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Thread: [KMST] KMS 1.2.165 - Kaiser

  1. Default Re: KMS 1.2.165 - Kaiser


    Does this include the Pink Bean Pet set effect?

  2. Default Re: KMS 1.2.165 - Kaiser


    wut? i understood really nothnig from it o.o and is it orginal or fanmade?

  3. Default Re: KMS 1.2.165 - Kaiser


    Clearly fan made. It was just relevant, that's all.

  4. Default Re: KMS 1.2.165 - Kaiser


    I remember that pomegranate. Dual snipe. .

    But then they changed it into some zigzag rush skill.

  5. Default Re: KMS 1.2.165 - Kaiser


    phantom killing orca infront of her twin (?) i never went through the mercedes storyline in game but that woman does look like the black wings general.

  6. Default Re: KMS 1.2.165 - Kaiser


    -Mech is OP

    -Chaos update

    -Nerf Mech

    -Dual Blader is even OP

    -Legend update

    -Nerf Dual Blader

    -Cannon Shooter / Mercedes / Demon Slayer is even more more OP

    -Justice update

    -Nerf CS/Mercedes/DS

    -Phantom is even more more more OP

    -Tempest update

    -Nerf Phantom

    -Luminous / Kasier is even more so OP that it make some player cry

    -unknown update in the future

    -Nerf Luminous / Kasier

    -New class of Nova Pirate and Nova Archer

  7. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMS 1.2.165 - Kaiser


    There's one flaw with that. Mercedes is still "Godlike" OP.

  8. Default Re: KMS 1.2.165 - Kaiser


    so is evan, and now luminous if you can deal with the light/dark system.


    hell, even with the nerfs, phantom is still floating around up there.

  9. Default Re: KMS 1.2.165 - Kaiser


    @question

    I think you're forgetting the various buffs to every OMG SO OP class that makes it more powerful than it was originally without anyone even batting an eyelash. Here's the fixed chain of events. Not exactly chronologically accurate, but it's close enough.

    >Explorers introduced and people whine about Sins being OP
    >Pirates are introduced and people whine about them being OP
    >Cygnus Knights introduced and people whine about them being OP
    >Aran, Evan and DB are introduced and people whine about them being OP
    -BIG BANG HAPPENS AND THE GAME IS REBALANCED-
    >Resistance are introduced and people whine about them being OP
    >Mechs are introduced and people whine about them being OP
    >Mechs are nerfed as a result
    >Warriors, Mages and Archers are buffed to be even stronger than Arans, Evans and DBs, and yet nobody whines about them
    >Aran and Evan are buffed to be even stronger than Arans, Evans and DBs, and maybe even how strong Mechs originally were, and yet nobody whines about them
    >Legends are introduced and people whine about them being OP
    >Legends are nerfed
    >Mechs are buffed to be stronger than the Legends, and yet nobody whines about them
    >Pirates and Thieves, including DBs, are buffed to be almost par with the Legends, and yet nobody whines about them
    >Phantom is introduced and people whine about him being OP
    >Mikhail is introduced and people whine about him being OP
    >The resistance classes are buffed again to be even stronger than Mechs originally were, and yet nobody whines about them
    >The developers realize OH LOL the Legends nerf was unnecessary and buffs them back up to be stronger than most Warriors and Archers, and yet nobody whines about them
    >Phantom is nerfed
    >Luminous and Kaiser are released and people whine about them being OP

    In the future:

    >Luminous and Kaiser will be nerfed
    >Legends will be buffed to be stronger than Phantom originally was, and nobody will care
    >Phantom will be buffed to be stronger than Mikhail, and nobody will care
    >Luminous and Kaiser will be buffed back up to be even stronger than they originally were, AND NOBODY WILL CARE

    There's a pattern to this. Everything that gets nerfed gets buffed again and becomes stronger than before, even when the game's only gone through a single PVE rebalancing to date. The reason for this is that classes aren't OP. Being OP is actually the new standard, and it only seems OP because classes actually need time to catch up. They're not all magically updated via a magic wand to be able to compete with new content. You're basically comparing DVD players to VCRs. Of course the former would seem astonishing when you're comparing it to something that's obsolete and needs constant tweaking. It ain't the 2000s anymore. It's the 2010s. The problem isn't new "OP" classes, it's that the new classes aren't permanent.

    Also, potential. Because that's the only reason there are videos filled wall to wall with 9s. But that's beside the point. If new classes make you cry, it might be time for you to just quit the game...and maybe go to therapy. Because you shouldn't be driven to tears by an MMO receiving new content. That's just...

  10. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMS 1.2.165 - Kaiser


    Forgot to mention that Warrior, Mage, and Archer will be buffed even further to match and/or surpass Heroes and Legends.

  11. Default Re: KMS 1.2.165 - Kaiser


    Not to mention the return of the DB patch doubles the % of Phantom Blow, gives them more avoid, a much better Blade Fury and more.

    The cycle is not as simple as going from OP to nerf after 6 months.

  12. Default Re: KMS 1.2.165 - Kaiser


    Anyone else think the skill animations on Kaiser are kinda childish/unrefined?
    :S

  13. Default Re: KMS 1.2.165 - Kaiser


    oh thanks for it! it helped a lot. well i guess pahntom was here for only kill orca's sis.

  14. Default Re: KMS 1.2.165 - Kaiser


    Only Gigaslasher. AND THAT SOUND! It's arguably one of the most annoying sounds in the game, even moreso than a Sair's pew pew.

  15. Default Re: KMS 1.2.165 - Kaiser


    WHAT AM I MISSING

  16. Default Re: KMS 1.2.165 - Kaiser


    Mir is on steroids now.

  17. Default Re: KMS 1.2.165 - Kaiser


    what update ?

  18. Default Re: KMS 1.2.165 - Kaiser


    The evan update that made flame wheel into destruction wheel. I don't remember when it was.

  19. Default Re: KMS 1.2.165 - Kaiser


    I would have to guess KMS 1.2.139, the Aran & Evan update right after Legend. Seems to be the most prominent referring to Flame Wheel.

    Flame Wheel
    Damage: 670% -> 265%
    Targets hit: 6 -> 8
    Times hit per target: 1 -> 3

    Then again, in 1.2.144:
    Damage: 265% -> 390%
    Targets hit: 8 -> 10
    DoT damage: 6% DoT damage per 1 sec for 25 secs.

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