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  1. Default Re: KMST 1.2.436 - Luminous (1)


    It would be even funnier if the girl had the same face as the redhead to their right....

  2. Donator Straight Male
    IGN: ShinkuDragon HoukaPhoenix BoshokuRaven
    Server: Scania
    Level: 152
    Job: Batman
    Guild: IDissOrtis
    panama

    Default Re: KMST 1.2.436 - Luminous (1)


    it's a girl.

    nice DB hiding spot btw

  3. Default Re: KMST 1.2.436 - Luminous (1)


    We're assuming no change in the base Equilibrium duration too.

    On the bright side (pardon the double pun), the ridiculous final crit rate is nerfed...

    Hadriel

  4. Default Re: KMST 1.2.436 - Luminous (1)


    If anything that makes it worse.

  5. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: KMST 1.2.436 - Luminous (1)


    "Filth is in the mind of the beholder"
    -- Tom Lehrer, "Smut"

  6. Default Re: KMST 1.2.436 - Luminous (1)


    I think I'm offended.

  7. Default Re: KMST 1.2.436 - Luminous (1)


    And look at the two behind them enough to get a good view. The guy is excited about it while the girl is disgusted.....

    Isn't perversion fun?

  8. Default Re: KMST 1.2.436 - Luminous (1)


    Any changes to their beginner skills?

  9. Deluxe Refrigerator
    IGN: MrTouchnGo
    Server: Bera
    Level: 199
    Job: Shadower
    Guild: Ivalice
    Alliance: Bastion
    usa

    Default Re: KMST 1.2.436 - Luminous (1)


    Don't forget the Dual Blader hanging around in the trees.

  10. Default Re: KMST 1.2.436 - Luminous (1)



  11. Default Re: KMST 1.2.436 - Luminous (1)


    yes :) equibirium became 10 seconds(20 sec equilibrium at 4th jbo then..)
    and a imporoving mp type skill came

  12. Default Re: KMST 1.2.436 - Luminous (1)


    poor fiel

  13. Default Re: KMST 1.2.436 - Luminous (1)


    It was changed to last 10 seconds. It now lasts 20 seconds with maxed Dark Light Mastery. The only other changes appear to be a notRemoved variable being added, which I would assume prevents you from right clicking your Sunfire/Eclipse/Equilibrium.

    The patch notes claimed that Light Reflection got a speed change, presumably a buff, but that is not reflected in the delay, so it could either be missing, or its in-game attack speed has somehow changed without changing its delay. Given the new, lower damage value, and increased damage on Apocalypse, I expect the attack speed to be at the least (no higher than) 1050ms so it maintains the same DPS it had before, which was still vastly inferior to Apocalypse, not to mention it has a Chain Attack Penalty. I believe Void Pressure also gained an attack speed buff that cannot be reflected in the extractions/data.

  14. Default Re: KMST 1.2.436 - Luminous (1)



  15. Default Re: KMST 1.2.436 - Luminous (1)


    They took out the critical rate from Sorcery. :(
    Now I'm stuck with 45% instead of 85% critical rate.

  16. Default Re: KMST 1.2.436 - Luminous (1)


    lool im replying to spadow wow im ur fan :D hi Spadow
    and u knwo what is new thing they added as 100% ?

  17. Default Re: KMST 1.2.436 - Luminous (1)


    Supposedly Elemental Resistance.

  18. Default Re: KMST 1.2.436 - Luminous (1)


    *throws table*
    how useless now..

  19. Default Re: KMST 1.2.436 - Luminous (1)


    I'm pretty sure it's not elemental resistance, but rather it's ignore target's elemental resistance. The same way how Paladin's elemental charges ignore elemental resistances on bosses. This is only based on the skill description and level read out though.

    If anyone can confirm, that'd be great.

  20. Default Re: KMST 1.2.436 - Luminous (1)


    Why ignore a target's elemental resistance if their skills doesn't even have an element?

  21.  

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