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  1. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    O_O


    dat medal...

  2. Orbital Bee Cannon
    IGN: GatlingPunch
    Server: Bellocan
    Level: 200
    Job: Gear 2nd Pirate
    Guild: Virtues
    Alliance: NARs

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    AHFKDJKS. PIRATE HYPER SKILLS?! I CAN'T READ SH'IT, CAPTAIN. SOMEONE TRANSLATE THESE MOON RUNES, PLEASE.

    *wacky waving inflatable arm flailing mode*

  3. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Obligatory

  4. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    I have a feeling the last addition will be the Resistance...and that Hyper Skills won't be the only thing they'll get..

  5. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Don't have to add it, gonna re-use the one we already have from Champions or whatever we're calling it.

    Ahhh! Vampire Phantom!


  6. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    They're getting an increble Halloween event.

    Is that recycled Azwan stuff?

  7. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Pleased with the Corsair skills, though I was hoping they'd do something to make Brain Scrambler not suck.

  8. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    [HIDE-VOTE][/HIDE-VOTE]
    battle mage revamp immenent
    in4 XD

  9. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    A nuke for Corsair, literally.

    Well, pirates are not forgotten! (Finally?)

  10. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Wait, Corsairs are pleased with Double Barrel Shot getting Hyper Skills?

  11. Electron Male
    IGN: Wynmacher
    Server: Khaini
    Level: 200
    Job: Marksman
    Guild: SoulMovement
    Alliance: Connected
    Florida

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Is that a 100% cooldown reduction to Snipe? REALLY?

  12. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Asura (아수라) for DB is a nice name. The rest of the names for DB are generic. "Hidden Blade." Meh.

    But yay for more for more PDR on Phantom Blow (팬텀 블로우-이그노어 가드)!

  13. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Such a waste, should make choosing where the points go really easy though. (The Double barrel upgrades I mean)

  14. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    BaM already got revamped, unless you're talking about GMS.

    Thief Resistance, it'll happen!

  15. Lead Ball
    IGN: Killmeplsok
    Server: Cassiopeia
    Level: 181
    Job: Captain
    Guild: LoveOfCari
    Alliance: LoveOfCari
    malaysia

    Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    With both of em, isn't this the old RoI Mercedes never get?

  16. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    I don't usually do this, but:

    Spoiler


    I think that's all of them.

  17. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Sorry 'bout 'cha Bowmasters.

  18. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    So they gave Marksman a mobbing Snipe and Bowmasters....to create a plasma explosion with air by manipulating vectors?

  19. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    Code:
    std::vector<plasma explosion> air;

  20. Default Re: KMST 1.2.452 - More Adventurer Hyper Skills


    ok, I NEED to know about the Night Lord skills. some seem interesting... and I need to know if the extra hits, and the new star attack, are compatible with shadow partner...

  21.  

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