Originally Posted by
Takebacker
Unity got a much needed range increase and the buff went from +30k damage cap to +50k stacks 3 times. Also stimulate got cooldown lowered so instead of energy charge for 1/3rd of the time, you have energy charge for 1/2 of the time. Also stimulate gives 20% boss damage and total damage.
TOO MANY BUFFS.
I think all the damage buffs buccaneers have might make them the easiest STR class to break damage cap with on bosses, making their increase damage cap and 10m damage cap on unity pretty nice, but they're still limited in hits per second i think.
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