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  1. Default PVP gets removed again with tempest/luminous, right?


    because I just saw in some quest dialogue that PVP is leaving on the 17th.






    Or was it removed with something else.
    But this strongly hints that we're getting another big update in less than two weeks.

  2. Default Re: PVP gets removed again with tempest/luminous, right?


    Aren't we supposed to get Gladiator mode after?

  3. Can you hear it?
    street's Avatar [Jr. Event Coordinator]

    IGN: Street
    Server: Windia
    Level: 15x
    Job: I/l mage
    Guild: Imperial
    Alliance: Royal
    Washington

    Default Re: PVP gets removed again with tempest/luminous, right?


    If this is the case will mobs drop emblems again?

  4. Default Re: PVP gets removed again with tempest/luminous, right?


    No, they won't. They still don't drop in KMS.

  5. Neutron Female
    IGN: HEYsammi
    Server: Scania
    Level: 200
    Job: Evan
    Guild: DremithCross
    Alliance: Evolution
    California

    Default Re: PVP gets removed again with tempest/luminous, right?


    What is the point of all this ? ....

    It sucks anyways.

  6. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: PVP gets removed again with tempest/luminous, right?


    At this point, I'd be okay with them removing pvp all together.

  7. Default Re: PVP gets removed again with tempest/luminous, right?


    The point of Grand Battle is to recruit new Maplers and train them to fight against the Black Magician or in this case ''Mr. World Domination''. Anyway PvP in MapleStory sucks, so be glad it's going away.
    And Tempest is coming in December for GMS. It was said on one of the Maple World WORLD videos I believe. So before Tempest, you're getting other content such as Fantastic Theme Park.

  8. Can you hear it?
    street's Avatar [Jr. Event Coordinator]

    IGN: Street
    Server: Windia
    Level: 15x
    Job: I/l mage
    Guild: Imperial
    Alliance: Royal
    Washington

    Default Re: PVP gets removed again with tempest/luminous, right?


    wtp so are they going to change the recipes requirements then? Rising sun set

  9. Default Re: PVP gets removed again with tempest/luminous, right?


    Ah.

    Makes sense.
    So much sense as anything else nexon does anyway.

  10. Neutron Female
    IGN: HEYsammi
    Server: Scania
    Level: 200
    Job: Evan
    Guild: DremithCross
    Alliance: Evolution
    California

    Default Re: PVP gets removed again with tempest/luminous, right?


    No no no no, I need to train my Phantom and Demon slayer with it.
    It's like 300k per kill!

  11. Default Re: PVP gets removed again with tempest/luminous, right?


    Can someone please explain to me the basics of Fantastic Theme Park? Saw the maps in the last GMS extraction, but I have no clue what it is.

  12. Default Re: PVP gets removed again with tempest/luminous, right?


    It's essentially a weaker variation of Singapore. You gotta face off against Scarlion/Targa like the original, and you get a medal out of it, at the cost of weaker version of the boss hats.

  13. Default Re: PVP gets removed again with tempest/luminous, right?


    That's still pretty fast, all things considered.

  14. Default Re: PVP gets removed again with tempest/luminous, right?


    Hasn't it always been that every summer and winter a big update arrives in MapleStory? In the summer of this year GMS got Renegades (Phantom/Aswan/Jett) while KMS got Tempest. In the winter Tempest will come to GMS and the next big unknown update in KMS.

  15. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: PVP gets removed again with tempest/luminous, right?


    It feels like it's faster because KMS takes at least three times the development periods than GMS does. GMS was able to bring champions over something like a month and a half after mutiny, where in KMS the revamps took much longer. The reason GMS is working so fast is because there was a lot of completely unnecessary events that KMS was having at the time (anniversary) that they were able to cut out real easily which cut down the time it took to localize everything. GMS is also making it feel like less time by cramming a lot more within their updates than anyone here expects them to because some people are still stuck with the mindset that we copy KMS down to the letter which includes what we get on a patch by patch basis.

  16. Default Re: PVP gets removed again with tempest/luminous, right?


    The development is done in Korea so it is typical to say that it takes KMS a bit longer than GMS in releasing updates. There is no point for GMS to release the Champions update in separate patches (Warrior, Magician & Archer) like KMS did. The reason why Korea released their version of Champions in separate patches is because they were still developing and changing the stuff.

    All classes don't have Hyper Skills yet, but they will. But it takes development to create these skills so they're releasing them in small patches. Big chance that Tempest in GMS will get all the Hyper Skills in one update.
    What unnecessary events are you talking about? The anniversary events were superb.

  17. Default Re: PVP gets removed again with tempest/luminous, right?


    I feel that Hyper Skills being in one patch may be too chaotic for GMS.

  18. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: PVP gets removed again with tempest/luminous, right?


    I understand that. That's my point.

    In tempest? Naw, hyper skills for novans and heroes would have to be left out of tempest in order to push a separate big update (like mutiny) where literally every hyper skill comes all at once, and i doubt that will happen. In the big update KMS is having now, with the development coming out in segments like it was during champions development? I could see that.

    It isn't our anniversary, so anything and everything related to it is unnecessary until next spring.

  19. Default Re: PVP gets removed again with tempest/luminous, right?



    Oblivion guardians still drop them for now found a few a few days ago.

  20. Can you hear it?
    street's Avatar [Jr. Event Coordinator]

    IGN: Street
    Server: Windia
    Level: 15x
    Job: I/l mage
    Guild: Imperial
    Alliance: Royal
    Washington

    Default Re: PVP gets removed again with tempest/luminous, right?


    A few days after the maintenance to fix boss drops?

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