Yeah pretty good points. Thing is though, rush is no where near as useful (speed wise obviously. There's nothing more useful than making a 10 monster mob the way it does
) compared to soul jump (i don't remember the name atm, just woke up) UNLESS it has a delay like recoil shot does for gunslingers. Don't soul warriors have rush anyway? I don't remember. :/
For windbreakers: I wasn't exactly talking about the speed. I was referring to the damage. xD Dark sight is always welcome for them as well. :D
For mages: I never really touched on them, but still element neutrality (which for some reason when looking at the skills i can't find the skill for...someone must have mentioned it and i thought it was real >______>) is still godly.
160% base damage is still fairly weak. With crit since it's 4 separate hits the chance of it critting on all of those hits is pretty low compared to L7 which only has to crit twice (because SP automatically crits the other two hits). Also, vampire looks fairly slow to me. They're not spamming it in the video so i can't really tell though. Plus, there's no indication on whether or not vampire goes off your damage range or a special formula, which will make them suck even more because their damage ranges are the lowest in the game iirc. 40% of 1000 is still 400, and i don't think NLs hit 1000 base on their range until late third job. As far as 1v1 goes, it's no stronger than an early fourth job NL as far as i see. O_o If sudden strike is used for every TT attack, it'd be 195% per star but would probably lower it's attacks per minute down to 8x instead of close to 100.
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