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  1. Default Re: GMS v118 - Potential update, Fantastic Themepark


    What the helllllllllllllllllllllllllllllllll
    My golden hammer 50%s are going to be worthless. Better sell them fast >.>

  2. Donator Male
    IGN: LnFearNFaith
    Server: Khaini
    Level: 20x
    Job: Loladin/LolDrK
    Guild: Irresistible
    Farm: Amerish
    New_York

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    With 2 hours notice?
    I'd trade my 3 luk ones for str ones in a heartbeat. My ticket was changed to In Progress so hopefully i get some kind of compensation or at least a response.

  3. Default Re: GMS v118 - Potential update, Fantastic Themepark


    There's no cursed rate or notice of them blowing up items in their description for those bonus potential stamps/carvers.
    Are those the same event ones from KMS and should we recommend trying them out on random stuff before using it on existing upgraded equipment?o-o

  4. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    from what i was just told, the superior and advanced ones have 20/10% success rate, and have "nocursed=1" on them, while the other two (the ones that drop from monsters) don't have that.

  5. Default Re: GMS v118 - Potential update, Fantastic Themepark


    I still say it means nothing. Nothing says that two monsters that look the same can't exist. It's happened before and it can happen again. For all we know NEXON America could have changed the story and said Scarlion and Targa are borrowed from Malaysia or these are just proto-types or something. Or, just say the Maple world makes mirror copies of what exists in other worlds.

  6. Default Re: GMS v118 - Potential update, Fantastic Themepark


    So the ones that drop from monsters will blow up your item?
    Hoping Nexon will put up a notice or change the description for them that they will destroy your item upon failure. If not... well, we can see all the complaint threads for Nexon for not warning people about it.

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    ok, so some theorycrafting with maplearchive here.

    these are all the carvers:

    http://maplearchive.com/search-wp.ph...0slot%20carver

    basic and intermediate supposedly drop from monsters, advanced ones from bosses, and superior from gacha armed robbery

    basic=5% success
    intermediate=10% success
    advanced= 10% success
    superior=20% success.

    the last two have something that says "nocursed=1" which we both assume means that it won't boom, the first two lack it, so they most probably boom on failure. the rate of them all sucks pretty hard though.

    then there's the CS ones:

    Silver Potential Slot Carver 50%/25%
    Gold Potential Slot Carver 80%/40%

    they both also mention the "nocursed=1" they also seem to have two success rates, and are the only ones available that give the second potential line, so we're assumming that the first success rate is if you're adding the first line, and the second success chance is if you're adding a second line

    if anyone has the kms post from orange mushroom (was spadow reporting at that point?) please put a link, since i think the last two worked the same way there)

  8. Default Re: GMS v118 - Potential update, Fantastic Themepark


    If it makes you feel better, these are entirely different totems, so even if you did get any, they probably wouldn't be account tradeable.

    They could always swap them I guess, but I doubt it. If they do, I'll feel really bad about not getting any totems for my DS though. So many warriors on my account.

  9. Default Re: GMS v118 - Potential update, Fantastic Themepark


    I do hope indeed that there is no boom rate, I don't wanna lose my 20%'d Empress axe to something so silly as this

  10. Default Re: GMS v118 - Potential update, Fantastic Themepark


    I'm still waiting for Cody's Themepark.

  11. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: GreenTeaSip
    Server: Scania
    Job: Hero
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    Everyone has as well but I think the dream of it becoming reality has faded away. :/

  12. Default Re: GMS v118 - Potential update, Fantastic Themepark


    kMS Cash Shop Notice for Slot Carvers


    Left is Gold, Right is Silver
    Orange lines on the bottom read something like:
    1. First Additional Potential: 80%/50%
    2. Second Additional Potential 40%/25%

  13. Default Re: GMS v118 - Potential update, Fantastic Themepark


    Dem extra line potentials, Jesus. I just might go for Decent AB on my hat and another 60-100% boss or so on my weps, hopefully that will be all.
    Must. Resist.

  14. Default Re: GMS v118 - Potential update, Fantastic Themepark


    What about 0X1XXX's i.e. the skills? Are they still only regular potential available?

  15. Default Re: GMS v118 - Potential update, Fantastic Themepark


    I really hope that means that they're either bringing back the event or extending it. I'm gonna be a pretty unhappy camper if I get permanently screwed out of the totems because I had enough foresight not to splurge on a character other than my Kaiser.

  16. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    Ohohohohohoho this patch gets better and better.

  17. Default Re: GMS v118 - Potential update, Fantastic Themepark


    So none of the Carvers have a chance to blow up items, right?

  18. Default Re: GMS v118 - Potential update, Fantastic Themepark



  19. Electron
    IGN: Thomas1985
    Server: Windia
    Level: 200
    Job: Marksman
    Guild: Pegasus
    Alliance: Odyssey
    netherlands

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    I haven't seen anyone rage over the time traveler medal yet :o. Is it ANOTHER time traveler medal, or is there another explanation? (I don't mind really since I don't have one, but I can imagine ppl getting upset about it).

  20. Default Re: GMS v118 - Potential update, Fantastic Themepark


    The "Time Traveler Medal" in this patch is different. The one everyone/most talk about was from Visitors event. The Visitor event Time Traveler medal gives 10 weapon & magic attack.

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