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There isn't all that much to post.
- No NXWatch data to post as the cash shop data did not change
- Secondary stat requirements removed on weapons
- Zombie Hunter cape is now tradeable and gives +30 to magic/physical defense.
(PvE) Skill ChangesLuminous (I)Abyssal Drop
Changed - Max level (20 --> 10)
Changed - Hitbox (310% --> 310%)
Changed - mpCon (22 --> 19) (16+roundDown(level/3) --> 16+roundDown(level/3))
Changed - gauge (175 --> 140) (175 --> 140)
Mana Well
Changed - Max level (10 --> 20)
Changed - indieMmpR (25 --> 30) (5+2*level --> 10+level)
Changed - mpCon (20 --> 0) (10+level --> 0)
Flash Shower
Changed - Max level (20 --> 10)
Changed - mpCon (21 --> 18) (15+roundDown(level/3) --> 15+roundDown(level/3))
Changed - gauge (154 --> 123) (154 --> 123)
Standard Magic Guard
New - pddX (150) (15*level)
New - mddX (150) (15*level)
Light Speed
Changed - Max level (5 --> 10)
Changed - mpCon (15 --> 20) (30-3*level --> 30-level)
New - psdSpeed (20) (2*level)
Changed - x (170 --> 300) (110+12*level --> 200+10*level)
Changed - y (350 --> 500) (300+10*level --> 200+30*level)
Removed - speed
Removed - u
Removed - range
Luminous (II)Black Blessing
New - u (15) (10+roundDown(level/4))
New - v (24) (16+2*roundDown(level/5))
Sylvan Lance
Changed - damage (115 --> 180) (95+level --> 120+3*level)
Changed - mobCount (6 --> 8) (6 --> 8)
Changed - gauge (197 --> 225) (197 --> 225)
Blinding Pillar
Changed - Info (type = 1, areaAttack = 1, pushTarget = 1 --> type = 1, areaAttack = 1, pushTarget = 1, mes = stun)
Changed - mobCount (8 --> 10) (8 --> 10)
Changed - gauge (195 --> 30) (195 --> 30)
Pressure Void
Changed - Hitbox (203% --> 233%)
Changed - gauge (56 --> 73) (56 --> 73)
Luminous (III)Moonlight Spear
Changed - mpCon (35 --> 75) (25+roundDown(level/2) --> 45+3*roundDown(level/2))
Changed - damage (401 --> 361) (341+3*level --> 321+2*level)
Ray of Redemption
Changed - Hitbox (400% --> 400%)
Changed - mpCon (31 --> 41) (21+roundDown(level/2) --> 31+roundDown(level/2))
Changed - hp (500 --> 800) (25*level --> 40*level)
Changed - gauge (318 --> 50) (318 --> 50)
Spectral Light
Changed - mpCon (14 --> 20) (8+roundDown(level/3) --> 10+roundDown(level/2))
Changed - damage (121 --> 340) (101+level --> 300+2*level)
Changed - gauge (110 --> 155) (110 --> 155)
Changed - x (75 --> 60) (75 --> 60)
Changed - y (36 --> 45) (36 --> 45)
New - v (36) (36)
Shadow Shell
Changed - mpCon (20 --> 200) (30-level --> 210-level)
Dusk Guard
Changed - mpCon (10 --> 76) (6+2*roundUp(level/5) --> 56+2*level)
Photic Meditation
Changed - mpCon (36 --> 55) (30+roundDown(level/3) --> 35+level)
Lunar Tide
Changed - prop (40 --> 30) (2*level --> 10+level)
Death Scythe
Changed - mpCon (52 --> 120) (40+2*roundDown(level/3) --> 60+3*level)
Changed - damage (330 --> 230) (290+2*level --> 190+2*level)
Changed - attackCount (4 --> 6) (4 --> 6)
Changed - cooltime (10 --> 24) (30-level --> 34-roundDown(level/2))
New - Animation (hit.0)
Luminous (IV)Darkness Mastery
New - Master Level (5)
New - Pre-requisite (Level 10 Death Scythe)
Changed - time (5000 --> 10) (1000*level --> 2*level)
Changed - x (50 --> 5) (10*level --> level)
Changed - damR (50 --> 100) (10*level --> 20*level)
Removed - y
Magic Mastery
New - Master Level (10)
Arcane Pitch
Changed - mpCon (70 --> 85) (55+roundUp(level/2) --> 55+level)
Changed - x (30 --> 40) (level --> 10+level)
New - y (100) (10+3*level)
Removed - cr
Reflection - Reinforce
New Skill
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Reflection - Spread
New Skill
New - Max level (1)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Reflection - Range Up
New Skill
New - Max level (1)
New - Info (type = 50)
New - range (600) (600)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Apocalypse - Reinforce
New Skill
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Apocalypse - Recharge
New Skill
New - Max level (1)
New - Info (type = 50)
New - gauge (40) (40)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Apocalypse - Extra Target
New Skill
New - Max level (1)
New - Info (type = 50)
New - targetPlus (2) (2)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Dexterity
New Skill
New - Max level (1)
New - Info (type = 50)
New - dexX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Maple Warrior
New - Master Level (10)
Apocalypse
Changed - Hitbox (587% --> 471%)
New - Combat orders (1)
Changed - mpCon (44 --> 100) (20+4*roundUp(level/5) --> 55+3*roundUp(level/2))
Changed - damage (390 --> 350) (300+3*level --> 260+3*level)
Changed - attackCount (6 --> 7) (6 --> 7)
Changed - gauge (493 --> 397) (493 --> 397)
Reflection
Changed - mpCon (44 --> 81) (24+2*roundDown(level/3) --> 61+2*roundDown(level/3))
Changed - damage (375 --> 420) (285+3*level --> 300+4*level)
Changed - gauge (418 --> 264) (418 --> 264)
Changed - x (10 --> 5) (10 --> 5)
New - range (400) (400)
New - Animation (effect)
Hyper Accuracy
New Skill
New - Max level (1)
New - Info (type = 50)
New - ar (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Critical
New Skill
New - Max level (1)
New - Info (type = 50)
New - cr (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Mana
New Skill
New - Max level (1)
New - Info (type = 50)
New - mmpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Health
New Skill
New - Max level (1)
New - Info (type = 50)
New - mhpR (15) (15)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Morning Star
New - Combat orders (1)
Changed - gauge (52 --> 10) (52 --> 10)
Hyper Strength
New Skill
New - Max level (1)
New - Info (type = 50)
New - strX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Luck
New Skill
New - Max level (1)
New - Info (type = 50)
New - lukX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Intelligence
New Skill
New - Max level (1)
New - Info (type = 50)
New - intX (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Defense
New Skill
New - Max level (1)
New - Info (type = 50)
New - pddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Fury
New Skill
New - Max level (1)
New - Info (type = 50)
New - MDF (50) (50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ender
New - Hitbox (400%)
Changed - mpCon (55 --> 49) (40+roundDown(level/2) --> 34+roundDown(level/2))
Changed - cooltime (10 --> 12) (25-roundDown(level/2) --> 42-level)
Changed - attackCount (6 --> 7) (6 --> 7)
Removed - range
Ender - Range Up
New Skill
New - Max level (1)
New - Hitbox (450%)
New - Info (type = 50)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ender - Extra Target
New Skill
New - Max level (1)
New - Info (type = 50)
New - targetPlus (1) (1)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Armageddon
New Skill
New - Max level (1)
New - Delay (LMarmageddon - 2610 ms)
New - Hitbox (500%)
New - Info (type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1)
New - mpCon (1000) (1000)
New - damage (1000) (1000)
New - attackCount (3) (3)
New - mobCount (15) (15)
New - time (20) (20)
New - prop (100) (100)
New - cooltime (120) (120)
New - MDamageOver (9999999) (9999999)
New - Animation (effect)
New - Animation (effect0)
New - Animation (hit.0)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
New - Animation (mob)
New - Animation (screen)
Heroic Memories
New Skill
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Hitbox (400%)
New - Info (type = 10)
New - mpCon (100) (100)
New - time (60) (60)
New - cooltime (120) (120)
New - indieDamR (10) (10)
New - indieMaxDamageOver (50000) (50000)
New - Animation (affected)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Equalize
New Skill
New - Max level (1)
New - Delay (alert3 - 1500 ms)
New - Info (type = 10)
New - mpCon (1000) (1000)
New - time (210000000) (210000000)
New - cooltime (150) (150)
New - Animation (effect)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Magic Defense
New Skill
New - Max level (1)
New - Info (type = 50)
New - mddX (500) (500)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Speed
New Skill
New - Max level (1)
New - Info (type = 50)
New - psdSpeed (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Hyper Jump
New Skill
New - Max level (1)
New - Info (type = 50)
New - psdJump (10) (10)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Ender - Reinforce
New Skill
New - Max level (1)
New - Info (type = 50)
New - damR (20) (20)
New - Image (icon)
New - Image (iconDisabled)
New - Image (iconMouseOver)
Luminous (I)Dark Affinity
Dark Affinity
Description: Permanently increases light/dark magic ATT.
Info: type = 50
Maximum Level: 5
1 Increase light/dark magic ATT by 1% 2 Increase light/dark magic ATT by 2% 3 Increase light/dark magic ATT by 3% 4 Increase light/dark magic ATT by 4% 5 Increase light/dark magic ATT by 5% Abyssal Drop
Abyssal Drop
Description: [Dark Magic]\nDrops a condensed orb of darkness on multiple enemies in front of you.
Info: type = 1, areaAttack = 1
Delays: LMdarkFalling - 960 ms
Range: 310%
Animations: effect, effect0, hit.0
Maximum Level: 10
1 MP Cost: 16. Max Enemies Hit: 6, Damage: 89%. 2 MP Cost: 16. Max Enemies Hit: 6, Damage: 91%. 3 MP Cost: 17. Max Enemies Hit: 6, Damage: 93%. 4 MP Cost: 17. Max Enemies Hit: 6, Damage: 95%. 5 MP Cost: 17. Max Enemies Hit: 6, Damage: 97%. 6 MP Cost: 18. Max Enemies Hit: 6, Damage: 99%. 7 MP Cost: 18. Max Enemies Hit: 6, Damage: 101%. 8 MP Cost: 18. Max Enemies Hit: 6, Damage: 103%. 9 MP Cost: 19. Max Enemies Hit: 6, Damage: 105%. 10 MP Cost: 19. Max Enemies Hit: 6, Damage: 107%. Mana Well
Mana Well
Description: Increases Max MP for a short time.
Info: type = 50
Delays: LMextendMana - 1440 ms
Animations: effect
Maximum Level: 20
1 MP Cost: 0. Duration: 85 sec, MP: +11. Can stack with other buffs. 2 MP Cost: 0. Duration: 90 sec, MP: +12. Can stack with other buffs. 3 MP Cost: 0. Duration: 95 sec, MP: +13. Can stack with other buffs. 4 MP Cost: 0. Duration: 100 sec, MP: +14. Can stack with other buffs. 5 MP Cost: 0. Duration: 105 sec, MP: +15. Can stack with other buffs. 6 MP Cost: 0. Duration: 110 sec, MP: +16. Can stack with other buffs. 7 MP Cost: 0. Duration: 115 sec, MP: +17. Can stack with other buffs. 8 MP Cost: 0. Duration: 120 sec, MP: +18. Can stack with other buffs. 9 MP Cost: 0. Duration: 125 sec, MP: +19. Can stack with other buffs. 10 MP Cost: 0. Duration: 130 sec, MP: +20. Can stack with other buffs. 11 MP Cost: 0. Duration: 135 sec, MP: +21. Can stack with other buffs. 12 MP Cost: 0. Duration: 140 sec, MP: +22. Can stack with other buffs. 13 MP Cost: 0. Duration: 145 sec, MP: +23. Can stack with other buffs. 14 MP Cost: 0. Duration: 150 sec, MP: +24. Can stack with other buffs. 15 MP Cost: 0. Duration: 155 sec, MP: +25. Can stack with other buffs. 16 MP Cost: 0. Duration: 160 sec, MP: +26. Can stack with other buffs. 17 MP Cost: 0. Duration: 165 sec, MP: +27. Can stack with other buffs. 18 MP Cost: 0. Duration: 170 sec, MP: +28. Can stack with other buffs. 19 MP Cost: 0. Duration: 175 sec, MP: +29. Can stack with other buffs. 20 MP Cost: 0. Duration: 180 sec, MP: +30. Can stack with other buffs. Flash Shower
Flash Shower
Description: [Light Magic] \nFires a condensed orb of light that penetrates enemies as it flies.
Info: type = 2, magicDamage = 1, piercing = 1
Delays: LMtwinkleFlash - 840 ms
Animations: effect, hit.0, ball
Maximum Level: 10
1 MP Cost: 15. Max Enemies Hit: 5, Damage: 226%. 2 MP Cost: 15. Max Enemies Hit: 5, Damage: 232%. 3 MP Cost: 16. Max Enemies Hit: 5, Damage: 238%. 4 MP Cost: 16. Max Enemies Hit: 5, Damage: 244%. 5 MP Cost: 16. Max Enemies Hit: 5, Damage: 250%. 6 MP Cost: 17. Max Enemies Hit: 5, Damage: 256%. 7 MP Cost: 17. Max Enemies Hit: 5, Damage: 262%. 8 MP Cost: 17. Max Enemies Hit: 5, Damage: 268%. 9 MP Cost: 18. Max Enemies Hit: 5, Damage: 274%. 10 MP Cost: 18. Max Enemies Hit: 5, Damage: 280%. Standard Magic Guard
Standard Magic Guard
Description: Converts a portion of damage dealt to you so it affects your MP instead of your HP. Permanently increases Physical and Magic DEF.
Info: type = 50
Maximum Level: 10
1 13% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 15 2 21% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 30 3 29% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 45 4 37% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 60 5 45% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 75 6 53% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 90 7 61% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 105 8 69% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 120 9 77% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 135 10 85% of damage affects MP instead of HP. If your MP reaches 0, your HP takes the full amount of damage.\nPassive affect: Physical/Magic DEF increased by 150 Light Speed
Light Speed
Description: Teleport in the direction you want by becoming a beam of light. You will be invulnerable for a short time after teleporting. Also permanently increases Movement Speed and Jump.
Info: type = 41, casterMove = 1
Animations: effect, effect0
Maximum Level: 10
1 MP Cost: 29. Teleports a range of 210, 230. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 2, increases Jump by 1] 2 MP Cost: 28. Teleports a range of 220, 260. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 4, increases Jump by 2] 3 MP Cost: 27. Teleports a range of 230, 290. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 6, increases Jump by 3] 4 MP Cost: 26. Teleports a range of 240, 320. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 8, increases Jump by 4] 5 MP Cost: 25. Teleports a range of 250, 350. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 10, increases Jump by 5] 6 MP Cost: 24. Teleports a range of 260, 380. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 12, increases Jump by 6] 7 MP Cost: 23. Teleports a range of 270, 410. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 14, increases Jump by 7] 8 MP Cost: 22. Teleports a range of 280, 440. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 16, increases Jump by 8] 9 MP Cost: 21. Teleports a range of 290, 470. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 18, increases Jump by 9] 10 MP Cost: 20. Teleports a range of 300, 500. Become invulnerable to physical attacks for a short time after teleport.\n[Passive Effect : Increases Movement Speed by 20, increases Jump by 10] Light Affinity
Light Affinity
Description: Permanently increases light magic ATT.
Info: type = 50
Maximum Level: 5
1 Increase light magic ATT by 1% 2 Increase light magic ATT by 2% 3 Increase light magic ATT by 3% 4 Increase light magic ATT by 4% 5 Increase light magic ATT by 5% Luminous (II)High Wisdom
High Wisdom
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 5
1 Permanently increase INT by 8 2 Permanently increase INT by 16 3 Permanently increase INT by 24 4 Permanently increase INT by 32 5 Permanently increase INT by 40 Spell Mastery
Spell Mastery
Description: Magic Mastery and Magic ATT increase.
Info: type = 50
Maximum Level: 10
1 Magic Mastery: 14%, Magic ATT: +1 2 Magic Mastery: 18%, Magic ATT: +2 3 Magic Mastery: 22%, Magic ATT: +3 4 Magic Mastery: 26%, Magic ATT: +4 5 Magic Mastery: 30%, Magic ATT: +5 6 Magic Mastery: 34%, Magic ATT: +6 7 Magic Mastery: 38%, Magic ATT: +7 8 Magic Mastery: 42%, Magic ATT: +8 9 Magic Mastery: 46%, Magic ATT: +9 10 Magic Mastery: 50%, Magic ATT: +10 Black Blessing
Black Blessing
Description: A dark orb forms when you evade attacks for a short time in battle. Accumulating orbs will also increase Magic ATT. If you take any damage, one orb will be destroyed and absorb some of the damage.
Info: type = 50
Delays: alert4 - 900 ms
Animations: special, repeat.1, repeat.2, repeat.3
Maximum Level: 20
1 Creates a dark orb to protect you after evading all attacks for 15 sec. If you take damage, one orb of darkness will break absorb 32% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 20 2 Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 34% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 21 3 Creates a dark orb to protect you after evading all attacks for 14 sec. If you take damage, one orb of darkness will break absorb 36% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 10\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 21 4 Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 38% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 16\n3 Orbs: Magic ATT Increased by 22 5 Creates a dark orb to protect you after evading all attacks for 13 sec. If you take damage, one orb of darkness will break absorb 40% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 22 6 Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 42% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 23 7 Creates a dark orb to protect you after evading all attacks for 12 sec. If you take damage, one orb of darkness will break absorb 44% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 11\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 23 8 Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 46% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 24 9 Creates a dark orb to protect you after evading all attacks for 11 sec. If you take damage, one orb of darkness will break absorb 48% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 18\n3 Orbs: Magic ATT Increased by 24 10 Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 50% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 25 11 Creates a dark orb to protect you after evading all attacks for 10 sec. If you take damage, one orb of darkness will break absorb 52% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 12\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 25 12 Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 54% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 26 13 Creates a dark orb to protect you after evading all attacks for 9 sec. If you take damage, one orb of darkness will break absorb 56% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 26 14 Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 58% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 20\n3 Orbs: Magic ATT Increased by 27 15 Creates a dark orb to protect you after evading all attacks for 8 sec. If you take damage, one orb of darkness will break absorb 60% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 13\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 27 16 Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 62% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 28 17 Creates a dark orb to protect you after evading all attacks for 7 sec. If you take damage, one orb of darkness will break absorb 64% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 28 18 Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 66% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 29 19 Creates a dark orb to protect you after evading all attacks for 6 sec. If you take damage, one orb of darkness will break absorb 68% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 14\n2 Orbs: Magic ATT Increased by 22\n3 Orbs: Magic ATT Increased by 29 20 Creates a dark orb to protect you after evading all attacks for 5 sec. If you take damage, one orb of darkness will break absorb 70% of damage.\n[Accumlating orbs will increase Magic ATT] \n1 Orb: Magic ATT Increased by 15\n2 Orbs: Magic ATT Increased by 24\n3 Orbs: Magic ATT Increased by 30 Magic Booster
Magic Booster
Description: Increases the attack speed of your weapon.
Info: type = 10
Delays: LMmagicBooster - 1920 ms
Animations: effect
Maximum Level: 10
1 MP Cost: 48. Attack Speed +2 for 18 sec. 2 MP Cost: 46. Attack Speed +2 for 36 sec. 3 MP Cost: 44. Attack Speed +2 for 54 sec. 4 MP Cost: 42. Attack Speed +2 for 72 sec. 5 MP Cost: 40. Attack Speed +2 for 90 sec. 6 MP Cost: 38. Attack Speed +2 for 108 sec. 7 MP Cost: 36. Attack Speed +2 for 126 sec. 8 MP Cost: 34. Attack Speed +2 for 144 sec. 9 MP Cost: 32. Attack Speed +2 for 162 sec. 10 MP Cost: 30. Attack Speed +2 for 180 sec. Sylvan Lance
Sylvan Lance
Description: [Light Magic]\nTosses a spear of light to hit multiple enemies.
Info: type = 2, multiTargeting = 1, magicDamage = 1, areaAttack = 1
Delays: LMsylphidLancer - 1080 ms
Range: 400%
Animations: effect, special, ball.0, ball.1, ball.2, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 21. Max Enemies Hit: 8, Damage: 123%, Number of Attacks: 4. 2 MP Cost: 22. Max Enemies Hit: 8, Damage: 126%, Number of Attacks: 4. 3 MP Cost: 22. Max Enemies Hit: 8, Damage: 129%, Number of Attacks: 4. 4 MP Cost: 23. Max Enemies Hit: 8, Damage: 132%, Number of Attacks: 4. 5 MP Cost: 23. Max Enemies Hit: 8, Damage: 135%, Number of Attacks: 4. 6 MP Cost: 24. Max Enemies Hit: 8, Damage: 138%, Number of Attacks: 4. 7 MP Cost: 24. Max Enemies Hit: 8, Damage: 141%, Number of Attacks: 4. 8 MP Cost: 25. Max Enemies Hit: 8, Damage: 144%, Number of Attacks: 4. 9 MP Cost: 25. Max Enemies Hit: 8, Damage: 147%, Number of Attacks: 4. 10 MP Cost: 26. Max Enemies Hit: 8, Damage: 150%, Number of Attacks: 4. 11 MP Cost: 26. Max Enemies Hit: 8, Damage: 153%, Number of Attacks: 4. 12 MP Cost: 27. Max Enemies Hit: 8, Damage: 156%, Number of Attacks: 4. 13 MP Cost: 27. Max Enemies Hit: 8, Damage: 159%, Number of Attacks: 4. 14 MP Cost: 28. Max Enemies Hit: 8, Damage: 162%, Number of Attacks: 4. 15 MP Cost: 28. Max Enemies Hit: 8, Damage: 165%, Number of Attacks: 4. 16 MP Cost: 29. Max Enemies Hit: 8, Damage: 168%, Number of Attacks: 4. 17 MP Cost: 29. Max Enemies Hit: 8, Damage: 171%, Number of Attacks: 4. 18 MP Cost: 30. Max Enemies Hit: 8, Damage: 174%, Number of Attacks: 4. 19 MP Cost: 30. Max Enemies Hit: 8, Damage: 177%, Number of Attacks: 4. 20 MP Cost: 31. Max Enemies Hit: 8, Damage: 180%, Number of Attacks: 4. Blinding Pillar
Blinding Pillar
Description: [Light Magic]\nDetonates a pillar of light that knocks back enemies and has a chance to stun.
Info: type = 1, areaAttack = 1, pushTarget = 1, mes = stun
Delays: LMinviolability - 870 ms
Range: 322%
Animations: effect, effect0, mob
Maximum Level: 10
1 MP Cost: 10, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 55%. 2 MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 60%. 3 MP Cost: 11, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 65%. 4 MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 70%. 5 MP Cost: 12, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 75%. 6 MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 80%. 7 MP Cost: 13, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 85%. 8 MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 90%. 9 MP Cost: 14, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 95%. 10 MP Cost: 15, Max Enemies Hit: 10, Distance: 350, Knockback Chance: 100%. Pressure Void
Pressure Void
Description: [Dark Magic]\nDirect an orb of darkness to batter enemies. You can move the orb by #cholding the skill key and steering with the directional keys#.
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: LMvoidPressureKeydown - 90 ms
Range: 233%
Animations: prepare, keydown, keydown0, keydownend, special, hit.0
Maximum Level: 20
1 MP Cost: 5, Enemies Hit: 8, Damage: 111%. #cSteer by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 2 MP Cost: 5, Enemies Hit: 8, Damage: 114%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 3 MP Cost: 5, Enemies Hit: 8, Damage: 117%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 4 MP Cost: 7, Enemies Hit: 8, Damage: 120%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 5 MP Cost: 7, Enemies Hit: 8, Damage: 123%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 6 MP Cost: 7, Enemies Hit: 8, Damage: 126%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 7 MP Cost: 7, Enemies Hit: 8, Damage: 129%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 8 MP Cost: 9, Enemies Hit: 8, Damage: 132%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 9 MP Cost: 9, Enemies Hit: 8, Damage: 135%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 10 MP Cost: 9, Enemies Hit: 8, Damage: 138%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 11 MP Cost: 9, Enemies Hit: 8, Damage: 141%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 12 MP Cost: 11, Enemies Hit: 8, Damage: 144%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 13 MP Cost: 11, Enemies Hit: 8, Damage: 147%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 14 MP Cost: 11, Enemies Hit: 8, Damage: 150%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 15 MP Cost: 11, Enemies Hit: 8, Damage: 153%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 16 MP Cost: 13, Enemies Hit: 8, Damage: 156%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 17 MP Cost: 13, Enemies Hit: 8, Damage: 159%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 18 MP Cost: 13, Enemies Hit: 8, Damage: 162%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 19 MP Cost: 13, Enemies Hit: 8, Damage: 165%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. 20 MP Cost: 15, Enemies Hit: 8, Damage: 168%. by holding the skill key and using Left Arrow Key,Right Arrow Key.# Maximum range of 350 to the left and right. Luminous (III)Moonlight Spear
Moonlight Spear
Description: [Dark Magic] Fires a chain of dark moonlight from under the enemies' feet.
Info: type = 1, magicDamage = 1
Delays: LMnoxSphere - 960 ms
Range: 250%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 20
1 MP Cost: 45, Max Enemies Hit: 6, Damage: 323%, Number of Attacks: 2 2 MP Cost: 48, Max Enemies Hit: 6, Damage: 325%, Number of Attacks: 2 3 MP Cost: 48, Max Enemies Hit: 6, Damage: 327%, Number of Attacks: 2 4 MP Cost: 51, Max Enemies Hit: 6, Damage: 329%, Number of Attacks: 2 5 MP Cost: 51, Max Enemies Hit: 6, Damage: 331%, Number of Attacks: 2 6 MP Cost: 54, Max Enemies Hit: 6, Damage: 333%, Number of Attacks: 2 7 MP Cost: 54, Max Enemies Hit: 6, Damage: 335%, Number of Attacks: 2 8 MP Cost: 57, Max Enemies Hit: 6, Damage: 337%, Number of Attacks: 2 9 MP Cost: 57, Max Enemies Hit: 6, Damage: 339%, Number of Attacks: 2 10 MP Cost: 60, Max Enemies Hit: 6, Damage: 341%, Number of Attacks: 2 11 MP Cost: 60, Max Enemies Hit: 6, Damage: 343%, Number of Attacks: 2 12 MP Cost: 63, Max Enemies Hit: 6, Damage: 345%, Number of Attacks: 2 13 MP Cost: 63, Max Enemies Hit: 6, Damage: 347%, Number of Attacks: 2 14 MP Cost: 66, Max Enemies Hit: 6, Damage: 349%, Number of Attacks: 2 15 MP Cost: 66, Max Enemies Hit: 6, Damage: 351%, Number of Attacks: 2 16 MP Cost: 69, Max Enemies Hit: 6, Damage: 353%, Number of Attacks: 2 17 MP Cost: 69, Max Enemies Hit: 6, Damage: 355%, Number of Attacks: 2 18 MP Cost: 72, Max Enemies Hit: 6, Damage: 357%, Number of Attacks: 2 19 MP Cost: 72, Max Enemies Hit: 6, Damage: 359%, Number of Attacks: 2 20 MP Cost: 75, Max Enemies Hit: 6, Damage: 361%, Number of Attacks: 2 Ray of Redemption
Ray of Redemption
Description: [Light Magic]\nHeal your party members and deal damage to enemies with the power of light.
Info: type = 31, areaAttack = 1, massSpell = 1
Delays: LMshineRedemption - 1620 ms
Range: 400%
Animations: effect, effect0, affected, hit.0
Maximum Level: 20
1 MP Cost: 31, 6 enemies within the range: 123% damage, Recovery 40% 2 MP Cost: 32, 6 enemies within the range: 126% damage, Recovery 80% 3 MP Cost: 32, 6 enemies within the range: 129% damage, Recovery 120% 4 MP Cost: 33, 6 enemies within the range: 132% damage, Recovery 160% 5 MP Cost: 33, 6 enemies within the range: 135% damage, Recovery 200% 6 MP Cost: 34, 6 enemies within the range: 138% damage, Recovery 240% 7 MP Cost: 34, 6 enemies within the range: 141% damage, Recovery 280% 8 MP Cost: 35, 6 enemies within the range: 144% damage, Recovery 320% 9 MP Cost: 35, 6 enemies within the range: 147% damage, Recovery 360% 10 MP Cost: 36, 6 enemies within the range: 150% damage, Recovery 400% 11 MP Cost: 36, 6 enemies within the range: 153% damage, Recovery 440% 12 MP Cost: 37, 6 enemies within the range: 156% damage, Recovery 480% 13 MP Cost: 37, 6 enemies within the range: 159% damage, Recovery 520% 14 MP Cost: 38, 6 enemies within the range: 162% damage, Recovery 560% 15 MP Cost: 38, 6 enemies within the range: 165% damage, Recovery 600% 16 MP Cost: 39, 6 enemies within the range: 168% damage, Recovery 640% 17 MP Cost: 39, 6 enemies within the range: 171% damage, Recovery 680% 18 MP Cost: 40, 6 enemies within the range: 174% damage, Recovery 720% 19 MP Cost: 40, 6 enemies within the range: 177% damage, Recovery 760% 20 MP Cost: 41, 6 enemies within the range: 180% damage, Recovery 800% Spectral Light
Spectral Light
Description: [Light Magic]\nFires controllable beams of light. You can #csteer the beams by holding the skill button and using the directional keys.#
Info: type = 1, areaAttack = 1, rapidAttack = 1, knockbackLimit = 80
Delays: LMspectralLightKeydown - 90 ms
Animations: prepare, keydown, keydownend, hit.0
Maximum Level: 20
1 MP Cost: 10. Max Enemies Hit: 8, Damage: 302%, Number of Attacks: 4. #Steer the beams by holding the skill key and pressing ↑,↓.# 2 MP Cost: 11. Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 3 MP Cost: 11. Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 4 MP Cost: 12. Max Enemies Hit: 8, Damage: 308%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 5 MP Cost: 12. Max Enemies Hit: 8, Damage: 310%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 6 MP Cost: 13. Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 7 MP Cost: 13. Max Enemies Hit: 8, Damage: 314%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 8 MP Cost: 14. Max Enemies Hit: 8, Damage: 316%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 9 MP Cost: 14. Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 10 MP Cost: 15. Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 11 MP Cost: 15. Max Enemies Hit: 8, Damage: 322%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 12 MP Cost: 16. Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 13 MP Cost: 16. Max Enemies Hit: 8, Damage: 326%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 14 MP Cost: 17. Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 15 MP Cost: 17. Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 16 MP Cost: 18. Max Enemies Hit: 8, Damage: 332%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 17 MP Cost: 18. Max Enemies Hit: 8, Damage: 334%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 18 MP Cost: 19. Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 19 MP Cost: 19. Max Enemies Hit: 8, Damage: 338%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# 20 MP Cost: 20. Max Enemies Hit: 8, Damage: 340%, Number of Attacks: 4. the beams by holding the skill key and pressing ↑,↓.# Shadow Shell
Shadow Shell
Description: Deflect all abnormal status effects. The shell breaks and must cooldown after a certain number of deflected status effects. Passively increases resistance to all elemental and abnormal status effects.
Info: type = 10, pvp = 0
Delays: alert3 - 1500 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 209. Ignore abnormal status #3 times. Cooldown: 570 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 4%] 2 MP Cost: 208. Ignore abnormal status #3 times. Cooldown: 540 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 8%] 3 MP Cost: 207. Ignore abnormal status #3 times. Cooldown: 510 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 12%] 4 MP Cost: 206. Ignore abnormal status #3 times. Cooldown: 480 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 16%] 5 MP Cost: 205. Ignore abnormal status #3 times. Cooldown: 450 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 20%] 6 MP Cost: 204. Ignore abnormal status #3 times. Cooldown: 420 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 24%] 7 MP Cost: 203. Ignore abnormal status #3 times. Cooldown: 390 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 28%] 8 MP Cost: 202. Ignore abnormal status #3 times. Cooldown: 360 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 32%] 9 MP Cost: 201. Ignore abnormal status #3 times. Cooldown: 330 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 36%] 10 MP Cost: 200. Ignore abnormal status #3 times. Cooldown: 300 sec when broken.\n[Passive effect: Increase resistance to all elemental and abnormal status effects by 40%] Dusk Guard
Dusk Guard
Description: Temporarily increase Physical and Magic DEF and has a chance to ignore damage.
Info: type = 10, magicSteal = 1
Delays: LMlightShadowGuard - 1620 ms
Animations: effect, effect0, special
Maximum Level: 10
1 MP Cost: 58. Duration: 72 sec, Weapon/Magic DEF: + 120. 2% chance to ignore damage. 2 MP Cost: 60. Duration: 84 sec, Weapon/Magic DEF: + 140. 4% chance to ignore damage. 3 MP Cost: 62. Duration: 96 sec, Weapon/Magic DEF: + 160. 6% chance to ignore damage. 4 MP Cost: 64. Duration: 108 sec, Weapon/Magic DEF: + 180. 8% chance to ignore damage. 5 MP Cost: 66. Duration: 120 sec, Weapon/Magic DEF: + 200. 10% chance to ignore damage. 6 MP Cost: 68. Duration: 132 sec, Weapon/Magic DEF: + 220. 12% chance to ignore damage. 7 MP Cost: 70. Duration: 144 sec, Weapon/Magic DEF: + 240. 14% chance to ignore damage. 8 MP Cost: 72. Duration: 156 sec, Weapon/Magic DEF: + 260. 16% chance to ignore damage. 9 MP Cost: 74. Duration: 168 sec, Weapon/Magic DEF: + 280. 18% chance to ignore damage. 10 MP Cost: 76. Duration: 180 sec, Weapon/Magic DEF: + 300. 20% chance to ignore damage. Photic Meditation
Photic Meditation
Description: Temporarily increases party Magic ATT. Stacks with Meditation.
Info: type = 10, massSpell = 1
Delays: alert3 - 1500 ms
Range: 300%
Animations: effect, effect0, affected
Maximum Level: 20
1 MP Cost: 36. Duration: 66 sec. Increases party Magic ATT 10. 2 MP Cost: 37. Duration: 72 sec. Increases party Magic ATT 13. 3 MP Cost: 38. Duration: 78 sec. Increases party Magic ATT 13. 4 MP Cost: 39. Duration: 84 sec. Increases party Magic ATT 16. 5 MP Cost: 40. Duration: 90 sec. Increases party Magic ATT 16. 6 MP Cost: 41. Duration: 96 sec. Increases party Magic ATT 19. 7 MP Cost: 42. Duration: 102 sec. Increases party Magic ATT 19. 8 MP Cost: 43. Duration: 108 sec. Increases party Magic ATT 22. 9 MP Cost: 44. Duration: 114 sec. Increases party Magic ATT 22. 10 MP Cost: 45. Duration: 120 sec. Increases party Magic ATT 25. 11 MP Cost: 46. Duration: 126 sec. Increases party Magic ATT 25. 12 MP Cost: 47. Duration: 132 sec. Increases party Magic ATT 28. 13 MP Cost: 48. Duration: 138 sec. Increases party Magic ATT 28. 14 MP Cost: 49. Duration: 144 sec. Increases party Magic ATT 31. 15 MP Cost: 50. Duration: 150 sec. Increases party Magic ATT 31. 16 MP Cost: 51. Duration: 156 sec. Increases party Magic ATT 34. 17 MP Cost: 52. Duration: 162 sec. Increases party Magic ATT 34. 18 MP Cost: 53. Duration: 168 sec. Increases party Magic ATT 37. 19 MP Cost: 54. Duration: 174 sec. Increases party Magic ATT 37. 20 MP Cost: 55. Duration: 180 sec. Increases party Magic ATT 40. Lunar Tide
Lunar Tide
Description: Increase either Critical Rate or ATT, depending on your HP and MP.
Info: type = 50
Maximum Level: 20
1 When MP is greater than HP, damage increases by 1%. When MP lower than HP, Critical Rate increases by 11%. 2 When MP is greater than HP, damage increases by 2%. When MP lower than HP, Critical Rate increases by 12%. 3 When MP is greater than HP, damage increases by 3%. When MP lower than HP, Critical Rate increases by 13%. 4 When MP is greater than HP, damage increases by 4%. When MP lower than HP, Critical Rate increases by 14%. 5 When MP is greater than HP, damage increases by 5%. When MP lower than HP, Critical Rate increases by 15%. 6 When MP is greater than HP, damage increases by 6%. When MP lower than HP, Critical Rate increases by 16%. 7 When MP is greater than HP, damage increases by 7%. When MP lower than HP, Critical Rate increases by 17%. 8 When MP is greater than HP, damage increases by 8%. When MP lower than HP, Critical Rate increases by 18%. 9 When MP is greater than HP, damage increases by 9%. When MP lower than HP, Critical Rate increases by 19%. 10 When MP is greater than HP, damage increases by 10%. When MP lower than HP, Critical Rate increases by 20%. 11 When MP is greater than HP, damage increases by 11%. When MP lower than HP, Critical Rate increases by 21%. 12 When MP is greater than HP, damage increases by 12%. When MP lower than HP, Critical Rate increases by 22%. 13 When MP is greater than HP, damage increases by 13%. When MP lower than HP, Critical Rate increases by 23%. 14 When MP is greater than HP, damage increases by 14%. When MP lower than HP, Critical Rate increases by 24%. 15 When MP is greater than HP, damage increases by 15%. When MP lower than HP, Critical Rate increases by 25%. 16 When MP is greater than HP, damage increases by 16%. When MP lower than HP, Critical Rate increases by 26%. 17 When MP is greater than HP, damage increases by 17%. When MP lower than HP, Critical Rate increases by 27%. 18 When MP is greater than HP, damage increases by 18%. When MP lower than HP, Critical Rate increases by 28%. 19 When MP is greater than HP, damage increases by 19%. When MP lower than HP, Critical Rate increases by 29%. 20 When MP is greater than HP, damage increases by 20%. When MP lower than HP, Critical Rate increases by 30%. Death Scythe
Death Scythe
Description: [Equilibrium]\nA scythe-toting reaper comes down to destroy enemies.
Info: type = 1, areaAttack = 1
Delays: LMdarkScythe - 1770 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 20
1 MP Cost: 63, Max Enemies Hit: 10, Damage: 192%, Number of Attacks: 6\n[Cooldown: 34 sec] 2 MP Cost: 66, Max Enemies Hit: 10, Damage: 194%, Number of Attacks: 6\n[Cooldown: 33 sec] 3 MP Cost: 69, Max Enemies Hit: 10, Damage: 196%, Number of Attacks: 6\n[Cooldown: 33 sec] 4 MP Cost: 72, Max Enemies Hit: 10, Damage: 198%, Number of Attacks: 6\n[Cooldown: 32 sec] 5 MP Cost: 75, Max Enemies Hit: 10, Damage: 200%, Number of Attacks: 6\n[Cooldown: 32 sec] 6 MP Cost: 78, Max Enemies Hit: 10, Damage: 202%, Number of Attacks: 6\n[Cooldown: 31 sec] 7 MP Cost: 81, Max Enemies Hit: 10, Damage: 204%, Number of Attacks: 6\n[Cooldown: 31 sec] 8 MP Cost: 84, Max Enemies Hit: 10, Damage: 206%, Number of Attacks: 6\n[Cooldown: 30 sec] 9 MP Cost: 87, Max Enemies Hit: 10, Damage: 208%, Number of Attacks: 6\n[Cooldown: 30 sec] 10 MP Cost: 90, Max Enemies Hit: 10, Damage: 210%, Number of Attacks: 6\n[Cooldown: 29 sec] 11 MP Cost: 93, Max Enemies Hit: 10, Damage: 212%, Number of Attacks: 6\n[Cooldown: 29 sec] 12 MP Cost: 96, Max Enemies Hit: 10, Damage: 214%, Number of Attacks: 6\n[Cooldown: 28 sec] 13 MP Cost: 99, Max Enemies Hit: 10, Damage: 216%, Number of Attacks: 6\n[Cooldown: 28 sec] 14 MP Cost: 102, Max Enemies Hit: 10, Damage: 218%, Number of Attacks: 6\n[Cooldown: 27 sec] 15 MP Cost: 105, Max Enemies Hit: 10, Damage: 220%, Number of Attacks: 6\n[Cooldown: 27 sec] 16 MP Cost: 108, Max Enemies Hit: 10, Damage: 222%, Number of Attacks: 6\n[Cooldown: 26 sec] 17 MP Cost: 111, Max Enemies Hit: 10, Damage: 224%, Number of Attacks: 6\n[Cooldown: 26 sec] 18 MP Cost: 114, Max Enemies Hit: 10, Damage: 226%, Number of Attacks: 6\n[Cooldown: 25 sec] 19 MP Cost: 117, Max Enemies Hit: 10, Damage: 228%, Number of Attacks: 6\n[Cooldown: 25 sec] 20 MP Cost: 120, Max Enemies Hit: 10, Damage: 230%, Number of Attacks: 6\n[Cooldown: 24 sec] Luminous (IV)Darkness Mastery
Darkness Mastery
Description: The buff duration of Equilibrium and the restoring speeds for both light and darkness skills increase. Also increase the ATT of Death Scythe.
Pre-requisite: Level 10 Death Scythe
Maximum Level: 5
1 Equilibrium Duration: +2 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +20% 2 Equilibrium Duration: +4 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +40% 3 Equilibrium Duration: +6 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +60% 4 Equilibrium Duration: +8 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +80% 5 Equilibrium Duration: +10 sec. Time to reach Sunfire and Eclipse decreases when light or dark skills are used.\nAdditionally, Death Scythe ATT: +100% Magic Mastery
Magic Mastery
Description: Magic Mastery and Magic ATT increase.
Info: type = 50
Pre-requisite: Level 10 Spell Mastery
Maximum Level: 30
1 Mastery: +56%, Magic ATT: +1, Minimum Critical Damage +1% 2 Mastery: +56%, Magic ATT: +2, Minimum Critical Damage +1% 3 Mastery: +57%, Magic ATT: +3, Minimum Critical Damage +2% 4 Mastery: +57%, Magic ATT: +4, Minimum Critical Damage +2% 5 Mastery: +58%, Magic ATT: +5, Minimum Critical Damage +3% 6 Mastery: +58%, Magic ATT: +6, Minimum Critical Damage +3% 7 Mastery: +59%, Magic ATT: +7, Minimum Critical Damage +4% 8 Mastery: +59%, Magic ATT: +8, Minimum Critical Damage +4% 9 Mastery: +60%, Magic ATT: +9, Minimum Critical Damage +5% 10 Mastery: +60%, Magic ATT: +10, Minimum Critical Damage +5% 11 Mastery: +61%, Magic ATT: +11, Minimum Critical Damage +6% 12 Mastery: +61%, Magic ATT: +12, Minimum Critical Damage +6% 13 Mastery: +62%, Magic ATT: +13, Minimum Critical Damage +7% 14 Mastery: +62%, Magic ATT: +14, Minimum Critical Damage +7% 15 Mastery: +63%, Magic ATT: +15, Minimum Critical Damage +8% 16 Mastery: +63%, Magic ATT: +16, Minimum Critical Damage +8% 17 Mastery: +64%, Magic ATT: +17, Minimum Critical Damage +9% 18 Mastery: +64%, Magic ATT: +18, Minimum Critical Damage +9% 19 Mastery: +65%, Magic ATT: +19, Minimum Critical Damage +10% 20 Mastery: +65%, Magic ATT: +20, Minimum Critical Damage +10% 21 Mastery: +66%, Magic ATT: +21, Minimum Critical Damage +11% 22 Mastery: +66%, Magic ATT: +22, Minimum Critical Damage +11% 23 Mastery: +67%, Magic ATT: +23, Minimum Critical Damage +12% 24 Mastery: +67%, Magic ATT: +24, Minimum Critical Damage +12% 25 Mastery: +68%, Magic ATT: +25, Minimum Critical Damage +13% 26 Mastery: +68%, Magic ATT: +26, Minimum Critical Damage +13% 27 Mastery: +69%, Magic ATT: +27, Minimum Critical Damage +14% 28 Mastery: +69%, Magic ATT: +28, Minimum Critical Damage +14% 29 Mastery: +70%, Magic ATT: +29, Minimum Critical Damage +15% 30 Mastery: +70%, Magic ATT: +30, Minimum Critical Damage +15% 31 Mastery: +71%, Magic ATT: +31, Minimum Critical Damage +16% 32 Mastery: +71%, Magic ATT: +32, Minimum Critical Damage +16% Morning Star
Morning Star
Description: [Dark Magic]\nDrops explosive meteors on enemies.
Info: type = 2, pushTarget = 1, areaAttack = 1
Delays: LMmornigStarfall - 1800 ms
Range: 14%
Animations: effect, effect0, ball, hit.0, hit.1
Maximum Level: 30
1 MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 93%, Explosion Damage: 283%\n[Cooldown: 5 sec] 2 MP Cost: 40, Max Enemies Hit: 8, Knockback Damage: 96%, Explosion Damage: 286%\n[Cooldown: 5 sec] 3 MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 99%, Explosion Damage: 289%\n[Cooldown: 5 sec] 4 MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 102%, Explosion Damage: 292%\n[Cooldown: 5 sec] 5 MP Cost: 41, Max Enemies Hit: 8, Knockback Damage: 105%, Explosion Damage: 295%\n[Cooldown: 5 sec] 6 MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 108%, Explosion Damage: 298%\n[Cooldown: 5 sec] 7 MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 111%, Explosion Damage: 301%\n[Cooldown: 5 sec] 8 MP Cost: 42, Max Enemies Hit: 8, Knockback Damage: 114%, Explosion Damage: 304%\n[Cooldown: 5 sec] 9 MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 117%, Explosion Damage: 307%\n[Cooldown: 5 sec] 10 MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 120%, Explosion Damage: 310%\n[Cooldown: 5 sec] 11 MP Cost: 43, Max Enemies Hit: 8, Knockback Damage: 123%, Explosion Damage: 313%\n[Cooldown: 5 sec] 12 MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 126%, Explosion Damage: 316%\n[Cooldown: 5 sec] 13 MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 129%, Explosion Damage: 319%\n[Cooldown: 5 sec] 14 MP Cost: 44, Max Enemies Hit: 8, Knockback Damage: 132%, Explosion Damage: 322%\n[Cooldown: 5 sec] 15 MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 135%, Explosion Damage: 325%\n[Cooldown: 5 sec] 16 MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 138%, Explosion Damage: 328%\n[Cooldown: 5 sec] 17 MP Cost: 45, Max Enemies Hit: 8, Knockback Damage: 141%, Explosion Damage: 331%\n[Cooldown: 5 sec] 18 MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 144%, Explosion Damage: 334%\n[Cooldown: 5 sec] 19 MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 147%, Explosion Damage: 337%\n[Cooldown: 5 sec] 20 MP Cost: 46, Max Enemies Hit: 8, Knockback Damage: 150%, Explosion Damage: 340%\n[Cooldown: 5 sec] 21 MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 153%, Explosion Damage: 343%\n[Cooldown: 5 sec] 22 MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 156%, Explosion Damage: 346%\n[Cooldown: 5 sec] 23 MP Cost: 47, Max Enemies Hit: 8, Knockback Damage: 159%, Explosion Damage: 349%\n[Cooldown: 5 sec] 24 MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 162%, Explosion Damage: 352%\n[Cooldown: 5 sec] 25 MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 165%, Explosion Damage: 355%\n[Cooldown: 5 sec] 26 MP Cost: 48, Max Enemies Hit: 8, Knockback Damage: 168%, Explosion Damage: 358%\n[Cooldown: 5 sec] 27 MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 171%, Explosion Damage: 361%\n[Cooldown: 5 sec] 28 MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 174%, Explosion Damage: 364%\n[Cooldown: 5 sec] 29 MP Cost: 49, Max Enemies Hit: 8, Knockback Damage: 177%, Explosion Damage: 367%\n[Cooldown: 5 sec] 30 MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 180%, Explosion Damage: 370%\n[Cooldown: 5 sec] 31 MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 183%, Explosion Damage: 373%\n[Cooldown: 5 sec] 32 MP Cost: 50, Max Enemies Hit: 8, Knockback Damage: 186%, Explosion Damage: 376%\n[Cooldown: 5 sec] Arcane Pitch
Arcane Pitch
Description: Ignores an opponent’s DEF and resistances for a short period of time.
Info: type = 10, magicSteal = 1
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 30
1 MP Cost: 56 , Ignores monster DEF for 35 sec, Ignores monster resistances by 13% 2 MP Cost: 57 , Ignores monster DEF for 40 sec, Ignores monster resistances by 16% 3 MP Cost: 58 , Ignores monster DEF for 45 sec, Ignores monster resistances by 19% 4 MP Cost: 59 , Ignores monster DEF for 50 sec, Ignores monster resistances by 22% 5 MP Cost: 60 , Ignores monster DEF for 55 sec, Ignores monster resistances by 25% 6 MP Cost: 61 , Ignores monster DEF for 60 sec, Ignores monster resistances by 28% 7 MP Cost: 62 , Ignores monster DEF for 65 sec, Ignores monster resistances by 31% 8 MP Cost: 63 , Ignores monster DEF for 70 sec, Ignores monster resistances by 34% 9 MP Cost: 64 , Ignores monster DEF for 75 sec, Ignores monster resistances by 37% 10 MP Cost: 65 , Ignores monster DEF for 80 sec, Ignores monster resistances by 40% 11 MP Cost: 66 , Ignores monster DEF for 85 sec, Ignores monster resistances by 43% 12 MP Cost: 67 , Ignores monster DEF for 90 sec, Ignores monster resistances by 46% 13 MP Cost: 68 , Ignores monster DEF for 95 sec, Ignores monster resistances by 49% 14 MP Cost: 69 , Ignores monster DEF for 100 sec, Ignores monster resistances by 52% 15 MP Cost: 70 , Ignores monster DEF for 105 sec, Ignores monster resistances by 55% 16 MP Cost: 71 , Ignores monster DEF for 110 sec, Ignores monster resistances by 58% 17 MP Cost: 72 , Ignores monster DEF for 115 sec, Ignores monster resistances by 61% 18 MP Cost: 73 , Ignores monster DEF for 120 sec, Ignores monster resistances by 64% 19 MP Cost: 74 , Ignores monster DEF for 125 sec, Ignores monster resistances by 67% 20 MP Cost: 75 , Ignores monster DEF for 130 sec, Ignores monster resistances by 70% 21 MP Cost: 76 , Ignores monster DEF for 135 sec, Ignores monster resistances by 73% 22 MP Cost: 77 , Ignores monster DEF for 140 sec, Ignores monster resistances by 76% 23 MP Cost: 78 , Ignores monster DEF for 145 sec, Ignores monster resistances by 79% 24 MP Cost: 79 , Ignores monster DEF for 150 sec, Ignores monster resistances by 82% 25 MP Cost: 80 , Ignores monster DEF for 155 sec, Ignores monster resistances by 85% 26 MP Cost: 81 , Ignores monster DEF for 160 sec, Ignores monster resistances by 88% 27 MP Cost: 82 , Ignores monster DEF for 165 sec, Ignores monster resistances by 91% 28 MP Cost: 83 , Ignores monster DEF for 170 sec, Ignores monster resistances by 94% 29 MP Cost: 84 , Ignores monster DEF for 175 sec, Ignores monster resistances by 97% 30 MP Cost: 85 , Ignores monster DEF for 180 sec, Ignores monster resistances by 100% 31 MP Cost: 86 , Ignores monster DEF for 185 sec, Ignores monster resistances by 103% 32 MP Cost: 87 , Ignores monster DEF for 190 sec, Ignores monster resistances by 106% Dark Crescendo
Dark Crescendo
Description: Has a chance to increase damage with each consecutive hit for a short period of time.
Info: type = 10
Delays: LMdarkCresendo - 2400 ms
Animations: effect, repeat.0.0, repeat.1.0, repeat.1.1, repeat.2.0, repeat.2.1
Maximum Level: 30
1 MP Cost: 45. For 64 sec, chance to Increase Damage with each hit: 51%, Damage: +1%. Can stack up to 10 times. 2 MP Cost: 45. For 68 sec, chance to Increase Damage with each hit: 52%, Damage: +1%. Can stack up to 10 times. 3 MP Cost: 45. For 72 sec, chance to Increase Damage with each hit: 53%, Damage: +1%. Can stack up to 12 times. 4 MP Cost: 45. For 76 sec, chance to Increase Damage with each hit: 54%, Damage: +1%. Can stack up to 12 times. 5 MP Cost: 50. For 80 sec, chance to Increase Damage with each hit: 55%, Damage: +1%. Can stack up to 12 times. 6 MP Cost: 50. For 84 sec, chance to Increase Damage with each hit: 56%, Damage: +1%. Can stack up to 14 times. 7 MP Cost: 50. For 88 sec, chance to Increase Damage with each hit: 57%, Damage: +1%. Can stack up to 14 times. 8 MP Cost: 50. For 92 sec, chance to Increase Damage with each hit: 58%, Damage: +1%. Can stack up to 14 times. 9 MP Cost: 55. For 96 sec, chance to Increase Damage with each hit: 59%, Damage: +1%. Can stack up to 16 times. 10 MP Cost: 55. For 100 sec, chance to Increase Damage with each hit: 60%, Damage: +1%. Can stack up to 16 times. 11 MP Cost: 55. For 104 sec, chance to Increase Damage with each hit: 61%, Damage: +1%. Can stack up to 16 times. 12 MP Cost: 55. For 108 sec, chance to Increase Damage with each hit: 62%, Damage: +1%. Can stack up to 18 times. 13 MP Cost: 60. For 112 sec, chance to Increase Damage with each hit: 63%, Damage: +1%. Can stack up to 18 times. 14 MP Cost: 60. For 116 sec, chance to Increase Damage with each hit: 64%, Damage: +1%. Can stack up to 18 times. 15 MP Cost: 60. For 120 sec, chance to Increase Damage with each hit: 65%, Damage: +1%. Can stack up to 20 times. 16 MP Cost: 60. For 124 sec, chance to Increase Damage with each hit: 66%, Damage: +1%. Can stack up to 20 times. 17 MP Cost: 65. For 128 sec, chance to Increase Damage with each hit: 67%, Damage: +1%. Can stack up to 20 times. 18 MP Cost: 65. For 132 sec, chance to Increase Damage with each hit: 68%, Damage: +1%. Can stack up to 22 times. 19 MP Cost: 65. For 136 sec, chance to Increase Damage with each hit: 69%, Damage: +1%. Can stack up to 22 times. 20 MP Cost: 65. For 140 sec, chance to Increase Damage with each hit: 70%, Damage: +1%. Can stack up to 22 times. 21 MP Cost: 70. For 144 sec, chance to Increase Damage with each hit: 71%, Damage: +1%. Can stack up to 24 times. 22 MP Cost: 70. For 148 sec, chance to Increase Damage with each hit: 72%, Damage: +1%. Can stack up to 24 times. 23 MP Cost: 70. For 152 sec, chance to Increase Damage with each hit: 73%, Damage: +1%. Can stack up to 24 times. 24 MP Cost: 70. For 156 sec, chance to Increase Damage with each hit: 74%, Damage: +1%. Can stack up to 26 times. 25 MP Cost: 75. For 160 sec, chance to Increase Damage with each hit: 75%, Damage: +1%. Can stack up to 26 times. 26 MP Cost: 75. For 164 sec, chance to Increase Damage with each hit: 76%, Damage: +1%. Can stack up to 26 times. 27 MP Cost: 75. For 168 sec, chance to Increase Damage with each hit: 77%, Damage: +1%. Can stack up to 28 times. 28 MP Cost: 75. For 172 sec, chance to Increase Damage with each hit: 78%, Damage: +1%. Can stack up to 28 times. 29 MP Cost: 80. For 176 sec, chance to Increase Damage with each hit: 79%, Damage: +1%. Can stack up to 28 times. 30 MP Cost: 80. For 180 sec, chance to Increase Damage with each hit: 80%, Damage: +1%. Can stack up to 30 times. 31 MP Cost: 80. For 184 sec, chance to Increase Damage with each hit: 81%, Damage: +1%. Can stack up to 30 times. 32 MP Cost: 80. For 188 sec, chance to Increase Damage with each hit: 82%, Damage: +1%. Can stack up to 30 times. Reflection - Reinforce
Reflection - Reinforce
Description: Increases Reflection's damage.
Info: type = 50
Maximum Level: 1
Damage +20%Reflection - Spread
Reflection - Spread
Description: When Reflection spreads, damage no longer gets reduced.
Info: type = 50
Maximum Level: 1
Increases split damage reduction rate to 0%.Reflection - Range Up
Reflection - Range Up
Description: Increases Reflection's range.
Info: type = 50
Maximum Level: 1
Range +50Apocalypse - Reinforce
Apocalypse - Reinforce
Description: Increases Apocalypse's damage.
Info: type = 50
Maximum Level: 1
Damage +20%Apocalypse - Recharge
Apocalypse - Recharge
Description: Increase the gauge increase amount from Apocalypse.
Info: type = 50
Maximum Level: 1
Increases gauge fill amountApocalypse - Extra Target
Apocalypse - Extra Target
Description: Increases the number of monsters that Apocalypse hits.
Info: type = 50
Maximum Level: 1
Max Enemies Hit +2Hyper Dexterity
Hyper Dexterity
Description: Permanently increases DEX.
Info: type = 50
Maximum Level: 1
DEX +50Maple Warrior
Maple Warrior
Description: Temporarily increases the stats of all team members.
Info: type = 10, massSpell = 1, magicSteal = 1
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 30
1 MP Cost: 10, All Stats: +1%, Duration: 30 sec 2 MP Cost: 10, All Stats: +1%, Duration: 60 sec 3 MP Cost: 10, All Stats: +2%, Duration: 90 sec 4 MP Cost: 10, All Stats: +2%, Duration: 120 sec 5 MP Cost: 20, All Stats: +3%, Duration: 150 sec 6 MP Cost: 20, All Stats: +3%, Duration: 180 sec 7 MP Cost: 20, All Stats: +4%, Duration: 210 sec 8 MP Cost: 20, All Stats: +4%, Duration: 240 sec 9 MP Cost: 20, All Stats: +5%, Duration: 270 sec 10 MP Cost: 30, All Stats: +5%, Duration: 300 sec 11 MP Cost: 30, All Stats: +6%, Duration: 330 sec 12 MP Cost: 30, All Stats: +6%, Duration: 360 sec 13 MP Cost: 30, All Stats: +7%, Duration: 390 sec 14 MP Cost: 30, All Stats: +7%, Duration: 420 sec 15 MP Cost: 40, All Stats: +8%, Duration: 450 sec 16 MP Cost: 40, All Stats: +8%, Duration: 480 sec 17 MP Cost: 40, All Stats: +9%, Duration: 510 sec 18 MP Cost: 40, All Stats: +9%, Duration: 540 sec 19 MP Cost: 40, All Stats: +10%, Duration: 570 sec 20 MP Cost: 50, All Stats: +10%, Duration: 600 sec 21 MP Cost: 50, All Stats: +11%, Duration: 630 sec 22 MP Cost: 50, All Stats: +11%, Duration: 660 sec 23 MP Cost: 50, All Stats: +12%, Duration: 690 sec 24 MP Cost: 50, All Stats: +12%, Duration: 720 sec 25 MP Cost: 60, All Stats: +13%, Duration: 750 sec 26 MP Cost: 60, All Stats: +13%, Duration: 780 sec 27 MP Cost: 60, All Stats: +14%, Duration: 810 sec 28 MP Cost: 60, All Stats: +14%, Duration: 840 sec 29 MP Cost: 60, All Stats: +15%, Duration: 870 sec 30 MP Cost: 70, All Stats: +15%, Duration: 900 sec 31 MP Cost: 70, All Stats: +16%, Duration: 930 sec 32 MP Cost: 70, All Stats: +16%, Duration: 960 sec Apocalypse
Apocalypse
Description: [Dark Magic]\nOpens the Abyssal Rift under enemies to flood them with void energy.
Info: type = 1, areaAttack = 1
Delays: LMapocalypse - 1530 ms
Range: 471%
Animations: effect, effect0, hit.0, hit.1, hit.2
Maximum Level: 30
1 MP Cost: 58, Max Enemies Hit: 8, Damage: 263%. 2 MP Cost: 58, Max Enemies Hit: 8, Damage: 266%. 3 MP Cost: 61, Max Enemies Hit: 8, Damage: 269%. 4 MP Cost: 61, Max Enemies Hit: 8, Damage: 272%. 5 MP Cost: 64, Max Enemies Hit: 8, Damage: 275%. 6 MP Cost: 64, Max Enemies Hit: 8, Damage: 278%. 7 MP Cost: 67, Max Enemies Hit: 8, Damage: 281%. 8 MP Cost: 67, Max Enemies Hit: 8, Damage: 284%. 9 MP Cost: 70, Max Enemies Hit: 8, Damage: 287%. 10 MP Cost: 70, Max Enemies Hit: 8, Damage: 290%. 11 MP Cost: 73, Max Enemies Hit: 8, Damage: 293%. 12 MP Cost: 73, Max Enemies Hit: 8, Damage: 296%. 13 MP Cost: 76, Max Enemies Hit: 8, Damage: 299%. 14 MP Cost: 76, Max Enemies Hit: 8, Damage: 302%. 15 MP Cost: 79, Max Enemies Hit: 8, Damage: 305%. 16 MP Cost: 79, Max Enemies Hit: 8, Damage: 308%. 17 MP Cost: 82, Max Enemies Hit: 8, Damage: 311%. 18 MP Cost: 82, Max Enemies Hit: 8, Damage: 314%. 19 MP Cost: 85, Max Enemies Hit: 8, Damage: 317%. 20 MP Cost: 85, Max Enemies Hit: 8, Damage: 320%. 21 MP Cost: 88, Max Enemies Hit: 8, Damage: 323%. 22 MP Cost: 88, Max Enemies Hit: 8, Damage: 326%. 23 MP Cost: 91, Max Enemies Hit: 8, Damage: 329%. 24 MP Cost: 91, Max Enemies Hit: 8, Damage: 332%. 25 MP Cost: 94, Max Enemies Hit: 8, Damage: 335%. 26 MP Cost: 94, Max Enemies Hit: 8, Damage: 338%. 27 MP Cost: 97, Max Enemies Hit: 8, Damage: 341%. 28 MP Cost: 97, Max Enemies Hit: 8, Damage: 344%. 29 MP Cost: 100, Max Enemies Hit: 8, Damage: 347%. 30 MP Cost: 100, Max Enemies Hit: 8, Damage: 350%. 31 MP Cost: 103, Max Enemies Hit: 8, Damage: 353%. 32 MP Cost: 103, Max Enemies Hit: 8, Damage: 356%. Reflection
Reflection
Description: [Light Magic]\nEmit a powerful arrow of light that splits when it hits enemies to deal splash damage.
Info: type = 1, magicDamage = 1, chainAttack = 1, chainattackPenalty = 1
Delays: LMlightReflection - 1020 ms
Animations: effect, hit.0, hit.1, ball.0, ball.front, ball.rear
Maximum Level: 30
1 MP Cost: 61, Damage: 304%, Number of Attacks: 4, Max Enemies Hit: 8 2 MP Cost: 61, Damage: 308%, Number of Attacks: 4, Max Enemies Hit: 8 3 MP Cost: 63, Damage: 312%, Number of Attacks: 4, Max Enemies Hit: 8 4 MP Cost: 63, Damage: 316%, Number of Attacks: 4, Max Enemies Hit: 8 5 MP Cost: 63, Damage: 320%, Number of Attacks: 4, Max Enemies Hit: 8 6 MP Cost: 65, Damage: 324%, Number of Attacks: 4, Max Enemies Hit: 8 7 MP Cost: 65, Damage: 328%, Number of Attacks: 4, Max Enemies Hit: 8 8 MP Cost: 65, Damage: 332%, Number of Attacks: 4, Max Enemies Hit: 8 9 MP Cost: 67, Damage: 336%, Number of Attacks: 4, Max Enemies Hit: 8 10 MP Cost: 67, Damage: 340%, Number of Attacks: 4, Max Enemies Hit: 8 11 MP Cost: 67, Damage: 344%, Number of Attacks: 4, Max Enemies Hit: 8 12 MP Cost: 69, Damage: 348%, Number of Attacks: 4, Max Enemies Hit: 8 13 MP Cost: 69, Damage: 352%, Number of Attacks: 4, Max Enemies Hit: 8 14 MP Cost: 69, Damage: 356%, Number of Attacks: 4, Max Enemies Hit: 8 15 MP Cost: 71, Damage: 360%, Number of Attacks: 4, Max Enemies Hit: 8 16 MP Cost: 71, Damage: 364%, Number of Attacks: 4, Max Enemies Hit: 8 17 MP Cost: 71, Damage: 368%, Number of Attacks: 4, Max Enemies Hit: 8 18 MP Cost: 73, Damage: 372%, Number of Attacks: 4, Max Enemies Hit: 8 19 MP Cost: 73, Damage: 376%, Number of Attacks: 4, Max Enemies Hit: 8 20 MP Cost: 73, Damage: 380%, Number of Attacks: 4, Max Enemies Hit: 8 21 MP Cost: 75, Damage: 384%, Number of Attacks: 4, Max Enemies Hit: 8 22 MP Cost: 75, Damage: 388%, Number of Attacks: 4, Max Enemies Hit: 8 23 MP Cost: 75, Damage: 392%, Number of Attacks: 4, Max Enemies Hit: 8 24 MP Cost: 77, Damage: 396%, Number of Attacks: 4, Max Enemies Hit: 8 25 MP Cost: 77, Damage: 400%, Number of Attacks: 4, Max Enemies Hit: 8 26 MP Cost: 77, Damage: 404%, Number of Attacks: 4, Max Enemies Hit: 8 27 MP Cost: 79, Damage: 408%, Number of Attacks: 4, Max Enemies Hit: 8 28 MP Cost: 79, Damage: 412%, Number of Attacks: 4, Max Enemies Hit: 8 29 MP Cost: 79, Damage: 416%, Number of Attacks: 4, Max Enemies Hit: 8 30 MP Cost: 81, Damage: 420%, Number of Attacks: 4, Max Enemies Hit: 8 31 MP Cost: 81, Damage: 424%, Number of Attacks: 4, Max Enemies Hit: 8 32 MP Cost: 81, Damage: 428%, Number of Attacks: 4, Max Enemies Hit: 8 Hyper Accuracy
Hyper Accuracy
Description: Permanently increases Accuracy.
Info: type = 50
Maximum Level: 1
Accuracy +20%Hyper Critical
Hyper Critical
Description: Permanently increases Critical Rate.
Info: type = 50
Maximum Level: 1
Critical Rate +10%Hyper Mana
Hyper Mana
Description: Permanently increases Max MP.
Info: type = 50
Maximum Level: 1
Max MP +15%Hyper Health
Hyper Health
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 1
Max HP: +15%Hyper Strength
Hyper Strength
Description: Permanently increases STR.
Info: type = 50
Maximum Level: 1
STR +50Hyper Luck
Hyper Luck
Description: Permanently increases LUK.
Info: type = 50
Maximum Level: 1
LUK +50Hyper Intelligence
Hyper Intelligence
Description: Permanently increases INT.
Info: type = 50
Maximum Level: 1
INT +50Hyper Defense
Hyper Defense
Description: Permanently increases Weapon DEF.
Info: type = 50
Maximum Level: 1
Weapon DEF +500Hyper Fury
Hyper Fury
Description: Permanently increases Max DF.
Info: type = 50
Maximum Level: 1
Max DF +50Ender
Ender
Description: [Equilibrium]\nAttacks enemies with a giant blade that instantly eliminates them. Deals great damage to monsters that do not fall instantly.
Info: type = 2, suddenDeath = 1
Delays: LMabsoluteKill - 810 ms
Range: 400%
Animations: effect, hit.0
Maximum Level: 30
1 MP Cost: 34, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 275%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 41 sec] 2 MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 277%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 40 sec] 3 MP Cost: 35, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 279%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 39 sec] 4 MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 281%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 38 sec] 5 MP Cost: 36, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 283%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 37 sec] 6 MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 285%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 36 sec] 7 MP Cost: 37, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 287%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 35 sec] 8 MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 289%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 34 sec] 9 MP Cost: 38, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 291%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 33 sec] 10 MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 293%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 32 sec] 11 MP Cost: 39, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 295%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 31 sec] 12 MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 297%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 30 sec] 13 MP Cost: 40, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 299%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 29 sec] 14 MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 301%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 28 sec] 15 MP Cost: 41, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 303%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 27 sec] 16 MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 305%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 26 sec] 17 MP Cost: 42, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 307%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 25 sec] 18 MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 309%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 24 sec] 19 MP Cost: 43, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 311%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 23 sec] 20 MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 313%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 22 sec] 21 MP Cost: 44, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 315%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 21 sec] 22 MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 317%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 20 sec] 23 MP Cost: 45, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 319%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 19 sec] 24 MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 321%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 18 sec] 25 MP Cost: 46, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 323%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 17 sec] 26 MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 325%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 16 sec] 27 MP Cost: 47, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 327%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 15 sec] 28 MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 329%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 14 sec] 29 MP Cost: 48, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 331%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 13 sec] 30 MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 333%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 12 sec] 31 MP Cost: 49, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 335%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 11 sec] 32 MP Cost: 50, Max Instant KOs: 2. For enemies that cannot be Instant KO'd, Damage: 337%, Number of Attacks: 7. Every attack will be critical.\n[Cooldown: 10 sec] Ender - Range Up
Ender - Range Up
Description: Increases Ender's range.
Info: type = 50
Range: 450%
Maximum Level: 1
Range 40Ender - Extra Target
Ender - Extra Target
Description: Increases the number of monsters that Ender hits.
Info: type = 50
Maximum Level: 1
Max Enemies Hit +1Hero's Will
Hero's Will
Description: By focusing your mind, you can ignore some abnormal status effects. However, this will not work on all abnormal status effects.
Info: type = 35
Animations: effect
Maximum Level: 5
1 MP Cost: 30, Cooldown: 600 sec 2 MP Cost: 30, Cooldown: 540 sec 3 MP Cost: 30, Cooldown: 480 sec 4 MP Cost: 30, Cooldown: 420 sec 5 MP Cost: 30, Cooldown: 360 sec 6 MP Cost: 30, Cooldown: 300 sec 7 MP Cost: 30, Cooldown: 240 sec Armageddon
Armageddon
Description: Uses the Black Mage's power to render all enemies immobile and deal damage.
Info: type = 1, mes = restrict&&attackLimit&&buffLimit, areaAttack = 1
Delays: LMarmageddon - 2610 ms
Range: 500%
Animations: screen, effect, effect0, mob, hit.0
Maximum Level: 1
MP Cost: 1000, Max Enemies Hit: 15, Damage: 1000%, Immobile Duration: 20 sec.\nCooldown: 120 sec, Max Damage: 9,999,999Heroic Memories
Heroic Memories
Description: Recalls the oath of the Maple Heroes to increase damage and max damage cap.
Info: type = 10
Delays: alert3 - 1500 ms
Range: 400%
Animations: effect, affected
Maximum Level: 1
MP Cost: 100, Duration: 60 sec, Damage: +10%, Max Damage: +50,000\nCooldown: 120 sec. Only applies to hero classes within the partyEqualize
Equalize
Description: Puts you in Equilibrium mode immediately upon use.
Info: type = 10
Delays: alert3 - 1500 ms
Animations: effect
Maximum Level: 1
MP Cost: 1000, Equilibrium status begins.\nCooldown: 150 secHyper Magic Defense
Hyper Magic Defense
Description: Permanently increases Magic DEF.
Info: type = 50
Maximum Level: 1
Magic DEF +500Hyper Speed
Hyper Speed
Description: Permanently increases Movement Speed.
Info: type = 50
Maximum Level: 1
Movement Speed +10Hyper Jump
Hyper Jump
Description: Permanently increases Jump.
Info: type = 50
Maximum Level: 1
Jump +10Ender - Reinforce
Ender - Reinforce
Description: Increases Ender's damage.
Info: type = 50
Maximum Level: 1
Damage +20%
MP/HP Luminous stuff?
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