Go into your Maplestory folder and delete it.
I don't understand the point of Jett. If you were just going to blatantly steal skills from a class that was about to get totally revamped, why didn't you base it off the pre-revamp class? People peach that Nexon changed Pirates too much and you could've made your stupid exclusive class and pleased your fanbase at the same time. pineappleing why?
Equips don't drop when you're 50 levels over the monster. Especially since some items are exclusive to one monster. Mesos I can understand, but equips? Seriously?
Nerfing Hyper Tele Rocks.
"Theme Dungeons" I can sort of understand, although it really isn't that hard to put in a check, and let a character tele in only if they've done quest <questID>. But they also block maps outside the dungeon. Why can't we tele to Desolate Moor? It's a bloody "town", for crying out loud. And we also can't tele to the map outside Mushroom Kingdom. Funny thing is, you can tele into Zombie Mushmom Hill, a "boss map", but you can't tele into the ordinary Ghost Mushroom Forest right next to it.
Zipangu/Showa? Why can't I tele to Showa town, a perfectly normal map with no entry requirements? It used to work. They even put it in the marketing copy for the hyper rocks. And then they removed the possibility.
Nautilus? Why can't I tele into the Nautilus? It used to work, I remember going directly to Kyrin's office. And then they removed the option, for absolutely no reason.
Seriously, that's the most incomprehensible one. It doesn't gain them money. It doesn't prevent circumventing quests because there are no quests required to enter Nautilus or most of the rooms in it. It doesn't prevent software messups with return maps (like, let's say, could happen if you tele to Zipangu and then ask Spinel to "return" you where you were). It just has no reason whatsoever.
It's the same thing that happens with any place that has significantly better EXP over everything else at its level: It merely attracts a ton of hackers, and it fosters animosity between players, as well as making the game seem like there isn't as much to do EXCEPT train there in that area specifically. ''Why train somewhere else when this place is like 2x... on 1x..?'' You just bottleneck the area and it becomes this huge mess.
I remember when Gallopera had high EXP-rates as well, and oh man was it bad all the time. Only time Aliens weren't packed for me was when Phantoms couldn't get in without Door, so you could usually get a channel in Bera during that since most players were making Phantoms and not being able to get in meant most players weren't able to use it.
Hopefully it's nerfed before we get the job advance requirement adjustments or it will be absolute hell.
Not to mention that method screws up the default fonts for your entire system. I tried it for about two minutes and reverted it because:
1) it messed with my Firefox font on Google searches and other pages
2) it only changes the font for the chat bubbles and NPC titles, not the chat box
Irrelevant, Jett sucks now. Plus, they could've just adjusted the numbers.
It doesn't make sense to have two of the exact same class in the game; the only difference is that one has a Link Skill and the other doesn't. Is it some contrived attempt to get people to quit their adventurers to near-exact duplicates so that we won't use Adventurer's shared cash shop storage and throw money at them? That's the only reason I can think of.
The only major item related decision that still confuses me is the items that don't have Account Tradeable. Back when that didn't exist it was fine...but now it does...and there's PLENTY of items that do not support it. It's stupid. Why did they add that feature if they're only going to use it once in a while?
The worst part is that items that have it usually aren't even worth transferring between characters.
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