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  1. Default KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


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    The weapon shown below is a CONCEPT DESIGN people. The stats are PLACEHOLDERS. They will obviously be changing the stats. You people are gullible


    Well, uh, weapon. This just seems to be a concept design.

    I'm not quite sure at this point why there are so many damned skill changes. I think my script is bugged. I could be wrong. Anyway, let me know if anything seems off. 200 KB of skill changes is not normal.

    (PvE) Skill Changes


    Character
    Last edited by Fiel; 2012-08-13 at 04:46 PM.

  2. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Mob


    NPC


    Map

  3. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Quest


    Other Helisium Map Objects

  4. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Times like these the 404 really annoys me. :/


  5. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    it says 404 not found D:

  6. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Wait, peaches. They're coming.

  7. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    That's a lot of 404's....

    The skills seem like a large amount.

    Mir got on steroids now?

  8. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    403 forbidden, please =| I want to seeeee it :D

  9. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    해방된 카이세리움
    2H Sword - Warriors only
    Req Level: 150
    Req STR: 999
    STR: +200
    DEX: +200
    INT: +200
    LUK: +200
    Weapon Attack: +400
    Untradeable
    Normal(6)
    0 slots

    Interesting... super high base stats, but it looks like it can't have potential? Looks great for people who can't / don't want to buy NX! (No need for perfect scrolling / shields / pams / etc.)


  10. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Holy! 400 att on sword + 200 all stats!! super OP

  11. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Whoa.

    Neat.

    Wish there was a way to differentiate these from other 4th job skills because these are clearly different skills. How are they structured in the data @Fiel;

  12. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    a bit disappointed oooh
    and also why all the classes got +50 int/str/luk/dex skill?
    inb4 explorers gets 1 skill..

  13. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    So... does anyone know how many hyper skills you can use at a time?

  14. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    They're structured by what skillID it has. Pretty easy to figure out.

  15. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    http://www.happychinchilla.info/Sout...3.affected.gif
    All jobs seem to have this skill, is it hyperskill which boosts mainstat or the 3/4e job skill upgrader.
    Or even something entirely new something?

    Also that dragon loooooks badass =)
    As for angelic buster, is there ultimate a sort of black hole? The cast time seems short compared to Phantoms/Luminous, aldo Mercedes got a fast hyperskill as well.
    Last edited by SaptaZapta; 2012-08-13 at 10:35 AM. Reason: Don't hotlink images in the first page of an extraction thread, please.

  16. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Aw lame. I thought they'd be separated or something since it has its own UI =[
    Text file for HyperSkills.txt looks weird, by the way.

    @Eyon;
    Don't link to images in the first page, it eats up Fiel's bandwidth.

  17. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    What's so weird about it?

  18. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    all heros got same skill with diff. animation, gives 10% dmg and makes dmg cap 5mil. for 60 sec and 120 sec cd.

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