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  1. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    hope to change the animation

  2. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Idk changing animation req time and work
    also if they do change animation they would have to change every single charge blow
    there 4 element = 4 animation that needed to be change

  3. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Something about cooldown being reduced is what I see.

  4. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    wooh wooh wooh. Acb is now STRONGER than blast by like 1.35x on a single target. This doesnt factor in the critical rate/ignoredefence blast comes with but still. 1.35 times stronger on raw %'s and it mobs....

  5. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    That's what I thought but it's 20 seconds already.
    With the hyper skill it's 10 seconds so... did they really reduce it even more?

    And lol at ACB being stronger than blast.
    And has the same amount of hits as blast + it mobs.
    That's kinda weird if you ask me.

  6. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Spammable HH? Lol

  7. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    I don't like the animation,seems like too week~

  8. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Ehm... do want? o_o

  9. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    I have a feeling this massive ACB buff is due to the high number of Paladins threatening to quit after seeing their lame Hyper Skills.

    But yeah, 400% x 2 x 6 to 270% x 6 x 8 is a little too much. Maybe something like 200% instead of 270% would be better.

    And the HH change seems to be just description change.

  10. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    They made ACB way too strong. It also has better range than Dark Impale which is retarded.

  11. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Just like they majorly buffed Demon Slayers and Phantoms after seeing their huge nerfs. Right? Right?

  12. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    I love the changes and i've been waiting for a good damage buff for us paladins but I agree with you...
    The range was fine as it is to be honest. Rather have a new animation still..
    They should cut down the hits from 6 to 3 because 6 just looks odd with ACB.
    And make it a tiny bit weaker.

  13. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Ah well, I'm gonna hope they just made a typo and wrote 270 instead of 170. Because even with the current ACB in GMS, I can reasonably kill every monster equal to my level in 2 hits (and I don't even have any good gear). This buff is gonna make it totally OP, and will also make it stronger than Blast (which is ridiculous).

    170 x 6 makes more sense. That's 1080% vs 800% (max damage 6mil vs. 2mil). 270 is too much, and with the range increase, it's even worse.

    EDIT: With Combat Orders, new ACB is actually 294% x 6hits x 9mobs. Sigh...

    Lv. 1: 310% x 2 --> 162% x 6, 5mob --> 7mob
    Lv. 2: 320% x 2 --> 174% x 6, 5mob --> 7mob
    Lv. 3: 330% x 2 --> 186% x 6, 5mob --> 7mob
    Lv. 4: 340% x 2 --> 198% x 6, 5mob --> 7mob
    Lv. 5: 350% x 2 --> 210% x 6, 5mob --> 7mob
    Lv. 6: 360% x 2 --> 222% x 6, 6mob --> 8mob
    Lv. 7: 370% x 2 --> 234% x 6, 6mob --> 8mob
    Lv. 8: 380% x 2 --> 246% x 6, 6mob --> 8mob
    Lv. 9: 390% x 2 --> 258% x 6, 6mob --> 8mob
    Lv. 10: 400% x 2 --> 270% x 6, 6mob --> 8mob
    Lv. 11: 410% x 2 --> 282% x 6, 7mob --> 9mob
    Lv. 12: 420% x 2 --> 294% x 6, 7mob --> 9mob

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    ITT: Paladins rejoice about errythang.

  15. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Why? Your attacking skills have nothing to do with your weapon itself all your doing is channeling the element into it.

  16. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Dem Paladin changes...

    As far as buffing goes, I think I'm gonna agree ACB seems too strong. It's basically a spammable full charged Piercing Arrow now without the 20% damage target bonus.

    I don't hate it, I just think they should do a better job at balancing lol.

  17. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    i'm sorry paladins, but WHAT THE FUC.K?

    DrK, the mobbing class! but pallies and heroes can hit EIGHT FUC.KING TARGETS, with a PERCENTAGE HIGHER THAN IMPALE.
    what the pineapple is this BULLpomegranate?

    what do drk have going for them now? seriously?

  18. Deluxe Refrigerator Straight Male
    IGN: Blackraven16
    Server: Khaini
    Level: 176
    Job: Fire/Posion
    Guild: Osomga
    usa

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    hyperbody?...oh yea no one cares anymore

  19. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Isn't that just Oz's Ifrit summon? I don't see what the big deal is.

  20. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Damn, ain't that a peach? Now the defensive class trumps your main attack.

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