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  1. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    The animations are very nice (especially Phantom's ultimate); however, even with the fancy buffs, there's barely any game-changing content.

    I find it annoying how they split the buffs of 3rd/4th job skills into 3's. All it does is make it seem like there's a ton of skills when there's actually only a few new skills..

  2. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I'm still loling at the crit rate requiring level 198.

  3. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    True, I was expecting another big bang from the tempest definition preview.

    At least luminous/kaiser were decent enough.

  4. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Here's Mercedes' Hyper Skills in action~

  5. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    thats pretty underwhelming.

    EDIT: guess its cos the sound is lacking

  6. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I agree. I was expecting a full screen attack of some kind. Regular Luminous skills are more powerful than that.

  7. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    its not really the attack, although i'd prefer if you could see the whole animation on screen. its that the sound doesn't match the animation. i would expect to hear rapid firing shots as though mercedes is prancing through the mobs shooting all the way

  8. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    the reason that skill is like that it only has 8 sec CD .... all other heros has atleast 90sec + cooldown

  9. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    You're correct, the cooldown isn't ignored.

  10. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    That Mercedes had 8 points worth of hyper skill. Pretty big upgrade since she was clearly seen with 2 of the 3 active skills, 2 skill passives and 4 stat boosts.

  11. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    So how do you get SP for the hyper skills? What if you're level 200? Do you have to remake your character?

  12. Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons



  13. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.446 - Hyper Skills, Helisium, Level 150 Weapons


    @Dystopiq;

    It's already been said that those stats are a placeholder

  14. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    You might recall that in the first stage of Tempest, 3rd and 4th job advance levels were lowered to 60 and 100 respectively. The SP requirements for 2nd and 3rd job skills were reduced accordingly.
    So, if you're 200 (or any level over 120), you'll have had 60 unused SP since that first stage.

  15. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I don't think they share SP, unless I'm missing something here.. according to @Sonic's Mercedes video. I see 17 unused SP in regular skill pool and 0 unused in Hyper Skill pool.

  16. Neon Atom Straight Female
    IGN: BawssLyk
    Server: El Nido
    Level: 200
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Twerk
    Massachusetts

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I'm wondering if there'll be quests or something that you can do to get extra points, and eventually max them all out. Also, that Mercedes attack looks cool. Just... the sound seems unfitting.

  17. Interdimensional Rift Straight Male
    IGN: thewatch3r
    Server: Khaini
    Level: 204
    Job: Lolmaster
    Guild: Contagious
    usa

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    If you could get them all, I feel that would be way to crazy. I know Nexon loves to break their game with new op s'hit, but that would be ridiculous.

  18. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    The sound you're hearing is from Mercedes' dual bowgun attacking - not the actual skill. The skill itself doesn't seem to have sound at all.

  19. Neon Atom Straight Female
    IGN: BawssLyk
    Server: El Nido
    Level: 200
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Twerk
    Massachusetts

    Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    Yeah, I figured as much. Hopefully they add a sound before it gets added into KMS itself.

  20. Default Re: KMST 1.2.446 - Hyper Skills, Level 150 Weapons


    I hear you'll have to pay mesos to get points for skills.

  21.  

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