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Originally Posted by Gamasutra
"First, you have to identify user needs," Lee said, adding that "you need to guess and go through trial and error. It's pretty simple." With Combat Arms, Nexon experimented and sold a wide variety of virtual items in a number of different ways in hopes of honing in on what players want most. Next, the team had to optimize its marketplace to make sure the game could actually bring in some money.
The question is: What do MapleStory players want most?
Other than free cubes.
The answer was apparently cubes, period.
At virtually any cost.
Glad to know Nexon uses more than random guess work. Oh wait...
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