I see they changed Demon Slayer/Avenger quests in this update as well.
I assume this guy is the person from that image.
And the other npc's are the hooded figures behind him.
So have they added anything that compensates for all the buff bosses got and make them killable yet? Just wondering because this one should be part 3 out of the 4 or 5 patches KMS should be getting.
Why more buffs?, IIRC August-to-november patches were all filled with that. If what you're worried about are bosses after their last buff, why not adding new mechanics instead? like damage increased by number of players in a party/expedition? (I remember reading this one somewhere here)
Well, time to play KMST.
So no Frued in the picture I see.
And just when I thought my 140 set was safe. Get your new skill set bullpomegranate out of here Nexon.
I want to apologize for being misleading. But in fact, the setitem was a bit misleading.
Are there active skills that can be applied to sets? Yes. They exist now in the data.
What are the set items? They're pets. Koala Bears. You know how for certain combinations of pets you can get an attack bonus? Yeah, that's what this bonus does.
Here's the set data:
And the skill data:Code:165/setItemName 코알라 펫 세트 165/Effect/1/activeSkill/0/id 80000056 //Stat boost. Adds to padX and madX 165/Effect/1/activeSkill/0/level 1 165/Effect/2/activeSkill/0/id 80000057 //Stat boost. Adds to padX and madX 165/Effect/2/activeSkill/0/level 1 165/Effect/3/activeSkill/0/id 80000058 //Stat boost. Adds to padX and madX 165/Effect/3/activeSkill/0/level 1 165/ItemID/1/1 5000271 // 5000 prefix implies cash shop data. These three items are Koala Bear pets. 165/ItemID/2/1 5000272 165/ItemID/3/1 5000273 165/parts 1 // No idea what this means, but the relevant activeSkill data also implies some "parts" requirements. 165/completeCount 3
So what's up with the sounds?Code:skill/80000057/invisible 1 skill/80000057/setItemPartsCount 2 skill/80000057/setItemReason 165 skill/80000057/disable 1 skill/80000057/info/type 50 skill/80000057/info/magicSteal 1 skill/80000057/common/padX 5 skill/80000057/common/madX 5 skill/80000057/common/maxLevel 1 skill/80000057/psd 1
Yes, the data includes sounds for sets which is really strange. The skills listed above are PASSIVE skills, and passive skills usually do not make a sound because they can't be activated (they are always active). So I'm only left to believe that these SetItemSounds are for sets not currently implemented in the game.
So is my level 140 set safe?
For the time being, yes. But given the SetItemSounds that are currently in the data, I would say it won't be long until we see damaging skills attached to sets.
What do the sounds sound like?
Download this and open it in an HTML5 capable browser (Chrome/Firefox should do).
First thing I did on the thread was watched the video.
Didn't the Mercedes unicorns have a mount skill when you have 3 of them? Isn't that considered an active skill?
I just watched a ten minute video about chinchillas..... I don't even own a chinchilla...... what have you done to me.....
I'll be happy with anything. There's like, three other legit players in my server that actually bother to cube their items, and the updates have yet to actually address the now even more insane gap between the rich and poor. We're probably going to get our asses stomped at Chaos Horntail at this rate. Let alone the new Empress.(Hell, we BARELY have enough DPS for the current one) No, Strange Cubes do not fix this.
> Cygnus expedition removed
> Max for a party is six
Even if they somehow changed the mechanics so that more parties could go in (Which would be a recipe for disaster seeing that bosses are even more difficult than before) just how much damage would that be adding? It's pretty safe to say that if even limgoon is bringing in other attackers and buffers there WILL be an eventual buff and we're just hoping it's not going to be like the Angelic Buster crap where it took ages for other classes to be on her level.
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