I apologize ahead of time if this is in the wrong section or has already been answered, but what is the % Resistance/Asorbtion Ice Aura gives I/L archmages? Is it the same as the lol20% Stance rate? The wording has me second guessing.
I apologize ahead of time if this is in the wrong section or has already been answered, but what is the % Resistance/Asorbtion Ice Aura gives I/L archmages? Is it the same as the lol20% Stance rate? The wording has me second guessing.
It should be:
20% Stance Rate to nearby party members. (like BaM's Auras)
20% Damage absorbed
20% Status and Elemental Resistance
Party stance ain't so lol worthy.
So it has a party effect? Interesting. Although 20% Stance isn't that amazing, better than nothing.
Say if I have Ice Aura toggled on:
If I cast Infinity, will the +70% Power Stance effect stack? If not, does the 20% stance come back after Infinity runs out? The same question goes for Knight's Watch as well.
Also, does the damage absorbtion affect 1/1 attacks?
I can't speak about Ice Aura since I didn't even know it affected the party? Does it really?If so, are the other effects party? Probably not. An anti-1/1 would be nice, I guess we can look to Battle Mages Blue Aura for that answer, I suspect not, but I don't have a BaM.
But I can tell you that if you cast Infinity after a Knight's Watch, Infinity will cancel the Knight's watch. I only wish Infinity were macroable so I can macro a Infinity followed by Knight's Watch combo since they both have the same cooldown time.
I think blue aura would be a bad comparsion because it does a damage shift. and for a long time if a boss casted 1/1 everyone died that had blue aura because of the damage shift. so now I think blue aura doesnt activate with 1/1's.
And just a small comment @Chilly; why do you want to cast infinity and knight watch at the same time? wouldnt it be better to active one when the other is on cooldown so u always have some sort of stance effect on?
Will the 20% damage absorption protect you from 1/1?
I see, I thought there was some sort of overall damage reduction in that skill, I guess I was combining what I knew about ABA with the BaM Card.
And I prefer a 100% Stance Infinity because Teleport Mastery is such a chunk of damage that prefer using that time TMing uninterrupted by KBs.
Thinking about it, a Zak video or some other boss video might give us the answer, but the only one I am aware of is that sub-minute solo of Zak and I don't think there was a 1/1 there.
Not sure he was 1/1-ed or not since the auto-pot is too fast![]()
Based on that video, it looks like Ice Aura's damage absorption works on 1/1.
The quality of the video isn't that good, but I can see he/she has 5 digit HP which looks to be 12,xxx HP(12,375? I'm not too sure). He/She takes upper 9k damage from 1/1s which fit correctly if it works.
12,000 HP x 80% damage taken = 9,600. and the numbers are just slightly above that.
Thank you for the quick answers everyone. Although I/L Archmages lack the ability to go through Damage Cancel/Reflect, I would almost rather have the ability to survive those nasty 1/1+seduce combos with relative ease. I am looking forward to hyper skills much more now.
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