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Thread: [KMST] KMST 1.2.437 - Black Mage

  1. Default Re: KMST 1.2.437 - Black Mage


    She probably just used her "goods". Enticed the developers the same way she wrangled in manly, emo DS and chubby CS. Aran might just get a buff soon based on her new gender.

  2. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: KMST 1.2.437 - Black Mage


    Luminous Storyline screenshots

    http://www.insoya.com/bbs/zboard.php...age=6&no=35118


    So many legends hiding in Ellinia...

    Noticed the typo in less than 2 mins, but damage was already done.

  3. Default Re: KMST 1.2.437 - Black Mage


    That's not Phantom, Satellite.

  4. Default Re: KMST 1.2.437 - Black Mage


    Yeah, kMMO developers love their female characters.

    See also: Vindictus, Elsword, Lunia (Hey, they're all Nexon hosted games in South Korea. Hmm.....)

  5. Default Re: KMST 1.2.437 - Black Mage


    Here we go guys... the lastest patches from the game... the end is nearing... maybe time for Maple Story 2?

  6. Default Re: KMST 1.2.437 - Black Mage


    the buff lasts like 10 seconds, it's next to useless.

    I can live with losing ~15% damage or whatever, but they pineappleed up boss timing, and that pisses me off.

  7. Default Re: KMST 1.2.437 - Black Mage


    AHAHAHAHAHAHAHAHA

  8. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: KMST 1.2.437 - Black Mage


    Nexon - Now also hating on thiefs since 2011 (Jump update).

  9. Default Re: KMST 1.2.437 - Black Mage


    What if Black Mage isn't the final villain?


    What does that mean, Joe?

  10. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.437 - Black Mage


    It means Phantoms were terribly overpowered to begin with, I'm assuming.

  11. ᗧ · · · ᗣ · · · ᗣ ᗣ Straight Male
    IGN: Helsinki
    Server: MYBCKN
    Level: 220
    Job: Aran
    Guild: Friends
    Alliance: Unbreakable
    finland

    Default Re: KMST 1.2.437 - Black Mage


    What if he will be released, but everytime he's "defeated", he sneaks away or some crap. Like Pink Bean.

  12. Default Re: KMST 1.2.437 - Black Mage


    So is there any info about why Luminous was wearing the Black Magician's robe in the ToG comic?

    Is Luminous actually the Black Magician, only reduced to level 1 by the treacherous Magnus?

    Or was it just a hint that he'll be appearing in L's tutorial?

  13. Default Re: KMST 1.2.437 - Black Mage


    i heard more whining about demon slayer and mercedes than i did phantom.

  14. Default Re: KMST 1.2.437 - Black Mage


    Phantom outright makes certain classes obsolete. As in, steals the only skill people want them in bossing parties for. (Combat Orders, Hyper Body, etc.)

    AND he does lots of damage.

    AND he hardly gets hit with enough cubing, since LUK also grants Avoid.

    AND he has a Magic Break that gives him the buffs the boss had.

    And so on.

  15. Orbital Bee Cannon Straight Male
    IGN: Musiphe
    Server: Reboot
    Level: 277
    Job: Hero
    Guild: Epic
    Alliance: Fatal
    Colorado

    Default Re: KMST 1.2.437 - Black Mage


    >Mercedes.

  16. Default Re: KMST 1.2.437 - Black Mage


    >Gentei
    >Nerfed

    KMS needs to pick one. Making classes both time limited and nerfed down to normal kind of defeats the point.

    Not that any of the nerfed classes were OP to begin with. Eventually they all get buffed to be stronger than they used to be. Some even get permanently included in the game. From Aran to Evans and Mechs, if they were back then as powerful as they are now, there would've been a crapstorm. Except the game, while new content has been introduced, is still in the post-Bang/pre-Tempest stage. It hasn't changed dramatically. So these nerfs are ultimately pointless, as all nerfed classes will not only be buffed back up, but they'll be buffed to surpass their original strength. Nexon could instead save themselves the trouble and us all the butthurt if they just did nothing.

    But trying to please everyone pleases nobody, since the anti-nerf crowd will be angry at the nerfs, and the pro-nerf crowd will just move on to hating the next new character. Since the latter can never be pleased, and the former can, why doesn't just Nexon just settle for pleasing the former by not nerfing classes instead of pointlessly trying to appease the latter by doing something futile? Or are they trying to troll their playerbase by offering half-assed not-solutions?

  17. Default Re: KMST 1.2.437 - Black Mage



  18. Default Re: KMST 1.2.437 - Black Mage


    OMG OMG OMG THE END IS NEAR, THE END IS NIE, THE END IS HERE!
    THERE'S A pomegranateSTORM A BREWIN'

  19. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.437 - Black Mage


    More than one class can be terribly overpowered at a time

  20. Default Re: KMST 1.2.437 - Black Mage


    Every new class is OP, so being OP is the new standard of game balance. It's just that most of the older classes are far too weak, so those playing them are simply biased.

    It's like being angry at DVD and Blu-ray players because they vastly outperform your VCR. Times change. New things get released. Standards evolve. The game can't be expected to stay the same forever, otherwise it would lose all its customers/revenue and become one of those niche v.83 pizza slices.

    Anyway, I'm looking forward to this stuff coming to GMS. Not Luminous, since I find mages to be boring. But the storyline additions are something to salivate over. Also, the music. Dem tunes.

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