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  1. Default Regarding Phantom nerfs...


    Phamtom nerfs from Fiel's extractions:

    Rapid Fire: (30% Less linear damage, 9% effective)
    Changed - damage (330 --> 300) (240+3*level --> 210+3*level) => Still stronger then Hurricane

    Ultimate Drive: (10% Less linear damage, 8% effective)
    Changed - damage (130 --> 120) (100+level --> 90+level)

    Twilight: (150% Less linear damage, 25% effective)
    Changed - v (3x600 --> 3x450) (500+5*level --> 250+10*level)

    Noir Carte: (20% Less linear damage, 9% effective)
    Changed - damage (220 --> 200) (160+3*level --> 140+3*level)

    Acute Sense: (20% Less critical)
    Changed - cr (50 --> 30) (10+2*level --> 10+level)

    Pray of Aria: (10% Less buff damage)
    Changed - damR (30 --> 20) (level --> 2*roundUp(level/3))

    Tempest of Card: (6 Seconds more cooldown)
    Changed - cooltime (12 --> 18) (15-roundDown(level/10) --> 21-roundDown(level/10))

    Soul Steal: (60 Seconds more cooldown)
    Changed - cooltime (60 --> 120) (120-3*level --> 180-3*level)


    What I didn't get were these alterations, how can these skills get cooldowns?
    Does anyone know what they mean? I don't assume you can't use other job's attacks anymore because of the 30 seconds cooltime?!? That would be retarded...


    Talent of Phantom Thief I:
    New - cooltime (30) (30)

    Talent of Phantom Thief II:
    New - cooltime (30) (30)

    Talent of Phantom Thief III:
    New - cooltime (30) (30)

    Talent of Phantom Thief IV:
    New - cooltime (30) (30)

  2. Default Re: Regarding Phantom nerfs...


    It just means you have a 30 sec cool-down when switching between skills.

    For example.
    -You are using rapid fire at zakum.
    -Zak uses super def up
    -You switch to chain lighting to continue doing damage.
    -now you have a 30 sec cool-down before you can switch back to rapid fire.

  3. Default Re: Regarding Phantom nerfs...


    Ahhh ok, no biggie then! :P

  4. Default Re: Regarding Phantom nerfs...


    That should be % damage increase (damR), the defense ignored stayed unchanged. It's still 30% defense ignore.

  5. Default Re: Regarding Phantom nerfs...


    Fixified, tnx for the heads-up! :)

  6. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: Regarding Phantom nerfs...


    Did this really require a topic of its own?

  7. Default Re: Regarding Phantom nerfs...


    Hey thank you for putting it all together, I was just about to go search for it.
    At Orange mushroom or Shakar's blog, would have taken forever-_-

  8. Default Re: Regarding Phantom nerfs...


    It was a question, so yeah, it required a topic.

    That's what a forum is for, Q&A...

    Besides that, it's useful for future reference since Fiel doesn't update the ultimate skill tables anymore...

  9. Default Re: Regarding Phantom nerfs...


    Not really. You did have a small question baked in among the pointless numbers, but it had been enough just asking what the cooldown on the memory skills ment.

  10. Default Re: Regarding Phantom nerfs...


    You can switch as much as you want, however, there's a 30 second cooldown before you can start using the skill after switching.

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