCooldown: 90 sec, Max Damage: 9,999,999Final Trance
Final Trance
Description: Transforms you into your Final Form immediately upon use.
Info: type = 10
Delays: alert - 1500 ms
Animations: effect
Maximum Level: 1
MP Cost: 300, Duration: 90 sec, Damage +30%, Critical Rate +40%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff\nCooldown: 300 secHyper Defense
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Weapon DEF +500Hyper Fury
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Max DF +50Wing Beat - Extra Attack
Wing Beat - Extra Attack
Description: Increases Wing Beat's attack count.
Info: type = 50
Maximum Level: 1
Number of Hits +8Wing Beat - Pummel
Wing Beat - Pummel
Description: Increases Wing Beat's duration.
Info: type = 50
Maximum Level: 1
Duration +5 secDragon Barrage (Transfiguration)
Dragon Barrage (Transfiguration)
Description: Quickly move and attack enemies with chance to instantly KO them.
Info: type = 1, areaAttack = 1, casterMove = 1
Delays: DKpestopassing - 810 ms
Range: 400%
Final Attack: 2H Sword
Animations: effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0
Maximum Level: 30
1 MP Cost: 31, Damage: 347%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 10% 2 MP Cost: 32, Damage: 354%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 11% 3 MP Cost: 33, Damage: 361%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 11% 4 MP Cost: 34, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 12% 5 MP Cost: 35, Damage: 375%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 12% 6 MP Cost: 36, Damage: 382%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 13% 7 MP Cost: 37, Damage: 389%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 13% 8 MP Cost: 38, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 14% 9 MP Cost: 39, Damage: 403%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 14% 10 MP Cost: 40, Damage: 410%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 15% 11 MP Cost: 41, Damage: 417%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 15% 12 MP Cost: 42, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 16% 13 MP Cost: 43, Damage: 431%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 16% 14 MP Cost: 44, Damage: 438%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 17% 15 MP Cost: 45, Damage: 445%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 17% 16 MP Cost: 46, Damage: 452%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 18% 17 MP Cost: 47, Damage: 459%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 18% 18 MP Cost: 48, Damage: 466%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 19% 19 MP Cost: 49, Damage: 473%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 19% 20 MP Cost: 50, Damage: 480%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 20% 21 MP Cost: 51, Damage: 487%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 20% 22 MP Cost: 52, Damage: 494%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 21% 23 MP Cost: 53, Damage: 501%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 21% 24 MP Cost: 54, Damage: 508%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 22% 25 MP Cost: 55, Damage: 515%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 22% 26 MP Cost: 56, Damage: 522%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 23% 27 MP Cost: 57, Damage: 529%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 23% 28 MP Cost: 58, Damage: 536%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 24% 29 MP Cost: 59, Damage: 543%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 24% 30 MP Cost: 60, Damage: 550%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 25% 31 MP Cost: 61, Damage: 557%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 25% 32 MP Cost: 62, Damage: 564%, Number of Attacks: 4, Max Enemies Hit: 12, Instant KO Chance: 26% Gigas Wave (Transfiguration)
Gigas Wave (Transfiguration)
Description: Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.
Info: type = 1, areaAttack = 1
Delays: DKgigaSlasher - 720 ms
Range: 380%
Final Attack: 2H Sword
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 31, Damage: 142%, Number of Attacks: 12, Enemies Hit: 3 2 MP Cost: 32, Damage: 144%, Number of Attacks: 12, Enemies Hit: 3 3 MP Cost: 33, Damage: 146%, Number of Attacks: 12, Enemies Hit: 3 4 MP Cost: 34, Damage: 148%, Number of Attacks: 12, Enemies Hit: 3 5 MP Cost: 35, Damage: 150%, Number of Attacks: 12, Enemies Hit: 3 6 MP Cost: 36, Damage: 152%, Number of Attacks: 12, Enemies Hit: 3 7 MP Cost: 37, Damage: 154%, Number of Attacks: 12, Enemies Hit: 3 8 MP Cost: 38, Damage: 156%, Number of Attacks: 12, Enemies Hit: 3 9 MP Cost: 39, Damage: 158%, Number of Attacks: 12, Enemies Hit: 3 10 MP Cost: 40, Damage: 160%, Number of Attacks: 12, Enemies Hit: 3 11 MP Cost: 41, Damage: 162%, Number of Attacks: 12, Enemies Hit: 3 12 MP Cost: 42, Damage: 164%, Number of Attacks: 12, Enemies Hit: 3 13 MP Cost: 43, Damage: 166%, Number of Attacks: 12, Enemies Hit: 3 14 MP Cost: 44, Damage: 168%, Number of Attacks: 12, Enemies Hit: 3 15 MP Cost: 45, Damage: 170%, Number of Attacks: 12, Enemies Hit: 3 16 MP Cost: 46, Damage: 172%, Number of Attacks: 12, Enemies Hit: 3 17 MP Cost: 47, Damage: 174%, Number of Attacks: 12, Enemies Hit: 3 18 MP Cost: 48, Damage: 176%, Number of Attacks: 12, Enemies Hit: 3 19 MP Cost: 49, Damage: 178%, Number of Attacks: 12, Enemies Hit: 3 20 MP Cost: 50, Damage: 180%, Number of Attacks: 12, Enemies Hit: 3 21 MP Cost: 51, Damage: 182%, Number of Attacks: 12, Enemies Hit: 3 22 MP Cost: 52, Damage: 184%, Number of Attacks: 12, Enemies Hit: 3 23 MP Cost: 53, Damage: 186%, Number of Attacks: 12, Enemies Hit: 3 24 MP Cost: 54, Damage: 188%, Number of Attacks: 12, Enemies Hit: 3 25 MP Cost: 55, Damage: 190%, Number of Attacks: 12, Enemies Hit: 3 26 MP Cost: 56, Damage: 192%, Number of Attacks: 12, Enemies Hit: 3 27 MP Cost: 57, Damage: 194%, Number of Attacks: 12, Enemies Hit: 3 28 MP Cost: 58, Damage: 196%, Number of Attacks: 12, Enemies Hit: 3 29 MP Cost: 59, Damage: 198%, Number of Attacks: 12, Enemies Hit: 3 30 MP Cost: 60, Damage: 200%, Number of Attacks: 12, Enemies Hit: 3 31 MP Cost: 61, Damage: 202%, Number of Attacks: 12, Enemies Hit: 3 32 MP Cost: 62, Damage: 204%, Number of Attacks: 12, Enemies Hit: 3 Grand Armor
Grand Armor
Description: Reduces damage taken from monsters for you and your party.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, affected
Maximum Level: 20
1 MP Cost: MP 22, Duration: 12, Damage Taken: -11%, Party's Damage Taken: -0% 2 MP Cost: MP 24, Duration: 24, Damage Taken: -12%, Party's Damage Taken: -1% 3 MP Cost: MP 26, Duration: 36, Damage Taken: -13%, Party's Damage Taken: -1% 4 MP Cost: MP 28, Duration: 48, Damage Taken: -14%, Party's Damage Taken: -2% 5 MP Cost: MP 30, Duration: 60, Damage Taken: -15%, Party's Damage Taken: -2% 6 MP Cost: MP 32, Duration: 72, Damage Taken: -16%, Party's Damage Taken: -3% 7 MP Cost: MP 34, Duration: 84, Damage Taken: -17%, Party's Damage Taken: -3% 8 MP Cost: MP 36, Duration: 96, Damage Taken: -18%, Party's Damage Taken: -4% 9 MP Cost: MP 38, Duration: 108, Damage Taken: -19%, Party's Damage Taken: -4% 10 MP Cost: MP 40, Duration: 120, Damage Taken: -20%, Party's Damage Taken: -5% 11 MP Cost: MP 42, Duration: 132, Damage Taken: -21%, Party's Damage Taken: -5% 12 MP Cost: MP 44, Duration: 144, Damage Taken: -22%, Party's Damage Taken: -6% 13 MP Cost: MP 46, Duration: 156, Damage Taken: -23%, Party's Damage Taken: -6% 14 MP Cost: MP 48, Duration: 168, Damage Taken: -24%, Party's Damage Taken: -7% 15 MP Cost: MP 50, Duration: 180, Damage Taken: -25%, Party's Damage Taken: -7% 16 MP Cost: MP 52, Duration: 192, Damage Taken: -26%, Party's Damage Taken: -8% 17 MP Cost: MP 54, Duration: 204, Damage Taken: -27%, Party's Damage Taken: -8% 18 MP Cost: MP 56, Duration: 216, Damage Taken: -28%, Party's Damage Taken: -9% 19 MP Cost: MP 58, Duration: 228, Damage Taken: -29%, Party's Damage Taken: -9% 20 MP Cost: MP 60, Duration: 240, Damage Taken: -30%, Party's Damage Taken: -10% 21 MP Cost: MP 62, Duration: 252, Damage Taken: -31%, Party's Damage Taken: -10% 22 MP Cost: MP 64, Duration: 264, Damage Taken: -32%, Party's Damage Taken: -11% Advanced Tempest Blades
Advanced Tempest Blades
Description: Enhances Tempest Blades. Summons 5 of your current swords. Swords will home in and attack monsters. Also permanently increases Attack Power.\nRequired Skill: #cTempest Blades Lv. 20#
Info: type = 10
Delays: DKflyingSword - 90 ms
Range: 400%
Pre-requisite: Level 20 Tempest Blades
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 31, # of Your Swords Summoned: 5. #Use the skill again after summoning# to send the swords at the enemy and deal 313% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 1 2 MP Cost: 32, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 316% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 2 3 MP Cost: 33, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 319% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 3 4 MP Cost: 34, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 322% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 4 5 MP Cost: 35, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 325% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 5 6 MP Cost: 36, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 328% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 6 7 MP Cost: 37, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 331% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 7 8 MP Cost: 38, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 334% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 8 9 MP Cost: 39, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 337% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 9 10 MP Cost: 40, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 340% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 10 11 MP Cost: 41, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 343% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 11 12 MP Cost: 42, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 346% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 12 13 MP Cost: 43, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 349% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 13 14 MP Cost: 44, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 352% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 14 15 MP Cost: 45, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 355% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 15 16 MP Cost: 46, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 358% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 16 17 MP Cost: 47, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 361% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 17 18 MP Cost: 48, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 364% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 18 19 MP Cost: 49, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 367% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 19 20 MP Cost: 50, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 370% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 20 21 MP Cost: 51, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 373% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 21 22 MP Cost: 52, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 376% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 22 23 MP Cost: 53, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 379% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 23 24 MP Cost: 54, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 382% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 24 25 MP Cost: 55, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 385% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 25 26 MP Cost: 56, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 388% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 26 27 MP Cost: 57, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 391% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 27 28 MP Cost: 58, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 394% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 28 29 MP Cost: 59, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 397% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 29 30 MP Cost: 60, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 400% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 30 31 MP Cost: 61, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 403% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 31 32 MP Cost: 62, # of Your Swords Summoned: 5. the skill again after summoning# to send the swords at the enemy and deal 406% damage with 4 attacks.\nCooldown: 20 sec\nPermanently increases Attack Power by 32 Final Form
Final Form
Description: #cUse the entire Morph Gauge# to transform into a more powerful Kaiser warrior. Ignores enemy buffs that ignore your attacks or reflects your attacks.
Info: type = 12, morph = 1
Maximum Level: 10
1 MP Cost: 22, Duration: 90 sec, Damage +3%, Critical Rate +4%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 2 MP Cost: 24, Duration: 90 sec, Damage +6%, Critical Rate +8%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 3 MP Cost: 26, Duration: 90 sec, Damage +9%, Critical Rate +12%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 4 MP Cost: 28, Duration: 90 sec, Damage +12%, Critical Rate +16%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 5 MP Cost: 30, Duration: 90 sec, Damage +15%, Critical Rate +20%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 6 MP Cost: 32, Duration: 90 sec, Damage +18%, Critical Rate +24%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 7 MP Cost: 34, Duration: 90 sec, Damage +21%, Critical Rate +28%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 8 MP Cost: 36, Duration: 90 sec, Damage +24%, Critical Rate +32%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 9 MP Cost: 38, Duration: 90 sec, Damage +27%, Critical Rate +36%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 10 MP Cost: 40, Duration: 90 sec, Damage +30%, Critical Rate +40%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 11 MP Cost: 42, Duration: 90 sec, Damage +33%, Critical Rate +44%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff 12 MP Cost: 44, Duration: 90 sec, Damage +36%, Critical Rate +48%, Movement Speed +10, Attack Speed +2, Ignores enemy's attack ignore buff and attack reflection buff Dragon Slash III
Dragon Slash III
Description: Enhances Dragon Slash damage.\nRequired Skill: #cDragon Slash 2nd Enhancement Lv. 2#
Info: type = 50
Pre-requisite: Level 2 Dragon Slash II
Maximum Level: 2
1 Additional 50% bonus to Dragon Slash damage 2 Additional 100% bonus to Dragon Slash damage Hyper Intelligence
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
INT +50Blade Burst
Blade Burst
Description: Summon multiple swords to strike the ground and explode, dealing bonus damage.
Info: type = 1, areaAttack = 1
Delays: DKearthQuake0 - 660 ms
Range: 230%
Final Attack: 2H Sword
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 25, Mobs Hit: 12, Damage: 105%, Number of Attacks: 6. Explosion damage hits 12 enemies for 74% damage 4 times. 2 MP Cost: 25, Mobs Hit: 12, Damage: 110%, Number of Attacks: 6. Explosion damage hits 12 enemies for 78% damage 4 times. 3 MP Cost: 25, Mobs Hit: 12, Damage: 115%, Number of Attacks: 6. Explosion damage hits 12 enemies for 82% damage 4 times. 4 MP Cost: 25, Mobs Hit: 12, Damage: 120%, Number of Attacks: 6. Explosion damage hits 12 enemies for 86% damage 4 times. 5 MP Cost: 30, Mobs Hit: 12, Damage: 125%, Number of Attacks: 6. Explosion damage hits 12 enemies for 90% damage 4 times. 6 MP Cost: 30, Mobs Hit: 12, Damage: 130%, Number of Attacks: 6. Explosion damage hits 12 enemies for 94% damage 4 times. 7 MP Cost: 30, Mobs Hit: 12, Damage: 135%, Number of Attacks: 6. Explosion damage hits 12 enemies for 98% damage 4 times. 8 MP Cost: 30, Mobs Hit: 12, Damage: 140%, Number of Attacks: 6. Explosion damage hits 12 enemies for 102% damage 4 times. 9 MP Cost: 35, Mobs Hit: 12, Damage: 145%, Number of Attacks: 6. Explosion damage hits 12 enemies for 106% damage 4 times. 10 MP Cost: 35, Mobs Hit: 12, Damage: 150%, Number of Attacks: 6. Explosion damage hits 12 enemies for 110% damage 4 times. 11 MP Cost: 35, Mobs Hit: 12, Damage: 155%, Number of Attacks: 6. Explosion damage hits 12 enemies for 114% damage 4 times. 12 MP Cost: 35, Mobs Hit: 12, Damage: 160%, Number of Attacks: 6. Explosion damage hits 12 enemies for 118% damage 4 times. 13 MP Cost: 40, Mobs Hit: 12, Damage: 165%, Number of Attacks: 6. Explosion damage hits 12 enemies for 122% damage 4 times. 14 MP Cost: 40, Mobs Hit: 12, Damage: 170%, Number of Attacks: 6. Explosion damage hits 12 enemies for 126% damage 4 times. 15 MP Cost: 40, Mobs Hit: 12, Damage: 175%, Number of Attacks: 6. Explosion damage hits 12 enemies for 130% damage 4 times. 16 MP Cost: 40, Mobs Hit: 12, Damage: 180%, Number of Attacks: 6. Explosion damage hits 12 enemies for 134% damage 4 times. 17 MP Cost: 45, Mobs Hit: 12, Damage: 185%, Number of Attacks: 6. Explosion damage hits 12 enemies for 138% damage 4 times. 18 MP Cost: 45, Mobs Hit: 12, Damage: 190%, Number of Attacks: 6. Explosion damage hits 12 enemies for 142% damage 4 times. 19 MP Cost: 45, Mobs Hit: 12, Damage: 195%, Number of Attacks: 6. Explosion damage hits 12 enemies for 146% damage 4 times. 20 MP Cost: 45, Mobs Hit: 12, Damage: 200%, Number of Attacks: 6. Explosion damage hits 12 enemies for 150% damage 4 times. 21 MP Cost: 50, Mobs Hit: 12, Damage: 205%, Number of Attacks: 6. Explosion damage hits 12 enemies for 154% damage 4 times. 22 MP Cost: 50, Mobs Hit: 12, Damage: 210%, Number of Attacks: 6. Explosion damage hits 12 enemies for 158% damage 4 times. Inferno Breath
Inferno Breath
Description: Summons an ancient dragon that breathes fire, leaving a a trail of fire that deals continuous damage to those on it.
Info: type = 4, areaAttack = 1
Delays: DKenterTheDragon - 1530 ms
Range: 650%
Animations: effect, hit.0, tile.0, tile.1, tile.2
Maximum Level: 20
1 MP Cost: 32, Damage: 236%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 39 sec 2 MP Cost: 34, Damage: 242%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 38 sec 3 MP Cost: 36, Damage: 248%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 37 sec 4 MP Cost: 38, Damage: 254%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 36 sec 5 MP Cost: 40, Damage: 260%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 35 sec 6 MP Cost: 42, Damage: 266%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 34 sec 7 MP Cost: 44, Damage: 272%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 33 sec 8 MP Cost: 46, Damage: 278%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 32 sec 9 MP Cost: 48, Damage: 284%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 31 sec 10 MP Cost: 50, Damage: 290%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 30 sec 11 MP Cost: 52, Damage: 296%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 29 sec 12 MP Cost: 54, Damage: 302%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 28 sec 13 MP Cost: 56, Damage: 308%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 27 sec 14 MP Cost: 58, Damage: 314%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 26 sec 15 MP Cost: 60, Damage: 320%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 25 sec 16 MP Cost: 62, Damage: 326%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 24 sec 17 MP Cost: 64, Damage: 332%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 23 sec 18 MP Cost: 66, Damage: 338%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 22 sec 19 MP Cost: 68, Damage: 344%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 21 sec 20 MP Cost: 70, Damage: 350%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 20 sec 21 MP Cost: 72, Damage: 356%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 19 sec 22 MP Cost: 74, Damage: 362%, Number of Attacks: 8, Max Enemies Hit: 15, Continuous Damage Dealt Afterwards\nCooldown: 18 sec Gigas Wave - Burden
Gigas Wave - Burden
Description: Increases Gigas Wave's Slow duration.
Info: type = 50
Maximum Level: 1
Duration +5 secGigas Wave - Bonus Attack
Gigas Wave - Bonus Attack
Description: Increases Gigas Wave's attack count.
Info: type = 50
Maximum Level: 1
Number of Hits +1Gigas Wave
Gigas Wave
Description: Blasts enemies with a powerful slash of your blade. All enemies, including bosses, will be afflicted with Slow when hit.
Info: type = 1, areaAttack = 1
Delays: DKgigaSlasher - 720 ms
Range: 350%
Final Attack: 2H Sword
Animations: effect, hit.0, mob
Maximum Level: 30
1 MP Cost: 21, Mobs Hit: 1, Damage: 142%, Number of Attacks: 10\r\nFinal Form: MP Cost: 31, Mobs Hit: 3, Damage: 142%, Number of Attacks: 12 2 MP Cost: 22, Mobs Hit: 1, Damage: 144%, Number of Attacks: 10\r\nFinal Form: MP Cost: 32, Mobs Hit: 3, Damage: 144%, Number of Attacks: 12 3 MP Cost: 23, Mobs Hit: 1, Damage: 146%, Number of Attacks: 10\r\nFinal Form: MP Cost: 33, Mobs Hit: 3, Damage: 146%, Number of Attacks: 12 4 MP Cost: 24, Mobs Hit: 1, Damage: 148%, Number of Attacks: 10\r\nFinal Form: MP Cost: 34, Mobs Hit: 3, Damage: 148%, Number of Attacks: 12 5 MP Cost: 25, Mobs Hit: 1, Damage: 150%, Number of Attacks: 10\r\nFinal Form: MP Cost: 35, Mobs Hit: 3, Damage: 150%, Number of Attacks: 12 6 MP Cost: 26, Mobs Hit: 1, Damage: 152%, Number of Attacks: 10\r\nFinal Form: MP Cost: 36, Mobs Hit: 3, Damage: 152%, Number of Attacks: 12 7 MP Cost: 27, Mobs Hit: 1, Damage: 154%, Number of Attacks: 10\r\nFinal Form: MP Cost: 37, Mobs Hit: 3, Damage: 154%, Number of Attacks: 12 8 MP Cost: 28, Mobs Hit: 1, Damage: 156%, Number of Attacks: 10\r\nFinal Form: MP Cost: 38, Mobs Hit: 3, Damage: 156%, Number of Attacks: 12 9 MP Cost: 29, Mobs Hit: 1, Damage: 158%, Number of Attacks: 10\r\nFinal Form: MP Cost: 39, Mobs Hit: 3, Damage: 158%, Number of Attacks: 12 10 MP Cost: 30, Mobs Hit: 1, Damage: 160%, Number of Attacks: 10\r\nFinal Form: MP Cost: 40, Mobs Hit: 3, Damage: 160%, Number of Attacks: 12 11 MP Cost: 31, Mobs Hit: 1, Damage: 162%, Number of Attacks: 10\r\nFinal Form: MP Cost: 41, Mobs Hit: 3, Damage: 162%, Number of Attacks: 12 12 MP Cost: 32, Mobs Hit: 1, Damage: 164%, Number of Attacks: 10\r\nFinal Form: MP Cost: 42, Mobs Hit: 3, Damage: 164%, Number of Attacks: 12 13 MP Cost: 33, Mobs Hit: 1, Damage: 166%, Number of Attacks: 10\r\nFinal Form: MP Cost: 43, Mobs Hit: 3, Damage: 166%, Number of Attacks: 12 14 MP Cost: 34, Mobs Hit: 1, Damage: 168%, Number of Attacks: 10\r\nFinal Form: MP Cost: 44, Mobs Hit: 3, Damage: 168%, Number of Attacks: 12 15 MP Cost: 35, Mobs Hit: 1, Damage: 170%, Number of Attacks: 10\r\nFinal Form: MP Cost: 45, Mobs Hit: 3, Damage: 170%, Number of Attacks: 12 16 MP Cost: 36, Mobs Hit: 1, Damage: 172%, Number of Attacks: 10\r\nFinal Form: MP Cost: 46, Mobs Hit: 3, Damage: 172%, Number of Attacks: 12 17 MP Cost: 37, Mobs Hit: 1, Damage: 174%, Number of Attacks: 10\r\nFinal Form: MP Cost: 47, Mobs Hit: 3, Damage: 174%, Number of Attacks: 12 18 MP Cost: 38, Mobs Hit: 1, Damage: 176%, Number of Attacks: 10\r\nFinal Form: MP Cost: 48, Mobs Hit: 3, Damage: 176%, Number of Attacks: 12 19 MP Cost: 39, Mobs Hit: 1, Damage: 178%, Number of Attacks: 10\r\nFinal Form: MP Cost: 49, Mobs Hit: 3, Damage: 178%, Number of Attacks: 12 20 MP Cost: 40, Mobs Hit: 1, Damage: 180%, Number of Attacks: 10\r\nFinal Form: MP Cost: 50, Mobs Hit: 3, Damage: 180%, Number of Attacks: 12 21 MP Cost: 41, Mobs Hit: 1, Damage: 182%, Number of Attacks: 10\r\nFinal Form: MP Cost: 51, Mobs Hit: 3, Damage: 182%, Number of Attacks: 12 22 MP Cost: 42, Mobs Hit: 1, Damage: 184%, Number of Attacks: 10\r\nFinal Form: MP Cost: 52, Mobs Hit: 3, Damage: 184%, Number of Attacks: 12 23 MP Cost: 43, Mobs Hit: 1, Damage: 186%, Number of Attacks: 10\r\nFinal Form: MP Cost: 53, Mobs Hit: 3, Damage: 186%, Number of Attacks: 12 24 MP Cost: 44, Mobs Hit: 1, Damage: 188%, Number of Attacks: 10\r\nFinal Form: MP Cost: 54, Mobs Hit: 3, Damage: 188%, Number of Attacks: 12 25 MP Cost: 45, Mobs Hit: 1, Damage: 190%, Number of Attacks: 10\r\nFinal Form: MP Cost: 55, Mobs Hit: 3, Damage: 190%, Number of Attacks: 12 26 MP Cost: 46, Mobs Hit: 1, Damage: 192%, Number of Attacks: 10\r\nFinal Form: MP Cost: 56, Mobs Hit: 3, Damage: 192%, Number of Attacks: 12 27 MP Cost: 47, Mobs Hit: 1, Damage: 194%, Number of Attacks: 10\r\nFinal Form: MP Cost: 57, Mobs Hit: 3, Damage: 194%, Number of Attacks: 12 28 MP Cost: 48, Mobs Hit: 1, Damage: 196%, Number of Attacks: 10\r\nFinal Form: MP Cost: 58, Mobs Hit: 3, Damage: 196%, Number of Attacks: 12 29 MP Cost: 49, Mobs Hit: 1, Damage: 198%, Number of Attacks: 10\r\nFinal Form: MP Cost: 59, Mobs Hit: 3, Damage: 198%, Number of Attacks: 12 30 MP Cost: 50, Mobs Hit: 1, Damage: 200%, Number of Attacks: 10\r\nFinal Form: MP Cost: 60, Mobs Hit: 3, Damage: 200%, Number of Attacks: 12 31 MP Cost: 51, Mobs Hit: 1, Damage: 202%, Number of Attacks: 10\r\nFinal Form: MP Cost: 61, Mobs Hit: 3, Damage: 202%, Number of Attacks: 12 32 MP Cost: 52, Mobs Hit: 1, Damage: 204%, Number of Attacks: 10\r\nFinal Form: MP Cost: 62, Mobs Hit: 3, Damage: 204%, Number of Attacks: 12 Hyper Dexterity
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
DEX +50Dragon Barrage
Dragon Barrage
Description: Quickly move and attack enemies with chance to instantly KO them.
Info: type = 1, areaAttack = 1, casterMove = 1
Delays: DKpestopassing - 810 ms
Range: 340%
Final Attack: 2H Sword
Animations: effect, tile.0, tile.1, tile.2, tile.3, tile.4, hit.0
Maximum Level: 30
1 MP Cost: 21, Mobs Hit: 12, Damage: 347%, Number of Attacks: 3, Instant KO Chance: 10%\r\nFinal Form: MP Cost: 31, Mobs Hit: 12, Damage: 347%, Number of Attacks: 4, Instant KO Chance: 10% 2 MP Cost: 22, Mobs Hit: 12, Damage: 354%, Number of Attacks: 3, Instant KO Chance: 11%\r\nFinal Form: MP Cost: 32, Mobs Hit: 12, Damage: 354%, Number of Attacks: 4, Instant KO Chance: 11% 3 MP Cost: 23, Mobs Hit: 12, Damage: 361%, Number of Attacks: 3, Instant KO Chance: 11%\r\nFinal Form: MP Cost: 33, Mobs Hit: 12, Damage: 361%, Number of Attacks: 4, Instant KO Chance: 11% 4 MP Cost: 24, Mobs Hit: 12, Damage: 368%, Number of Attacks: 3, Instant KO Chance: 12%\r\nFinal Form: MP Cost: 34, Mobs Hit: 12, Damage: 368%, Number of Attacks: 4, Instant KO Chance: 12% 5 MP Cost: 25, Mobs Hit: 12, Damage: 375%, Number of Attacks: 3, Instant KO Chance: 12%\r\nFinal Form: MP Cost: 35, Mobs Hit: 12, Damage: 375%, Number of Attacks: 4, Instant KO Chance: 12% 6 MP Cost: 26, Mobs Hit: 12, Damage: 382%, Number of Attacks: 3, Instant KO Chance: 13%\r\nFinal Form: MP Cost: 36, Mobs Hit: 12, Damage: 382%, Number of Attacks: 4, Instant KO Chance: 13% 7 MP Cost: 27, Mobs Hit: 12, Damage: 389%, Number of Attacks: 3, Instant KO Chance: 13%\r\nFinal Form: MP Cost: 37, Mobs Hit: 12, Damage: 389%, Number of Attacks: 4, Instant KO Chance: 13% 8 MP Cost: 28, Mobs Hit: 12, Damage: 396%, Number of Attacks: 3, Instant KO Chance: 14%\r\nFinal Form: MP Cost: 38, Mobs Hit: 12, Damage: 396%, Number of Attacks: 4, Instant KO Chance: 14% 9 MP Cost: 29, Mobs Hit: 12, Damage: 403%, Number of Attacks: 3, Instant KO Chance: 14%\r\nFinal Form: MP Cost: 39, Mobs Hit: 12, Damage: 403%, Number of Attacks: 4, Instant KO Chance: 14% 10 MP Cost: 30, Mobs Hit: 12, Damage: 410%, Number of Attacks: 3, Instant KO Chance: 15%\r\nFinal Form: MP Cost: 40, Mobs Hit: 12, Damage: 410%, Number of Attacks: 4, Instant KO Chance: 15% 11 MP Cost: 31, Mobs Hit: 12, Damage: 417%, Number of Attacks: 3, Instant KO Chance: 15%\r\nFinal Form: MP Cost: 41, Mobs Hit: 12, Damage: 417%, Number of Attacks: 4, Instant KO Chance: 15% 12 MP Cost: 32, Mobs Hit: 12, Damage: 424%, Number of Attacks: 3, Instant KO Chance: 16%\r\nFinal Form: MP Cost: 42, Mobs Hit: 12, Damage: 424%, Number of Attacks: 4, Instant KO Chance: 16% 13 MP Cost: 33, Mobs Hit: 12, Damage: 431%, Number of Attacks: 3, Instant KO Chance: 16%\r\nFinal Form: MP Cost: 43, Mobs Hit: 12, Damage: 431%, Number of Attacks: 4, Instant KO Chance: 16% 14 MP Cost: 34, Mobs Hit: 12, Damage: 438%, Number of Attacks: 3, Instant KO Chance: 17%\r\nFinal Form: MP Cost: 44, Mobs Hit: 12, Damage: 438%, Number of Attacks: 4, Instant KO Chance: 17% 15 MP Cost: 35, Mobs Hit: 12, Damage: 445%, Number of Attacks: 3, Instant KO Chance: 17%\r\nFinal Form: MP Cost: 45, Mobs Hit: 12, Damage: 445%, Number of Attacks: 4, Instant KO Chance: 17% 16 MP Cost: 36, Mobs Hit: 12, Damage: 452%, Number of Attacks: 3, Instant KO Chance: 18%\r\nFinal Form: MP Cost: 46, Mobs Hit: 12, Damage: 452%, Number of Attacks: 4, Instant KO Chance: 18% 17 MP Cost: 37, Mobs Hit: 12, Damage: 459%, Number of Attacks: 3, Instant KO Chance: 18%\r\nFinal Form: MP Cost: 47, Mobs Hit: 12, Damage: 459%, Number of Attacks: 4, Instant KO Chance: 18% 18 MP Cost: 38, Mobs Hit: 12, Damage: 466%, Number of Attacks: 3, Instant KO Chance: 19%\r\nFinal Form: MP Cost: 48, Mobs Hit: 12, Damage: 466%, Number of Attacks: 4, Instant KO Chance: 19% 19 MP Cost: 39, Mobs Hit: 12, Damage: 473%, Number of Attacks: 3, Instant KO Chance: 19%\r\nFinal Form: MP Cost: 49, Mobs Hit: 12, Damage: 473%, Number of Attacks: 4, Instant KO Chance: 19% 20 MP Cost: 40, Mobs Hit: 12, Damage: 480%, Number of Attacks: 3, Instant KO Chance: 20%\r\nFinal Form: MP Cost: 50, Mobs Hit: 12, Damage: 480%, Number of Attacks: 4, Instant KO Chance: 20% 21 MP Cost: 41, Mobs Hit: 12, Damage: 487%, Number of Attacks: 3, Instant KO Chance: 20%\r\nFinal Form: MP Cost: 51, Mobs Hit: 12, Damage: 487%, Number of Attacks: 4, Instant KO Chance: 20% 22 MP Cost: 42, Mobs Hit: 12, Damage: 494%, Number of Attacks: 3, Instant KO Chance: 21%\r\nFinal Form: MP Cost: 52, Mobs Hit: 12, Damage: 494%, Number of Attacks: 4, Instant KO Chance: 21% 23 MP Cost: 43, Mobs Hit: 12, Damage: 501%, Number of Attacks: 3, Instant KO Chance: 21%\r\nFinal Form: MP Cost: 53, Mobs Hit: 12, Damage: 501%, Number of Attacks: 4, Instant KO Chance: 21% 24 MP Cost: 44, Mobs Hit: 12, Damage: 508%, Number of Attacks: 3, Instant KO Chance: 22%\r\nFinal Form: MP Cost: 54, Mobs Hit: 12, Damage: 508%, Number of Attacks: 4, Instant KO Chance: 22% 25 MP Cost: 45, Mobs Hit: 12, Damage: 515%, Number of Attacks: 3, Instant KO Chance: 22%\r\nFinal Form: MP Cost: 55, Mobs Hit: 12, Damage: 515%, Number of Attacks: 4, Instant KO Chance: 22% 26 MP Cost: 46, Mobs Hit: 12, Damage: 522%, Number of Attacks: 3, Instant KO Chance: 23%\r\nFinal Form: MP Cost: 56, Mobs Hit: 12, Damage: 522%, Number of Attacks: 4, Instant KO Chance: 23% 27 MP Cost: 47, Mobs Hit: 12, Damage: 529%, Number of Attacks: 3, Instant KO Chance: 23%\r\nFinal Form: MP Cost: 57, Mobs Hit: 12, Damage: 529%, Number of Attacks: 4, Instant KO Chance: 23% 28 MP Cost: 48, Mobs Hit: 12, Damage: 536%, Number of Attacks: 3, Instant KO Chance: 24%\r\nFinal Form: MP Cost: 58, Mobs Hit: 12, Damage: 536%, Number of Attacks: 4, Instant KO Chance: 24% 29 MP Cost: 49, Mobs Hit: 12, Damage: 543%, Number of Attacks: 3, Instant KO Chance: 24%\r\nFinal Form: MP Cost: 59, Mobs Hit: 12, Damage: 543%, Number of Attacks: 4, Instant KO Chance: 24% 30 MP Cost: 50, Mobs Hit: 12, Damage: 550%, Number of Attacks: 3, Instant KO Chance: 25%\r\nFinal Form: MP Cost: 60, Mobs Hit: 12, Damage: 550%, Number of Attacks: 4, Instant KO Chance: 25% 31 MP Cost: 51, Mobs Hit: 12, Damage: 557%, Number of Attacks: 3, Instant KO Chance: 25%\r\nFinal Form: MP Cost: 61, Mobs Hit: 12, Damage: 557%, Number of Attacks: 4, Instant KO Chance: 25% 32 MP Cost: 52, Mobs Hit: 12, Damage: 564%, Number of Attacks: 3, Instant KO Chance: 26%\r\nFinal Form: MP Cost: 62, Mobs Hit: 12, Damage: 564%, Number of Attacks: 4, Instant KO Chance: 26% Hyper Speed
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Movement Speed +10Nova Temperance
Nova Temperance
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Hyper Magic Defense
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Magic DEF +500Inferno Breath - Blaze
Inferno Breath - Blaze
Description: Increases the damage of Inferno Breath's flames.
Info: type = 50
Maximum Level: 1
Flame Damage +20%Wing Beat - Reinforce
Wing Beat - Reinforce
Description: Increases Wing Beat's damage.
Info: type = 50
Maximum Level: 1
Damage +20%Inferno Breath - Reinforce
Inferno Breath - Reinforce
Description: Increases Inferno Breath's damage.
Info: type = 50
Maximum Level: 1
Damage +20%Inferno Breath - Burn
Inferno Breath - Burn
Description: Increases the duration of Inferno Breath's flames.
Info: type = 50
Maximum Level: 1
Flame duration +10 secHyper Jump
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Jump +10Advanced Tempest Blades (Transfiguration)
Advanced Tempest Blades (Transfiguration)
Description: Enhances Tempest Blades. Summons 5 of your current swords. Swords will home in and attack monsters. Enhanced effects stack.\nRequired Skill: #cTempest Blades Lv. 20#
Info: type = 10
Delays: DKflyingSword - 90 ms
Range: 400%
Animations: effect, effect0, hit.0
Maximum Level: 30
1 MP Cost: 31, # Swords Summoned: 5. #Use the skill again after summoning# to order the swords to attack for 313% damage with 5 attacks.\nCooldown: 20 sec 2 MP Cost: 32, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 316% damage with 5 attacks.\nCooldown: 20 sec 3 MP Cost: 33, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 319% damage with 5 attacks.\nCooldown: 20 sec 4 MP Cost: 34, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 322% damage with 5 attacks.\nCooldown: 20 sec 5 MP Cost: 35, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 325% damage with 5 attacks.\nCooldown: 20 sec 6 MP Cost: 36, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 328% damage with 5 attacks.\nCooldown: 20 sec 7 MP Cost: 37, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 331% damage with 5 attacks.\nCooldown: 20 sec 8 MP Cost: 38, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 334% damage with 5 attacks.\nCooldown: 20 sec 9 MP Cost: 39, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 337% damage with 5 attacks.\nCooldown: 20 sec 10 MP Cost: 40, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 340% damage with 5 attacks.\nCooldown: 20 sec 11 MP Cost: 41, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 343% damage with 5 attacks.\nCooldown: 20 sec 12 MP Cost: 42, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 346% damage with 5 attacks.\nCooldown: 20 sec 13 MP Cost: 43, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 349% damage with 5 attacks.\nCooldown: 20 sec 14 MP Cost: 44, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 352% damage with 5 attacks.\nCooldown: 20 sec 15 MP Cost: 45, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 355% damage with 5 attacks.\nCooldown: 20 sec 16 MP Cost: 46, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 358% damage with 5 attacks.\nCooldown: 20 sec 17 MP Cost: 47, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 361% damage with 5 attacks.\nCooldown: 20 sec 18 MP Cost: 48, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 364% damage with 5 attacks.\nCooldown: 20 sec 19 MP Cost: 49, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 367% damage with 5 attacks.\nCooldown: 20 sec 20 MP Cost: 50, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 370% damage with 5 attacks.\nCooldown: 20 sec 21 MP Cost: 51, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 373% damage with 5 attacks.\nCooldown: 20 sec 22 MP Cost: 52, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 376% damage with 5 attacks.\nCooldown: 20 sec 23 MP Cost: 53, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 379% damage with 5 attacks.\nCooldown: 20 sec 24 MP Cost: 54, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 382% damage with 5 attacks.\nCooldown: 20 sec 25 MP Cost: 55, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 385% damage with 5 attacks.\nCooldown: 20 sec 26 MP Cost: 56, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 388% damage with 5 attacks.\nCooldown: 20 sec 27 MP Cost: 57, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 391% damage with 5 attacks.\nCooldown: 20 sec 28 MP Cost: 58, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 394% damage with 5 attacks.\nCooldown: 20 sec 29 MP Cost: 59, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 397% damage with 5 attacks.\nCooldown: 20 sec 30 MP Cost: 60, # Swords Summoned: 5. the skill again after summoning# to order the swords to attack for 400% damage with 5 attacks.\nCooldown: 20 sec Dragon Slash (Transfiguration)
Dragon Slash (Transfiguration)
Description: Mash the attack key to keep attacking enemies in front up to 3 times.
Info: type = 52, areaAttack = 1, commandSkillType = attack
Delays: DKdragonSlash0 - 570 ms
Range: 280%
Final Attack: 2H Sword
Animations: effect, hit.0
Maximum Level: 20
1 Damage: 274%, Max Enemies Hit: 10, Max Hits: 6 2 Damage: 278%, Max Enemies Hit: 10, Max Hits: 6 3 Damage: 282%, Max Enemies Hit: 10, Max Hits: 6 4 Damage: 286%, Max Enemies Hit: 10, Max Hits: 6 5 Damage: 290%, Max Enemies Hit: 10, Max Hits: 6 6 Damage: 294%, Max Enemies Hit: 10, Max Hits: 6 7 Damage: 298%, Max Enemies Hit: 10, Max Hits: 6 8 Damage: 302%, Max Enemies Hit: 10, Max Hits: 6 9 Damage: 306%, Max Enemies Hit: 10, Max Hits: 6 10 Damage: 310%, Max Enemies Hit: 10, Max Hits: 6 11 Damage: 314%, Max Enemies Hit: 10, Max Hits: 6 12 Damage: 318%, Max Enemies Hit: 10, Max Hits: 6 13 Damage: 322%, Max Enemies Hit: 10, Max Hits: 6 14 Damage: 326%, Max Enemies Hit: 10, Max Hits: 6 15 Damage: 330%, Max Enemies Hit: 10, Max Hits: 6 16 Damage: 334%, Max Enemies Hit: 10, Max Hits: 6 17 Damage: 338%, Max Enemies Hit: 10, Max Hits: 6 18 Damage: 342%, Max Enemies Hit: 10, Max Hits: 6 19 Damage: 346%, Max Enemies Hit: 10, Max Hits: 6 20 Damage: 350%, Max Enemies Hit: 10, Max Hits: 6 Gigas Wave - Reinforce
Gigas Wave - Reinforce
Description: Increases Gigas Wave's damage.
Info: type = 50
Maximum Level: 1
Damage +20%
(PvE) Skill ChangesKaiser (I)Flame Surge
Changed - Hitbox (450% --> 400%)
New - Final attack (2H Sword)
Changed - mpCon (36 --> 10) (28+2*roundDown(level/5) --> 6+roundUp(level/5))
Changed - damage (240 --> 170) (200+2*level --> 110+3*level)
Changed - attackCount (1 --> 2) (1 --> 2)
Changed - bulletCount (3 --> 1) (3 --> 1)
Changed - mobCount (3 --> 6) (3 --> 6)
Changed - ballDelay (60 --> 90) (60 --> 90)
Changed - ballDelay1 (60 --> 90) (60 --> 90)
Changed - ballDelay2 (60 --> 90) (60 --> 90)
Removed - gauge
New - Animation (effect)
Dragon Slash
Changed - Hitbox (230% --> 220%)
New - Final attack (2H Sword)
Changed - damage (110 --> 70) (90+level --> 50+level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - attackCount (1 --> 3) (1 --> 3)
New - x (5) (5)
Changed - mpCon (5 --> 0) (35-level-roundDown(level/2) --> 0)
New - s (6) (6)
New - u (50) (30+level)
New - v (5) (5)
New - w (6) (6)
New - y (60) (40+level)
New - z (5) (5)
New - Animation (CharLevel.10.effect)
New - Animation (CharLevel.10.hit.0)
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.hit.0)
New - Animation (CharLevel.30.effect)
New - Animation (CharLevel.60.effect)
New - Animation (CharLevel.60.hit.0)
New - Animation (effect)
New - Animation (hit.0)
Air Lift
Changed - Max level (5 --> 15)
Changed - mpCon (20 --> 10) (30-2*level --> 25-level)
Changed - x (450 --> 650) (350+20*level --> 350+20*level)
Changed - y (300 --> 400) (250+10*level --> 250+10*level)
New - speedMax (20) (5+level)
New - psdSpeed (20) (5+level)
Dragon Slash
Changed - Hitbox (230% --> 220%)
New - Final attack (2H Sword)
Changed - damage (110 --> 50) (90+level --> 30+level)
Changed - attackCount (2 --> 5) (2 --> 5)
Changed - mpCon (5 --> 0) (35-level-roundDown(level/2) --> 0)
New - Animation (CharLevel.10.effect)
New - Animation (CharLevel.10.hit.0)
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.hit.0)
New - Animation (CharLevel.30.effect)
New - Animation (CharLevel.60.effect)
New - Animation (CharLevel.60.hit.0)
New - Animation (effect)
New - Animation (hit.0)
Dragon Slash
Changed - Hitbox (235% --> 225%)
New - Final attack (2H Sword)
Changed - damage (110 --> 60) (90+level --> 40+level)
Changed - attackCount (2 --> 5) (2 --> 5)
Changed - mpCon (5 --> 0) (35-level-roundDown(level/2) --> 0)
Removed - gauge
New - Animation (CharLevel.10.effect)
New - Animation (CharLevel.10.hit.0)
New - Animation (CharLevel.100.effect)
New - Animation (CharLevel.100.hit.0)
New - Animation (CharLevel.30.effect)
New - Animation (CharLevel.30.hit.0)
New - Animation (CharLevel.60.effect)
New - Animation (CharLevel.60.hit.0)
New - Animation (effect)
New - Animation (hit.0)
Scale Skin
Changed - Max level (20 --> 10)
Changed - pddX (250 --> 200) (50+10*level --> 20*level)
Changed - mddX (250 --> 200) (50+10*level --> 20*level)
New - prop (40) (4*level)
Kaiser (II)Defender Mode I
Changed - Max level (5 --> 1)
Removed - Pre-requisite
Changed - pddX (40 --> 100) (5+7*level --> 100)
Changed - mddX (40 --> 100) (5+7*level --> 100)
Changed - accX (110 --> 100) (22*level --> 100)
New - mhpR (10) (10)
Sword Mastery
Changed - mastery (30 --> 50) (10+2*level --> 10+4*level)
Inner Blaze
Changed - Max level (20 --> 10)
Changed - strX (300 --> 20) (15*level --> 2*level)
Changed - mhpR (100 --> 20) (5*level --> 2*level)
Attacker Mode I
Changed - Max level (5 --> 1)
Removed - Pre-requisite
New - padX (5) (5)
Changed - cr (10 --> 2) (2*level --> 2)
Changed - bdR (10 --> 2) (2*level --> 2)
Removed - indiePad
Dragon Slash I
New Skill
New - Max level (2)
New - Pre-requisite (Level 20 Dragon Slash)
New - Info (type = 50)
New - damR (30) (15*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blaze On
Removed - Hitbox
Changed - Info (type = 10, massSpell = 1, magicSteal = 1 --> type = 10)
Changed - indiePad (30 --> 20) (10+level --> level)
Changed - mpCon (20 --> 30) (4+8*roundUp(level/10) --> 10+level)
Changed - time (180 --> 240) (60+6*level --> 12*level)
New - x (-2) (-2)
Impact Wave
New - Max level (20)
Changed - Hitbox (350% --> 350%)
New - Final attack (2H Sword)
Changed - mpCon (BAD EQUATION: '5+float(levelNumber)' --> 17) (5+level --> 12+roundDown(level/4))
Changed - damage (BAD EQUATION: '200+18*float(levelNumber)' --> 250) (200+18*level --> 170+4*level)
Changed - mobCount (4 --> 8) (4 --> 8)
Removed - range
Removed - gauge
New - Animation (effect)
New - Animation (effect0)
Piercing Blaze
Changed - Max level (20 --> 10)
Changed - Hitbox (250% --> 300%)
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1, mes = stun --> type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1)
Changed - mpCon (35 --> 20) (25+2*roundUp(level/4) --> 10+level)
Changed - damage (180 --> 250) (120+3*level --> 160+9*level)
Changed - mobCount (15 --> 12) (10+roundDown(level/4) --> 12)
Changed - prop (100 --> 80) (100 --> 20+6*level)
New - time (2) (2)
Removed - range
Tempest Blades
Changed - Hitbox (400% --> 400%)
Changed - mpCon (60 --> 30) (20+20*roundUp(level/10) --> 20+roundUp(level/2))
Changed - damage (100 --> 300) (80+level --> 220+4*level)
New - cooltime (20) (20)
Changed - attackCount (2 --> 3) (2 --> 3)
Removed - hcCooltime
New - Animation (effect)
New - Animation (effect0)
Kaiser (III)Tempest Blades (Transfiguration)
Removed - Pre-requisite
Changed - Hitbox (400% --> 400%)
Changed - mpCon (60 --> 30) (20+20*roundUp(level/10) --> 20+roundUp(level/2))
Changed - damage (200 --> 300) (180+level --> 220+4*level)
Changed - bulletCount (5 --> 3) (5 --> 3)
New - cooltime (20) (20)
Changed - attackCount (2 --> 4) (2 --> 4)
Changed - x (2 --> 3) (2 --> 3)
Changed - mobCount (5 --> 3) (5 --> 3)
Removed - hcCooltime
New - Animation (effect)
New - Animation (effect0)
Dragon Slash (Transfiguration)
New Skill
New - Max level (20)
New - Delay (DKdragonSlash0 - 570 ms)
New - Hitbox (300%)
New - Final attack (2H Sword)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack)
New - damage (300) (220+4*level)
New - mobCount (8) (8)
New - attackCount (5) (5)
New - mpCon (0) (0)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Attacker Mode II
Changed - Max level (5 --> 1)
Changed - Pre-requisite (Level 5 Defender Mode I --> Level 1 Attacker Mode I)
New - padX (10) (10)
Changed - cr (25 --> 5) (5*level --> 5)
Changed - bdR (10 --> 2) (2*level --> 2)
Removed - indiePad
Transfiguration (Teleport)
New Skill
New - Max level (10)
New - Info (type = 41, casterMove = 1)
New - mpCon (0) (0)
New - x (400) (400)
New - y (800) (800)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wing Beat (Transfiguration)
New Skill
New - Max level (20)
New - Delay (DKwingBeat - 720 ms)
New - Hitbox (55%)
New - Final attack (2H Sword)
New - Info (type = 2, areaAttack = 1)
New - mpCon (40) (20+level)
New - damage (200) (140+3*level)
New - attackCount (44) (44)
New - z (-75) (-15-3*level)
New - prop (50) (30+level)
New - x (1000) (1000)
New - mobCount (10) (10)
New - time (10000) (10000)
New - subTime (5) (5)
New - Animation (ball)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Pressure Chain
Removed - Master Level
Changed - mpCon (36 --> 30) (22+2*roundUp(level/3) --> 20+roundUp(level/2))
Changed - damage (480 --> 250) (400+4*level --> 170+4*level)
Changed - mobCount (7 --> 8) (3+roundUp(level/6) --> 8)
Changed - prop (100 --> 80) (100 --> 20+3*level)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (hit.1)
New - Animation (mob)
Wing Beat
Removed - Master Level
New - Final attack (2H Sword)
Changed - mpCon (140 --> 35) (80+15*roundUp(level/5) --> 15+level)
Changed - damage (400 --> 200) (200+10*level --> 140+3*level)
Changed - attackCount (30 --> 40) (30 --> 40)
Changed - prop (100 --> 40) (100 --> 20+level)
Changed - x (900 --> 1000) (900 --> 1000)
Changed - mobCount (6 --> 8) (6 --> 8)
New - subTime (5) (5)
Removed - gauge
New - Animation (hit.0)
New - Animation (mob)
Catalyze
Changed - Max level (30 --> 20)
Changed - mpCon (70 --> 40) (20+5*roundUp(level/3) --> 20+level)
Changed - indieDamR (70 --> 30) (10+2*level --> 10+level)
Changed - time (900 --> 240) (30*level --> 12*level)
Stone Dragon
Changed - Max level (10 --> 15)
Removed - Hitbox
Changed - damage (300 --> 400) (200+10*level --> 310+6*level)
Changed - mpCon (62 --> 35) (50+4*roundDown(level/3) --> 20+level)
Changed - time (60 --> 40) (60 --> 10+2*level)
Changed - mobCount (5 --> 6) (3+roundUp(level/6) --> 6)
Changed - prop (100 --> 50) (100 --> 20+2*level)
Changed - subTime (4 --> 3) (2+roundDown(level/5) --> 3)
Changed - x (-45 --> -30) (-15-3*level --> -30)
Removed - attackCount
Cursebite
Changed - Info (type = 51 --> type = 10)
Changed - mpCon (74 --> 40) (50+4*roundDown(level/3) --> 20+level)
Changed - time (40 --> 240) (20*roundUp(level/10) --> 12*level)
Changed - terR (20 --> 60) (level --> 3*level)
Changed - asrR (20 --> 60) (level --> 3*level)
New - w (200) (140+3*level)
New - u (100) (40+3*level)
New - s (2) (2)
Removed - cooltime
Removed - x
New - Animation (effect)
Advanced Inner Blaze
New - Pre-requisite (Level 10 Inner Blaze)
Changed - strX (150 --> 30) (15*level --> 3*level)
Changed - mhpR (50 --> 30) (5*level --> 3*level)
Removed - x
Self Recovery
Changed - Max level (10 --> 5)
Changed - Info (type = 50 --> type = 50, pvp = 0)
New - x (5) (level)
New - y (4000) (14000-2000*level)
New - w (4) (14-2*level)
Removed - hp
Removed - mp
Cursebite
Changed - Max level (1 --> 20)
Changed - Info (type = 11, finalAttack = 1, condition = attack --> type = 53, finalAttack = 1, condition = attack)
Changed - damage (120 --> 200) (120+5*roundDown(level/2) --> 140+3*level)
New - prop (100) (40+3*level)
New - attackCount (2) (2)
Removed - mpCon
New - Animation (hit.0)
Defender Mode II
Changed - Max level (5 --> 1)
Changed - Pre-requisite (Level 5 Defender Mode I --> Level 1 Defender Mode I)
Changed - pddX (45 --> 100) (10+7*level --> 100)
Changed - mddX (45 --> 100) (10+7*level --> 100)
Changed - mhpR (5 --> 10) (level --> 10)
Changed - accX (150 --> 100) (30*level --> 100)
Dragon Slash II
New Skill
New - Max level (2)
New - Pre-requisite (Level 2 Dragon Slash I)
New - Info (type = 50)
New - damR (50) (25*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wing Beat
New Skill
New - Max level (20)
New - Delay (DKwingBeat - 720 ms)
New - Hitbox (55%)
New - Final attack (2H Sword)
New - Info (type = 2, areaAttack = 1)
New - mpCon (35) (15+level)
New - damage (200) (140+3*level)
New - attackCount (40) (40)
New - z (-75) (-15-3*level)
New - prop (40) (20+level)
New - x (1000) (1000)
New - mobCount (8) (8)
New - time (10000) (10000)
New - subTime (5) (5)
New - Animation (ball)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
Final Form
Changed - time (10 --> 60) (10 --> 60)
Changed - cr (100 --> 20) (10*level --> 2*level)
Changed - speed (20 --> 10) (2*level --> 10)
New - indieBooster (-2) (-2)
New - indieDamR (15) (5+level)
New - u (90) (90)
New - v (40) (4*level)
New - w (30) (3*level)
Removed - jump
Removed - actionSpeed
Kaiser (IV)Unbreakable Will
Changed - Max level (20 --> 30)
New - Master Level (10)
New - Combat orders (1)
Changed - ignoreMobpdpR (60 --> 40) (20+2*level --> 10+level)
Defender Mode III
Changed - Max level (5 --> 1)
New - Master Level (1)
Changed - Pre-requisite (Level 5 Defender Mode II --> Level 1 Defender Mode II)
Changed - pddX (50 --> 100) (15+7*level --> 100)
Changed - mddX (50 --> 100) (15+7*level --> 100)
Changed - mhpR (5 --> 10) (level --> 10)
Changed - accX (200 --> 100) (40*level --> 100)
Attacker Mode III
Changed - Max level (5 --> 1)
New - Master Level (1)
Changed - Pre-requisite (Level 5 Defender Mode II --> Level 1 Attacker Mode II)
New - padX (10) (10)
Changed - cr (50 --> 10) (10*level --> 10)
New - bdR (3) (3)
Removed - indiePad
Removed - x
Expert Sword Mastery
Changed - Max level (20 --> 30)
New - Master Level (10)
Changed - Pre-requisite (Level 20 Sword Mastery --> Level 10 Sword Mastery)
New - Combat orders (1)
Changed - mastery (65 --> 70) (55+roundUp(level/2) --> 55+roundUp(level/2))
Changed - criticaldamageMin (25 --> 15) (5+level --> roundUp(level/2))
Changed - padX (200 --> 30) (10*level --> level)
Hyper Mana
New Skill
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Accuracy
New Skill
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Inferno Breath (Tile)
Removed - Elemental attribute
Changed - mobCount (5 --> 6) (5 --> 6)
Changed - damage (120 --> 200) (60+3*level --> 140+3*level)
Removed - x
Nova Warrior
New - Master Level (10)
Hyper Strength
New Skill
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blade Burst (Explosion)
Changed - Hitbox (200% --> 230%)
New - Final attack (2H Sword)
New - Combat orders (1)
Changed - Info (type = 1, areaAttack = 1, trembling = 1 --> type = 1, areaAttack = 1)
Changed - damage (160 --> 150) (60+5*level --> 70+4*level)
Changed - attackCount (6 --> 4) (6 --> 4)
Changed - mobCount (8 --> 12) (8 --> 12)
Removed - time
Removed - range
New - Animation (effect)
Kaiser's Majesty
New Skill
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - time (30) (30)
New - indieBooster (-1) (-1)
New - indiePad (30) (30)
New - cooltime (90) (90)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ancestral Prominence
New Skill
New - Max level (1)
New - Delay (HY6112prominence - 2940 ms)
New - Hitbox (550%)
New - Final attack (2H Sword)
New - Info (type = 1, areaAttack = 1)
New - mpCon (300) (300)
New - damage (1000) (1000)
New - attackCount (8) (8)
New - mobCount (15) (15)
New - cooltime (90) (90)
New - MDamageOver (9999999) (9999999)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Final Trance
New Skill
New - Max level (1)
New - Delay (alert - 1500 ms)
New - Info (type = 10)
New - mpCon (300) (300)
New - morph (1201) (1201)
New - time (90) (90)
New - cr (40) (40)
New - speed (10) (10)
New - prop (100) (100)
New - indieBooster (-2) (-2)
New - indieDamR (30) (30)
New - cooltime (300) (300)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wing Beat - Extra Attack
New Skill
New - Max level (1)
New - Info (type = 50)
New - x (8) (8)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wing Beat - Pummel
New Skill
New - Max level (1)
New - Info (type = 50)
New - time (5000) (5000)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dragon Barrage (Transfiguration)
Changed - Hitbox (400% --> 400%)
New - Final attack (2H Sword)
New - Combat orders (1)
Changed - mpCon (40 --> 60) (20+2*roundUp(level/3) --> 30+level)
Changed - damage (710 --> 550) (590+4*level --> 340+7*level)
Changed - attackCount (2 --> 4) (2 --> 4)
Changed - mobCount (6 --> 12) (3+roundDown(level/10) --> 12)
Changed - prop (90 --> 25) (30+2*level --> 10+roundDown(level/2))
Removed - range
New - Animation (effect)
New - Animation (hit.0)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
Gigas Wave (Transfiguration)
Changed - Delay (sit - 0 ms --> DKgigaSlasher - 720 ms)
Changed - Hitbox (350% --> 380%)
New - Final attack (2H Sword)
New - Combat orders (1)
Changed - mpCon (42 --> 60) (30+2*roundDown(level/5) --> 30+level)
Changed - attackCount (6 --> 12) (6 --> 12)
Changed - mobCount (1 --> 3) (1 --> 3)
New - x (-30) (-30)
New - time (3) (3)
New - prop (100) (100)
New - Animation (effect)
New - Animation (hit.0)
New - Animation (mob)
Grand Armor
Changed - Hitbox (200% --> 300%)
Changed - Info (type = 50 --> type = 10)
New - mpCon (60) (20+2*level)
Changed - x (200 --> 70) (10*level --> 90-level)
Changed - y (200 --> 90) (10*level --> 100-roundDown(level/2))
Changed - time (200 --> 240) (10*level --> 12*level)
New - v (30) (10+level)
New - w (10) (roundDown(level/2))
Advanced Tempest Blades
Changed - Max level (20 --> 30)
New - Master Level (10)
New - Combat orders (1)
Changed - damage (200 --> 400) (180+level --> 310+3*level)
New - cooltime (20) (20)
Changed - attackCount (2 --> 4) (2 --> 4)
New - padX (30) (level)
Removed - hcCooltime
New - Animation (effect)
Final Form
Changed - Max level (30 --> 10)
New - Combat orders (1)
Changed - mpCon (80 --> 40) (20+2*level --> 20+2*level)
Changed - time (180 --> 90) (180 --> 90)
Changed - cr (300 --> 40) (10*level --> 4*level)
Changed - speed (60 --> 10) (2*level --> 10)
New - indieBooster (-2) (-2)
New - indieDamR (30) (3*level)
Removed - jump
Removed - actionSpeed
Dragon Slash III
New Skill
New - Max level (2)
New - Master Level (2)
New - Pre-requisite (Level 2 Dragon Slash II)
New - Info (type = 50)
New - damR (100) (50*level)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Blade Burst
New - Master Level (10)
Changed - Hitbox (200% --> 230%)
New - Final attack (2H Sword)
New - Combat orders (1)
Changed - Info (type = 1, areaAttack = 1, trembling = 1 --> type = 1, areaAttack = 1)
Changed - mpCon (60 --> 45) (35+5*roundDown(level/4) --> 20+5*roundUp(level/4))
Changed - damage (460 --> 200) (360+5*level --> 100+5*level)
New - attackCount (6) (6)
Changed - mobCount (8 --> 12) (8 --> 12)
New - w (150) (70+4*level)
New - x (4) (4)
New - y (12) (12)
Removed - gauge
New - Animation (effect)
Inferno Breath
Changed - Hitbox (400% --> 650%)
New - Combat orders (1)
Changed - mpCon (40 --> 70) (20+2*roundDown(level/2) --> 30+2*level)
New - attackCount (8) (8)
Changed - damage (700 --> 350) (560+7*level --> 230+6*level)
Changed - cooltime (10 --> 20) (10 --> 40-level)
Changed - lt2/x (-20 --> -40) (-20 --> -40)
Changed - time (40 --> 20) (20+level --> 20)
Removed - prop
Removed - x
Removed - y
New - Animation (effect)
New - Animation (hit.0)
Gigas Wave - Burden
New Skill
New - Max level (1)
New - Info (type = 50)
New - time (5) (5)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Gigas Wave - Bonus Attack
New Skill
New - Max level (1)
New - Info (type = 50)
New - attackCount (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Gigas Wave
New - Master Level (10)
New - Final attack (2H Sword)
New - Combat orders (1)
Changed - mpCon (42 --> 50) (30+2*roundDown(level/5) --> 20+level)
Changed - attackCount (6 --> 10) (6 --> 10)
Changed - mobCount (3 --> 1) (3 --> 1)
New - x (-30) (-30)
New - time (3) (3)
New - prop (100) (100)
New - v (60) (30+level)
New - w (12) (12)
New - y (200) (140+2*level)
New - z (3) (3)
Removed - gauge
New - Animation (hit.0)
New - Animation (mob)
Hyper Dexterity
New Skill
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dragon Barrage
Changed - Hitbox (300% --> 340%)
New - Final attack (2H Sword)
New - Combat orders (1)
Changed - mpCon (40 --> 50) (20+2*roundUp(level/3) --> 20+level)
Changed - damage (710 --> 550) (590+4*level --> 340+7*level)
Changed - attackCount (2 --> 3) (2 --> 3)
Changed - mobCount (8 --> 12) (8 --> 12)
Changed - prop (90 --> 25) (30+2*level --> 10+roundDown(level/2))
New - v (60) (30+level)
New - w (4) (4)
New - y (550) (340+7*level)
New - z (12) (12)
New - x (25) (10+roundDown(level/2))
Removed - gauge
New - Animation (effect)
New - Animation (tile.0)
New - Animation (tile.1)
New - Animation (tile.2)
New - Animation (tile.3)
New - Animation (tile.4)
Hyper Speed
New Skill
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Inferno Breath - Blaze
New Skill
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Wing Beat - Reinforce
New Skill
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Inferno Breath - Reinforce
New Skill
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Inferno Breath - Burn
New Skill
New - Max level (1)
New - Info (type = 50)
New - time (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Advanced Tempest Blades (Transfiguration)
New Skill
New - Max level (30)
New - Delay (DKflyingSword - 90 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (60) (30+level)
New - damage (400) (310+3*level)
New - bulletCount (5) (5)
New - cooltime (20) (20)
New - attackCount (5) (5)
New - x (4) (4)
New - mobCount (5) (5)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Dragon Slash (Transfiguration)
New Skill
New - Max level (20)
New - Delay (DKdragonSlash0 - 570 ms)
New - Hitbox (280%)
New - Final attack (2H Sword)
New - Info (type = 52, areaAttack = 1, commandSkillType = attack)
New - damage (350) (270+4*level)
New - mobCount (10) (10)
New - attackCount (6) (6)
New - mpCon (0) (0)
New - Animation (effect)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Gigas Wave - Reinforce
New Skill
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Bookmarks