# Thread: [Question] Drop rate how to count ?

1. ## [Question] Drop rate how to count ?

Lets say EXP 1st , i saw a thread at [maplesea forum]
it write
__________________________________________________ _________________________________________________
%Exp multiplier,
(i) pure grinding type: 100%
(ii)with elven blessing: 110%
(iii)with fairy pendant: 130%
(iv)with elven blessing and fairy pendant: 140%
(v) with HS alone: 150%
(vi) with HS and elven blessing: 165%
(vii) with HS, elven and pendant: 210%
(viii) with coupon alone: 120% ; 150% or 200%
(ix) with coupon, HS, elven blessing: 198% ; 247.5% ; 330%
(x) with coupon, HS, elven blessing and pendant: 252% ; 315% ; 420%
(xi) with coupon, HS, elven blessing, pendant and EXP potion (alchemy): 277.2% ; 346.5% ; 462%
(xii) with coupon, HS, elven blessing, pendant, EXP potion (alchemy) and server 2x: 554.4% ; 693% ; 924%! credits go to leonie
__________________________________________________ __________________________________________________ ____________________
lets an example ,
Merc Link Skill 10% + Fairy Pendants 30% + Base normal 100% = 140% < this is his answer
But With Buff = HS 50% = 140% * 50% = 210%

how it count ? , Char Eq & Link Skill is "+" , Buff is "x" ?

ok below , lets use the same formular , EXP Change To Drop Rate ##
_______________________
Self Eq
Base 100%
___Accessory Eq , 140%___
Pendants [20%]
Belt [20%]
Eyes [20%]
Face [20%]
Earring [20%]
Ring [10%] (have 4)
Total = 140%

2x Coupon 200%
Winter Lucky Buff [the xmas Coupon] 50%
Demon Slayer [Demon Cry] 20%

__________________________________________________ _
Base + Accessory Eq = 100% + 140% = 240%
Base + Accessory Eq * Coupon = 240% * 2 = 480%
Base + Accessory Eq * Coupon * xmas Coupon = 480% * 50% = 720%
Base + Accessory Eq * Coupon * Demon Cry = 480% * 20% = 576%
Base + Accessory Eq * Coupon * xmas Coupon * Demon Cry = 720% * 20% = 846%

__________

my english not so good , hope u all know what i mean

2. ## Re: [Question] Legendary Potential Status Drop Rate x%

It exists as a Legendary Rank primary line I believe.

How many Cubes have you spent on your earring? Could possibly be bad luck. For sure it exists, I've seen items with it.

3. ## Re: [Question] Legendary Potential Status Drop Rate x%

I have seen it while cubing my earrings and I believe @Marksman Bryan; has a pair which he uses.

4. ## Re: [Question] Legendary Potential Status Drop Rate x%

Nope, Carlos has a pair though. 20% item drop on the primary line.

5. ## Re: [Question] Legendary Potential Status Drop Rate x%

1 more question ,

What item Count Accessory ?

Pendant
Belt
Ring
Shoulder [?]
Eyes
Face
Earring

and what ? o.o

android count ?

_____________
lv 0 accessory can potential to Drop Rate % ?

6. ## Re: [Question] Legendary Potential Status Drop Rate x%

All those do, and according to the earlier post, 0~10 can get up to 10% drop rate.

7. ## Re: [Question] Legendary Potential Status Drop Rate x%

if wan 20% drop ? need lv 71+ accessory item ? or lower ?

8. ## Re: [Question] Legendary Potential Status Drop Rate x%

I had 15% drop rate on my Raccoon Mask, and 20% drop rate on my old Horntail Pendant.

9. ## Re: [Question] Legendary Potential Status Drop Rate x%

Shoulders do not count as an Accessory anymore. They are armor.

10. ## Re: [Question] Drop rate how to count ?

how bout this quest , i think many ppl want to know also
pls help

question at the 1st post

11. ## Re: [Question] Drop rate how to count ?

any suggest ?

12. ## Re: [Question] Drop rate how to count ?

There's no way to test drop rate like there is for exp, so nobody can know the answer.

The reason Mercedes Link and Spirit Pendant are added is they show up on 3 lines
exp +100
Pendant +30

When you add a 2x source, all of them get doubled
exp +200
Pendant +60

13. ## Re: [Question] Drop rate how to count ?

oh ya , i forget that is 3 line , ok thx guys , so i think drop rate is only + + + + no *

14. ## Re: [Question] Drop rate how to count ?

It's probably a cumulative number before drops are determined.

So:
Base + Mod 1 + Mod 2 + Mod 3 + Mod n = Total Drop Rate

So if you had 3 +20%s
100 + 20 + 20 + 20 = 160% Drop Rate.

The exception is anything that says it's a multiplicative of the value. For example 2x Drop Cards would probably make the above example:
200 + 40 + 40 + 40 = 320% Drop Rate.

This is similar to how EXP is done. You have modifiers that add extra lines, and then you have base modifiers like 2x events and cards that modify the base amount, which then is seen on the modifiers afterwards. Of course, as Stereo said, there's no way for us to know this for certain, however I don't see why it would be any different than the way EXP does it.

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