Page 12 of 12 FirstFirst ... 2101112
Results 221 to 229 of 229
  1. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    BaM skills, aww yiss.
    Automata seems interesting.

  2. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    im excited for this automaton class
    kinda loos like a cross of a mech and a thief i guess
    and interesting that new dodge system

  3. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Cygnus total revamp comes in that patch too...

  4. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Bet they change the level cap. I expect we get the december update in Tespia after Thanksgiving.

  5. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    inb4 Dawn Warrior and Mihile still don't share similar skill sets in the concept of a master and disciple relationship...

  6. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    root abyss?
    do share

  7. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    You mean allow them to level beyond 120? I'd like to know how that'd work in terms of keeping balance. Yes you may feel free to laugh at that last part.

  8. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    > Nexon
    > Maintaining any semblance of balance

    AHAHAHAHAHA.

    On a serious note, if they do increase the cap my Wind Breaker may have something to do.

  9. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Someone like Dark mage curse that for 70 levels you will get only 4 SP instead to 5 until lvl 190...

  10.  

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •