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Thread: [KMST] KMS 1.2.164 - Prelude

  1. Default Re: KMS 1.2.164 - Prelude


    About every class will be able to max every 4th job skill and have at least over 40 SP left.

  2. Default Re: KMS 1.2.164 - Prelude


    They reduced the SP to 4 per level for most classes.

  3. Default Re: KMS 1.2.164 - Prelude


    Increased?

  4. Default Re: KMS 1.2.164 - Prelude


    No, decreased. Since 3rd job is now lv 60 and 4th is lv 100 they reduced SP to 4 per level and reduced the Skill levels.

    http://orangemushroom.wordpress.com/...f-the-tempest/

  5. Default Re: KMS 1.2.164 - Prelude


    Yea.. But we have been getting 3 SP per level up since I don't know, forever?!

    Clearly you mix it up with AP.

  6. Default Re: KMS 1.2.164 - Prelude


    Hahahahaha you are right....never mind me, carry on.

  7. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMS 1.2.164 - Prelude


    Hai, Blizzard has done the same thing to a handful of bosses in WoW since 2005, and they eventually nerfed them down from "impossible status" to "killable status".
    Nexon is far from the only company to do this kind of thing.

  8. Default Re: KMS 1.2.164 - Prelude


    But Nexon's "undefeatable" bosses are usually the product of programming error...

  9. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMS 1.2.164 - Prelude


    Not Pink Bean.
    It was created to be mathematically undefeatable, by the damage cap of the day and with the restrictive time limit placed on it.
    Then came potential and a new damage cap, and presto, His Pinkness went from undefeatable to soloable virtually overnight, without being nerfed/modified/fixed in the slightest.

    Same could be done with any boss. Give it too many HP, or skills that keep people from attacking/killing it, let us crash against it for a few months (while spending NX to bring our ranges up to 500k and more, to no avail), then come out with a new mechanism that lets us do 10x the damage and inhibit its attacks/buffs 10x as effectively. For the right amount of NX, of course. And then it will die, and the true power behind it will be revealed...

  10. Default Re: KMS 1.2.164 - Prelude


    HAH. Nope. There was a glitch that, after killing the statues, Pink Bean wouldn't spawn. Yes, talking about released Pink Bean.

  11. Default Re: KMS 1.2.164 - Prelude


    Were you even part of a group that Pink Beans in the past? I can assure you that there were many times that worlds were close without the need of potential. The damage cap was changed in Big Bang, which was after the Pink Bean kill by the way.

  12. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMS 1.2.164 - Prelude


    I admit that I was not. I'm going by what reports I had read, and "close" is not "defeatable."

    Also, the damage cap was raised twice. From 99,999 to 199,999 and then later to 999,999. I don't remember when each happened. Do you?
    Also, forgot to mention, Wheels were introduced at some point there.

  13. Default Re: KMS 1.2.164 - Prelude


    That why there chaos pink bean now.... goodluck soloing chaos pinkbean...
    it impossible to solo chaos pinkbean req team

  14. Default Re: KMS 1.2.164 - Prelude


    Pink Bean was introduced July 2009.
    Wheels were introduced in August 2009.
    99,999 -> 199,999 was changed in April 2009.

  15. Default Re: KMS 1.2.164 - Prelude


    Not to mention expeditions that were doing well were reportedly getting "banned for the HACK reason" during the battle.

  16. Default Re: KMS 1.2.164 - Prelude


    Expecting:
    2nd Patch: Luminous
    3rd patch: Dragon Sword / Resistande Thief and Pirate Hero???
    4th patch: Black Mage
    5th patch: 5th Job and the epiloge (Maple story 2 anyone?)


  17. Default Re: KMS 1.2.164 - Prelude


    I thought we went over this the pirates we know now didn't exist back then.

  18. Default Re: KMS 1.2.164 - Prelude


    Yeah, but I think you're giving Wizet too much credit for assuming that they're remaining consistent with the story. They've proven time and time again that they just plain hate Pirates.

    They made Cannon Shooters just so they could make them suffer. Weren't that great to begin with? Nerf 'em! And let's not forget those wallpapers where Cannon Shooter kept on getting snubbed.

  19. Default Re: KMS 1.2.164 - Prelude


    Awwww. I'm sure cannoneer will get his happy ending one day.




    Spoiler

  20.  

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