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  1. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Thank you oh so kindly.

    *Reads*

    Hmm, +1 Octopunch hit PLUS 20% more boss damage PLUS 20% more damage? This is pretty tasty. I'm a bit sad though they refuse to let Buccaneers have permanent energy charge. "Unity of Power" seems pretty good though, considering it's just an 8 second cooldown.

    Corsairs.... +15% more HP/damage buff? 50% longer Rapid Fire range? Hnnnnnng.

  2. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Too lazy to go through all of them but the names for the Dual Blader's section are, in order:

    Hyper Max Magic Point
    Hyper LUK
    Hyper INT
    Hyper DEX
    Hyper STR
    Hyper Accuracy
    Hyper Physical Guard
    Hyper Magic Defense
    Hyper Critical Rate
    Sudden Raid New - Final attack (Dagger)
    Asura - owl summon thingy
    Epic Adventure
    Hidden Blade
    Hyper JUMP
    Hyper Max Heart Point (HP)
    Bloody Storm Reinforced - more damage to Bloody Storm
    Hyper Magical Guard
    Hyper Movement
    Phantom Blow Reinforced - a bit more damage to Phantom Blow
    Phantom Blow Ignore - 20% more PDR
    Bloody Storm Extra Target - 2 more targets
    Bloody Storm Bonus Attack - 1 more attack
    Phantom Blow Bonus Attack - 1 more attack
    Sudden Raid Reinforced
    Phantom Blow: New - Final attack (Dagger)
    Final Cut: New - Final attack (Dagger)
    Blade Fury: New - Final attack (Dagger)
    Sudden Raid Cooltime Reduce
    Sudden Raid Dot (damage over time) Reinforced

  3. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    It's Bloody Storm, not Blade Storm

  4. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Oh, so it is? Wow.

  5. Neon Atom
    IGN: Ibeatkids
    Server: Culverin
    Level: 170
    Job: Viper
    Guild: Reborn
    Alliance: Leafre

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Well heres the translations if anyone needs them. Sorry thats it's a bit of a mess but i'm sick as hell and no one was willing to help translate them all.

    http://leafre.net/showthread.php?202...888#post108888

  6. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Ah. Curse my awful eyesight. That's what I get for hurriedly reading it, fixed.

    Thanks.

  7. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Oh to be a naive on the internet.

  8. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Shadower ultimate (minus the freaky little ninjas)

    o_o

    It jumps, but I can't fix that.

  9. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    thank you for sharing Fiel~

    but the Animation (number)s are 404 not found

  10. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Dual Blade for coolest Hyper skill.

    Viper for the single worst Hyper skill animation.

  11. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Yay!

    Can't really say the idea is ridiculous when it exists in fiction already though.

    http://powerlisting.wikia.com/wiki/Vector_Manipulation
    http://powerlisting.wikia.com/wiki/Plasma_Manipulation

  12. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    For which ones. There shouldn't be any dead animations now. Maybe one or two.

  13. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Amazing update for these classes so far and loving the Pirates hyper skills so much now.

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    >Pirate hyper skills.
    >None for cannoneers

    GUESS THEY AREN'T PIRATES.

  15. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    - Bowmaster's one is the best looking one hands down.
    -I don't wanna sound like an old record but damm... Bucc's hyper skill looks awfull. They got shafted while not getting shafted
    -As expected most of these hyper skills seem to be AoE attacks. So far I think it's been only Aran, DB and Marksmen getting a skill they can spam.

  16. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    You're not naive for believing something fiction can exist in a fictional game. You're naive for believing that the first thing someone posts that you don't understand in response to your question validates your belief.

    And for the record, Wind of Frey creates a shock wave by controlling wind, presumably from the sudden expansion of dense air. You can imagine it's plasma if you want though.

  17. Electron Male
    IGN: Wynmacher
    Server: Khaini
    Level: 200
    Job: Marksman
    Guild: SoulMovement
    Alliance: Connected
    Florida

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    True Shot (the Marksman skill) has a 30 second cooldown. Sure wish it were spammable though. It would replace Pierce the way Snipe will now replace Ultimate Strafe.

  18. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    With Glacial Chain's 100% reduction in CD, I was 98% positive I would see it for my Marksman too. Most of these skills look better than the first batch of Adventurer Hyper Skills, not that they weren't probably made all together, just an observation.

  19. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    "Flip the Coin: Flip a coin to symbolize good luck whenever you hit a critical, increasing your damage by 7%, critical rate by 5%, and your maximum damage by 10,000 for 30 seconds. This effect can stack up to 20 times."

    If I'm right, Shadowers will get 140% damage, 100% critical and a 200k max damage cap.

  20. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    An explosion is technically a shock wave since it's force that is created from energy (I think both physical and chemical?) that destroys. Manipulating the wind's directions(vectors) to create the ball of air should generate energy.


    Oh sorry I wasn't clear with that post. The reasoning I put wasn't directed at you. The "Yay!" was though.
    /* And yes I was aware but the naive part was more of personal thing. I'd rather look dumb this way then assume another person's ill intentions and look like a jerk but really no one cares, especially on the internet. */

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