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  1. Flatpanel TV
    IGN: HarbingerLey
    Server: Mardia
    Level: 203
    Job: Demon Slayer
    Guild: [L]ittleBusters
    Farm: Dominion
    usa

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Corsairs confirmed for Derpl Zork

  2. Idiot. Male
    IGN: Enfris
    Server: Reboot GMS
    Level: 173
    Job: Evan
    Guild: Forever alone.jpg
    Alliance: Forever alone.jpg
    California

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    I smell an incoming KMST patch on the 20th.

    And I'm in the KMST term this time, yay!

  3. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    pineapple yeah, glad they got the battleship back in there somehow.

  4. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    They better fix bowmen before continuing with their revamp.

  5. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    And Pallies.

  6. Neutron Straight Male
    IGN: godrocker
    Server: Khaini
    Level: 181
    Job: Where's My Ship
    Guild: Osmoga
    Alliance: Fjords
    Farm: Elosia

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Battleships are back baby

  7. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    I really hope Nexon keeps the gun theme to Corsair, why give them a gun if they don't put any emphasis on the weapon?

  8. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Suddendly it all makes sense... this was Nexon's plan all along.

    Someone remind me, why the pineappleing ship has to me asymmetric? Is it to make it more aerodinamic or something? and the projectile explosin definitely needs to be bigger.

  9. Electron Female
    IGN: FemmeBucc
    Server: Renegades
    Level: 202
    Job: Buccaneer
    Guild: Deny
    Alliance: Eternal

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Now to wait for the Bucc preview. The sairs got their ship back maybe i'll get my female transformation.

  10. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    I don't mind having a lower % as long as we get a faster attack animation.

  11. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Hmm. What I do to deal with the slow attack is macro ELE + Blackboot Bill. Keeps stuff away...

  12. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    You guys definitely don't know how lucky GMS is then.

  13. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Ditto, It's always bugged me that they even bothered to give Mechanic a gun for his weapon, being that it might as well not even be there at all.
    It would be a shame for the same to happen to Corsair again.

  14. Proton Straight Male
    IGN: NPhantomN
    Server: Bera
    Level: 200
    Job: Phantom
    Guild: Prospect
    Alliance: ISoSage
    Farm: netanel
    israel

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    well in 4th job they are called captain and what captain is without its ship?

  15. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Or his crew. I hope they keep the crewman type skills but improve upon them. I liked the idea just the execution was pretty bad.

  16. I post a lot Bi Male
    IGN: ZesseiBijin
    Server: Khaini
    Level: 204
    Job: Kanna
    Guild: NEST
    Farm: Razmosia
    uk

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    I actually think they should ditch the summons and make a new skill, which is kinda like Band of Thieves and cannoneers rolling rainbow hyper. Just have everyone show up to attack at once.

  17. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Looks...
    Interesting
    @Captain! Battleship takeoff!

  18. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    The AI controlling them is also bad.
    Last edited by SoR0XaS; 2013-06-15 at 07:41 AM. Reason: Grammar nazi-ing

  19. Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    Well I was a bit vague I meant the theme of crewman rather than the actual skill which is terrible yes.

    How about something like Xenon's mode skills. Where you pick a crewman and it changes what the skill does. I think that would be cool.

  20. Proton Straight Male
    IGN: NPhantomN
    Server: Bera
    Level: 200
    Job: Phantom
    Guild: Prospect
    Alliance: ISoSage
    Farm: netanel
    israel

    Default Re: [KMS]Inkwell Diary # 60 - Night Lord is BACK!


    i think they should make a skill like this:
    _____(3)_____
    ______|______
    ______|______
    ______|______
    ______|______
    (1)-----(C)-----(2)
    with C being the captain and numbers are the crew(3 being valerie or whatever the female pirate name is shooting with both guns to attack in an umbrella shape).they all attack at his direction and hitting all mobs in the way.the captain can be in matrix like pose where he stops all bullets with with a force field or something like this.i have no clue from where i have gotten this idea

  21.  

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