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  1. Alligator Straight Male
    IGN: Sure
    Server: Redoot
    Level: Eh.
    Job: I guess?
    Guild: No idea.
    Alliance: Think I know?
    Farm: This Exists Still?

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    In general....
    Paladins:Rejoicing
    (Certain)Drks: Raging.
    Heros: Okay...?
    But is it bad to say it's about time Paladins got their due?


  2. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    So uh, is it just a bunch of skill description changes for F/Ps? That's what it looks like when I throw it into Google Translate at least.

  3. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    ITT: Paladins are never satisfied. "BOOO we da weakest warrior" now: "BOO, this is too much of a buff."

  4. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Heroes were already strong as pomegranate with the last couple revamps and hyper skills so I don't think they mind pallys movin on up right next to em.

  5. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    We cant help it they cant make it balanced.

  6. Alligator Straight Male
    IGN: Sure
    Server: Redoot
    Level: Eh.
    Job: I guess?
    Guild: No idea.
    Alliance: Think I know?
    Farm: This Exists Still?

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Exactly why...Unless they buff our Raging Blow, then well...poms are going down.

  7. Neon Atom

    IGN: rattboy
    Server: windia
    Level: 148
    Job: Dark Knight
    Guild: Virtual
    Alliance: Sanctum

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    could the buff for paladins be related to them not being able to equip shield and secondary projectile at the same time ? or can they do that ?

  8. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    seeing they added their secondary projectile seems to believe they might have fixed the bug.

  9. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    I knew this would happen! Remember way back during the warrior revamp?

    Just watch! Sacrifice is going to be 6-8 hits!

    -

    Also, ACB isn't stronger than Blast since Blast's Hyper gives it more hits + more damage.

    At first I thought Paladins would be the best mobbing class but then I realized Hero's Hyper skill makes RB better.

  10. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Nexon hates Warriors.

  11. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    it still stronger

    it may hit more but the dmg is still stronger than blast hyper skill combine with dmg boost

    blast hyper skill 220% x7 = 1,540%
    ABC skill is a MOB that does 270% x 6 = 1,620%

    and that even worst .... a reg skill is even more powerful than a hyper skill

  12. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    That's if "Blast - Reinforcement" is additive. If it's multiplicative it should be 240% x 7 hit = 1680% not including boosts from Blast's 30% defense ignore & the bonus 50% critical rate.

  13. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    well u have to keep in mind blast has a lot of specific affects that only affect it. +51% critical rate, +31%ignore PDR,+21% or 31% min critical(think its 30). so if you facter that it it probably ends up being SLIGHTLY better on 1vs1. though keep in mind ACB is a 10 point skill.

    Honnestly though I think most the ppl/paladins are just wildly surprised at this upgrade. Honestly though ABC should be one of the Hyper skill upgrades. HH is just pomegranate on a stick.

  14. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    What you said is IF but we dont know yet

    Even so if it multiplicative ... you think extra 60% dmg can make anything much of a diff?
    and extra ignore and critical rate..... come on...

    how can you even bother to compare it a hyper skill...... you cant compare hyper skill with reg skill....
    ofc hyper skill would win... but even so that ACB is more useful than blast...

    1. it hit on 8 monsters
    2. it has longer range than blast

    and not to even counted as hyper skill

    reg blast skill would stand fail vs a reg ACB

    you cant compare hyper skill with reg skill ... it pointless usually hyper skill would win....

    what we really comparing is the reg skill blast vs a ACB skilll....

  15. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    But if you look at ACB at level 12, it's 294% x 6 = 1764%
    even if you look at it your way and multiply
    blast would only be 240.8 x 7 = 1685.6

    So even with the hyper skill boost, blast wouldn't be strong enough.

    And no it's not including the defense ignore or crit or anything. I still think ACB is way to strong.

  16. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Do you have any mathmatical proof to backup your claim? Otherwise it seems like your just spouting nonsense. A Hyper skill does not nessicarily have to be stronger than a regular skills, espically if said regular skill has passives from other hyper skills added to it.

  17. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    True, Lv 32 Blast would be 244.8% x 7 = 1713.6% if Blast-Reinforcement is multiplicative, is definitely weaker unless you damage cap with Blast-Attack Bonus most likely. Won't argue with that.

  18. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    @Question, everytime you post, I end up having more Questions then answers.

    Gooooo Paladins! You rock! Woohoo!

    Poor I/L.

  19. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    It would be best if they just changed ACB to three hits with 520% damage or something. (1560% total damage).
    So blast at least seems to be usefull 1 vs 1. Not saying it isn't but yeah...
    Also nexon really has to stop putting more hits on skills....
    If blast normally would hit 7 times with a hyper skill, then why not make blast cap at 6,999,999 and let it hit once?

    That would look sick..

  20. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    The ACB changes would be warrant enough if there were more boss fights that actually had more than one monster!

    The change is godlike amazing for training.
    How many bosses have multiple monsters? Zak arms, HT body, Empress summons, and...yeah.
    The range increase is amazing for PB statues.

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