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  1. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.458 - Demonic Avenger (2)


    If they are going to make more classes, we need more Bowmen.

    L> Irena class plz.

    I really can't think of any other interesting Bowmen ideas though... a Javelin class? Slingshot? It's the only class branch which is really limited by the items it uses.
    If you look at the most recent jobs released:
    2 Thieves (Phantom, Xenon) 3 Warriors (Mihile, Kaiser, Demon Avenger) a mage (Luminous) and a pirate (Angelic Buster).

    The last Bowman released was Mercedes. and how long ago was that?
    It doesn't have to be anything super unique either. Luminous was just a mage with an interesting mechanic. Wild Hunter is just a a crossbowman with slightly different gameplay. Mihile is a Dawn Warrior and Kaiser is just pineappleing boring.

  2. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    >damage splitting being a bad thing

    but guys
    it makes it easier to hit mobs that are higher level than you.

  3. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    Spoiler


    So far this sleek UI is only on equipment. Wonder if there will be a whole UI revamp.

  4. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    That looks pretty svelt. I like that new UI. Spadow care to do a quick translation? Because I can't read Korean for nuts sake =.=

    Hey wait. No req. fame? And why are there 2 %thingys on the right?

    I think the applicable class font should be bold or changed to a different colour... blue or yellow?

    Hadriel

  5. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    I don't know yet what the small icons represent. The big ''+24'' from that medal says it increases your damage by 24.

  6. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.458 - Demonic Avenger (2)


    The 2 on the right with percentages look like Item Exp and Item Durability respectively.
    Really not sure about the other 2 though.
    If you look closely at the small one on the left, it's a Yin/Yang symbol reflecting something.
    I thought maybe it was Physical and Magic defense. But that makes no sense since the Overall has defense, yet the numbers are both 0.

    New UI looks reallllllly nice by the way.

  7. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    Does this mean that Demon Avenger has a character card now?

  8. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    Here's some tidbits I found at Leafre:

    *The "defense ignore" equation has been changed. The "defense ignore" options on items have been changed too.

    And this:

    The Maple Mentor system
    -If both sides agree, the link between mentor and mentee shall be established.
    -If you're in the same map as your partner, you shall receive attack buffs and experience bonuses!
    -Receive random gift boxes as you clear special missions with your mentor!
    -The mentor link shall be severed when one of the two people log out.

    Looks like KMS is adopting the sidekick system Global had long ago?

  9. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    I have to wonder, if this is the stat change comparison they mentioned in the patch notes when comparing equips? The small icons do seem like Phys. Def., Magic Def., % Boss Damage?(or Total Damage), and Def. Ignore. Would the +24 be the range increase the medal gives vs your current medal?

    7. 장비 아이템의 툴팁이 개편 되었습니다.
    - 이제 장비 아이템의 툴팁에 자신이 착용하면 변화하는 수치가 요약되어 보이게 됩니다.

  10. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    OH MY! New UI! I cant check because I'm at goddamn work! *pouts like a child*

  11. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    inb4 "baww the old ui was much better, this new ui is so ugly"

  12. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    Why, why, why? Why do we need moar numbers...? Ugh...

    If the new UI can shrink everything, that'll be fine. The current UI is bloated with potential, additional potential, and Nebulites that it takes the entire width of the screen...
    I can't even see all of it if I play in Windowed mode.

  13. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    Does it have a Link Skill?

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default KMST 1.2.458 - Demonic Avenger (2)


    5% damage at 70, 10% at 120

  15. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    This is what I'm assuming, the numbers kinda fit.

    Assuming no blessing, a level 5 beginner wielding the beginner 1H Axe (15 or 17 attack, I think) would have a maximum range of 1.2 * (4*32+5) * 15/100 = 23.94, about 24, and adding in the stats of the medal, 1.2 * (4*(32+8) + (5+8)) * (15+8)/100 = 47.75, about 48.

    Seems like a pretty nice feature when comparing equips.

  16. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    @Fiel, sorry, it won't happen again.

    Some patch note information that I hope I'm reading correctly.
    Spoiler

  17. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.458 - Demonic Avenger (2)


    Let me guess. The silver scissor makes things tradeable without lowering the scissor count.

  18. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    I kinda mentioned the Mentor System few patches ago. It's Sidekick System.

  19. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    Or a 4th way to extort money from you to put your item in the free market or onto another character >_>.

  20. Default Re: KMST 1.2.458 - Demonic Avenger (2)


    This reminds me of... Diablo III... but I'm not certain whether it is unique to D3. BUT it is a good change imo.

    Hadriel

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