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  1. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    Damage was reduced from 300% to 260% but it hits twice now. They also reduced the subTime from 400 to 250 so it attacks faster as well.

    Here's a good video if it in action. It can be casted while in Siege Mode too.

  2. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    I wonder if this scary guy is Darmoa...

    Probably not, but you never know.

  3. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: GreenTeaSip
    Server: Scania
    Job: Hero
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default Re: KMS 1.2.178 - Resistance Hyper Skills


    Oh my god, that giant lady scared the hds3423hdsjfvds out of me.

  4. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    it's funny how cannoneer's rainbow now hits twice when there's clearly 3 attks. either keep it 1 attk to show that 1 of them really got hit by 1 of the 3 pirates or make it 3....this is a chance for nexon to increase attk counts and they're not even doing it right. oh well nexon

  5. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMS 1.2.178 - Resistance Hyper Skills


    Ooooooh my goooood. First I felt the awesomeness that is free +30% damage and 30% PDR from Resistance Revamp, now this on top of more Mech survivavility? Brb need new pants.

  6. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    It should now hit 6 times due to Buckshot. The 3 hits you saw previously in tespia was 1 hit x3 (buckshot) rather than the default 1 hit.

  7. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    but without buckshot it'd be a weird 2 hits-count on a 3-hit skill

  8. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    Funny because it seems Warriors were overshadowed by Kaiser.

  9. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    O pineapple that creepy boss scared the pomegranate out of me

  10. Default Re: KMS 1.2.178 - Resistance Hyper Skills



    Additional potential can now have a maximum of 3 lines.

  11. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMS 1.2.178 - Resistance Hyper Skills




    Next year, we'll get SECRET potential, and eventually POWERFUL potential. They will then release cubes that pretty much lets you pick the potential stats you want.

  12. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    What's the point of Cannoneers and DS's having their level 2 Link Skills at level 120? They reach 4th Job at 100, therefore this is stupid.

  13. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    What's the point of them having their level 1 Link Skill at level 70? They reach 3rd job at 60, therefore it's stupid

  14. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    I'll wait for that instead of blowing my money first.

  15. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    What, really? I assumed they lowered the requirements to 60.
    Is 3rd Tier Potential still 70+ too? If so that's retarded as well.

  16. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMS 1.2.178 - Resistance Hyper Skills


    Wait what? There are level 2 link skills? Can someone show me?

  17. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    Here


  18. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    I am still waiting for Aran and Evan Link Skills T_T

  19. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMS 1.2.178 - Resistance Hyper Skills


    Does that mean there will be other level 2 blessings coming? This intrigues me.

  20. Default Re: KMS 1.2.178 - Resistance Hyper Skills


    I'm waiting for them to actually get a proper default look.

    But yes, they could do with Link Skills too and then I'd get an Aran for the quest and link skill.

    @IllegallySane; Possibly. What I DO know is that I'll be leaping for joy if Phantom Instinct gets boosted another notch.

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