well, everyone knows i've been irked about the loss of achilles on DrK's for ages, while gaining no comparable power, so i decided to say "screw it" and design a new kind of "dark knight", with very thin defenses but great attacking stats, glass cannon so to speak, here are the skills.
do note, anything that doesn't have "new", "+" or "moved" is exactly the same as before, just put it there for completion's sake and so that you can count SP used. this is assumming post-hypers, so, iirc:
10-30= 61
30-60= 91
60-100 =121
100-200 =303
SP points
SwordmanHP Boost
HP Boost
Description: Permanently increases Max HP.
Info: type = 50
Maximum Level: 10
1 Max HP: +2% 2 Max HP: +4% 3 Max HP: +6% 4 Max HP: +8% 5 Max HP: +10% 6 Max HP: +12% 7 Max HP: +14% 8 Max HP: +16% 9 Max HP: +18% 10 Max HP: +20% Iron Body
Iron Body
Description: Increases your Weapon Defense for a fixed amount of time.
Info: type = 10, magicSteal = 1
Delays: alert2 - 600 ms
Maximum Level: 20
1 MP Cost: 8, Duration: 110 sec, Weapon Defense: +10 2 MP Cost: 8, Duration: 120 sec, Weapon Defense: +20 3 MP Cost: 8, Duration: 130 sec, Weapon Defense: +30 4 MP Cost: 8, Duration: 140 sec, Weapon Defense: +40 5 MP Cost: 8, Duration: 150 sec, Weapon Defense: +50 6 MP Cost: 10, Duration: 160 sec, Weapon Defense: +60 7 MP Cost: 10, Duration: 170 sec, Weapon Defense: +70 8 MP Cost: 10, Duration: 180 sec, Weapon Defense: +80 9 MP Cost: 10, Duration: 190 sec, Weapon Defense: +90 10 MP Cost: 10, Duration: 200 sec, Weapon Defense: +100 11 MP Cost: 12, Duration: 210 sec, Weapon Defense: +110 12 MP Cost: 12, Duration: 220 sec, Weapon Defense: +120 13 MP Cost: 12, Duration: 230 sec, Weapon Defense: +130 14 MP Cost: 12, Duration: 240 sec, Weapon Defense: +140 15 MP Cost: 12, Duration: 250 sec, Weapon Defense: +150 16 MP Cost: 14, Duration: 260 sec, Weapon Defense: +160 17 MP Cost: 14, Duration: 270 sec, Weapon Defense: +170 18 MP Cost: 14, Duration: 280 sec, Weapon Defense: +180 19 MP Cost: 14, Duration: 290 sec, Weapon Defense: +190 20 MP Cost: 14, Duration: 300 sec, Weapon Defense: +200 Slash Blast
Slash Blast
Description: Consumes MP to attack up to 6 nearby enemies simultaneously.
Info: type = 1, rangeAttack = 1
Pre-requisite: Level 1 Power Strike
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Maximum Level: 20
1 MP Cost: 6, Damage: 165%, Max Enemies Hit: 6 2 MP Cost: 6, Damage: 170%, Max Enemies Hit: 6 3 MP Cost: 6, Damage: 175%, Max Enemies Hit: 6 4 MP Cost: 6, Damage: 180%, Max Enemies Hit: 6 5 MP Cost: 8, Damage: 185%, Max Enemies Hit: 6 6 MP Cost: 8, Damage: 190%, Max Enemies Hit: 6 7 MP Cost: 8, Damage: 195%, Max Enemies Hit: 6 8 MP Cost: 8, Damage: 200%, Max Enemies Hit: 6 9 MP Cost: 8, Damage: 205%, Max Enemies Hit: 6 10 MP Cost: 10, Damage: 210%, Max Enemies Hit: 6 11 MP Cost: 10, Damage: 215%, Max Enemies Hit: 6 12 MP Cost: 10, Damage: 220%, Max Enemies Hit: 6 13 MP Cost: 10, Damage: 225%, Max Enemies Hit: 6 14 MP Cost: 10, Damage: 230%, Max Enemies Hit: 6 15 MP Cost: 12, Damage: 235%, Max Enemies Hit: 6 16 MP Cost: 12, Damage: 240%, Max Enemies Hit: 6 17 MP Cost: 12, Damage: 245%, Max Enemies Hit: 6 18 MP Cost: 12, Damage: 250%, Max Enemies Hit: 6 19 MP Cost: 12, Damage: 255%, Max Enemies Hit: 6 20 MP Cost: 14, Damage: 260%, Max Enemies Hit: 6 Power Strike
Power Strike
Description: Consumes MP to deliver powerful damage to enemies.
Info: type = 1
Final Attack: 1H Sword, 1H Axe, 2H Sword, 2H Axe, 1H Sword, 1H BW, 2H Sword, 2H BW, Spear, Polearm
Maximum Level: 20
1 MP Cost: 5, Damage: 205% 2 MP Cost: 5, Damage: 210% 3 MP Cost: 5, Damage: 215% 4 MP Cost: 5, Damage: 220% 5 MP Cost: 5, Damage: 225% 6 MP Cost: 7, Damage: 230% 7 MP Cost: 7, Damage: 235% 8 MP Cost: 7, Damage: 240% 9 MP Cost: 7, Damage: 245% 10 MP Cost: 7, Damage: 250% 11 MP Cost: 9, Damage: 255% 12 MP Cost: 9, Damage: 260% 13 MP Cost: 9, Damage: 265% 14 MP Cost: 9, Damage: 270% 15 MP Cost: 9, Damage: 275% 16 MP Cost: 11, Damage: 280% 17 MP Cost: 11, Damage: 285% 18 MP Cost: 11, Damage: 290% 19 MP Cost: 11, Damage: 295% 20 MP Cost: 11, Damage: 300%
total SP: 70
SpearmanGround Smash
Ground Smash
Description: Sends forth a shockwave to attack up to 4 enemies.
Info: type = 1, areaAttack = 1
Range: 220%
Final Attack: Spear, Polearm
Maximum Level: 10
1 MP Cost: 6, Damage: 218%, Max Enemies Hit: 4 2 MP Cost: 7, Damage: 236%, Max Enemies Hit: 4 3 MP Cost: 8, Damage: 254%, Max Enemies Hit: 4 4 MP Cost: 9, Damage: 272%, Max Enemies Hit: 4 5 MP Cost: 10, Damage: 290%, Max Enemies Hit: 4 6 MP Cost: 11, Damage: 308%, Max Enemies Hit: 4 7 MP Cost: 12, Damage: 326%, Max Enemies Hit: 4 8 MP Cost: 13, Damage: 344%, Max Enemies Hit: 4 9 MP Cost: 14, Damage: 362%, Max Enemies Hit: 4 10 MP Cost: 15, Damage: 380%, Max Enemies Hit: 4 Weapon Booster
Weapon Booster
Description: Increases the attack speed of your weapon. Must have a spear or polearm equipped.
Info: type = 10
Delays: alert2 - 600 ms
Pre-requisite: Level 5 Weapon Mastery
Maximum Level: 10
1 MP Cost: 29, Duration: 20 sec 2 MP Cost: 27, Duration: 40 sec 3 MP Cost: 25, Duration: 60 sec 4 MP Cost: 23, Duration: 80 sec 5 MP Cost: 21, Duration: 100 sec 6 MP Cost: 19, Duration: 120 sec 7 MP Cost: 17, Duration: 140 sec 8 MP Cost: 15, Duration: 160 sec 9 MP Cost: 13, Duration: 180 sec 10 MP Cost: 11, Duration: 200 sec Piercing Will (new)
Iron Will->Piercing will
Description: Increases critical hit rate and defense ignore of party members for a fixed period of time.
Delays: alert2 - 600 ms
Range: 300%
Maximum Level: 20
1 MP Cos: 20, Duration: 15 sec, Ignore Def: +6%, critical hit chance: +6% 2 MP Cost: 20, Duration: 30 sec, Ignore Def: +6%, critical hit chance: +6% 3 MP Cost: 20, Duration: 45 sec, Ignore Def: +6%, critical hit chance: +6% 4 MP Cost: 20, Duration: 60 sec, Ignore Def: +6%, critical hit chance: +6% 5 MP Cost: 20, Duration: 75 sec, Ignore Def: +7%, critical hit chance: +7% 6 MP Cost: 20, Duration: 90 sec, Ignore Def: +7%, critical hit chance: +7% 7 MP Cost: 20, Duration: 105 sec, Ignore Def: +7%, critical hit chance: +7% 8 MP Cost: 20, Duration: 120 sec, Ignore Def: +7%, critical hit chance: +7% 9 MP Cost: 20, Duration: 135 sec, Ignore Def: +8%, critical hit chance: +8% 10 MP Cost: 20, Duration: 150 sec, Ignore Def: +8%, critical hit chance: +8% 11 MP Cost: 20, Duration: 165 sec, Ignore Def: +8%, critical hit chance: +8% 12 MP Cost: 20, Duration: 180 sec, Ignore Def: +8%, critical hit chance: +8% 13 MP Cost: 20, Duration: 195 sec, Ignore Def: +9%, critical hit chance: +9% 14 MP Cost: 20, Duration: 210 sec, Ignore Def: +9%, critical hit chance: +9% 15 MP Cost: 20, Duration: 225 sec, Ignore Def: +9%, critical hit chance: +9% 16 MP Cost: 20, Duration: 240 sec, Ignore Def: +9%, critical hit chance: +9% 17 MP Cost: 20, Duration: 255 sec, Ignore Def: +10%, critical hit chance: +10% 18 MP Cost: 20, Duration: 270 sec, Ignore Def: +10%, critical hit chance: +10% 19 MP Cost: 20, Duration: 285 sec, Ignore Def: +10%, critical hit chance: +10% 20 MP Cost: 20, Duration: 300 sec, Ignore Def: +10%, critical hit chance: +10% Dragon Buster (moved/renamed)
Dragon Crusher
Description: Stabs an enemy in front of you multiple times.
Delays: burster - 900 ms
Range: 200%
Final Attack: Spear, Polearm
Maximum Level: 20
1 MP Cost: 12, Damage: 182%, Max Enemies Hit: 3, Number of Hits: 2 2 MP Cost: 12, Damage: 184%, Max Enemies Hit: 3, Number of Hits: 2 3 MP Cost: 12, Damage: 186%, Max Enemies Hit: 3, Number of Hits: 2 4 MP Cost: 14, Damage: 188%, Max Enemies Hit: 3, Number of Hits: 2 5 MP Cost: 14, Damage: 190%, Max Enemies Hit: 3, Number of Hits: 2 6 MP Cost: 14, Damage: 192%, Max Enemies Hit: 3, Number of Hits: 2 7 MP Cost: 16, Damage: 194%, Max Enemies Hit: 3, Number of Hits: 2 8 MP Cost: 16, Damage: 196%, Max Enemies Hit: 3, Number of Hits: 2 9 MP Cost: 16, Damage: 198%, Max Enemies Hit: 3, Number of Hits: 2 10 MP Cost: 18, Damage: 200%, Max Enemies Hit: 3, Number of Hits: 2 11 MP Cost: 18, Damage: 202%, Max Enemies Hit: 3, Number of Hits: 2 12 MP Cost: 18, Damage: 204%, Max Enemies Hit: 3, Number of Hits: 2 13 MP Cost: 20, Damage: 206%, Max Enemies Hit: 3, Number of Hits: 2 14 MP Cost: 20, Damage: 208%, Max Enemies Hit: 3, Number of Hits: 2 15 MP Cost: 20, Damage: 210%, Max Enemies Hit: 3, Number of Hits: 2 16 MP Cost: 22, Damage: 212%, Max Enemies Hit: 3, Number of Hits: 2 17 MP Cost: 22, Damage: 214%, Max Enemies Hit: 3, Number of Hits: 2 18 MP Cost: 22, Damage: 216%, Max Enemies Hit: 3, Number of Hits: 2 19 MP Cost: 24, Damage: 218%, Max Enemies Hit: 3, Number of Hits: 2 20 MP Cost: 24, Damage: 220%, Max Enemies Hit: 3, Number of Hits: 2 Hyper Body (+)
Hyper Body
Description: Increases the Max HP and Max MP of party members for a fixed period of time.
new: Undispellable
Delays: alert2 - 600 ms
Range: 300%
Pre-requisite: Level 3 Piercing will
Maximum Level: 20
1 MP Cost: 20, Duration: 15 sec, Max HP and MP: +3% 2 MP Cost: 20, Duration: 30 sec, Max HP and MP: +6% 3 MP Cost: 20, Duration: 45 sec, Max HP and MP: +9% 4 MP Cost: 20, Duration: 60 sec, Max HP and MP: +12% 5 MP Cost: 20, Duration: 75 sec, Max HP and MP: +15% 6 MP Cost: 20, Duration: 90 sec, Max HP and MP: +18% 7 MP Cost: 20, Duration: 105 sec, Max HP and MP: +21% 8 MP Cost: 40, Duration: 120 sec, Max HP and MP: +24% 9 MP Cost: 40, Duration: 135 sec, Max HP and MP: +27% 10 MP Cost: 40, Duration: 150 sec, Max HP and MP: +30% 11 MP Cost: 40, Duration: 165 sec, Max HP and MP: +33% 12 MP Cost: 40, Duration: 180 sec, Max HP and MP: +36% 13 MP Cost: 40, Duration: 195 sec, Max HP and MP: +39% 14 MP Cost: 40, Duration: 210 sec, Max HP and MP: +42% 15 MP Cost: 60, Duration: 225 sec, Max HP and MP: +45% 16 MP Cost: 60, Duration: 240 sec, Max HP and MP: +48% 17 MP Cost: 60, Duration: 255 sec, Max HP and MP: +51% 18 MP Cost: 60, Duration: 270 sec, Max HP and MP: +54% 19 MP Cost: 60, Duration: 285 sec, Max HP and MP: +57% 20 MP Cost: 60, Duration: 300 sec, Max HP and MP: +60% Rush
Rush
Description: Gather up your energy to jump a far distance.
Note: Rush is written in Korean as it is pronounced in English, unlike the 4th job skill.
Maximum Level: 5
1 MP Cost: 55, jumps a certain distance 2 MP Cost: 45, jumps a certain distance 3 MP Cost: 35, jumps a certain distance 4 MP Cost: 25, jumps a certain distance 5 MP Cost: 15, jumps a certain distance Final Attack
Final Attack
Description: Grants a chance to deal additional damage after an attack. Must have a spear or polearm equipped.
Pre-requisite: Level 3 Weapon Mastery
Animations: hit.0
Maximum Level: 20
1 Activation Rate: 2%, Damage: 100% 2 Activation Rate: 4%, Damage: 105% 3 Activation Rate: 6%, Damage: 105% 4 Activation Rate: 8%, Damage: 110% 5 Activation Rate: 10%, Damage: 110% 6 Activation Rate: 12%, Damage: 115% 7 Activation Rate: 14%, Damage: 115% 8 Activation Rate: 16%, Damage: 120% 9 Activation Rate: 18%, Damage: 120% 10 Activation Rate: 20%, Damage: 125% 11 Activation Rate: 22%, Damage: 125% 12 Activation Rate: 24%, Damage: 130% 13 Activation Rate: 26%, Damage: 130% 14 Activation Rate: 28%, Damage: 135% 15 Activation Rate: 30%, Damage: 135% 16 Activation Rate: 32%, Damage: 140% 17 Activation Rate: 34%, Damage: 140% 18 Activation Rate: 36%, Damage: 145% 19 Activation Rate: 38%, Damage: 145% 20 Activation Rate: 40%, Damage: 150% Weapon Mastery
Weapon Mastery
Description: Increases the weapon mastery and accuracy of spears and polearms.
Maximum Level: 10
1 Spear and Polearm Mastery: +14%, Accuracy: +12 2 Spear and Polearm Mastery: +18%, Accuracy: +24 3 Spear and Polearm Mastery: +22%, Accuracy: +36 4 Spear and Polearm Mastery: +26%, Accuracy: +48 5 Spear and Polearm Mastery: +30%, Accuracy: +60 6 Spear and Polearm Mastery: +34%, Accuracy: +72 7 Spear and Polearm Mastery: +38%, Accuracy: +84 8 Spear and Polearm Mastery: +42%, Accuracy: +96 9 Spear and Polearm Mastery: +46%, Accuracy: +108 10 Spear and Polearm Mastery: +50%, Accuracy: +120 Physical Training
Physical Training
Description: Permanently increases Strength and Dexterity
Maximum Level: 5
1 Strength: +6, Dexterity: +6 2 Strength: +12, Dexterity: +12 3 Strength: +18, Dexterity: +18 4 Strength: +24, Dexterity: +24 5 Strength: +30, Dexterity: +30
SP used: 120
Dragon KnightSacrifice (+)
Sacrifice
Description: Uses the hidden power of a dragon to deal an attack to one enemy that ignores an enemy's Defense by sacrificing your own HP. Ignores defense on all enemies including bosses. Can only be used when your HP is 6% or above.
Final Attack: Spear, Polearm
Maximum Level: 20
1 MP Cost: 12, HP Cost: HP 5%, Damage: 125%, Number of Hits: 4 2 MP Cost: 12, HP Cost: HP 5%, Damage: 130%, Number of Hits: 4 3 MP Cost: 12, HP Cost: HP 5%, Damage: 135%, Number of Hits: 4 4 MP Cost: 13, HP Cost: HP 5%, Damage: 140%, Number of Hits: 4 5 MP Cost: 13, HP Cost: HP 5%, Damage: 145%, Number of Hits: 4 6 MP Cost: 13, HP Cost: HP 5%, Damage: 150%, Number of Hits: 4 7 MP Cost: 14, HP Cost: HP 5%, Damage: 155%, Number of Hits: 4 8 MP Cost: 14, HP Cost: HP 5%, Damage: 160%, Number of Hits: 4 9 MP Cost: 14, HP Cost: HP 5%, Damage: 165%, Number of Hits: 4 10 MP Cost: 15, HP Cost: HP 5%, Damage: 170%, Number of Hits: 4 11 MP Cost: 15, HP Cost: HP 5%, Damage: 175%, Number of Hits: 4 12 MP Cost: 15, HP Cost: HP 5%, Damage: 180%, Number of Hits: 4 13 MP Cost: 16, HP Cost: HP 5%, Damage: 185%, Number of Hits: 4 14 MP Cost: 16, HP Cost: HP 5%, Damage: 190%, Number of Hits: 4 15 MP Cost: 16, HP Cost: HP 5%, Damage: 195%, Number of Hits: 4 16 MP Cost: 17, HP Cost: HP 5%, Damage: 200%, Number of Hits: 4 17 MP Cost: 17, HP Cost: HP 5%, Damage: 205%, Number of Hits: 4 18 MP Cost: 17, HP Cost: HP 5%, Damage: 210%, Number of Hits: 4 19 MP Cost: 18, HP Cost: HP 5%, Damage: 215%, Number of Hits: 4 20 MP Cost: 18, HP Cost: HP 5%, Damage: 220%, Number of Hits: 4 Dragon Fury (+)
Dragon Fury (+)
Description: Enables you to swing your weapon around in a large radius to attack nearby enemies. Up to 8 enemies can be attacked. Passively increases the attack count of dragon crusher
Delays: swingP1 - 800 ms, swingP2 - 800 ms
Final Attack: Spear, Polearm
Maximum Level: 20
1 MP Cost: 25, Damage: 455%, Max Enemies Hit: 8, Dragon Crusher attack count +1 2 MP Cost: 25, Damage: 460%, Max Enemies Hit: 8, Dragon Crusher attack count +1 3 MP Cost: 25, Damage: 465%, Max Enemies Hit: 8, Dragon Crusher attack count +1 4 MP Cost: 25, Damage: 470%, Max Enemies Hit: 8, Dragon Crusher attack count +1 5 MP Cost: 25, Damage: 475%, Max Enemies Hit: 8, Dragon Crusher attack count +1 6 MP Cost: 25, Damage: 480%, Max Enemies Hit: 8, Dragon Crusher attack count +1 7 MP Cost: 25, Damage: 485%, Max Enemies Hit: 8, Dragon Crusher attack count +1 8 MP Cost: 29, Damage: 490%, Max Enemies Hit: 8, Dragon Crusher attack count +1 9 MP Cost: 29, Damage: 495%, Max Enemies Hit: 8, Dragon Crusher attack count +1 10 MP Cost: 29, Damage: 500%, Max Enemies Hit: 8, Dragon Crusher attack count +1 11 MP Cost: 29, Damage: 505%, Max Enemies Hit: 8, Dragon Crusher attack count +1 12 MP Cost: 29, Damage: 510%, Max Enemies Hit: 8, Dragon Crusher attack count +1 13 MP Cost: 29, Damage: 515%, Max Enemies Hit: 8, Dragon Crusher attack count +1 14 MP Cost: 29, Damage: 520%, Max Enemies Hit: 8, Dragon Crusher attack count +1 15 MP Cost: 29, Damage: 525%, Max Enemies Hit: 8, Dragon Crusher attack count +1 16 MP Cost: 33, Damage: 530%, Max Enemies Hit: 8, Dragon Crusher attack count +1 17 MP Cost: 33, Damage: 535%, Max Enemies Hit: 8, Dragon Crusher attack count +1 18 MP Cost: 33, Damage: 540%, Max Enemies Hit: 8, Dragon Crusher attack count +1 19 MP Cost: 33, Damage: 545%, Max Enemies Hit: 8, Dragon Crusher attack count +1 20 MP Cost: 33, Damage: 550%, Max Enemies Hit: 8, Dragon Crusher attack count +1 Dragon Roar (+)
Dragon Roar
Description: Let out an enourmous dragon's roar to attack multiple enemies with a chance of stunning them. consumes MP if the HP requirement isn't met.
Delays: alert3 - 1500 ms
Range: 400%
Pre-requisite: Level 3 Sacrifice
Maximum Level: 20
new damage cap: 5 million
1 HP Cost: 10%, Damage: 412%, Max Enemies Hit: 15, Stun Rate: 9%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec 2 HP Cost: 11%, Damage: 424%, Max Enemies Hit: 15, Stun Rate: 9%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec 3 HP Cost: 11%, Damage: 436%, Max Enemies Hit: 15, Stun Rate: 18%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 25 sec 4 HP Cost: 12%, Damage: 448%, Max Enemies Hit: 15, Stun Rate: 18%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 5 HP Cost: 12%, Damage: 460%, Max Enemies Hit: 15, Stun Rate: 27%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 6 HP Cost: 13%, Damage: 472%, Max Enemies Hit: 15, Stun Rate: 27%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 7 HP Cost: 13%, Damage: 484%, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 22 sec 8 HP Cost: 14%, Damage: 496%, Max Enemies Hit: 15, Stun Rate: 36%, Stun Duration: 4 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 9 HP Cost: 14%, Damage: 508%, Max Enemies Hit: 15, Stun Rate: 45%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 10 HP Cost: 15%, Damage: 520%, Max Enemies Hit: 15, Stun Rate: 45%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 11 HP Cost: 15%, Damage: 532%, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 19 sec 12 HP Cost: 16%, Damage: 544%, Max Enemies Hit: 15, Stun Rate: 54%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 13 HP Cost: 16%, Damage: 556%, Max Enemies Hit: 15, Stun Rate: 63%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 14 HP Cost: 17%, Damage: 568%, Max Enemies Hit: 15, Stun Rate: 63%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 15 HP Cost: 17%, Damage: 580%, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 16 sec 16 HP Cost: 18%, Damage: 592%, Max Enemies Hit: 15, Stun Rate: 72%, Stun Duration: 7 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 17 HP Cost: 18%, Damage: 604%, Max Enemies Hit: 15, Stun Rate: 81%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 18 HP Cost: 19%, Damage: 616%, Max Enemies Hit: 15, Stun Rate: 81%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 19 HP Cost: 19%, Damage: 628%, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 13 sec 20 HP Cost: 20%, Damage: 640%, Max Enemies Hit: 15, Stun Rate: 90%, Stun Duration: 10 sec, Minimum HP Required: 20%, Cooldown Time: 10 sec Dragon Strength
Dragon Strength
Description: Temporarily increases Strength.
Delays: alert2 - 600 ms
Maximum Level: 20
1 MP Cost: 12, Duration: 48 sec, Strength: +3 2 MP Cost: 12, Duration: 56 sec, Strength: +6 3 MP Cost: 12, Duration: 64 sec, Strength: +9 4 MP Cost: 14, Duration: 72 sec, Strength: +12 5 MP Cost: 14, Duration: 80 sec, Strength: +15 6 MP Cost: 14, Duration: 88 sec, Strength: +18 7 MP Cost: 16, Duration: 96 sec, Strength: +21 8 MP Cost: 16, Duration: 104 sec, Strength: +24 9 MP Cost: 16, Duration: 112 sec, Strength: +27 10 MP Cost: 18, Duration: 120 sec, Strength: +30 11 MP Cost: 18, Duration: 128 sec, Strength: +33 12 MP Cost: 18, Duration: 136 sec, Strength: +36 13 MP Cost: 20, Duration: 144 sec, Strength: +39 14 MP Cost: 20, Duration: 152 sec, Strength: +42 15 MP Cost: 20, Duration: 160 sec, Strength: +45 16 MP Cost: 22, Duration: 168 sec, Strength: +48 17 MP Cost: 22, Duration: 176 sec, Strength: +51 18 MP Cost: 22, Duration: 184 sec, Strength: +54 19 MP Cost: 24, Duration: 192 sec, Strength: +57 20 MP Cost: 24, Duration: 200 sec, Strength: +60 Dragon Judgement (+)
Dragon Judgement
Description: Increases Critical Rate and minimum Critical Damage.
recover HP chance removed.
Maximum Level: 10
1 Critical Hit Rate: +12%, Minimum Critical Damage: +6% 2 Critical Hit Rate: +14%, Minimum Critical Damage: +7% 3 Critical Hit Rate: +16%, Minimum Critical Damage: +8% 4 Critical Hit Rate: +18%, Minimum Critical Damage: +9% 5 Critical Hit Rate: +20%, Minimum Critical Damage: +10% 6 Critical Hit Rate: +22%, Minimum Critical Damage: +11% 7 Critical Hit Rate: +24%, Minimum Critical Damage: +12% 8 Critical Hit Rate: +26%, Minimum Critical Damage: +13% 9 Critical Hit Rate: +28%, Minimum Critical Damage: +14% 10 Critical Hit Rate: +30%, Minimum Critical Damage: +15% Dragon Wisdom (new)Dragon Wisdom
Toggle skill
Description:when active, max HP and Max MP values are switched, damage dealt to the player is substracted from MP, if there's not enough MP HP is damaged the difference. Has a chance to convert a portion of damage to MP for up to half of your MP.
Maximum Level: 20
1 HP and MP values switched, 100% of damage to MP, 10% chance to recover 3% damage as MP 2 HP and MP values switched, 100% of damage to MP, 11% chance to recover 4% damage as MP 3 HP and MP values switched, 100% of damage to MP, 11% chance to recover 4% damage as MP 4 HP and MP values switched, 100% of damage to MP, 12% chance to recover 4% damage as MP 5 HP and MP values switched, 100% of damage to MP, 12% chance to recover 5% damage as MP 6 HP and MP values switched, 100% of damage to MP, 13% chance to recover 5% damage as MP 7 HP and MP values switched, 100% of damage to MP, 13% chance to recover 5% damage as MP 8 HP and MP values switched, 100% of damage to MP, 14% chance to recover 6% damage as MP 9 HP and MP values switched, 100% of damage to MP, 14% chance to recover 6% damage as MP 10 HP and MP values switched, 100% of damage to MP, 15% chance to recover 6% damage as MP 11 HP and MP values switched, 100% of damage to MP, 15% chance to recover 7% damage as MP 12 HP and MP values switched, 100% of damage to MP, 16% chance to recover 7% damage as MP 13 HP and MP values switched, 100% of damage to MP, 16% chance to recover 7% damage as MP 14 HP and MP values switched, 100% of damage to MP, 17% chance to recover 8% damage as MP 15 HP and MP values switched, 100% of damage to MP, 17% chance to recover 8% damage as MP 16 HP and MP values switched, 100% of damage to MP, 18% chance to recover 8% damage as MP 17 HP and MP values switched, 100% of damage to MP, 18% chance to recover 9% damage as MP 18 HP and MP values switched, 100% of damage to MP, 19% chance to recover 9% damage as MP 19 HP and MP values switched, 100% of damage to MP, 19% chance to recover 9% damage as MP 20 HP and MP values switched, 100% of damage to MP, 20% chance to recover 10% damage as MP Magic Crash
Magic Crash
Description: Has a chance to cancel all enemy buffs and prevent them for casting new buffs. [Cooldown: 1 min]
Delays: alert3 - 1500 ms
Range:300%
Pre-requisite: Level 3 Dragon Wisdom
Maximum Level: 10
1 MP Cost: 35, Success Rate: 28%, Buff Block Duration: 10 sec 2 MP Cost: 31, Success Rate: 36%, Buff Block Duration: 10 sec 3 MP Cost: 31, Success Rate: 44%, Buff Block Duration: 10 sec 4 MP Cost: 27, Success Rate: 52%, Buff Block Duration: 14 sec 5 MP Cost: 27, Success Rate: 60%, Buff Block Duration: 14 sec 6 MP Cost: 23, Success Rate: 68%, Buff Block Duration: 14 sec 7 MP Cost: 23, Success Rate: 76%, Buff Block Duration: 18 sec 8 MP Cost: 19, Success Rate: 84%, Buff Block Duration: 18 sec 9 MP Cost: 19, Success Rate: 92%, Buff Block Duration: 18 sec 10 MP Cost: 15, Success Rate: 100%, Buff Block Duration: 22 sec Elemental Resistance
Elemental Resistance
Description: Increases your resistance to Elemental Attacks.
Maximum Level: 10
1 Elemental Resistance: +14% 2 Elemental Resistance: +18% 3 Elemental Resistance: +22% 4 Elemental Resistance: +26% 5 Elemental Resistance: +30% 6 Elemental Resistance: +34% 7 Elemental Resistance: +38% 8 Elemental Resistance: +42% 9 Elemental Resistance: +46% 10 Elemental Resistance: +50% Endure
Endure
Description: Improve your status effect resistance.
Maximum Level: 20
1 Status Effect Resistance: +1% 2 Status Effect Resistance: +2% 3 Status Effect Resistance: +3% 4 Status Effect Resistance: +4% 5 Status Effect Resistance: +5% 6 Status Effect Resistance: +6% 7 Status Effect Resistance: +7% 8 Status Effect Resistance: +8% 9 Status Effect Resistance: +9% 10 Status Effect Resistance: +10% 11 Status Effect Resistance: +11% 12 Status Effect Resistance: +12% 13 Status Effect Resistance: +13% 14 Status Effect Resistance: +14% 15 Status Effect Resistance: +15% 16 Status Effect Resistance: +16% 17 Status Effect Resistance: +17% 18 Status Effect Resistance: +18% 19 Status Effect Resistance: +19% 20 Status Effect Resistance: +20%
Total SP: 150
Dark KnightDark impale (removed)Dark impale: Removed
Berserk (Changed)
Berserk
Description: For every 10% your HP lowers, your fury grows, increasing the damage of your attacks and critical hits
Maximum Level: 30
1 +5% damage, +1% min and max crit damage, for every 10% HP missing, increase 5% damage and 0% min and max crit. 2 +6% damage, +1% min and max crit damage, for every 10% HP missing, increase 6% damage and 0% min and max crit. 3 +6% damage, +1% min and max crit damage, for every 10% HP missing, increase 6% damage and 0% min and max crit. 4 +7% damage, +1% min and max crit damage, for every 10% HP missing, increase 7% damage and 0% min and max crit. 5 +7% damage, +1% min and max crit damage, for every 10% HP missing, increase 7% damage and 0% min and max crit. 6 +8% damage, +1% min and max crit damage, for every 10% HP missing, increase 8% damage and 0% min and max crit. 7 +8% damage, +1% min and max crit damage, for every 10% HP missing, increase 8% damage and 0% min and max crit. 8 +9% damage, +1% min and max crit damage, for every 10% HP missing, increase 9% damage and 0% min and max crit. 9 +9% damage, +1% min and max crit damage, for every 10% HP missing, increase 9% damage and 0% min and max crit. 10 +10% damage, +2% min and max crit damage, for every 10% HP missing, increase 10% damage and 1% min and max crit. 11 +10% damage, +2% min and max crit damage, for every 10% HP missing, increase 10% damage and 1% min and max crit. 12 +11% damage, +2% min and max crit damage, for every 10% HP missing, increase 11% damage and 1% min and max crit. 13 +11% damage, +2% min and max crit damage, for every 10% HP missing, increase 11% damage and 1% min and max crit. 14 +12% damage, +2% min and max crit damage, for every 10% HP missing, increase 12% damage and 1% min and max crit. 15 +12% damage, +2% min and max crit damage, for every 10% HP missing, increase 12% damage and 1% min and max crit. 16 +13% damage, +2% min and max crit damage, for every 10% HP missing, increase 13% damage and 1% min and max crit. 17 +13% damage, +2% min and max crit damage, for every 10% HP missing, increase 13% damage and 1% min and max crit. 18 +14% damage, +2% min and max crit damage, for every 10% HP missing, increase 14% damage and 1% min and max crit. 19 +14% damage, +2% min and max crit damage, for every 10% HP missing, increase 14% damage and 1% min and max crit. 20 +15% damage, +2% min and max crit damage, for every 10% HP missing, increase 15% damage and 2% min and max crit. 21 +15% damage, +2% min and max crit damage, for every 10% HP missing, increase 15% damage and 2% min and max crit. 22 +16% damage, +2% min and max crit damage, for every 10% HP missing, increase 16% damage and 2% min and max crit. 23 +16% damage, +2% min and max crit damage, for every 10% HP missing, increase 16% damage and 2% min and max crit. 24 +17% damage, +2% min and max crit damage, for every 10% HP missing, increase 17% damage and 2% min and max crit. 25 +17% damage, +2% min and max crit damage, for every 10% HP missing, increase 17% damage and 2% min and max crit. 26 +18% damage, +2% min and max crit damage, for every 10% HP missing, increase 18% damage and 2% min and max crit. 27 +18% damage, +2% min and max crit damage, for every 10% HP missing, increase 18% damage and 2% min and max crit. 28 +19% damage, +2% min and max crit damage, for every 10% HP missing, increase 19% damage and 2% min and max crit. 29 +19% damage, +2% min and max crit damage, for every 10% HP missing, increase 19% damage and 2% min and max crit. 30 +20% damage, +3% min and max crit damage, for every 10% HP missing, increase 2% damage and 3% min and max crit. 31 +20% damage, +3% min and max crit damage, for every 10% HP missing, increase 2% damage and 3% min and max crit. 32 +21% damage, +3% min and max crit damage, for every 10% HP missing, increase 3% damage and 3% min and max crit. Frenzied Crusher (new)Frenzied Crusher
Description: Strengthened by darkness, Crusher's damage and range is increased
Requirement:Dragon Fury 20, Sacrifice 20
Final Attack: Spear, Polearm
Maximum Level: 30
1 MP Cost: 25, Damage: 221%, Max Enemies Hit: 3, Number of Hits: 2, +12 range 2 MP Cost: 26, Damage: 222%, Max Enemies Hit: 3, Number of Hits: 2, +14 range 3 MP Cost: 27, Damage: 223%, Max Enemies Hit: 3, Number of Hits: 2, +16 range 4 MP Cost: 28, Damage: 224%, Max Enemies Hit: 3, Number of Hits: 2, +18 range 5 MP Cost: 29, Damage: 225%, Max Enemies Hit: 3, Number of Hits: 2, +20 range 6 MP Cost: 30, Damage: 226%, Max Enemies Hit: 3, Number of Hits: 2, +22 range 7 MP Cost: 31, Damage: 227%, Max Enemies Hit: 3, Number of Hits: 2, +24 range 8 MP Cost: 32, Damage: 228%, Max Enemies Hit: 3, Number of Hits: 2, +26 range 9 MP Cost: 33, Damage: 229%, Max Enemies Hit: 3, Number of Hits: 2, +28 range 10 MP Cost: 34, Damage: 230%, Max Enemies Hit: 3, Number of Hits: 2, +30 range 11 MP Cost: 35, Damage: 231%, Max Enemies Hit: 3, Number of Hits: 2, +32 range 12 MP Cost: 36, Damage: 232%, Max Enemies Hit: 3, Number of Hits: 2, +34 range 13 MP Cost: 37, Damage: 233%, Max Enemies Hit: 3, Number of Hits: 2, +36 range 14 MP Cost: 38, Damage: 234%, Max Enemies Hit: 3, Number of Hits: 2, +38 range 15 MP Cost: 39, Damage: 235%, Max Enemies Hit: 3, Number of Hits: 2, +40 range 16 MP Cost: 40, Damage: 236%, Max Enemies Hit: 3, Number of Hits: 2, +42 range 17 MP Cost: 41, Damage: 237%, Max Enemies Hit: 3, Number of Hits: 2, +44 range 18 MP Cost: 42, Damage: 238%, Max Enemies Hit: 3, Number of Hits: 2, +46 range 19 MP Cost: 43, Damage: 239%, Max Enemies Hit: 3, Number of Hits: 2, +48 range 20 MP Cost: 44, Damage: 240%, Max Enemies Hit: 3, Number of Hits: 2, +50 range 21 MP Cost: 45, Damage: 241%, Max Enemies Hit: 3, Number of Hits: 2, +52 range 22 MP Cost: 46, Damage: 242%, Max Enemies Hit: 3, Number of Hits: 2, +54 range 23 MP Cost: 47, Damage: 243%, Max Enemies Hit: 3, Number of Hits: 2, +56 range 24 MP Cost: 48, Damage: 244%, Max Enemies Hit: 3, Number of Hits: 2, +58 range 25 MP Cost: 49, Damage: 245%, Max Enemies Hit: 3, Number of Hits: 2, +60 range 26 MP Cost: 50, Damage: 246%, Max Enemies Hit: 3, Number of Hits: 2, +62 range 27 MP Cost: 51, Damage: 247%, Max Enemies Hit: 3, Number of Hits: 2, +64 range 28 MP Cost: 52, Damage: 248%, Max Enemies Hit: 3, Number of Hits: 2, +66 range 29 MP Cost: 53, Damage: 249%, Max Enemies Hit: 3, Number of Hits: 2, +68 range 30 MP Cost: 54, Damage: 250%, Max Enemies Hit: 3, Number of Hits: 2, +70 range 31 MP Cost: 55, Damage: 251%, Max Enemies Hit: 3, Number of Hits: 2, +72 range 32 MP Cost: 56, Damage: 252%, Max Enemies Hit: 3, Number of Hits: 2, +74 range Devastating Fury (New)Devastating Fury
Description: Strengthened by your Rage, Fury now hits twice for more overall damage
Requirement:Dragon Fury 20, Dragon Roar 30
Final Attack: Spear, Polearm
Maximum Level: 30
1 MP Cost: 35, Damage: 289%, Max Enemies Hit: 8, attack count=2 2 MP Cost: 37, Damage: 298%, Max Enemies Hit: 8, attack count=2 3 MP Cost: 39, Damage: 307%, Max Enemies Hit: 8, attack count=2 4 MP Cost: 41, Damage: 316%, Max Enemies Hit: 8, attack count=2 5 MP Cost: 43, Damage: 325%, Max Enemies Hit: 8, attack count=2 6 MP Cost: 45, Damage: 334%, Max Enemies Hit: 8, attack count=2 7 MP Cost: 47, Damage: 343%, Max Enemies Hit: 8, attack count=2 8 MP Cost: 49, Damage: 352%, Max Enemies Hit: 8, attack count=2 9 MP Cost: 51, Damage: 361%, Max Enemies Hit: 8, attack count=2 10 MP Cost: 53, Damage: 370%, Max Enemies Hit: 8, attack count=2 11 MP Cost: 55, Damage: 379%, Max Enemies Hit: 8, attack count=2 12 MP Cost: 57, Damage: 388%, Max Enemies Hit: 8, attack count=2 13 MP Cost: 59, Damage: 397%, Max Enemies Hit: 8, attack count=2 14 MP Cost: 61, Damage: 406%, Max Enemies Hit: 8, attack count=2 15 MP Cost: 63, Damage: 415%, Max Enemies Hit: 8, attack count=2 16 MP Cost: 65, Damage: 424%, Max Enemies Hit: 8, attack count=2 17 MP Cost: 67, Damage: 433%, Max Enemies Hit: 8, attack count=2 18 MP Cost: 69, Damage: 442%, Max Enemies Hit: 8, attack count=2 19 MP Cost: 71, Damage: 451%, Max Enemies Hit: 8, attack count=2 20 MP Cost: 73, Damage: 460%, Max Enemies Hit: 8, attack count=2 21 MP Cost: 75, Damage: 469%, Max Enemies Hit: 8, attack count=2 22 MP Cost: 77, Damage: 478%, Max Enemies Hit: 8, attack count=2 23 MP Cost: 79, Damage: 487%, Max Enemies Hit: 8, attack count=2 24 MP Cost: 81, Damage: 496%, Max Enemies Hit: 8, attack count=2 25 MP Cost: 83, Damage: 505%, Max Enemies Hit: 8, attack count=2 26 MP Cost: 85, Damage: 514%, Max Enemies Hit: 8, attack count=2 27 MP Cost: 87, Damage: 523%, Max Enemies Hit: 8, attack count=2 28 MP Cost: 89, Damage: 532%, Max Enemies Hit: 8, attack count=2 29 MP Cost: 91, Damage: 541%, Max Enemies Hit: 8, attack count=2 30 MP Cost 93, Damage: 550%, Max Enemies Hit: 8, attack count=2 31 MP Cost: 95, Damage: 559%, Max Enemies Hit: 8, attack count=2 32 MP Cost: 97, Damage: 568%, Max Enemies Hit: 8, attack count=2 Serrated Blade (New)Serrated Blade
Description: Increases final attack success rate, and there's a chance it deals two strikes instead of one
Requirement:Final Attack 20
Maximum Level: 30
1 51% FA trigger chance, 11% second strike chance, FA damage increased to 162% 2 52% FA trigger chance, 12% second strike chance, FA damage increased to 164% 3 53% FA trigger chance, 13% second strike chance, FA damage increased to 166% 4 54% FA trigger chance, 14% second strike chance, FA damage increased to 168% 5 55% FA trigger chance, 15% second strike chance, FA damage increased to 170% 6 56% FA trigger chance, 16% second strike chance, FA damage increased to 172% 7 57% FA trigger chance, 17% second strike chance, FA damage increased to 174% 8 58% FA trigger chance, 18% second strike chance, FA damage increased to 176% 9 59% FA trigger chance, 19% second strike chance, FA damage increased to 178% 10 60% FA trigger chance, 20% second strike chance, FA damage increased to 180% 11 61% FA trigger chance, 21% second strike chance, FA damage increased to 182% 12 62% FA trigger chance, 22% second strike chance, FA damage increased to 184% 13 63% FA trigger chance, 23% second strike chance, FA damage increased to 186% 14 64% FA trigger chance, 24% second strike chance, FA damage increased to 188% 15 65% FA trigger chance, 25% second strike chance, FA damage increased to 190% 16 66% FA trigger chance, 26% second strike chance, FA damage increased to 192% 17 67% FA trigger chance, 27% second strike chance, FA damage increased to 194% 18 68% FA trigger chance, 28% second strike chance, FA damage increased to 196% 19 69% FA trigger chance, 29% second strike chance, FA damage increased to 198% 20 70% FA trigger chance, 30% second strike chance, FA damage increased to 200% 21 71% FA trigger chance, 31% second strike chance, FA damage increased to 202% 22 72% FA trigger chance, 32% second strike chance, FA damage increased to 204% 23 73% FA trigger chance, 33% second strike chance, FA damage increased to 206% 24 74% FA trigger chance, 34% second strike chance, FA damage increased to 208% 25 75% FA trigger chance, 35% second strike chance, FA damage increased to 210% 26 76% FA trigger chance, 36% second strike chance, FA damage increased to 212% 27 77% FA trigger chance, 37% second strike chance, FA damage increased to 214% 28 78% FA trigger chance, 38% second strike chance, FA damage increased to 216% 29 79% FA trigger chance, 39% second strike chance, FA damage increased to 218% 30 80% FA trigger chance, 40% second strike chance, FA damage increased to 220% 31 81% FA trigger chance, 41% second strike chance, FA damage increased to 222% 32 82% FA trigger chance, 42% second strike chance, FA damage increased to 224% Darkened morals (New)Darkened morals
Description: With darkness comes cold efficiency, allowing you to ignore some enemy defense while increasing your minimum critical damage and critical chance
Requirement: Level 1 Beholder
animation (the beholder heal one)
time between casts: 30 seconds
Maximum level: 30
1 +11% ignore def, 5% crit chance, +5% min crit, lasts 60 seconds 2 +12% ignore def, 6% crit chance, +5% min crit, lasts 60 seconds 3 +13% ignore def, 6% crit chance, +6% min crit, lasts 60 seconds 4 +14% ignore def, 7% crit chance, +6% min crit, lasts 60 seconds 5 +15% ignore def, 7% crit chance, +6% min crit, lasts 60 seconds 6 +16% ignore def, 8% crit chance, +7% min crit, lasts 60 seconds 7 +17% ignore def, 8% crit chance, +7% min crit, lasts 60 seconds 8 +18% ignore def, 9% crit chance, +7% min crit, lasts 60 seconds 9 +19% ignore def, 9% crit chance, +8% min crit, lasts 60 seconds 10 +20% ignore def, 10% crit chance, +8% min crit, lasts 60 seconds 11 +21% ignore def, 10% crit chance, +8% min crit, lasts 60 seconds 12 +22% ignore def, 11% crit chance, +9% min crit, lasts 60 seconds 13 +23% ignore def, 11% crit chance, +9% min crit, lasts 60 seconds 14 +24% ignore def, 12% crit chance, +9% min crit, lasts 60 seconds 15 +25% ignore def, 12% crit chance, +10% min crit, lasts 60 seconds 16 +26% ignore def, 13% crit chance, +10% min crit, lasts 60 seconds 17 +27% ignore def, 13% crit chance, +10% min crit, lasts 60 seconds 18 +28% ignore def, 14% crit chance, +11% min crit, lasts 60 seconds 19 +29% ignore def, 14% crit chance, +11% min crit, lasts 60 seconds 20 +30% ignore def, 15% crit chance, +11% min crit, lasts 60 seconds 21 +31% ignore def, 15% crit chance, +12% min crit, lasts 60 seconds 22 +32% ignore def, 16% crit chance, +12% min crit, lasts 60 seconds 23 +33% ignore def, 16% crit chance, +12% min crit, lasts 60 seconds 24 +34% ignore def, 17% crit chance, +13% min crit, lasts 60 seconds 25 +35% ignore def, 17% crit chance, +13% min crit, lasts 60 seconds 26 +36% ignore def, 18% crit chance, +13% min crit, lasts 60 seconds 27 +37% ignore def, 18% crit chance, +14% min crit, lasts 60 seconds 28 +38% ignore def, 19% crit chance, +14% min crit, lasts 60 seconds 29 +39% ignore def, 19% crit chance, +14% min crit, lasts 60 seconds 30 +40% ignore def, 20% crit chance, +15% min crit, lasts 60 seconds 31 +20% ignore def, 20% crit chance, +15% min crit, lasts 60 seconds 32 +21% ignore def, 21% crit chance, +15% min crit, lasts 60 seconds
here i grew bored, so i'll just list the skills and their max levels
Beholder: Max level 10
beholder's heal: removed
Beholder's revenge (HP healing effect removed), max level 10
Stance: max level 30
Rush: max level 30
Magnet: Max level 30
MW: Max level 30
Hero's will: max level 5
SP used: 295
explanation:
i'm sure you noticed it already, but SP is stupidly tight, i made that on purpose
piercing will replacing iron will, to show the more agressive nature, along with crusher in second job now, i'm sure nobody you're partying with would mind the change to iron will
the "uniqueness" starts showing in third job with dragon wisdom, which pretty much makes your HP value your MP, and vice versa, while sending all the damage to MP. you can see it as sacrificing your life in favor of a magical shield. i "somewhat" stole this fromour healing skill now recovers only MP.
since i know that switching HP and MP and healing them could be abused, when you toggle the skill on or off, both current HP and MP are reduced to the smallest amount between them (so if i had 20k hp and 4k mp before turning the skill on, i'd have 4k hp and MP afterwards)
any extra damage would be taken by HP, so if you have the above numbers and get hit for 23k, your MP becomes zero and you take 3k hp damage. damage reduction skills would only work on the 3k damage. 1/1 would still bring mp to zero and hp to 1, after which a single hit takes you out.
this is the only self-healing skill the class has, and it has no damage reduction bonuses, so things like seduce+1/1 and potion+1/1lock are even more dangerous than before, in the meantime the class has gained good attacking skills and a good amount of critical chance.
with fourth job comes the jewel of the class, berzerk, which when fully functional grants +200% damage (thus triplicating your damage) and 30% minimum and maximum critical damage. however to get this effect you'll have to be (and stay) under 10% of your HP, those 4k i mentioned? you can't have the full bonus of zerk unless you stay under 400 hp. this is where wisdom's damage-to-MP and MP draining shine.
beholder loses his healing abilities, and gives only the three damage oriented ones being hex, darkened morals and revenge, goes back to buffing every other time though, and darkened morals lasts for one minute, with beholder attempting to cast it after 30 seconds
final attack gets a passive boost via serrated blade, boosting it's overall success chance to 80%, and adding a 40% chance of it doing 2 hits instead of one if FA triggers
impale got "removed", rather it got merged with fury and crusher in fourth job, crusher gains it's range while keeping it's low target count, while fury deals significant damage to mobs
overall, these are the finishing stats:
critical chance: +10/+30/+20=
ignore def: +10/+0/+40
Min Crit Dmg: +0/+15/+30+15
Max Crit Dmg: +0/+0/+30
damage multiplier: +200%
and here are the hyper skills, so far i haven't thought of a replacement for thirst, so assume it's the same effect for MP instead, could have it do something like "MP healing 100%, party heals HP equal to MP you regain"
Hyper Skills
Dark Crusher reinforce:
attack speed: delay of dark crusher is reduced (660 is new delay)
attack count: dark crusher gains 1 additional strike
Target count: +1 target
Sawed Blade reinforce:
Increase success: +20% chance of first strike activating
Increase success: +10% chance of Second Strike activating
Increase Damage: +30% damage
Piercing will reinforce:
+10% ignore Def for the whole party
+10% crit rate for the whole party
+30 second duration for the whole party
this forces you to make some choices, two out of the three piercing will effects are quite useful, all of sawed blade reinforces are useful, since the first grants you 100% crit chance, the second makes the second strike a 50/50 chance while under the first effect, and the third one brings the damage equal to dark crusher.
meanwhile dark crusher gets a reduction of 1/4 of it's speed, able to get a fourth strike, and increase the targets hit by one. thus upgrading it even more to boss.
the delay decrease comes at 190+ or so, the target count is available by 130, with the attack count available at 150
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anyways, what are your opinions on this? what part of it looks too overpowered or you don't agree with? leave your opinions below. i may have had this for kicks because i had the free time, but i also did it to discuss it too.
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