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  1. Default Re: Known Issues: Updated November 21, 2012


    I think you lost your credibility on saying people don't know how to use computers in an earlier post :|

    I've developed quite a bit of things but I'm willing to listen to your explanation on how "that's how it's supposed to be".

  2. Default Re: Known Issues: Updated November 28, 2012


    Channels won't stop crashing when I go turkey hunting in nova, yay for wasting easter eggs.

  3. Default Re: Known Issues: Updated November 21, 2012


    That was more a general comment.
    And do you mean the post about raising the max meso limit? Because I was legitimately unaware of long long (not having used it before).

  4. Default Re: Known Issues: Updated November 21, 2012


    Yes.
    long long is defined by the C99 standard to be a minimum of 64-bits regardless of architecture. There are also safe ways to convert a int to a string and vice versa. It's only managed badly if you don't know how to do so. Not to mention that the max meso limit is a signed 32-bit integer, making it unsigned would make it 2^32 -1 or 4,294,967,295.

    I'm still unsure how not being able to drop while looting with a pet is intended behaviour. @Combattente; do you know why it's intended?

  5. Default Re: Known Issues: Updated November 21, 2012


    As simple as itoa(), yes, I'm aware.

    I thought about making it unsigned. I haven't seen MapleStory's code, and I know this is a pretty elementary mistake, but I was hesitant to suggest making it unsigned in case Nexon has anything decrementing an integer without doing a less-than-zero check.

  6. Default Re: Known Issues: Updated November 21, 2012


    itoa() isn't safe and isn't standard, lol.
    :|

  7. Default Re: Known Issues: Updated November 21, 2012


    :|

  8. Default Re: Known Issues: Updated November 21, 2012


    Well, let's say this. The client-server interaction doesn't seem to be accepting some types of simultaneous operations. For example, I think it is not possible to attack AND drop an item at the same exact time. For the same reason, it's not possible to drop while looting with a pet, and perform several other simultaneous operations. Some of them are allowed through integrative systems such as pet looting while attacking, but that's because they purposely added a function for that.

  9. Default Re: Known Issues: Updated November 21, 2012


    cum hoc ergo propter hoc.

  10. Default Re: Known Issues: Updated November 21, 2012


    Simple empirical evidence.

  11. Default Re: Known Issues: Updated November 21, 2012


    So whatever happened to the bug that pallies dont have any elemental advantige on bosses?
    It's completely removed... =_=


    EDIT:
    Hey you! Notify guy down there.
    Where the heck is my elemental fix?!?!


    This will never be fixed will it...
    Last edited by Death; 2012-11-30 at 09:15 PM.

  12. Default Known Issues: Updated November 29, 2012






  13. Default Re: Known Issues: Updated November 29, 2012


    "[Silent Crusade] The Silent Crusade Set in the Crusade Codex is no longer correct."

    What?

  14. Default Re: Known Issues: Updated November 29, 2012


    It's because most of the bosses in the set aren't even used in the new Silent Crusade anymore.

  15. Default Re: Known Issues: Updated November 29, 2012


    They should probably be a bit more specific with that, then. I thought they meant the effect of the set.

  16. Default Re: Known Issues: Updated November 29, 2012


    Seems like being inside Azwan is preventing you from receiving chat.

    Tested with a couple guildies. I said something while inside the Battlefield and I could not see their responses, or any chat, till I came out. I was wondering why the guild chat seemed so broken and awkward.

  17. Default Known Issues: Updated December 12, 2012






  18. Default Re: Known Issues: Updated December 12, 2012


    Hahahaha the wording for this is funny

  19. Default Re: Known Issues: Updated November 21, 2012


    No mention of the spawn/skill/everypineappleinthing lag?

  20. Default Re: Known Issues: Updated November 21, 2012


    Lump it in with the back-end changes in the notice

  21.  

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