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  1. Default Re: Another kind of potential in KMS?


    Looks like another ingenious sales ploy by Nexon. You find a pair of shoes with Legendary rank Additional Potential for 20atk, buuuut the shoes are Rare Potential so you dont get the additional bonus potential...so you Buy Some NX Today! to cube them to Legendary...

  2. Default Re: Another kind of potential in KMS?


    I'm really not sure what words to use...

  3. Default Re: Another kind of potential in KMS?



    This is with the +10,000 maximum damage Additional Potential.

  4. Default Re: Another kind of potential in KMS?


    wow finally no more cap is 999999... the new cap is 1009999

    hey max do u know any info on the level per stats ... is it change yet?

  5. Default Re: Another kind of potential in KMS?


    you just broke the game.

  6. Default Re: Another kind of potential in KMS?


    LMAO wow. YOU CAN NOW PAY TO BREAK THE DAMAGE CAP. My god am I snickering.

  7. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Another kind of potential in KMS?


    well, pineapple everyone's pomegranates. isn't there a 50k one too? ._.

  8. Default Re: Another kind of potential in KMS?


    Does that thing just break the cap or does it actually have you deal extra damage on top of everything?

  9. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: Another kind of potential in KMS?


    second option, notice the 9999 at the end. i wonder why the bucc character deck one doesn't though

  10. Default Re: Another kind of potential in KMS?


    If it deals extra damage, then what's the point in making a class with low hits per second?

    Why not make a mechanic where 45,000 extra damage per bullet on siege is like... almost a 50% increase in damage for average players.

    -

    I'm thinking it just raises the cap and it's up to the player to reach that new cap.

  11. Default Re: Another kind of potential in KMS?


    I hope this doesnt replace nebulite on gms, in fact I hope it never comes to gms because we have nebulite.

  12. Default Re: Another kind of potential in KMS?


    Because the bucc character deck is free.

  13. Default Re: Another kind of potential in KMS?




    so you can get more then 1 line of this new potential?

    Okay, now I'm kinda lost....

  14. Default Re: Another kind of potential in KMS?


    Oh boy, here we go. We won't even be able to see the names of the items at this rate.

  15. Default Re: Another kind of potential in KMS?


    this is getting out of hand.

  16. Default Re: Another kind of potential in KMS?


    They need another patch making monsters back to pre-BB HP and strength, but same EXP rates (except lower levels, cause that's harder for new players). Or just increase the amount of exp needed to level. What the hell is the fun of things when all your attacks hit the cap? Oh I can do millions of damage but I still can't kill every boss because it has billions of HP and does 1/1 seduce.

  17. Default Re: Another kind of potential in KMS?


    What i know is in Action rpg , player starts weak with almost no armor , and by the time he level and gear up they turn into god killing anything in their way.

    But maple is not that type of game xD , why would being able to max dmg by all players is a good thing to do , we don't have a real end game content , people gear up because they like more number , no matter if you are already 1 shot things.

    I don't know what is nexon thinking about , releasing new op class then nerf them , only classes - new city - lame pq , I won't say raise the cap , but i think they need to release new monsters or a semi end game content.

  18. Default Re: Another kind of potential in KMS?


    If there are 3 lines from this and 2 lines from Nebulites (confirmed the 2nd, but NexonAM didn't use that lol)....

    This is Disgaea right?

  19. Default Re: Another kind of potential in KMS?


    I'm starting to wonder if we'll ever get 12 lines of potential and then potentials will appear in a separate box like the set bonuses...

  20. Certified Pimento Bi Male
    IGN: xxxxFenixR
    Server: Bera
    Level: Mix
    Job: Severals
    Guild: None
    Alliance: Nada
    Farm: Wut?
    venezuela

    Default Re: Another kind of potential in KMS?


    I suddenly had the urge to pineappleing uninstall this stupid game... AGAIN.

  21.  

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