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Thread: [JMS] JMS v302 - Kanna

  1. Default Re: JMS v302 - Kanna


    A couple of people have reported that in Guild chat. I'm not exactly sure what the problem is. I haven't had a single d/c ever since I stopped using Teleport frequently. Perhaps something else is to blame in this situation.

  2. Default Re: JMS v302 - Kanna


    I only D/C when using teleport, other skills work just fine for me.

  3. Default Re: JMS v302 - Kanna


    And don't work for others, which is my point.

  4. Default Re: JMS v302 - Kanna


    Kanna Movie in CW

    破邪連撃符(Haja Rengekihu) can be shoot around 181th in a minute, I measure myself.

  5. Default Re: JMS v302 - Kanna


    Confirming level 100 for level 2 link skill.


  6. Default Re: JMS v302 - Kanna



  7. Default Re: JMS v302 - Kanna


    弱い... 紫扇仰波比べて弱すぎる...

    紫扇仰波の攻撃速度:270ms
    破邪連撃符の攻撃速度:330ms?

    若しかして紫扇仰波は猩猩火酒を発動できないのか?

    Can Shisen Gyouha not activate Shoujou Kashu or something? Because with this information, maxed Haja Rengekifu requires 20% Total/Boss Damage to beat Shisen Gyouha in terms of %/s because Shisen Gyouha scales worse with its passive boosts, and they're pretty matched in hits per second, except that Shisen Gyouha can be boostered down to 240ms, and SIed further to 210ms. Haja Rengekifu might be affected by booster, but it's still disadvantaged with a slower attack speed to begin with so it could possibly reach 270ms? But then if it is affected by booster, the video above already includes that and its true base speed is only 360ms...

    Also, my Japanese is terrible.

  8. Default Re: JMS v302 - Kanna


    Since I became Kanna120Lv, I tried to solve your question.
    Booster doesn't not influential to Haja Rengekihu. Maybe that is fixed to 330ms.
    Shisen Gyouha activate Shoujou Kasyu. I confirmed it.


    Haja Rengekihu is better than Shisen Gyouha.
    In JMS, we greatly care about "the number of hits per minute." Because we consider the case that we reached to 999,999 damage.
    In a minute, Shisen Gyouha(270ms) hits: 222 *2 +222 *0.6 *3 (Shoujou Kasyu) = 621 times
    But Haja Rengekihu(330ms) hits : 181 *3 +181 *0.6 *3 = 868 times

    And Shisen Gyouha doesn't put into motion "Boss damage +%" like DemonSlayer's Demon Slash.

  9. Default Re: JMS v302 - Kanna


    But when you use 孔雀開き, 紫扇仰波 = 240ms, Hits: 250 * 2 + 250 * 0.6 * 3 = 950
    With a Viper, 210ms, Hits: 285 * 2 + 285 * 0.6 * 3 = 1085

    Boss damage+% is certainly less effective, but it still works.
    紫扇仰波 Damage = (100) * (210% + Boss Damage% + Total Damage%)

    So if you can hit 999999 with 紫扇仰波 or have have less than 20% Boss Damage/Total Damage (AFTER SKILLS), it's better than 破邪連撃符.

  10. Default Re: JMS v302 - Kanna


    Level 200 mount. :o





    It was hard to get a screen shot, because the guy kept moving around too much. @_@

  11. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: JMS v302 - Kanna


    Still sitting side-saddle?

  12. Default Re: JMS v302 - Kanna


    Yeah. It makes it look really weird.

  13. Default Re: JMS v302 - Kanna


    Oh, you're right. Thank you for teaching me.
    I'm so conversed of Boss damage's structure.

    Would you teach me about Hero's Combo Attack's less critical damage ?
    In JMS, no one can explain about it.

    By the way, according to newly I heard, Kanna has some bugs.
    First, Shoujou Kasyu's damage doesn't occurred. It could be a reason of her using Haja Rengekihu.
    Next, Kekkai Kikyou's effect "Boss damage +%" doesn't occurred. But it is only a rumor, I didn't inspect.

  14. Default Re: JMS v302 - Kanna


    Those are pretty crippling bugs, especially for Haja Rengekifu.

    I had a typo earlier by the way, it should be
    紫扇仰波 Damage = (100) * (100% + 210% + Boss Damage% + Total Damage%)
    For Normal Criticals, the damage is Damage% * (100% + Boss% + Total%) * (100% + Critical%)
    For Combo, the damage is Damage% * (100% + Orbs * Orb% + Critical%) * (100% + Boss% + Total%)
    So for your Normal Attack and Advanced Combo 30 with Criticals:
    100% * (100% + 10 * 10% + 20%~50%)
    If you add Chance Attack
    100% * (100% + 10 * 10% + 20%~50%) * (100% + 25%)
    And I think Enrage is
    100% * (100% + 10 * 10% + 20%~50%) * (100% + 25% + 60%)
    but I haven't tested it myself.

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