Originally Posted by
Fiel
Mirrored Target:
...
Changed - Level readout (Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time seconds\nPassive Effects - Dodge Chance: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR% --> Active Effects - MP Cost: #mpCon, Dummy HP: #x, Dummy Duration: #time seconds, Damage Absorbed: #y%\nPassive Effects - Dodge Chance: #er%, Weapon DEF: +#pddR%, Magic DEF: +#mddR%)
Changed - Pre-requisite (Level 30 Mirror Image --> Level 20 Mirror Image)
Changed - x (12000 --> 20000) (400*level --> 2000+600*level)
New - y (20) (5+roundDown(level/2))
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