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  1. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    If the quests were actually difficult, and not just time consuming collecting an undroppable untradeable quest item, i think it would be promising.

  2. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    What kind of difficult exists in Maplestory that isn't collecting five million peridots and lunar dews?

  3. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    J
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    S




  4. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Wow another difficulty discussion.

  5. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    http://orangemushroom.wordpress.com/...-hyper-skills/

    According to Max's blog, you only pay mesos (100k~10m) to reset your Hyper Skills. Presumably this means you cannot get enough points to learn every one of them, at the least not as you unlock them. Tespia SP numbers also may not reflect live server numbers since they'd want everyone to try each skill, and having to go to town to reset them is a bother.

    There's 13 passives, 9 support, and 3 active. I expect to be able to learn all three actives. Not all passives are helpful to every class. They can also still add more Hyper Skills if they want.

  6. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    You reset it through the Hyper Skill inventory.

  7. Can of Soup Straight Male
    IGN: chicoran
    Server: Bera
    Level: 200
    Job: Aran IV
    Guild: Risk
    Alliance: Bastion
    venezuela

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    @Arrol;
    Aran's hyper skills in action:



    @JoeTang; looks like Beyonder does link to Final Blow.

    The problem now is to know if it's spammable or not, the skill data doesn't tell us about a requisite to use the skill but it doesn't tell us either if it can be linked to final blow(and it does).

  8. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    My mistake then. Forgot that Arans don't have the same linking data, and it was wrong of me to assume they wouldn't change that. At the same time, pineapple you Nexon.


    OHHHH before I went to sleep, I realised something and forgot to check it until now. I wanted to see if Final Blow has a link to Beyonder, and it does now. Going to look into this more thoroughly, and probably update my thread.

  9. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Does this mean it'll finally be able to beat Final Toss in DPS?

  10. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Probably not.

  11. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    355% x3 per link of Beyonder (with 780ms + 600ms x2) plus a new 355% x5 FB WITH increased damage and ignore PDR passives as well (810ms) for a grand total of 4970% @2790ms not counting 100% crit, extra ignore PDR and 20% damage passives on FB. Final Toss at 640% @ 420 ms (4224% @2772ms).

    Apparently it does? There are no hidden benefits for Toss other than the launched bonus damage, which is irrelevant at bosses, so...

  12. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    F'ucking finally toss isn't top tier aran dps.

  13. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Too bad you got to be 170 to get it.

  14. GLADIGATORS
    IGN: Overburnd
    Server: Khaini
    Level: 210
    Job: Cannoneer
    Guild: Contagious
    usa

    Default


    Too bad 170 is easy to those who care. It's a shame i don't. Took like 15 sittings to get my phantom there.

  15. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    And I can't even play GMS without common lag spikes anymore.

  16. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    At least you can still play the game, and don't get chronic BSODs that go completely ignored by their nonexistent customer service.

  17. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Screw it if Final toss is Aran's top DPS skill, you think I would ditch overswing and any other finisher to spam that sh1t forever?

    Beyonder looks cool but its way too bulky, make it smaller Nexon.

  18. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    Btw if anyone wants to know how I got the SP points, when I logged in, they were already there. The 4th job skill points are separate from the hyper skills

  19. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I'm actually disappointed in Mercedes' Hyper skills. Nothing much except some boosting.

  20. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Well, as I said, think of it more like a skill for slaying boss summons, like the flying stone summons at Zakum. That's why it has a cooldown of only 8 seconds, you can use it more often then the other hyper skills.

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