What is left is
Archer 2 ( BM and MM)
Theif 3 (NL / Shadower / DB)
Pirate 3 (Cosair / Bucc / CS)
Resistance 4 ( Bam / Wh / Mech / DS )
Total Class left with no Hyper = 12
Does anyone got a Feeling that Jett Hyper skill will be a copy of one of those pirate hyper skill in a diff animation
More stuff for people to potential, meh.
Evolving system, I hope it turns out to be something interesting.
Can’t wait to see the Hyper skills in action.
I'm pretty sure it may be something like Luminous's Apocalypse. It says something about buff and restrict.
"New - Animation (mob)" means it's a status symbol on the targeted monster. If it were to be on an ally/player, it should be "New - Animation (affected)" or something close to that.
lol paladin.
Can anyone tell if you need a shield for either hyper skill the Paladin has?
If so, i'm quitting this class right now.
Aw no area stuff for F/P mage.
Bishop looks cool though, what does it do?
Waiting patiently for videos and blogs/translators coming up =)
Assuming the equippable projectiles are for jobs that only have 2h weapons, why are there knife guards (I'm sure there is a word for it) and magician books/battle mage orbs? It sort of invalidates shields, doesn't it?
I was expecting a damage reduction skill for Drks. The extra hit and the increased damage on DI still looks promising.
No Bowmasters for this update? I shall wait for the next patch for them while waiting for translations on these ones because Bishop's Hyper Skill looks pretty neat.
FP's Hyper Attack looks like snipe with mad range, could come in useful for bossing possibly, especially that DoT damage.
Megiddo Flame: 500 MP, 700% damage, to 1 target, 6 hit. DoT damage 700% per 1 second for 30 seconds. 90 sec cooldown. 9,999,999 damage cap.
As for Bishops:
Heaven's Door: 500 MP, 1200% damage to 15 targets, 8 hit, 180 sec cooldown, damage cap 9,999,999. At the same time buffing your allies. (I'm not quite sure on the buffing part.)
Vengeance of Angel: Toggle skill. Magic Attack +50, defense ignore 20%, attack speed increased by 1 stage, Angel Ray damage +20%, Angel Ray attack count +1, Restricted to Angel Ray and Teleport skills, max damage cap increased by 100,000.
Fatal Venom.
Paly's Smite says it takes monsters out of action for 20 seconds, so they're probably banished from the map for 20 seconds, or it's like bind, which I doubt, or it's some kind of stun.
Mikhail's Righteous Charge says it has a 100% chance to debuff monsters for 30 seconds, which I would think would just be some debuff to help them activate righteous indignation.
Ice / Lightning Arch Mage -- Tempest Like Hyper skill
Spoiler
I have class and I'll be back in three hours to translate. Maybe Danny will be available though. But @Fiel, what was the reason the other Hyper Skills didn't get tables?
>all of these equippable projectiles
HAHAHAH pineapple YOU MERCEDES I GOT MY WISH
unless they're something else which is confusing by the tab name
All these skills. SO freakin excite~
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