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  1. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: The first Magnus defeat in Normal Mode


    indeed, she fj'd into bombs several times.

    but hard mode is probably much more intense, i feel the falling rocks will be falling faster/more

  2. Default Re: The first Magnus defeat in Normal Mode


    I think that happens when the death count reaches 20.

  3. Default Re: The first Magnus defeat in Normal Mode


    She is meant to be a kid, her voice is meant to sound chidish, not... like (I'm afraid to say this) a sensual woman like Kanna? lol

    And I also find it pretty cute.

  4. Default Re: The first Magnus defeat in Normal Mode


    Such horrible control!

  5. Default Re: The first Magnus defeat in Normal Mode


    Implying what? That the boss is only a snooze-fest because of funding? The extremely simple attack patterns which are easily avoidable make him easy.

    Balls ft. Magnus

  6. Default Re: The first Magnus defeat in Normal Mode


    Expected to se the KMST Magnus... it seems that it's really weak the normal mode... however isn't the true mode...

  7. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default Re: The first Magnus defeat in Normal Mode


    OH HEY SHE NOW HAS A VOICE :D

  8. Default Re: The first Magnus defeat in Normal Mode


    can someone do frame by frame to check what is magnus hp on normal mode about...

    so far i check it is about 3bil HP on normal mode
    i wonder what is hard mode hp 30b? o.0

  9. Default Re: The first Magnus defeat in Normal Mode


    There are at least 17,730 frames in that video. That is not worth the time and effort ever.

  10. Default Re: The first Magnus defeat in Normal Mode


    you know u dont have to do a full video frames by frames you can do like 50% magnus hp or 25% or just 10% of it hp to guess his hp about
    it would be nice to know his true hp on normal mode

  11. Default Re: The first Magnus defeat in Normal Mode


    Too uncontrollable. Even if you did that, you got to factor in some things. For instance, Burster's damage in the video. Even if you suddenly managed to capture every line, you got to add them up, estimate them and I suspect that takes some time to do.

  12. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: The first Magnus defeat in Normal Mode


    At least you have to move.


  13. Euro Minicar Straight Male
    IGN: ZekkenAdele
    Server: Scania
    Level: 246
    Job: Adele
    Guild: DarkLily
    Alliance: Arcane
    Farm: HarvestxMoon
    usa

    Default Re: The first Magnus defeat in Normal Mode


    would be much more fun if no pot cooldown lol even with 100 balls falling per sec

  14. Default Re: The first Magnus defeat in Normal Mode


    100 balls falling per sec
    it not fun... even with no pot cooldown u know y? blue and purple are instant dead if u get hit by those f3

  15. Default Re: The first Magnus defeat in Normal Mode



    Now do it on hard mode.

  16. Default Re: The first Magnus defeat in Normal Mode


    MS is like, one of the only MMOs that has no pot cooldown. If people actually learned to control their characters instead of relying on permanent godmode, endgame bosses would all be cake. Though, in this case, it's not -entirely- their fault, it's Nexon's fault for coding such a crappy potion system to begin with.

  17. Default Re: The first Magnus defeat in Normal Mode


    How much control do you have when you're on a 2d platform with, majority of the time, off sync hitboxes. There's no true control in maplestory, it wasn't designed for classes to have that "secret" perk of "If you can control it, it's THE BEST".

  18. Default Re: The first Magnus defeat in Normal Mode


    Which is the second reason it's not a good game to play if you want skill-based fights. Terrible collision detection and just the plain wrong hitbox sizes/locations, that is. So, in order to fix one, you would need to fix both (in reference to the potions). A great start would be removing touch damage so you can't die just from having something spawn on top of you and immediately kill you before you can even react.

  19. Default Re: The first Magnus defeat in Normal Mode


    Most point and clicks don't have potion cooldowns, and thus, have the exact same "godmode" as long as you have the HP to take the hit as Maple Story.

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