What you mentioned are chores. People do them because there's nothing else to do. FFS I play omok than anything else on maplestory (nearly 7k games). I don't boss on my character anymore, there's no profit in it, it's not fun for me smashing the same keys. You take bosses off and all you have is collecting meaningless crap, some that take weeks to find, others that are impossible to complete because of glitchy monsters who don't drop cards or familiars. If I recall, you have to refill your famliars as well, which is a chore not a delight.
Botters outspam you and most players completely avoid the entrance and go right into the rooms, especially with a new room changing feature. And what are you going to sell? Scrolls? There's barely a market outside of popular class weapons and glove attacks. And most of them are less than 3m.
You'd most likely get scammed out of the stuff, if it's worth selling. As a new player what would you have to sell? All the equips that monsters drop are worthless, majority of the scrolls too, if not so insignificant that it's not worth even trying.
Yes you can make a lil bit of money doing event's but at this point you're looking for excuses and overlooking the limitations that these players have based on an economy that is supported by nx and the blackmarket. It makes everything in the game that can be found absolutely worthless, empress equips in my server (a whole set) is worth less than a bil. You know how much a bil is? 10 frekin dollars. What are you likely to do, spend years fighting the in game method of making money making a billion or just throw 10 frekin dollars at it? You play maplestory the right way and you're making penies a day in progress, hell half of pennies a day.
Seriously the biggest drop you can find, is primal essense, assuming your server didn't dupe it, and it takes players years to find it. At a lower scale, a recipe that takes days to find, for some profit. The game says "Buy nx, or work months to accomplish the same satisfaction as 2 hours of minimum wage would!". Yes money should make the game easier for the consumer, but this. This is ridiculous. You go from building a pyrimid in ancient times to building it with lego's with a credit card.
All adventures from my understanding need to unlock their goddamn skills, no? Then you have horntail, who unless it changed, but the fact it was at one point ridiculous, is the only monster in the game that drops/dropped zerk 30. How stupid is that exactly? And how exactly would you upgrade at all to reach that point. Although I do recall saying that you could possibly struggle with as high as targa, otherwise you're screwed. Then we are back to square one, relying on a group. Which is laughable in todays metagame most people breeze through these bosses without a second thought, sure you could get someone to kill it for you, if they were bored enough. All that aside it's still beyond the point. You shouldn't have to rely on people to help you get basics to your job advancement, maplestory is an mmo, it should offer you a path that doesn't require money to be successful on your own. The game used to offer those oppurtunities, in fact encouraged it. But with a game that revolves around a standard known as cubes, that is longgg gone.
Do you want to know how much it costs to accomplish it? Close to about $1200-1300. That's from buying crap from hackers, in comparison to the near 10 grand you'd spend on cubing, shield warding and god knows what else. See that's the problem. Nexon sets a standard, oblivious to the standard set by the blackmarket. They think like you do, that you have to spend insane amounts of money to accomplish slaughtering their content, which they set based on their own perspective. Little do they know that people can get gear that years ago were private server specific. That's a big chunk of the community that can do that. So this whole "top 2% thing" is garbage. It's for anyone who plays maplestory as a hobby, the reason why you see such a low % is because that's how how little people actually play maplestory as a hobby.
Because all of those things have limitations and won't even bring a dent to what you're suggesting. Hell, what if I struggle at those pq's you mention? What is my alternative? Log in day by day to slowly struggle to raise my traits, fuse in desperation? No. That's now how a game should work. I should be able to get decent gear by training at monsters at a fair rate. Why can't Mp3 drop stat % gear that I reveal not to be useless? That's how nexon works, they give you the option, dangle in front of you but expect you to run an obstacle course to get something that benefits your character. They want you to run out of patience and cave, that's their entire business model. The make things not impossible, but improbable.
So becaues it's not completely taxing you at every step you take that makes it okay? Your options aren't realistic, they are chores, they aren't "aspects" of the game that were meant for fun, it was meant for growth of your character. Which is so microscopic compared to a cube spree.
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