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  1. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Wild Hunter's Hyper looks like it was actually made for Mechanics...

    Cannon Shooter's hyper has even moar laz0rss!!

    And Thief Resistance data? Lolz, another thief class just one year later.

  2. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Expected 10/10. Now let's just hope this ISN'T AB all over again or worse.

  3. Neon Atom

    IGN: rattboy
    Server: windia
    Level: 148
    Job: Dark Knight
    Guild: Virtual
    Alliance: Sanctum

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    why didn't he use normal attack once !! :(

  4. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Ahhhhhh I'm excited

  5. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Working on translations of that Japanese block of text.

    I'll update as I keep going.
    Last edited by Link; 2012-11-08 at 08:21 PM. Reason: Mistakes I made when I was sreepy.

  6. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Spell Mastery? Dafuq.

    Doesn't sound anything Orca/Orchid related; more like Mechanic's robot was upgraded to become self-operating.

  7. Neon Atom Straight Male

    IGN: Huskey
    Server: KradiaEMS
    Level: 160
    Job: Aran
    Guild: UndiesPatrol
    Alliance: UndiesUnited
    netherlands

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Google translate gives:

    Buck shot:
    New Skill
    New - Name (buck shot)
    New - Description (Canon special shotgun shooter bullet technology adapt.)
    New - Level readout (MP # mpCon consumption, # time second attack of all skill # x-fold increase in the number of # y%, damage reduced to)

    ... x-fold? That means 3 times the damage for 180 seconds? 3% dmg increase seems a bit low =S I can understand the 40% dmg reduction, but whut? Cool effect too.

    Sword Flexibility? Blade Dancing?

    Finally a thief user with short sword(s)?

  8. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Gah, my lip is all numb!

    Okay, back to the extraction.

  9. Proton Straight Male
    IGN: JustFezXD
    Server: Windia
    Level: 200
    Job: Battle Mage
    Guild: LunarKnightz
    Alliance: RegalKnightz
    Oklahoma

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Yesssssss!!! Finally!

  10. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Sounds like the thief uses swords? If so very interested, unless it’s just a translation of dagger? Although Automaton is a very odd name.

    Sums up wild Hunters in general for me. A really disappointing class with a lot more potential.


    Got to love the Cannon Shooter lasers. Battle Mage Hyper Skills seem cool, every update they get makes me want to make one but I have no slots! Demon Slayer hyper skills look cool but don’t do much for me. Improved leech aura and less DF consumption is nice though.

  11. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    It's "Energy Sword" in katakana, so it's transliterated, not translated. What I mean is, Energy Sword is exactly what it says. I would bet the Korean is the same.

    And it is. It says "에너지소드", "Energy Sword".

    It's also "오토마타", "Automata", that's usually the plural of Automaton, but they can do whatever they want, I guess.

  12. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    So an android as resistance thief? That might be cool, but it is not like new classes hold any allure when you have taken the trip to 200 a few times.

  13. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Interrresting.
    Cannon Tripleblaster looks lol.
    BAM got a nice upgrade on their Blows, including a Finisher-blast. Neato. And is that some type of triple-aura?
    Wild Hunter's Drill Container is more mechanic-style, Imo. And that buff?
    Mechanic got a Sparky-Bomb-thingy and some guard-skill...? Meh.
    Slayer got an Hitting-Aura and a gigantic Noms. Neato...

    And Automaton? Sounds like a Future/Modern thief of some sort. Combine that with resistance and energy-bars, and we will get an PowerSuit instead of a mecha!
    Automaton is an self-operating machine. So we even could get an Robot or some advanced type of humanioid.
    Automations is also an horror-movie about robots who fight a far against humans. "Men started this war. The machines will finish it." Replace Men with Black Wings/Mage and Machines with Resistance and we've got the plot.

  14. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Fuuuuuuuuck. I can't believe I just did that. I accidentally just erased the 1st and second job translations. Good job me!


    3rd and 4th job ones are finished, though. They might not be perfect, but whatever.

  15. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I am wondering about those BLUE potential scrolls and what they are for.

  16. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Well your 1st and 2nd job translation is still here:

    Quoted your post in here few minutes ago.

    On top of that...Hey, is that Taipei 101 from TWMS?

  17. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    make it an iruvata and nexon will have all my money

  18. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Hehe. Thanks. I redid them, though. I think they make more sense now.

  19. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I'd love some Lightsaber action if this Resistance Thief is really an android.

  20. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I hope the Thief resistance does not look ANYTHING like Hayato o.O

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