Such horrible control!
Expected to se the KMST Magnus... it seems that it's really weak the normal mode... however isn't the true mode...
OH HEY SHE NOW HAS A VOICE :D
can someone do frame by frame to check what is magnus hp on normal mode about...
so far i check it is about 3bil HP on normal mode
i wonder what is hard mode hp 30b? o.0
would be much more fun if no pot cooldown lol even with 100 balls falling per sec
Now do it on hard mode.
MS is like, one of the only MMOs that has no pot cooldown. If people actually learned to control their characters instead of relying on permanent godmode, endgame bosses would all be cake. Though, in this case, it's not -entirely- their fault, it's Nexon's fault for coding such a crappy potion system to begin with.
Which is the second reason it's not a good game to play if you want skill-based fights. Terrible collision detection and just the plain wrong hitbox sizes/locations, that is. So, in order to fix one, you would need to fix both (in reference to the potions). A great start would be removing touch damage so you can't die just from having something spawn on top of you and immediately kill you before you can even react.
Most point and clicks don't have potion cooldowns, and thus, have the exact same "godmode" as long as you have the HP to take the hit as Maple Story.MS is like, one of the only MMOs that has no pot cooldown.
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