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  1. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I notice the recolored tempest items are called 스텔라. (Stellar)

    Maple Story Stellar update? :|

  2. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Am I the only one hoping that Automata is gonna being a girl? An android Thief girl sounds pretty badass to me.

  3. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I'd rather that it not be genderlocked at all... :/

  4. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I just mean as in story-based.

  5. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Yeah.. AB isn't nerfed enough for my tastes.

  6. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Is the hitbox change on giga slasher a nerf or a buff? The extraction makes it sound like the range was increased, but it says the range was decreased on Max's blog.

  7. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Mine pulls from the data. Max probably just read it wrong.

  8. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Hopefully they'll realize the class they're nerfing already does way more damage even with the cap. >_> But 50%~75% is a good way to begin.

  9. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    It's either nerf a class you hate to the ground, or buff a class you love to high hell. Search your heart, you know it to be true. It's already stated it's at least a 25% nerf. Nerfing a class even more than that at once is too much. JoeTang even stated it's the biggest single nerf in Maplestory history.

  10. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    They can nerf Burster's current damage dealing capabilities by another 50% and it would still be justified. Hell, she would still be the best damage dealer in this game.
    Nerf her to high hell and I might actually play one. At this point I'm not even going to bother for the Link Skill and I could care less for the Dex character card.

  11. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    50% more and still best damage dealer?

    You must have watch too much of those "godly" videos.

  12. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Even with her current nerfing, she still out does every job in pure damage. She still has those ridiculous damage caps, no other classes have a 3rd job skill that breaks the 999,999 cap minus kaiser. :/

  13. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I can confirm this :<

  14. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Suck less.

  15. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    At their current state(post-nerf), Kaiser can reach 47m per second with Hypers

    Angelic Burster can deal 150m per second with hypers using Trinity+Primal Roar, and 127mil per second using Hypers with Soul Seeker.

    You tell me if Burster would still be on top or not. That's just ridiculous.

    At this point, I'll take whatever nerf they throw at them.

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default KMST 1.2.454 - Resistance Hyper Skills, November Update


    Can =/= do. Burster still needs work but it doesn't sound that bad for the majority that can't break cap.

  17. Mercury Straight Male
    IGN: MagiRico
    Server: LoL NA
    Level: 30
    Job: Jungle/Top/Supp
    Guild: Deny
    Alliance: Eternal
    Kansas

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I'll give you that although Burster has shown herself perfectly capable of destroying other classes in unfunded situations IMO.
    The fact that she can still outdamage the 2nd strongest class in funded situations by that much is still ridiculous even if the majority can never reach that state.
    I have no problem with Burster being the top dog, but that gap is just insane...
    *shrugs*
    Just glad Nexon addressed it in someway, at least.

  18. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    If you're complaining about Angelic Buster being able to potentially hit 150m/s, that must mean every single Cannon Shooter is being royally pineappleed over the ass since they have higher %/s, but can only cap at 27m/s.


    Does anyone know what range you require to hit 150m/s? If you had 300% Boss Damage and 100% defense ignore, you'd still need a 200k top range without any total damage modifiers to even have a chance to hit the 10m damage cap on Soul Seeker with a perfectly rolled max critical.
    To actually hit 150m/s, with say 300% Boss Damage, you'd need a 420k minimum. But that's so easy for everyone to do, it's absolutely game breaking.

  19. Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    I know that was meant sarcastically...but it made me sad knowing it actually is that easy f3

  20. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMST 1.2.454 - Resistance Hyper Skills, November Update


    Sarcasm detector exploded into fine dust.


    But yes seriously. Say it isn't so that a class clearly catered for people who are willing to throw as much money as possible at Nexon want to have a class that can... gasp! Take full advantage of the potential system and see how far they can go!

  21.  

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