So Limgoon posted a video about his OP AB pre-nerf and post-nerf.
This nerf almost chopped off 20% of his total dmg, i supposed.
So Limgoon posted a video about his OP AB pre-nerf and post-nerf.
This nerf almost chopped off 20% of his total dmg, i supposed.
Went down from 10 mil to a whopping 7 mil per orb now huh. Poor ABs, how can they live with their substandard damage now
Saw this, posted it to buddies, yet some of them still say AB can easily hit 10mil post-nerf, and the nerf didn't affect them.
The video seems to say otherwise.
Using soul seeker on Empress -
Heals went from taking ~3 seconds to ~10 seconds.
Killing as a duo is possible with around 1 heal ~50seconds (uninterrupted by v1/v2)
Bursters are still OP as balls.
the number of balls from each attack and the chance to recur has been severely lowered. The number of balls that hit cumulatively is now less than half of what it was. Trinity is now better than soulseeker, even at max damage.
It literally does 1/4th of the damage it used to do. How anyone can claim that doesn't affect them is beyond me. coughplebcough.
Still looks rigged to me, but you can't very well tell how sizable a nerf was on someone who was already hitting for max damage. It might provide some decent information if you could see how high the soul seekers orbs would have hit originally without a damage cap of 10m, though.
I hope you guys realize that this guy probably has some of the best gear in existence. Measuring ABs as a whole simply because of him is a pretty stupid thing to do.
He'd be hitting around 15m if the damage cap was higher than 10m. Judging by the videos, I want to say his base range is around 500k, which would mean he has around 140% Boss Damage/Total Damage with 100% Defense Ignore. The multiplier for Soul Shooters is 1.9? He has over 10500DEX and 600 WATK. Definitely the everyman.
That was kind of my point. Even so, my gripe is that if people feel like throwing endless amounts of money at any given character an AB can still do more than double the damage of any other class just because of the difference in damage caps. It makes no sense to me that the class's damage would be nerfed but the ridiculous damage caps wouldn't be changed.
That guy has thousands of dollars worth in equips, and still can't hit cap. What's the issue here? Just because there's the potential for that much damage, that doesn't mean more than 0.00000001% of players are going to hit it. I feel they should just do this for every character as well, but I digress. That's maplestory for ya.
this guy had over max range and is now dropped to 8xxk
and AB arent OP anymore, as other classes have their dmg caps adjusted to 50 mil
Inbf, Soul Seeker can be affected by Dmg reflect and AB isn't OP anymore....
That's my point. Thousands of dollars on any other class would have hit the cap at least twice over, but Angelic Buster is the only class in the game that isn't hindered by damage caps. It's not even a problem so much with ABs as it's a problem that other classes don't have 2 million or 3 million damage caps on their standard skills so that they could at least theoretically compete.
Well... KMST's most recent patch made the damage cap 50mill for everyone, though it isn't set in stone, nor do we know what the flying pineapple they're doing, so everything's up in the air at this point.
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