Originally Posted by
Alloy
I think it'd make more sense like this:
Adv warrior: 5% hp, improve potions and self healing skills by 20% (only HP) lv 2: 10%, 30%
Adv mage: 5% mp, improve potions and self healing skills by 20% (only MP) lv 2: 10%, 30%
Adv Thief: +20 speed cap, 10 speed. lv 2: +30 speed cap, 15 speed
Adv archer: +10% critical damage. lv 2: +15%
Adv pirate: reduce damage by 5%. lv 2: 10%. Yes, even 1/1s.
Dual Blade: 5% dodge. lv 2: 10%
Cygnus: Same as adventurer counterparts, but no lv 2. (lol)
Resistance: Make the "dark sight wannabe" they have on their begginer skillbook linkable. lv 2, twice the duration.
Aran: 2% passive hp recovery. lv 2: 3%
Evan: 2% passive mp recovery. lv 2: 3%
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