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  1. Default KMST 1.2.451 - Updated Hyper Skills, Hangawi


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    Other Changes:
    - It would appear that Hangawi is some sort of event involving bunnies. I'm certain something like this would come up in the quest extraction.

    Character


    Mob


    Map


    NPC


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    (PvE) Skill Changes

  2. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Quest


    Hangawi Pictures

  3. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Them Pally changes.

  4. Neutron Male
    IGN: Yugidude3536
    Server: Bera
    Level: 177
    Job: Hero
    Guild: Prospect
    Alliance: ComeAtUsBro
    Michigan

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    looks like pallys got the buff they deserve :D

  5. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    No I/L changes ;_; ?

  6. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    MaJor Buff to ACB now attack 8 monster 6x lol that like another battlemage is born ..... ACB is stronger than bam finishing bl0w LOL ? wut? bam attack 8monsters (6x 200%) = 1200% but this is 8 monsters (6x270%) = 1620% ---------- from 6 monsters(2x400%) = 800% o.0 they just double his dmg
    I expect ACB to be nerf when they release to KMS

    Smite now hit 6x instead of 3x which now it equal to luminous hyper skill cuz luminous does 1000 x 3 he does 500 x 6 both has lockdown with same cooldown

    Sacrosanctity: cooldown is cut by 50% it now a 5min cooldown now it should be good

  7. Flatpanel TV Straight Male
    IGN: ͜ʖ
    Server: DEGZA
    Level: T_T
    Job: This is FParta!
    Guild: I like toast
    Alliance: @__________________@
    north korea

    Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Anticipating what this means for FPs. Can't tell if nerfs, buffs or just corrections.

  8. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    You're forgetting a lot of things like body boost, dark aura and battle mastery or w/e its called. This buff is fine and it probably wont get nerfed when its elemental based.

  9. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    pomegranate yeah, it's about time they buffed Paladin mobbing.

    Wh....what's going on here?

  10. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    actually nexon is giving too many free character slots recently ... and the evolving system master medal is OMG.

  11. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Yessssss. Paladins making a comeback, bro!

  12. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    it not about those skill...
    it the same for this way too
    Threaten / Combat Order / 70% Mastery / 30% statue Resistance / and alot of many defensive type of guard

    Pally should be mostly focus on def type of skill not offensive

    i do believe a nerf just watch
    it alway happen
    first step skill too weak
    2nd step buff it
    3rd step balance it

    and it happen to many classes in kmst and kms they buff and nerf

  13. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    With Angelic Bursters existing, there's absolutely no such thing as too powerful anymore, not in Nexon's book.

  14. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Why?

    If there was a way to redirect party damage to a paladin I would think that a defensive class would be useful, but the way the game is coded currently, a defensive class is generally useless. I dont see the problem in giving paladins a nice boost considering they've generally been behind heroes and dark knights in terms of damage for the most part.

  15. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    WOOOOOOOOOOOW that Charge Blow range increase... I wonder if there's a new animation in the works to accompany it.

    EDIT: They kind of have to update the animation, I think:

  16. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    i know but one cant have too much power... if pally is very strong on offensive and too strong over defensive it not balance
    why play other class if this class have both strong def and strong offensive too

    class stats should be base like this

    *High Hp
    *Low Mp
    *Strong Def
    *Avg Attack

    Pally has like 5 type of defensive skill which making him very high on defensive move
    and while having a very strong offensive is a bit unbalance

    you cant say anything tilll it reach KMS this is kmst and i do believe they going to drop that ACB % a little to balance it out

    Angelic burster is a new class
    usually new class is alway powerful and that alway been proven to be right ... every time a new class come out it alway even more overpowering than the previous class
    and they will end up getting nerf in the future

  17. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    change again~

  18. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    lolnexon.
    Please make some mace animations while you're at it.
    Anyway, i'm very pleased with what changed so far.
    I really hope it stays this way now, and can someone tell me what they changed about Heavens hammer?

  19. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    They probably going to Enlarge it so that it can fit within the range of the attacking skill that they extended

  20. Default Re: KMST 1.2.451 - Updated Hyper Skills, Hangawi


    Wait what? Enlarge Heavens hammer? That seems odd..
    EDIT: oh wait you meant acb i bet. nevermind.

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