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  1. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    I'm talking about "hcTime" and whatnot, seeing as Bucc / Corsair skills got them, while Jett wasn't touched.

  2. Default Re: GMS v118 - Potential update, Fantastic Themepark


    Yay Super Cube Sales!

  3. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    Character Card (Lv. 100) (30 days) - [30,000 NX]

    err.... that's... what i think it is right? ._.

    Silver Carved Slot Package
    Carved Slot Miracle Cube (5) - [9900 NX]
    Silver Potential Slot Carver Exchange Coupon - [FREE]
    Total Price - [9900 NX]


    Gold Carved Slot Package
    Carved Slot Miracle Cube (10) - [18,900 NX]
    Silver Potential Slot Carver Exchange Coupon - [FREE]
    Gold Potential Slot Carver Exchange Coupon - [FREE]
    Total Price - [18,900 NX]

    eww at those prices. don't anyone dare buy the first one.

  4. Default Re: GMS v118 - Potential update, Fantastic Themepark


    YESHHH too bad there's no transparent dagger :(, would so buy it too.

  5. Default Re: GMS v118 - Potential update, Fantastic Themepark


    I can't be the only one seeing the unchanged 9's on the Fantastic Miracle Cubes from kMS's 9th Anniversary, right?

  6. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    @Fiel;

    oh, important note, i'm sure you'll run into it, but there should be some changes, or somethin added regarding potential, since we get a 5th and 6th independent potential lines, which have different new values (and several old ones)

    just tagging you so you keep your eye open for it.

  7. Default Re: GMS v118 - Potential update, Fantastic Themepark


    Yeah. They probably brought it over so they don't have to put in the patch next year.

    I'd also like to point out that the Fantastic theme park npcs' text are untranslated. I don't think we're getting the changes (at least, not yet).

  8. Default Re: GMS v118 - Potential update, Fantastic Themepark


    There's no proof that it will remove it or replace it. The Fantastic Theme park monster names are different and in a different area.

  9. Default Re: GMS v118 - Potential update, Fantastic Themepark


    this is all i care about (oh wait lol bird passive skills!)

    LOL squishy. totally

  10. Default Re: GMS v118 - Potential update, Fantastic Themepark


    How do you find those things?

  11. Default Re: GMS v118 - Potential update, Fantastic Themepark


    Just posted 'em. It's in Item.wz/ItemOption.img.

  12. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    not sure what you mean, but if you mean the potentials:
    you ask fiel for them :U thanks loads! now to dig in.

  13. Default Re: GMS v118 - Potential update, Fantastic Themepark


    It still uses Targa/Scarlion names. It's going to get replaced. There is no way Nexon will keep both because of the bosses and how similar it is. However, it might have just been copy-pasta'd in this patch. We'll have to see.

  14. Default Re: GMS v118 - Potential update, Fantastic Themepark


    Actually, the old Scarlion/Targa hats will have the (STR,LUK,INT,DEX) title at the last. The new hats will just say Scarlion/Targa Hat.

  15. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    oh, one last thing fiel, this is so people don't bother you, you might want to write somewhere that the new potentials are identified by having the ID 042xxx, while the regular potential is 040xxx

  16. Default Re: GMS v118 - Potential update, Fantastic Themepark


    Keep this in mind, folks.

  17. Default Re: GMS v118 - Potential update, Fantastic Themepark



    Yes <3 I'm super excited about this.

  18. Donator Male
    IGN: LnFearNFaith
    Server: Khaini
    Level: 20x
    Job: Loladin/LolDrK
    Guild: Irresistible
    Farm: Amerish
    New_York

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    Totems account tradable, was never able to get into cs to buy keys to get totems, announced 2 hours before the patch, forever without totems. All of my hate nexon. All of it.

  19. Alligator Straight Male
    IGN: Sure
    Server: Redoot
    Level: Eh.
    Job: I guess?
    Guild: No idea.
    Alliance: Think I know?
    Farm: This Exists Still?

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    This goes to show they're completely copy+pasting everything and not giving a splick of sense of what they have implemented as is oh wait, we knew that *facepalm*...yea, if they keep this up, they're gonna cross...wait, that means there's a hope for them copy+pasting JMS's crusade again...Just maybe.

    Oh, and Luminous stuff already? Sneaky Sneaky. Does that mean Kaiser's up next?

  20. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: GMS v118 - Potential update, Fantastic Themepark


    Could have gotten the STR ones on your Phantom :(

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