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  1. Default KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


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    Citadeloftyrant


    Evolving System

    YutGame



    New Soundtrack:
    EvolvingWorld.mp3

  2. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Character


    Mob


    Map


    NPC

  3. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    (PvE) Skill Changes


    Item

  4. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Since the other thread was closed before I could post this -

    Reading through this, I have to say this is the actual case here. It appears that many classes are now getting an off-hand weapon that didn't have one before. There is long list of these equips that are leveled at the Job advance levels. For example -

    lvl 30 Arrowhead
    lvl 60 arrowhead
    lvl100 arrowhead
    These would be weapon enhancements for bowmen, presumably.

    I see wristbands, powder kegs (cannoneer...), Books...

    I think Nexon finally listened to the players and gave all classes a secondary weapon slot (those that didn't already have one anyway...)


    EDIT: Now that I can see the items extracted, there is more to it than this. Not necessarily better, just different.

  5. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    wheres skills?

  6. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Why aren't people willing to wait. Seriously. Wait for two minutes.

  7. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    What's with those nice rings? And the medal - is that like Magnus Slayer medal or something? Because it's really nice.

  8. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    I/L Hyper skill looks like it has a really small range.

  9. Venus Fly Gay Male
    IGN: CalmSonata
    Server: YMardiaCK
    Level: 200
    Job: Phantom
    Guild: Kinetic/Ceremonials
    Alliance: Southperu
    Farm: GagaVille
    California

    Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Bishop hyper skill sure is pretty. The others I just don't understand.

  10. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Yay for what it seems good Orchid <3

  11. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    BGM uploaded in first post.

  12. Donator Straight Female
    IGN: icephoenix21
    Server: Scania
    Level: 212
    Job: Bishop
    Guild: DremithCross
    Alliance: Evolution
    Farm: IcePhoenix
    canada

    Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Yay for being a bishop 8)
    I'm excited.

  13. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Looks like we are getting 2 weapons for every class then. Even more to cube! Yaaay..

    I don't understand the Evolving system UI at all but it looks really pretty.

    Holy crap those level 140 shoulders! 11 to all and 7 attack with a slot, so presumably potential. That's crazy.

  14. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Did some translations for Hyper Skills based on the Patch Notes. They aren't 100% accurate probably, but close enough.

    Hyper Skills


    edit: updated some Active Hyper Skill names to match extractions as well as skill ability.
    Last edited by PeePeeAyeDeeKay; 2012-09-13 at 12:39 PM.

  15. AFK at Ch 18 Leafre Straight Male
    Nion's Avatar [Jr. Event Coordinator]

    IGN: 9498
    Server: Scania
    Level: 210
    Job: Night Lord
    Guild: Symbolism
    Alliance: Lore
    Farm: Symbolism
    California

    Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Question on everyone's mind: What is this Evolving System?

    Time to play the waiting game.

  16. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Though I worry wether or not this will mean that classes that already have a secondary weapon, will be allowed to use this well. Probably not..

  17. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    wtp? NO -- Archer / Theif / Pirate -- Hyper Skill?

    I know next hyper skill update is Resistance but still... no theif or pirate not even archer ? great more waiting...

  18. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Fiel, you forgot to put up Hyper Skills for Marksmen...

    Spoiler

  19. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    ...I really hope not. Three weapons with potential? That'd be too much.

    Then again, Angelic Burster. :|

  20. Default Re: KMST 1.2.450 - Evolving System, Adventurer Hyper Skills, Citadel of Tyrant


    Adventurers are getting secondary weapons now? Interesting.

  21.  

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