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  1. Default Re: v.112 Renegades: Jett Update Notes


    /* Jett seems like a better Corsair in every single way possible.

    EXCEPT, they don't have Dignity, meaning they'll hit cap way early and Corsairs will be outdamaging them when they do. (and when Corsairs hit cap, Mechanics will be laughing at both of them).

    Jett just seems like a noob-friendly class that gives you immense power, great perks, and super super mobility (speed boost + double double Mercedes jump) BUT give you a very early cap on the class' potential.

    In other words, Jett is definitely not a "main" if you have anything past 150% DEX or so. */


    EDIT: Wrong place to put this.

  2. Default Re: v.112 Renegades: Jett Update Notes


    Midnight Carnival? :|

    Doesn't Shadower Instinct only ignore 20% DEF in KMS? Assuming the 30% is a typo for now.

  3. Default Re: v.112 Renegades: Jett Update Notes


    No one noticed this. Well, you should!


  4. Default Re: v.112 Renegades: Jett Update Notes


    That'd make training with aran less annoying right on maps with breakable items? Or no?

  5. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.112 Renegades: Jett Update Notes


    Whee, yet another advantage for classes with heavily multi-hit skills.
    Definitely time to replace my spearman APQ mule. As if the new high-mobility classes that outstrip all Haste, and the slowing down of my Pumpkin Spear, were not enough.

    So, which class does the most hits per second in 2nd job, and has good mobility?

    No. But it would make training there on ANY class just as annoying.

  6. Default Re: v.112 Renegades: Jett Update Notes


    As expected.

  7. Default Re: v.112 Renegades: Jett Update Notes


    I know what my Jett shall be named: StolenRevamp.

  8. Default Re: v.112 Renegades: Jett Update Notes


    Eh i'll try jett after i finally play my assassin to level 80

  9. Neon Atom Straight Female
    IGN: BawssLyk
    Server: El Nido
    Level: 200
    Job: Mercedes
    Guild: LegacyReborn
    Alliance: Twerk
    Massachusetts

    Default Re: v.112 Renegades: Jett Update Notes


    I hear that it adds that much to your range, not weapon/magic attack.
    For example, if your range is 39283~45923, your range will now be 39683~46323.

  10. God of Terrorism Straight Male
    IGN: Bomber123
    Server: StranInSCA
    Level: 202
    Job: Terrorist
    Guild: Noctivagant
    Alliance: I dont remember
    Farm: ExpiredMobs
    usa

    Default Re: v.112 Renegades: Jett Update Notes


    MY PVPPPPPPPPPPPPPP!!!!!!!!!!!!!!!!!!!!!!!!.......... ..


  11. Default Re: v.112 Renegades: Jett Update Notes


    Didn't see that in KMS.

  12. Default Re: v.112 Renegades: Jett Update Notes


    Does anyone know what Jett's character card is? The notice got cut off rather early...

    I am excited that the description of Jett hints that the card would be an adventurer/explorer pirate... which is perfect for my planned deck! (Assuming the individual effect is no worse than a sair)

  13. Default Re: v.112 Renegades: Jett Update Notes


    Durations of Summons: +2/4/8/10%

  14. Default Re: v.112 Renegades: Jett Update Notes


    Ah, exactly the same as a sair. Pretty much what I expected since Mikhail/Mihile copied Heros/DWs.

    Decks will now be Bucc + Jett + Cannon, and Mech + BaM + Demon

  15. Orbital Bee Cannon
    IGN: SaptaZapta
    Server: Kradia
    Level: 275
    Job: Hero
    Guild: Matriarchy
    Alliance: Peaceful

    Default Re: v.112 Renegades: Jett Update Notes


    That is indeed a cryptic statement.

    @Fiel; is this something we'll be able to see the meaning of in extractions, or will we have to wait for people to experiment and measure?

  16. Default Re: v.112 Renegades: Jett Update Notes



    nexon pls there are enough dex users

    anyway YES monster park changes + INSTANCED HT
    wait five time limit NO pineapple YOU

  17. In my dreams... Gay Male
    Server: Reboot
    Level: 215
    Job: Hoyoung
    Guild: HROMATICUSSY
    Alliance: KATYPERRY
    California

    Default Re: v.112 Renegades: Jett Update Notes


    Wow, such detailed patch notes. +1, Nexon.

  18. Default Re: v.112 Renegades: Jett Update Notes


    I hope they mean you can buy only 5 tickets a day, not go a max 5 times a day. Only able to go 5 times a day makes monster park almost useless...

  19. Default Re: v.112 Renegades: Jett Update Notes


    It really, really depends. They are being extremely vague. I don't know what attack speed they are talking about. If it's for a standard hit (like a sin throwing one star or a brawler throwing one punch), that would be in there. But other delays like the delay between each arrow in hurricane is in the EXE and not in the WZ files. If they were more specific I could tell you.

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