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  1. Default Damage Cap in Unlimited & Other Screen Shots


    Damage Cap:


    Honor Item

    Not sure if this is new this patch, but it gives Honor EXP when you use it. I got 5xx 3 times and one gave 756.

    Additional Options

    A Cannon I looted with Additional Options. The orange +x means how much above average it is, not just if it's from Additional Options, so you'll see the +x next to anything that's above average on an item, such as defense. Item names that are above average are normally Blue. This is Purple indicating Rare (?).

    Above Average Level with Options

    An above average level item I found. Note the Gold colour for the name and the +32 INT. Too bad it sucks.

    Desperado

    Desperados apparently drop. Looks pretty neat.

    Boss Damage

    The stats above the class requirement are PDEF, MDEF, Boss Damage, and presumably Defense Ignore. So if they stack non-linearly, you would be able to tell here before equipping the items.

  2. Default Re: Damage Cap in Unlimited & Other Screen Shots


    I'm not sure if I like that new UI..... ugh.

    Some parts of it I like (such as the +/- damage display), and some parts I don't like (everything else).

  3. Default Re: Damage Cap in Unlimited & Other Screen Shots


    Oh, yeah! That patch hit KMS today! I should patch up KMS before I hop on GMS. :P

    Thanks for the images, Joe.

  4. Default Re: Damage Cap in Unlimited & Other Screen Shots


    How does ignore monster def work now?
    how does it stack diff from b4?
    old stack is additive new stack is ?????
    can you ignore 100% of the monster now?
    is there a limit you can stack on ignore monster def?
    *such as 100% ignore is max stack*

  5. Default Re: Damage Cap in Unlimited & Other Screen Shots


    If you can give me a few hundred thousand NX so I can buy 100% worth of Defense Ignore gear, I will answer this.

  6. Default Re: Damage Cap in Unlimited & Other Screen Shots


    A weird thought came from looking at those screenshots:

    Why the hell do Desperados require strength to use when

    A) Demon Avenger ignores stat requirement on equips and
    B) No class except Demon Avenger can use a Desperado.

  7. Default Re: Damage Cap in Unlimited & Other Screen Shots


    Because Nexon.


    That's the answer to anything that's illogical.

  8. Default Re: Damage Cap in Unlimited & Other Screen Shots


    i tho the extraction from the data should be able to answer this
    like how do they know the fourmula such as DEX / INT / LUK / STR

    Even fourmal for Avoid and Acc rate from big bang change

    maybe im wrong


  9. Default Re: Damage Cap in Unlimited & Other Screen Shots


    I think it's cool that Desperados are a new weapon, and not just a 2H sword rehash. They look neat.

    That range is insane. Insane.

  10. Orbital Bee Cannon Straight Male
    IGN: Haséo
    Server: Korgath
    Level: 110
    Job: Rogue
    Guild: Re Lapse
    Alliance: World of Warcraft
    Colorado

    Default Re: Damage Cap in Unlimited & Other Screen Shots


    Why am I not surprised that Limgoons already got max range?

  11. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Damage Cap in Unlimited & Other Screen Shots


    ok guys, i'm seriously running out of things to flip here.

  12. Default Re: Damage Cap in Unlimited & Other Screen Shots


    something isnt right here ..... didnt they increase def and magid def to 99,999 ?

  13. Default Re: Damage Cap in Unlimited & Other Screen Shots


    Only the increased range, damage, hp and mp caps as well as the 90% cap on avoid rate carried over into the live server, according to the patch notes at least, basically, everything but the raised defense.

  14. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Damage Cap in Unlimited & Other Screen Shots


    ahaha, that sucks so bad! fk pallies and thieves they say.

  15. Default Re: Damage Cap in Unlimited & Other Screen Shots


    Instead, we got a 1H sword rehash.

  16. Default Re: Damage Cap in Unlimited & Other Screen Shots


    Oh good, those potential spots above the classes work the way I thought they would.

  17. Default Re: Damage Cap in Unlimited & Other Screen Shots


    @JoeTang what is the new drop rate like? Is there a noticeable increase in drops?

  18. Default Re: Damage Cap in Unlimited & Other Screen Shots


    I found those six equips in the time it took me to get ~20%. It seems better.

  19. Default Re: Damage Cap in Unlimited & Other Screen Shots


    Yeah, the drop rate is definitely higher. I was dicking around on my Luminous yesterday for only about 30 minutes and I got a full inventory of equipment drops.

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