Originally Posted by
Stereo
I'd say it's more the skills that do that... new classes all have elaborate attack mechanics that make control harder. Triple (now Quad) Star is one of the better ones, you just hit the key and it takes 0.6 seconds. If you're unleashing a 7 step combo attack, it sucks to have to stop partway to dodge balls (or to just not be able to use that attack)
FJ allows a good level of control of movement, which does take skill. It's just a matter of designing content to match the game's strong points.
Also, it would be nice if they didn't do 1 end-game boss at a time, which always favoured the same class (ie. the most recently added one, in this case AB) but that's just how Nexon works.
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